Home Decor in Minecraft Wiki
Home Decor in Minecraft Wiki
for homes
< Tutorials
General Issues
All biomes have certain characteristics about
themselves. Some of these are desirable, while
others may not be so desirable.
Desirable
Plains
The plains is a good biome for a player's first
house. The lack of obstruction makes it fairly
quick to walk or sprint around. The flat ground
makes it easy to create a large house, and
villages are common. Horses spawn here,
allowing for even faster transportation. There is a
lot of tall grass, making it easy to collect seeds
and start a wheat farm. This biome has many
gullies and short hills. Wood is scarce, but forests
are likely nearby.
Pros
Cons
Useful Resources
Tips
Pros
Cons
Useful Resources
Tips
Savanna
The savanna biome has a similar appearance to
the grassland, but it doesn't rain here, and it
contains plateaus for greater range of building.
Abundant trees are never quite as thick as
anywhere else, with less vegetation than a
swamp to obscure vision. There can be many
high mountains, which can be beneficial and
problematic. The diversity of views possible offer
flat, semi terraced, and sheer vistas.
Pros
Cons
Lack of water makes farms slightly harder to
make.
Grass is very thick in this biome, can hide
spiders, can camouflage creepers and is very
hard to get rid of without a bucket.
Pillager Outpost can generate
here.[BE only][upcoming: JE 1.14]
One of the biome where illager patrol can
spawn.[upcoming: JE 1.14 & BE 1.11.0]
Useful Resources
Taiga
The taiga is the cold version of the forest. In taiga
biomes, only the spruce tree can be found. This is
useful for spruce-based building.
Pros
Cons
Although rabbits and sheep can spawn here,
they can be killed by wolves
Hostile mobs can hide under trees.
Pillager Outposts can generate
here.[BE only][upcoming: JE 1.14]
Just like its snowy counterpart, it can house
several hostile mobs in the shade of its trees.
Illager can spawn here.[upcoming: JE 1.14 & BE 1.11.0]
Useful Resources
Pros
Cons
Useful Resources
Tips
Swamp
The Swamp biome offers flat space (admittedly
much of it is flooded), plenty of trees, water, and
clay. Swamp huts appear here, and slimes spawn
on the surface. Mushrooms are fairly common,
allowing for early mushroom stew. Lily pads are
common and useful. Be careful while inside the
caves in these biomes, fossils spawn 15-24
blocks underground and these structures which
great for bone meal supply. Blue orchids are
exclusive to swamps. The water also interferes
with the spread of fire.
Pros
Flat surfaces.
Slimes, which will drop slimeballs upon death.
Slimeballs are used to craft sticky pistons and
slime blocks, making this biome useful for
redstone-knowledgeable players.
Blue orchids spawn only in this biome.
Swamp huts will spawn witches continuously.
This allows for witch farming, which brings
farming of redstone, sugar, glowstone, glass
bottle and pre-brewed potions.
Cauldron contain potion[Bedrock Edition only]
Alternatively, one can also claim
ownership of the witch hut and use it as
their own shelter by lighting up the interior
Fire does not spread far in this biome, due to
flooded terrain and trees being spaced out
enough.
A lot of ponds, lakes, and oceans overlapping
means it is a good place for fishing.
Fossils have a 1/64 chance to spawn
underground and which can be a good source
of bone meal.
Provides good hiding spot on servers.
Huge Mushroom generate
here[Bedrock Edition only].
Zombie villager spawn here wearing unique
clothes which can be cured into swamp
villager.[upcoming: JE 1.14]
Cons
Extremely flooded. It is very hard to attempt to
build anything here without reforming the
landscape.
Depending on your equipment and skill level,
the extra slimes may be overwhelming.
Witches can become a problem due to how
prevalent they are.
If you are bringing any tamed cats, dogs and/or
any other animal through the region on leads,
they may become stuck under a lily pad and
drown.
Water is discolored and not as appealing as
water elsewhere.
Drowned spawn abundantly in water, they are
dangerous if equipped with
trident.[Legacy Console Edition only]
Useful Resources
Clay, wood, sugar canes, vines, mushrooms,
slimeballs, lily pads, blue orchids, witch, fossil
Tips
Snowy Taiga
The snowy taiga is a snowy, cold biome. It is a
place with lots of snow, ice and trees. Wolves will
spawn here, which can aid the player when
tamed. Snow falls instead of rain, so it can be a
good source of snow. Water will eventually turn to
ice if exposed to the sun in this, which disallows
sugar cane or infinite water sources that are
outdoors. Snow on top of your shelter can be
annoying, and the tall spruce trees may be too tall
to be harvested easily, and if having fewer leaves,
they may drop few saplings.
Pros
Cons
Useful Resources
Tips
It is advised not to build something here unless
you don't mind having everything covered in
snow.
Do not attack wolves, as they will group up like
zombie pigmen and possibly kill you; also,
there is little point in killing wolves, as they
don't drop anything except experience upon
death.
To completely chop the tall trees, try to pillar
jump.
Many light sources will melt snow and ice
which can be used to keep the player's
structures somewhat free cleaner.
