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Home Decor in Minecraft Wiki

The document discusses the pros and cons of different biomes for building a home in Minecraft. It analyzes the Plains, Forest, and Savanna biomes, noting desirable characteristics like flat land and resources available, and undesirable characteristics like lack of trees or danger of mobs. The Plains are identified as a good starting biome due to their flat landscape and villages, while Forests provide lots of wood but are more dangerous, and Savannas are similar to Plains but with additional details to be added. The document provides tips for building in each biome safely.
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0% found this document useful (0 votes)
86 views96 pages

Home Decor in Minecraft Wiki

The document discusses the pros and cons of different biomes for building a home in Minecraft. It analyzes the Plains, Forest, and Savanna biomes, noting desirable characteristics like flat land and resources available, and undesirable characteristics like lack of trees or danger of mobs. The Plains are identified as a good starting biome due to their flat landscape and villages, while Forests provide lots of wood but are more dangerous, and Savannas are similar to Plains but with additional details to be added. The document provides tips for building in each biome safely.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Tutorials/Best biomes

for homes
< Tutorials

One of the most important things to think about


when building a shelter, is where it is built. Here
you'll learn about the biomes to build your base in
and the pros and cons. The biomes are listed
from easiest to hardest to settle in for a new
player, based on the desirable/undesirable
characteristics mentioned below. Please note
that this page is currently under construction.

General Issues
All biomes have certain characteristics about
themselves. Some of these are desirable, while
others may not be so desirable.

Desirable

Flat -- relatively easy to build on, easy to spot,


fight and/or evade mobs.
Trees -- Provides an easy source of wood
which grants an easy start for crafting and
building.
Access -- Travel between your base (or
respawn location) and sites of adventures and
resources becomes more important as your
ambitions rise ... or if you die. Flat biomes are
preferable to mountainous ones for fast travel.
Scenery -- Some biomes are particularly
spectacular, to the point where this can be a
reason in itself to build there.
Villages -- Villagers can be traded with, and
provide farms early on. However, they also
attract zombies, and if the player stays nearby
overnight, the zombies are likely to kill off the
villagers (if not the player as well). This can be
avoided by either staying far away from the
village at night or by getting a bed early on,
which prevents a majority of zombies, if not all,
to not spawn or burn down in day, by skipping
the night.
Peaceful -- Currently, only one biome will
prevent hostile mobs from spawning, that
being the Mushroom Island biome. However,
biomes like oceans can almost have the same
effect as only Drowned can spawn in the water,
and player build structures can easily be lit up
to prevent land monsters from spawning.
Undesirable

Crowded — some biomes are simply hard to


get around due to too many trees or hills.
Heights — mountainous (and jungle) biomes
offer greater chance of falling to one's death,
and may make it more difficult to build farms
or homes on the surface. Mobs may be hard to
avoid, or collect in valleys. Lava flows may also
be hazardous. For advanced players, though,
fast travel over the neighborhood is made easy
with use of ender pearls and elytra.
No/Few Animals — some biomes do not spawn
animals when generated. Others lack grass, so
animals cannot spawn over time.
Scarce Wood — on one end of the spectrum,
some biomes contain few or no trees, making
it harder to obtain wood which makes starting
out that much harder.
Dense Wood — on the other side of the
spectrum, some biomes may contain an
excessively large amount of trees to the point
where the dense vegetation allows hostile
mobs to survive the sunlight and in extreme
cases even allow them to continue spawning at
daytime. More densely packed forests can also
be difficult to navigate, and provide hiding
places for mobs to ambush players.
Snowy — in snowy biomes, sugar cane is likely
to drop quickly, and the water blocks hydrating
farms will freeze if not protected. Snow can
also impact visibility. However, snow and ice
can be harvested and used as an improvised
building material.
Watery — hard to get around or escape mobs,
difficult to build large farms or structures. A
boat can help, bridges can be built, and
advanced players can use one Frost Walker
enchantment. However, mobs will not spawn
on water.
Dangerous Mobs — Some biomes spawn mobs
that other don’t, such as husks spawning in hot
biomes or strays in cold biomes.

Plains
The plains is a good biome for a player's first
house. The lack of obstruction makes it fairly
quick to walk or sprint around. The flat ground
makes it easy to create a large house, and
villages are common. Horses spawn here,
allowing for even faster transportation. There is a
lot of tall grass, making it easy to collect seeds
and start a wheat farm. This biome has many
gullies and short hills. Wood is scarce, but forests
are likely nearby.

Pros

Flat landscape for easy building and traveling.


Plentiful tall grass for initial seed farms.
The presence of animals offers much-needed
meat and resources like leather and wool.
Compared to other "green biomes" like the
forest, the spawn rate of passive mobs is not
increased, but the lack of obstruction makes
them easier to find and offers more spawning
areas that are usually covered with trees.
Villages that offer great trades, potential
blacksmith loot, and maybe a good shelter.
Plains village also the only village that can
generate large houses, which have 4
beds.[upcoming]
Horses and Donkey spawn exclusively here or
in the Savanna. Horse offer great mobility and
combat advantage, while Donkey can be used
for extra storage.
The sunflower plains offer sunflowers.
The abundant tall grass can sometimes hide
you from monsters (or surprise them), even
when you're on the move.
Both water and lava lakes spawn here, often
easily identified due to the flat landscape, and
can provide plentiful resources for various
advanced tasks.
Fewer trees means the undead have little
protection from sunlight.
Cornflower generate here, used for blue
dye[upcoming].

Cons

Trees are a bit uncommon, although the plains


biome often has forests nearby.
Many open caves which can disrupt the flat
landscape, and mobs such as zombies can
come out of the caves to attack you.
When in combat you will often find yourself
swinging your sword at the Tall grass rather
than at your opponent.
Skeletons and witches can more easily shoot
you down due to the lack of obstruction, and
you can be found and attacked easily on
servers.
Tall grass can clutter your inventory with seeds,
and can be annoying to clear out in the case of
building a large structure.
Players and animals can accidentally fall into
lava lakes, and die within seconds.
In 1.14 [upcoming]the pillager outpost can
generate here, and altough it has loot chests, it
spawns pillagers infinitely around structure and
can easily kill unarmed players.
One of the biome where the illager patrol can
spawn[upcoming: JE 1.14 & BE 1.11.0], killing their
leader can trigger a raid when you go to a
village.

Useful Resources

Sunflowers, seeds, lava, horses, villages, hay bale


from villages,[BE only][upcoming: JE 1.14]
cornflowers[BE & PS4 only][upcoming: JE 1.14]

Tips

Consider building your first or permanent


house here, with resources you've acquired
from other biomes.
It is highly recommended to not kill the
villagers or leave them vulnerable to zombies
by breaking their houses for wood. Eventually,
iron golem farms or fully automatic wheat
farms will all become possible through
villagers, not to mention they offer renewable
diamond equipment.
Clearing out tall grass can be quickly done by
dumping water on the ground to wash it away.
Build a more hidden house when on servers.
Forest
The forest has a lot of trees, making it great for
getting wood, but it also means that building a
house here involves cutting down a couple of
trees. Also, this can be a dangerous biome at
night for beginners. There are many trees,
allowing for mobs to hide from the player, and
minimizing combat space, which is especially
dangerous for creepers. Also, the forest provides
shade, allowing skeletons and zombies to survive
in the daytime.

Pros

Lots of wood, which is a resource both new


and experienced players require, able to craft
nearly every item or an item to unlock another
item in the game.
High frequency of hills makes for a good
scenery.
Though normal houses may be hard to build, a
treehouse is always a good solution.
The density and low height of tree tops can
provide a useful alternative mode of travel,
especially at night, since spiders cannot climb
past the leaves and other harmful mobs cannot
find many ways to follow you - especially since
they cannot jump over small gaps between
trees. Just don't fall down!
Has a chance of being a "flower forest", and in
that case, the biome will be filled with exclusive
flowers that are great for decorating, also
rabbit can spawn.
Is hidden and harder for players to find or
attack you on servers.
Wolves can spawn.[JE & LCE only]

Cons

Somewhat inconvenient to build in unless an


area is cleared.
Trees obstruct visibility.
It is difficult to recognize any one section of the
forest, which can be bad if you get lost.
Hostile mobs are surprisingly prevalent here
depending on how dense the forest is.
Skeletons can shoot you from around-the-
corner, creepers can sneak up from you from
behind trees, and undead mobs have plenty of
shade to shelter in during the day.
Hard to run through due to the high amount of
trees blocking your path. Also, horse riding
here is near impossible. In a game mode where
you must respect your health as much as
possible, this will be very dangerous, as
suffocation in the trees is likely and hard to
avoid without carefully travelling at speeds
lower than simply sprinting without the horse.
Fire and lightning strikes are a major issue here
as they can potentially start huge forest fires.

Useful Resources

Wood, Saplings, flowers, Wolves[JE & LCE only]

Tips

Consider making this your resource base.


Be wary of fires. It's far worse here than in
every other biome except for the Nether (and
maybe the jungle).
Sometimes getting on top of trees helps. Your
visibility of the forest will increase and you will
be able to travel faster. It also acts as a
temporary shelter during night if you are
desperate; if you break the blocks you used to
get up, usually mobs cannot reach you.
Never let your guard down! As already stated, a
dense enough forest can allow hostile mobs to
spawn even in daytime, which can give the
player a nasty surprise if one is not careful.

Savanna
The savanna biome has a similar appearance to
the grassland, but it doesn't rain here, and it
contains plateaus for greater range of building.
Abundant trees are never quite as thick as
anywhere else, with less vegetation than a
swamp to obscure vision. There can be many
high mountains, which can be beneficial and
problematic. The diversity of views possible offer
flat, semi terraced, and sheer vistas.

Pros

Trees are rather abundant.


Horses can spawn.
Villages can generate here.
Villages in here generate melons.
[BE only][upcoming: JE 1.14]

Also village butcher can have chest that


have loot.[upcoming: JE 1.14 & BE 1.11.0]
This is the only biome where acacia trees
spawn naturally.
Llama can spawn

Cons
Lack of water makes farms slightly harder to
make.
Grass is very thick in this biome, can hide
spiders, can camouflage creepers and is very
hard to get rid of without a bucket.
Pillager Outpost can generate
here.[BE only][upcoming: JE 1.14]
One of the biome where illager patrol can
spawn.[upcoming: JE 1.14 & BE 1.11.0]

Useful Resources

Acacia and oak trees, horses, llama for storage


pack, melon can be found in savanna
village[BE only][upcoming: JE 1.14], double tall grass for
seeds, all other passive mobs.

Taiga
The taiga is the cold version of the forest. In taiga
biomes, only the spruce tree can be found. This is
useful for spruce-based building.

Pros

Wolves spawn here and can be tamed.


Rabbits can spawn here.
Villages can generate here.
Village fletcher have chest which can be
looted.[BE only][upcoming: JE 1.14]
Only spruce trees are available, giving taigas a
less obstructed view of the sky than forests.
Berry bushes generate
here.[BE only][upcoming: JE 1.14]

Cons
Although rabbits and sheep can spawn here,
they can be killed by wolves
Hostile mobs can hide under trees.
Pillager Outposts can generate
here.[BE only][upcoming: JE 1.14]
Just like its snowy counterpart, it can house
several hostile mobs in the shade of its trees.
Illager can spawn here.[upcoming: JE 1.14 & BE 1.11.0]

Useful Resources

Wolf, village, ferns, wood, rabbit, pumpkin from


village, Berry Bushes[BE only][upcoming: JE 1.14]

Giant Tree Taiga


The giant tree taiga is a variant of the regular
taiga which spawns with huge trees. These trees
have few leaves, but yield lots of wood. The
ground here is made up of coarse dirt and dead
bushes can be found, giving it a more "dead" feel.
There are many ferns and double ferns that may
otherwise be rare, as well as podzol, which is a
good alternative to mycelium (since mushrooms
can be placed on it in daytime). Mossy
cobblestone spawns naturally here, making it
unnecessary to use up shears to cut vines, if
using mossy cobblestone for something. Like
other taiga biomes, wolves can spawn in this
biome.[JE & LCE only]

Pros

Comes with podzol, one of the places to find it.


Comes with mossy cobblestone which can be
useful for aesthetic buildings.
Wolves can be found and tamed
here.[JE & LCE only]
Coarse dirt can be found here (although it can
also be crafted).
Plenty of wood to go around, possibly more
than the forest but harder to harvest. It is best
to gather the first 5 meters (vertically) of a tree
on your first day, then you can start getting
more later on.

Cons

Trees have relatively few leaves (hence


saplings) and can be hard to harvest due to
their height and lack of foliage to stand on.
Other than offering the rare podzol, coarse dirt
or moss stone blocks, there is not much that
this biome offers in terms of progressing
through the game.
Can house several hostile mobs in the shade of
its trees.
Illager patrol can
spawn[Bedrock Edition only][upcoming: BE 1.11.0]

Useful Resources

Podzol, mossy cobblestone, ferns, wood,


wolf[JE & LCE only], rabbit[JE & LCE only]

Tips

The trees give off spruce wood. Since it's


possible you may have started out somewhere
with oak trees, keep in mind your inventory
might become cluttered if you collect different
types of wood and their plank variants.
To cut down these trees, cut into it in a spiral
pattern, making a thin spiral staircase all the
way to the top. Then, destroy the stairs as you
walk back down the tree.

Swamp
The Swamp biome offers flat space (admittedly
much of it is flooded), plenty of trees, water, and
clay. Swamp huts appear here, and slimes spawn
on the surface. Mushrooms are fairly common,
allowing for early mushroom stew. Lily pads are
common and useful. Be careful while inside the
caves in these biomes, fossils spawn 15-24
blocks underground and these structures which
great for bone meal supply. Blue orchids are
exclusive to swamps. The water also interferes
with the spread of fire.
Pros

Flat surfaces.
Slimes, which will drop slimeballs upon death.
Slimeballs are used to craft sticky pistons and
slime blocks, making this biome useful for
redstone-knowledgeable players.
Blue orchids spawn only in this biome.
Swamp huts will spawn witches continuously.
This allows for witch farming, which brings
farming of redstone, sugar, glowstone, glass
bottle and pre-brewed potions.
Cauldron contain potion[Bedrock Edition only]
Alternatively, one can also claim
ownership of the witch hut and use it as
their own shelter by lighting up the interior
Fire does not spread far in this biome, due to
flooded terrain and trees being spaced out
enough.
A lot of ponds, lakes, and oceans overlapping
means it is a good place for fishing.
Fossils have a 1/64 chance to spawn
underground and which can be a good source
of bone meal.
Provides good hiding spot on servers.
Huge Mushroom generate
here[Bedrock Edition only].
Zombie villager spawn here wearing unique
clothes which can be cured into swamp
villager.[upcoming: JE 1.14]

Cons
Extremely flooded. It is very hard to attempt to
build anything here without reforming the
landscape.
Depending on your equipment and skill level,
the extra slimes may be overwhelming.
Witches can become a problem due to how
prevalent they are.
If you are bringing any tamed cats, dogs and/or
any other animal through the region on leads,
they may become stuck under a lily pad and
drown.
Water is discolored and not as appealing as
water elsewhere.
Drowned spawn abundantly in water, they are
dangerous if equipped with
trident.[Legacy Console Edition only]

Useful Resources
Clay, wood, sugar canes, vines, mushrooms,
slimeballs, lily pads, blue orchids, witch, fossil

Tips

Consider building bridges out of lily pads or


other blocks.
The Depth Strider enchantment is helpful for
traveling in water.
Boat can easily harvest lily pad.

Snowy Taiga
The snowy taiga is a snowy, cold biome. It is a
place with lots of snow, ice and trees. Wolves will
spawn here, which can aid the player when
tamed. Snow falls instead of rain, so it can be a
good source of snow. Water will eventually turn to
ice if exposed to the sun in this, which disallows
sugar cane or infinite water sources that are
outdoors. Snow on top of your shelter can be
annoying, and the tall spruce trees may be too tall
to be harvested easily, and if having fewer leaves,
they may drop few saplings.

Pros

Plenty of wood in the tall trees.


Ice farms and snow farms can be built here
and, unlike the mountains, do not need to be
above y=95.
Wolves can be found here and tamed.
Igloos spawn here.
Berry bushes rarely generate
here.[BE only][upcoming: JE 1.14]
Villages can generated
here[Bedrock and Legacy Console editions only][upcoming: JE 1.14]

Cons

The snowy taiga is inconvenient to farm in,


because irrigation water freezes into ice if not
protected from freezing by light sources like
torches.
It snows a lot and that is uncontrollable, and
can leave annoying snow patches on your
structures.
Additionaly, snow can stack on
building[Bedrock Edition only].
It is rather hard to find sheep here as wolves
will kill them.
Be careful when living in the snowy taiga, as
the last thing you want is to have a pack of
wolves attacking you!
It is commonly a safe haven for undead mobs
during the day, they could hide under spruce
trees and end up surprising you, especially
stray.
Pillager outpost can generate here[upcoming]
One of biome where illager patrol can
spawn[Bedrock Edition only][upcoming: BE 1.11.0]

Useful Resources

Snow, ice, wood, ferns, igloo, wolf,


berry[BE only][upcoming: JE 1.14],
villages,[Bedrock and Legacy Console editions only]Template
:Upcoming java pumpkins from
villages[BE only][upcoming: JE 1.14]

Tips
It is advised not to build something here unless
you don't mind having everything covered in
snow.
Do not attack wolves, as they will group up like
zombie pigmen and possibly kill you; also,
there is little point in killing wolves, as they
don't drop anything except experience upon
death.
To completely chop the tall trees, try to pillar
jump.
Many light sources will melt snow and ice
which can be used to keep the player's
structures somewhat free cleaner.

Jungle
Although the jungle may not be the best place to
start for new players, it can provide lots of wood,
as giant jungle trees are the biggest trees in the
game. Also, if you can avoid the traps, the jungle
pyramid have loads of good loot to take. One of
the problems with a jungle is that thick bundles
of leaves generate on the ground, making it hard
to navigate. The trees in a jungle can have
horizontal branches, on which mobs can spawn,
so be careful of these.

Pros

Loads of wood.
Jungle pyramids have loot in them (they can
serve as houses, too). Just be careful of the
dispensers that shoot arrows.
Ocelots spawn naturally. This will scare away
creepers, which may be hard to notice due to
their green texture and dense amount of
foliage.
Lush beautiful grass
Melons and cocoa beans spawn naturally.
The large jungle trees can be made into
treehouses, which are easy to protect.
Optimal choice for houses on servers.
Parrot spawn naturally, it can immitate sound
of nearby mobs, usefull for detecting hostile
mobs.
Bamboo shoot generate here, usefull for
creating scaffolding.[BE only][upcoming: JE 1.14]
Panda can be found in here[Bedrock Edition only]
Zombie villager spawn here wearing unique
clothes which can be cured into jungle
villager.[upcoming: JE 1.14]

Cons
Limited space for building due to the thick tree
foliage.
It's easy to fall out of a tree, which, because
giant jungle trees are far larger than those in
other biomes, may be lethal.
Extremely thick vegetation makes it very
difficult to navigate through.
May be more laggy than other biomes.
Cannot obtain pufferfish or tropical fish when
fishing.[Bedrock Edition only][upcoming: JE 1.14]

Useful Resources

Jungle wood, vines, melons, loot from jungle


pyramids, cocoa beans, parrot,
bamboo[Bedrock Edition only][upcoming: JE 1.14],
panda[Bedrock Edition only]
Bamboo Jungle
Bamboo jungle share many similarity with regular
jungle, except massive amount of dense bamboo
shoot and only giant jungle tree can be found.

Pros

Loads of bamboo.
Jungle pyramids have loot in them (they can
serve as houses, too). Just be careful of the
dispensers that shoot arrows.
Ocelots spawn naturally. This will scare away
creepers, which may be hard to notice due to
their green texture and dense amount of
foliage.
Lush beautiful grass
Panda spawn in here, which more common
than in regular jungle[Bedrock Edition only]
The large jungle trees can be made into
treehouses, which are easy to protect.
One of the biome where podzol can be found.
Parrot spawn naturally, it can immitate sound
of nearby mobs, usefull for detecting hostile
mobs.
Zombie villager spawn here wearing unique
clothes which can be cured into jungle
villager.[upcoming: JE 1.14]

Cons

Limited space for building due to the massive


amount of bamboo.
Extremely thick vegetation makes it very
difficult to navigate through.
Cannot obtain pufferfish or tropical fish when
fishing.[Bedrock Edition only][upcoming: JE 1.14]

Useful Resources

Jungle wood, vines, podzols, loot from jungle


pyramids, parrot, bamboo, panda

Snowy Tundra
This biome is made up of large expanses of flat,
snow-covered grass. These contain scattered
trees in about the same density as plains biomes.
There is also a sub-biome consisting of
mountains which, while tall, are not as tall as the
ones in the mountain biome. This biome can be
beautiful, but the cold can make finding a reliable
food source difficult.

Pros
Plenty of snow and ice.
The snowy landscape can be very appealing,
especially when near to its mountain sub-
biome or other snowy biomes.
Igloos, uncommon generated structures,
contain the basic necessities for a starting
player: A bed, crafting table, and furnace.
Furthermore, an igloo has a 50% chance of
containing a basement (Check under the
carpet!), which can contain rare treasures for a
starting player like a brewing stand and a
weakness potion, as well as having a loot chest
with basic loot and one golden apple. The
player will also find two villagers, one being a
zombie villager, locked in cages. Using the
clues lying around, the player can learn how to
cure a zombie villager.
Snowy Village can generate
here.[Bedrock and Legacy Console editions only][upcoming: JE 1.14]
Village shepherd generate chest which can
be looted.[BE only][upcoming: JE 1.14]

Cons

The cold temperature is not directly


threatening, but any water in this biome will
freeze without a nearby heat source. Thus,
farming can be difficult without putting in extra
effort to keep the water heated.
While not absent, animals in this biome are
uncommon.
Polar bears spawn fairly frequently; These
neutral mobs will attack when approached if
there is a cub (Otherwise will only attack when
hit). They are generally best avoided unless the
player needs their drop, fish.
When it snows, snow layers will be created on
any flat, solid blocks. Can be a nuisance, but
heat sources will melt the layers.
During night, Strays spawn on surface
Pillager outpost can
generate[BE only][upcoming: JE 1.14]
Illager patrol can
spawn[Java Edition only][upcoming: JE 1.14]

Useful Resources

Snow, ice, Igloo (which is had a good loot such as


golden apples), snowy
village[BE & LCE only][upcoming: JE 1.14]
Tips

If the player is finding themselves low on wood,


a snowy taiga biome may be nearby.

Mountains
The mountains biome is perhaps one of the most
spectacular biomes, with arches and stone cliffs,
but also one of the most difficult to get around. In
mountains biomes it is better to build bases in
the mountians, instead of on them. Large surface
caves, floating mountains, and overhangs are
often found. Snow falls above y-level 95, allowing
for snow farms and ice farms in this biome.

Pros

The scenery of the mountains biome is


something to be desired.
Emerald ore is scattered underground,
providing a helpful start for future trading.
There is also quite a bit of exposed coal ore
and stone.
One of the better biomes to farm ice and snow.
The farm must be built over y=95, but most
mountains reach far beyond that height.
Exposed stone makes it easier for beginning
players to obtain it, in turn making it easier to
upgrade both gear and building materials.
The exposed stone walls also makes it
easier to find early-game ores.
Find lava without having to go down deep into
a cavern, as lava will commonly spawn on the
surface and allow you to build whatever you
need with it (cobblestone generator, nether
portal, Mob farming, etc.)
Some trees, which are handy for starters,
although they are few and far between.
It is very easy to find and harvest coal, which
means you will never have to use the few trees
you find for wood.
Later on, you can make a hidden base using
simple redstone here.
Llama can spawn here, usefull for storage
pack.
Zombie villager spawn here wearing unique
clothes which can be cured into taiga
villager.[upcoming: JE 1.14]

Cons

Heights. Falling can kill you depending on the


height. The vibrant environment of the
mountains makes it hard to find an existing
landmark to know where your inventory's
contents are. The terrain is not easy to explore
to get to your items very quickly, and getting
there will take a lot of hunger and food.
The hilly terrain often provides very little flat
ground, making it hard to build structures.
Hard to find sugar cane due to the lack of
apparent open lakes.
There are relatively few trees, which can pose
problems for beginning players.
Infested stone (releasing silverfish) are also
scattered underground, which can be
dangerous for the unprepared.
While ores can spawn in the cliffs, it can be
quite challenging to reach them because they
are so high up.

Useful Resources
Cobblestone, snow, ice, stone, emerald ore, coal
ore, llama

Tips

To avoid silverfish, see how long it takes to


mine the supposed stone block. If it takes
unusually long or takes the same time to mine
regardless of what tool you use, it is a monster
egg.[Bedrock and Legacy Console editions only] You can
also mine them with a Silk Touch pickaxe if you
have one, because if they're mined with a Silk
Touch pickaxe, they don't spawn silverfish.
Consult the infested block page for more
information.
If you get a critical hit, you may be able to kill a
silverfish in one hit (so you don't awaken
others) with an iron or diamond sword.
To obtain more wood, gathering saplings or
building your house near a wooded biome (like
a wooded mountains) is advised.
Watch out for steep cliffs, falling is one of the
leading causes of death in this biome. Boots
enchanted with Feather Falling are strongly
advised.

Stone Shore
The stone shore biome often occurs where an
mountains biome meets the ocean. Therefore,
stone shores have many of the advantages and
disadvantages of both ocean and mountains
biomes. Stone shore, despite it is beach biome
variant, it very different from a standard beach
biome. It contains many high hills and steep
cliffs, and, true to its name, it is completely made
of stone.
Pros

In stone shore biomes, you can often see both,


mountains and ocean, which makes great
scenery
Stone shores are completely made up of stone,
making it great if you need to go stone mining
but don't want to go underground
As stone shores often occur near mountains
and oceans, this means that both emeralds
and ocean monuments are available nearby.
Unlike in mountains biomes, water is easy to
obtain in stone shores, as they are directly next
to oceans.
Burried Treasure can generate at high elevation
here.[Bedrock Edition only]

Cons
No passive mobs can spawn in this biome,
meaning that you have to go to another biome
to get porkchops, beef, chicken, mutton, or
rabbit.
Like in mountains biomes, the heights of stone
shores make it difficult to navigate, and
provides little level ground for houses.
There are often no trees at all in a stone shore
biome, as trees cannot generate on stone.

Useful resources

Water, snow, ice, buried treasure[Bedrock Edition only],


stone, coal ore

Dark Forest
This is the only place that dark oak trees naturally
spawn. These thick trees allow players to chop a
single tree down for more than half a stack of
wood, plus saplings and the occasional apple.
Also, dark forests will occasionally spawn
woodland mansions. However, in addition to all of
the problems with living in a regular forest, the
area underneath the trees is often dark enough
for monsters to spawn, making this biome rather
dangerous, especially for beginners.

Pros

Lots of wood.
Huge mushrooms, Huge mushrooms are
naturally spawn near the trees
The canopy of the forest is safe. Mobs do not
spawn on the leaf blocks. This can also be
used to travel over the forest quickly as there
are little to no obstructions.
Woodland mansions can spawn here, which
can provide instant shelter but are very rare
and difficult to find. The player will also need to
clear and light the mansion out of hostile
mobs. The mansion can be then turned into a
base once cleared and looted, and is generally
easy to find after doing so because of how
large and easy to notice a mansion from far
away, and your explorer map may be fully
explored.

Cons

Can be difficult to navigate.


Leaves block out most of the sky, allowing
undead mobs to be active throughout the day.
It is usually dark enough on the forest floor to
spawn even more monsters.
Trees may hinder construction.
Woodland Mansions provide an instant and
very gorgeous-looking shelter, although the
original owners are not exactly hospitable
homeowners.
Consult the Tutorials/Defeating a
woodland mansion article for more
information about clearing out the
mansion

Useful Resources

Dark oak wood, mushrooms, totem of


undying(found when you kill a Evoker found in a
woodland mansion).

Badlands
The badlands are beautiful, and hold a lot of
terracotta. While only a select few variants have
some useful trees to start out with, you'll want to
come back here to enjoy the scenery. When not
enjoying the scenery which allows many
structures that look here and no where else, you
can mine out the terracotta for other projects.
Like the desert or mushroom fields, it's best to
start out somewhere else and return here when
you have gathered some basic materials.You can
also find mineshafts in this biome

Pros

Terracotta can be mined out here for future


projects.
Scenery is great for building here in the natural
plateau.
The only place where red sand can be found,
which is useful for red sandstone, glass or
TNT.
Plenty of cactus.
Good source of gold.
Surface-level mineshafts generate, which can
be a source of dark oak wood as well as a
good place to find gold and loot.
You can easily get sticks by breaking the dry
grass without need to craft them, a good
strategy since this biome almost lacks of trees.
Mineshafts are easier to find.

Cons

Not much surface-level or near-surface-level


stone.
It is rather hard to find wood here, and while the
badlands can have oak trees, relying on the
chances of spawning there is not efficient.
Lack of passive mobs and therefore meats and
their other products cannot be obtained.

Useful Resources

Terracotta, dead bushes, red sand, red sandstone,


cactus, gold

Tips

Make sure to collect the saplings from the


trees in the badlands biome! You want to make
sure you will never run out of trees or their
saplings.
Use a mineshaft to get down somewhere you
can get stone and ore.

Desert
Many players prefer to not live in deserts, as they
lack grass, wood, and many other vital resources
- however, once a player has basic materials,
living in a desert can be beneficial. Non-
renewable sand can be obtained in large
quantities, and cactus is rare in other biomes. No
water spawns here, which poses a problem if
spawned deep within these biomes. Also, no
passive mobs spawn here with the chunk
generation, and no grass means no animal spawn
after. No trees spawn here, either. Though not the
best biome for the beginner, it is still a nice biome
to live in after you've got your initial house set up
somewhere else (see Tutorials/Survival in an
infinite desert for tips on how to survive in a
desert)

Pros
Desert pyramids spawn here (which contains
good loot inside the treasure chests).
Desert villages spawn here.
Village temple can have chest which can
be looted.[upcoming: JE 1.14 & BE 1.11.0]
Generally flat terrain.
Rain does not obscure your vision from
potential dangers like mobs. It also means no
thunderstorms causing any trouble.
Lots of cactus and dead bushes.
Lots of sand means you can get lots of
sandstone, TNT and glass. Sand and
sandstone are quite rare in other biomes.
The bright sand can make it easier to see in the
dark, and the Mobs that come with it.
Undead mobs will have a harder time trying to
find shade during the day with the lack of
foliage.
Rabbits spawn here, which offer food when the
desert doesn't spawn many animals.
Fossils spawn underground in this biome like
the swampland biome, which can be a good
source of bone meal.

Cons

Little water (except in desert lakes, a variant of


desert) which causes difficulty in many water-
related activities, especially farming. However,
villages and desert wells can be good sources
of desert water.
Lack of rain also means you can't boost the
time of fishing, and you can't hydrate crops if
the desert is lacking any water sources.
No grass.
No trees or reliable way to naturally get wood.
Sand can suffocate you if it falls on you while
while mining near the surface.
Like the plains, you can get shot down by
skeletons due to the lack of foliage shielding
its shots.
Husks, a variant of zombies, makes up 80% of
zombies found there. They give the Hunger
effect when they hit. Also, husks will not burn
in daylight, and can therefore be dangerous for
players who have trouble during mob fights.
Pillager Outpost can generate
here.[BE only][upcoming: JE 1.14]
Illager patrol can spawn
here.[upcoming: JE 1.14 & BE 1.11.0]

Useful Resources

Sand, cactus, dead bushes, sticks sandstone,


sugar cane, melon seeds from stem in desert
village farm.[BE only][upcoming: JE 1.14]

Tips

Spawning in a desert is a rough time. For


newer players, it is recommended to wander to
another biome as staying here means
accepting a great challenge when it comes to
survival.
Coming to the desert to mass-collect the sand
in bulk is great if you need glass or sandstone.
If you find a desert and expect to need sand in
the future, set up a base in somewhere more
habitable and come back later.

Ice Spikes
Ice spikes is a very interesting biome with its
random giant spires of packed ice, which have a
very pleasant appearance, but also, like the
badlands, lacks resources. This biome is also
good for building homes that are more for show
than for function. The taller ice spikes can be
made into a tower with some work, although,
inside, it will be little more than a spiral staircase
with a room on top. The smaller ones can also be
hollowed out and used to make an igloo. If you
decide to live in a ice spikes biome, try to find one
that is near a snowy taiga biome, so that you can
harvest wood more easily.
Pros

this is only place where you can naturally find


packed ice beside frozen ocean.
Great source of ice and snow.
The ice spikes in this biome are very nice to
look at.
The packed ice can be used for spawn areas
for mob grinders.

Cons

No wood naturally spawns in the ice spike


biome. This is a horrible place for a beginner to
build a house because there is no wood,
meaning the only way you can successfully live
in the biome is if there is a biome with wood
nearby that you can harvest wood from.
The ice spike biome is extremely difficult to
farm in. Because the biome is so cold, water
will freeze unless protected. This means that
you will have to go through extra work to build
your farm inside your house or underground.
Because of this, no natural sunlight would be
there to boost the crops's growth, meaning that
you would have to go through extra trouble to
provide illumination.
Biomes that are hot or medium/lush are
usually not found near ice spikes, which means
that it's harder to gather resources if living in an
ice spikes biome.
There are practically no passive mobs in this
biome (aside from occasional rabbits or polar
bears), which, coupled with the total lack of
plants as if things weren't bad enough, makes it
ever so harder to obtain food.
Stray can spawn here.

Useful Resources

Packed ice, ice, snow, polar bear, rabbit

Mushroom Fields
Despite this biome being far down on the list, it is
actually one of the easiest biomes to live in.
However, Mushroom fields are very rare, and are
rarely connected to the "mainland" in any way.
The most common reason for players to find a
mushroom fields biome, is the fact that no
monsters naturally spawn here, although
spawners will still spawn mobs. It is completely
safe for new players, and still great for
experienced players. The one mob that does
spawn there, mooshrooms, can be "milked" with a
bowl to get mushroom stew or with a bucket to
get milk, allowing for an infinite food source as
long as the player has a bowl. Finding one can be
difficult. The mycelium is useful for growing
mushrooms, and with the exception of the dark
forest biome and swamp[Bedrock Edition only], this is
the only biome containing giant mushrooms.
Normal monster spawning cannot happen at all,
meaning that gunpowder is unobtainable but the
drops of zombies, spiders, and skeletons are
available from spawners. Trees also don't spawn
here, meaning that wood is unavailable. Make
sure to bring saplings with you if you decide to
build your house on a mushroom island.

Pros
Mycelium, on which you can plant mushrooms
independently of the light level, like podzol.
Contrary to podzol, though, mycelium will
spread like grass, making it easier to obtain in
large quantities.
Mooshrooms spawn here, and give a reliable
infinite food source, as long as you have bowls
in stock.
Huge mushrooms, both types, spawn here,
allowing for more mushroom collecting and
using the mushroom block as a building
material (if you have a Silk Touch shovel).
No hostile mobs on land spawn, which means
an overall safer experience.

Cons
Aside from mooshrooms, no other passive
mobs spawn which makes obtaining food
harder.
No natural light-based mob spawning means
creating a mob farm without a spawner is
impossible or without transporting animals and
breeding them. This means the only ways to
obtain drops such as bones (which speed up
crop growth), string (to craft bows), or arrows
(for use in bows) is to build out over the ocean.
No wood. No wood means no first set of tools
or crafting table or anything crafted with
cobblestone or wood. No wood also means no
bowls, and that negates the effect of
mushroom stew.
Rarely connected to any other land, and if you
spawned here for the first time, you will have a
very hard time going to the mainland due to
your hunger going down from swimming. You
can't make a boat either, because wood is not
available in mushroom fields.

Useful Resources

Mycelium, mushrooms, mushroom stew, milk.

Tips

Like the desert, come back here after venturing


to the mainland so you can have wood to start
your gameplay with.
You can get dirt blocks to build a bridge to the
mainland.
If you find one of these biomes when in a boat,
use the extra space to take a mooshroom with
you back to your base.
Make sure to sleep regularly in this biome, as if
you forget to sleep for 3 days you will be
attacked by group of phantoms when leaving
this biome.

Ocean / Deep Ocean


As of Update Aquatic, oceans have been
reworked to be much more appealing for players
to live in. Oceans spawn in temperature variants,
such as warm, lukewarm, normal (basic ocean
biome), cold, and frozen. Each one of these
(except warm oceans) also have a "deep" variant,
allowing for larger underwater structures. All
ocean types can contain underwater ruins and
shipwrecks, and all deep variants can contain
ocean monuments.

Pros
All variants except for warm oceans contain
kelp, which can be used as an underwater
"crop" for food.
While warm oceans lack kelp, they are the only
variant to generate coral reefs and sea pickles,
which are a spectacle.
Frozen oceans have icebergs on the surface,
composed of ice, packed ice, blue ice, and
snow. Blue ice won't melt regardless of biome
and is the most slippery version of ice.
What variant you're in depends on what type of
underwater mobs spawn. Warmer variants
spawn tropical fish which come in thousands
of color combinations, as well as dolphins and
pufferfish; Cold (but not frozen variants) will
also spawn dolphins as well as cod and
salmon; squids spawn in normal and frozen
variants.
Dolphins, when fed fish, will lead the player to a
nearby chest, likely a shipwreck or underwater
ruin. They also provide the player with a status
effect that increases their swimming speed
when swimming along side them.
Turtles actually only spawn on beaches, but
you will generally find them swimming around
in the adjacent ocean. They will often head
back to their home beach to lay eggs, which
can be collected with silk touch or observed
until they hatch to harvest scute from baby
turtles.
Both underwater ruins and shipwrecks can
contain valuable loot such as crops, books,
paper, iron bars and nuggets, gold, and even
diamonds and emeralds. However, their most
valuable loot is the buried treasure map, which
leads to a buried chest in a nearby beach
biome. These chests contain more valuable
minerals, as well as one heart of the sea, which
is the main component to the conduit.
Drowned, while difficult, can sometimes drop
nautilus shells (used for making conduits), or
tridents, a weapon that can be used like a
sword or thrown. It can also be enhanced with
unique enchantments like Channeling, which
calls down a lighting strike; riptide, which pulls
the player along with the trident as it is thrown;
or loyalty, which causes the trident to return to
the player once thrown.
Abundant supply of ink sacs.
Ocean monuments are found in deep oceans.
This is the only source of resources like sea
lanterns, prismarine and sponges, and can be
used to create guardian farms.
A good, deep source of water for fishing in.
Fish can be caught with water buckets,
allowing for the player to move them to their
desired location.

Cons

The biggest problem with underwater activity is


of course the lack of oxygen. The player will
need to find a method for prolonged
underwater living that best suits their needs, be
it water breathing potions, air pockets using
non-waterloggedable, turtle shell
helmets/respiration helmets, or the conduit
structure.
If the player wants to build above water, islands
are sparse, usually small, and low on
resources. Building anything with wood, such
as a ship, is difficult due to the lack of trees,
although sunken ships can be dismantled for a
good amount of wood.
Transport in/on oceans can be difficult for
early players. A boat or boots with the Frost
Walker enchantment are recommended for
above water, while underwater, the player can
activate the sprint button to begin swimming,
and/or can use boots with the Depth Strider
enchantment.
Guardians can be found in ocean monuments,
which may be deadly to unprepared players.
While no mainland/underground mobs will
spawn underwater, drowned, a swimming
zombie variant, spawn fairly frequently
anywhere underwater and in ocean ruins. They
can occasionally wield tridents, which makes
them very dangerous as they can damage the
player from a distance.
Nearby ocean monuments may cause one of
the elder guardians to attack you with mining
fatigue, preventing you from progressing due to
this making early-game resources like coal
taking too long to be mined out.
Stray can spawn at night in frozen ocean (and
deep variant), while polar bear spawn during
day, which can be dangerous.

Useful Resources

Water, coral, sea pickles, blue ice, trident, buried


treasure explorer map, prismarine shards,
prismarine crystals, gold, sponge, wet sponge, ink
sacs, magma block

Tips

Unless the player explicitly wants to live


underwater, building on a nearby beach may be
a better idea if the player is having trouble
dealing with air loss or lack of resources.
While drowned are the only outright hostile
mobs, pufferfish can inflict poison damage if
you get too close, and dolphins will become
hostile if attacked like wolves.
As items now float in 1.13, drowning is less
annoying as most of your items will float to the
surface allowing you to easily find where you
died.
Beach
When it comes to how to live on a beach, it really
comes down to how to survive in their adjacent
biomes. Beaches themselves are small biomes of
barren sand/gravel except for sugar cane, turtle
nests, and buried treasure, if you manage to
stumble on some when terraforming. Beaches
are mainly appealing for players who want to be
able to see the ocean or have an above water
base for ocean operations.

Pros

As mentioned above, beaches are good for


players who want to see the ocean, but live on
land, or have an above ground base when not
exploring the ocean.
If you live near a turtle nest, turtles will lay
eggs, which hatch into babies that drop scute,
who grow into an adult and repeat the process.
Turtles will remember their nest location
meaning that the same area will be the center
of turtle activity permanently. Note that the
player may need to set up protection for them,
as undead mobs will attempt to crush turtle
eggs or kill the baby turtles.
You could stumble upon a buried treasure
chest without a map, but it is very unlikely.
Additionally, a beach dweller would find little
use for a conduit.
Sugar cane grows adjacent to water, so a
beach makes a great natural farm.
A good amount of sand, or gravel if you live
next to a cold biome.
Sometimes, shipwreck generate on beach.

Cons

Hostile mobs are generally no worse here than


any other flat, barren biome, but a turtle nest
may attract unwanted attention.
Other cons mainly consist of the cons of your
neighboring biomes.

Useful Resources

Turtle egg, scute, heart of the sea, sugar cane,


sand, gravel

Nether
The Nether is perhaps one of the most dangerous
biomes to try and live in. It is a barren hellscape
full of fire, lava, ghasts and other dangers. Living
here is only recommended for skilled players.
Structure-wise, the Nether takes the appearance
of a huge underground cave network containing
everything from small tunnels to enormous open
subterranean spaces to steep cliffs to overhangs,
lava falls, giant lava oceans and random fires
scattered about. Note that it is extremely difficult
to live solely in this dimension; Important
resources such as pickaxes can only be found in
the dangerous Nether Fortresses, and the realm
is completely void of wood.

See the Tutorials/Nether survival article for a full-


length guide on how to survive in this biome.

Pros
There is plenty of netherrack available, which
can be mined easily and smelted into nether
bricks for building ghast-proof structures.
Glowstone is found naturally and can be
collected and used as a light source
Travelling one block in the Nether is equal to
traveling eight blocks in the Overworld which
can be used to quickly travel large distances in
the Overworld.
Mushrooms can occasionally spawn here.
The Nether is the only place where nether
quartz is found.
Zombie pigmen spawn frequently here which
can allow the player, once established enough,
to set up a gold farm.
Nether Fortresses provide a plentiful source of
Nether Brick, Nether Wart and can also contain
chests with loot. Skilled players could even
consider converting them into bases.

Cons

Cannot be accessed without a Nether portal,


which requires at least 10 pieces of obsidian
and a method of lighting it.
Once the player makes it through the
portal, the location where they come out of
the portal is almost completely random,
which can pose a hazard in on itself.
If the Nether Portal you used to enter the
Nether is destroyed and you have no flint and
steel or fire charges on you, relighting it will be
challenging and may require you to find a flint
and steel in a Nether Fortress treasure chest or
to forage the Nether for resources to craft a fire
charge.
Fire and Lava are found all over the place,
Potions of Fire Resistance can become a
necessity.
Aside from endermen and occasional
skeletons, no Overworld mobs spawn in the
Nether, which makes animal farming
impossible.
Water cannot placed anywhere except for in a
cauldron and will instantly evaporate if one
attempts to place it.
This greatly hinders crop farming which,
coupled with the complete lack of
Overworld passive mobs, makes the
Nether very bleak in terms of food
availability.
The aforementioned complete lack of proper
food may drive a starving player to resort to
consuming rotten flesh from zombie pigmen.
As a consolation of sorts, Rotten Flesh can
be farmed if one sets up a mob grinder
and, given that zombie pigmen also drop
occasional Gold Nuggets, the mob grinder
can also double up as a gold farm.
Ghasts fire explosive fireballs which can cause
major structural damage to any structures not
built from stone. In addition to that, due to how
fragile netherrack is, standing near any ledges
or cliffs is not advised as the ghasts can
potentially destroy the floor from underneath
the player, leading to a potentially lethal fall.
The terrain is extremely challenging to
negotiate due to the prevalence of fire, lava
oceans(!), steep cliffs and hostile mobs.
The Nether Fortresses contain many highly
dangerous mobs and exploration should never
be attempted without proper equipment.

Useful Resources

Nether Brick, Gold Nugget, Coal, Glowstone,


Nether Wart, Soul Sand, Magma Cream, Ghast
Tear

The End
This biome would not be accessible to a beginner
player, but for players who want an advanced
challenge, the End could serve as a home after
the final boss is defeated. The End dimension is
made up of two different areas: The Center Island
where the final boss is fought; And the Outer
Islands that begin generating 1000 blocks from
the center. The Center Island is a somewhat
small landmass that is made up of end stone,
obsidian and bedrock. The outer islands feature
many endstone islands, chorus plants, and
valuable end cities. Should the player chose to
live solely in this biome without important items
from the Overworld (as if they had spawned into
the world for the first time), the Center Island is
inhabitable; it offers no food or resources to
collect. The Outer Islands must be reached in
order to live sufficiently. Note that the player will
need to kill the final boss before the challenge
begins, as it will likely kill a item-less player in a
few seconds.

Pros

Plenty of ender pearls.


Plenty of chorus plants can be collected, which,
while serving as a sufficient food source, will
randomly teleport the player when eaten.
The End Cities on the Outer Islands can provide
some of the tools the player had been lacking,
including enchanted iron/diamond tools and
armor. The most valuable loot is the elytra,
found on the flying ships. This item can make
traversing the vast chasms between islands
much easier. Also, the cities can be renovated
or deconstructed for their unique building
blocks, some of the only ones the player can
obtain.
Given that both chests and shulker shells can
be obtained in End Cities, the player can create
shulker boxes for mobile storage needs.

Cons
Living in this biome without items from the
overworld is brutal; The player will need to
access the outer islands via a small portal
floating on the outskirts of the center island.
They will need to kill endermen bare-handed
until they get an ender pearl. Once they have
one, it must be thrown into the portal block
inside the bedrock frame (This may take many
tries). Finally, the player has reached the outer
islands:
Once the outer islands are reached, the player
will need to head to a End City for tools. These
structures are quite dangerous due to the
shulker mobs scattered about. Given that the
only thing the player will be armed with at this
point is ender pearls and chorus fruit, the
challenge comes with making it to the chests
at the top of the towers/the flying ship without
being able to efficiently kill shulkers. While the
towers are designed so that all areas can be
reached by foot, albeit requiring parkour while
under attack from shulkers, with the exception
of the ship, the shulker bullets will prove
difficult to avoid. A few ideas include using the
shulker's bullets to your advantage to levitate
upward, although it requires the consumption
of chorus fruit to keep your health up, which
may teleport you back down a few blocks. You
could use the chorus fruit as well, in hopes that
it progressively teleports you upward. The best
strategy is likely using ender pearls, although
you will need many, which requires a lot of
bare-handed enderman farming.
Crossing to other islands can be achieved by
either: Trowing ender pearls; or making bridges
of chorus plant blocks. Once the player loots
an end city, they could build block bridges or
use elytra.
Endermen are everywhere and deadly to an
unarmed player, so keep your head down and
avoid eye contact.
The player will likely be using a lot of ender
pearls, which can occasionally spawn
endermites. While weak, they attract enderman
which can teleport or walk in front of the
players vision.

Useful Resources

Endstone, Purpur, Shulker Shells, Shulker Boxes,


Ender Pearls, End City Loot, Elytra, Chorus Fruit,
Chorus Flower

Other
While not technically biomes, these areas offer
different base building experiences than any
biome, and may be desirable to some players.

Sky

Building high above the surface can be


challenging, as there is a constant danger of
falling, and the player will need to set up farms to
sustain themselves without taking trips to the
surface. However, building a skybase can allow
the player lots of creative freedom without any
land to get in their way.

The vast areas between islands in the End is


similar to living in the Sky in the Overworld, with
the added Con of it naturally being very dark at
all times.
Pros

At this height, the player will not have much


difficulty lighting up their skybase, the only
place where hostile mobs could spawn and
attack. Phantoms are the sole exception,
spawning in the air regardless of light level, but
they can be avoided by sleeping every night.
Depending on your render distance and height,
you may be able to see the surface which
provides a nice aerial view.
With no land obstructions, the player can
exercise complete creative freedom, and have
plenty of space for any structure.

Cons

There are absolutely no natural resources in


the sky (With the exception of snow fall
creating snow layers in some biome's skies).
The player will need to make cargo trips from
the surface during building their skybase to
bring up necessary resources and farmables.
Constant danger of falling off if not careful,
likely at a height that will kill the player.
Unless the player intents to live on their
skybase 100%, a way of getting up and down to
the surface is necessary, such as a very long
ladder.

Underground

As an opposite to the Sky, the underground may


require the player to spend lots of time mining
out space for structures. Any room or cave near
the players base will need to be lit up sufficiently
to prevent mob spawning. However, the player
would be living right next to a vast amount of
resources such as iron, diamond, and more.
While likely less desirable than living on the
surface, living in the underground can provide a
unique survival experience.

Pros

Immediate access to the underground's vast


mining resources
Plenty of stone, dirt, ores, etc.
A cave, especially one that is big and/or opens
up at the surface, can be transformed into an
improvised home.
The player may find structures like Strongholds
or Abandoned Mine Shafts suitable to easily
change into a home.
Cons
Many hazards such as hostile mobs in the
dark, lava lakes, loose gravel that can create
cave-ins, dungeons and other structures.
Lots of mining may need to be done to clear
out an area for a desired structure.
Many resources needed for ongoing survival
such as wood and foods will require the player
either first bring them from the surface, or find
a structure such as an Abandoned Mineshaft
or Stronghold that provides such things.

Useful Resources

Stone, Dirt, Gravel, Andesite, Diorite, Granite, Iron,


Gold, Redstone, Lapiz Lazuli, Diamond, Emerald,
Obsidian, Dungeon/Abandoned
Mineshaft/Stronghold Loot, Mob farming
opportunities

Video

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