Jungle
Although the jungle may not be the best place to
start for new players, it can provide lots of wood,
as giant jungle trees are the biggest trees in the
game. Also, if you can avoid the traps, the jungle
pyramid have loads of good loot to take. One of
the problems with a jungle is that thick bundles
of leaves generate on the ground, making it hard
to navigate. The trees in a jungle can have
horizontal branches, on which mobs can spawn,
so be careful of these.
Pros
Loads of wood.
Jungle pyramids have loot in them (they can
serve as houses, too). Just be careful of the
dispensers that shoot arrows.
Ocelots spawn naturally. This will scare away
creepers, which may be hard to notice due to
their green texture and dense amount of
foliage.
Lush beautiful grass
Melons and cocoa beans spawn naturally.
The large jungle trees can be made into
treehouses, which are easy to protect.
Optimal choice for houses on servers.
Parrot spawn naturally, it can immitate sound
of nearby mobs, usefull for detecting hostile
mobs.
Bamboo shoot generate here, usefull for
creating scaffolding.[BE only][upcoming: JE 1.14]
Panda can be found in here[Bedrock Edition only]
Zombie villager spawn here wearing unique
clothes which can be cured into jungle
villager.[upcoming: JE 1.14]
Cons
Limited space for building due to the thick tree
foliage.
It's easy to fall out of a tree, which, because
giant jungle trees are far larger than those in
other biomes, may be lethal.
Extremely thick vegetation makes it very
difficult to navigate through.
May be more laggy than other biomes.
Cannot obtain pufferfish or tropical fish when
fishing.[Bedrock Edition only][upcoming: JE 1.14]
Useful Resources
Pros
Loads of bamboo.
Jungle pyramids have loot in them (they can
serve as houses, too). Just be careful of the
dispensers that shoot arrows.
Ocelots spawn naturally. This will scare away
creepers, which may be hard to notice due to
their green texture and dense amount of
foliage.
Lush beautiful grass
Panda spawn in here, which more common
than in regular jungle[Bedrock Edition only]
The large jungle trees can be made into
treehouses, which are easy to protect.
One of the biome where podzol can be found.
Parrot spawn naturally, it can immitate sound
of nearby mobs, usefull for detecting hostile
mobs.
Zombie villager spawn here wearing unique
clothes which can be cured into jungle
villager.[upcoming: JE 1.14]
Cons
Useful Resources
Snowy Tundra
This biome is made up of large expanses of flat,
snow-covered grass. These contain scattered
trees in about the same density as plains biomes.
There is also a sub-biome consisting of
mountains which, while tall, are not as tall as the
ones in the mountain biome. This biome can be
beautiful, but the cold can make finding a reliable
food source difficult.
Pros
Plenty of snow and ice.
The snowy landscape can be very appealing,
especially when near to its mountain sub-
biome or other snowy biomes.
Igloos, uncommon generated structures,
contain the basic necessities for a starting
player: A bed, crafting table, and furnace.
Furthermore, an igloo has a 50% chance of
containing a basement (Check under the
carpet!), which can contain rare treasures for a
starting player like a brewing stand and a
weakness potion, as well as having a loot chest
with basic loot and one golden apple. The
player will also find two villagers, one being a
zombie villager, locked in cages. Using the
clues lying around, the player can learn how to
cure a zombie villager.
Snowy Village can generate
here.[Bedrock and Legacy Console editions only][upcoming: JE 1.14]
Village shepherd generate chest which can
be looted.[BE only][upcoming: JE 1.14]
Cons
Useful Resources
Mountains
The mountains biome is perhaps one of the most
spectacular biomes, with arches and stone cliffs,
but also one of the most difficult to get around. In
mountains biomes it is better to build bases in
the mountians, instead of on them. Large surface
caves, floating mountains, and overhangs are
often found. Snow falls above y-level 95, allowing
for snow farms and ice farms in this biome.
Pros
Cons
Useful Resources
Cobblestone, snow, ice, stone, emerald ore, coal
ore, llama
Tips
Stone Shore
The stone shore biome often occurs where an
mountains biome meets the ocean. Therefore,
stone shores have many of the advantages and
disadvantages of both ocean and mountains
biomes. Stone shore, despite it is beach biome
variant, it very different from a standard beach
biome. It contains many high hills and steep
cliffs, and, true to its name, it is completely made
of stone.
Pros
Cons
No passive mobs can spawn in this biome,
meaning that you have to go to another biome
to get porkchops, beef, chicken, mutton, or
rabbit.
Like in mountains biomes, the heights of stone
shores make it difficult to navigate, and
provides little level ground for houses.
There are often no trees at all in a stone shore
biome, as trees cannot generate on stone.
Useful resources
Dark Forest
This is the only place that dark oak trees naturally
spawn. These thick trees allow players to chop a
single tree down for more than half a stack of
wood, plus saplings and the occasional apple.
Also, dark forests will occasionally spawn
woodland mansions. However, in addition to all of
the problems with living in a regular forest, the
area underneath the trees is often dark enough
for monsters to spawn, making this biome rather
dangerous, especially for beginners.
Pros
Lots of wood.
Huge mushrooms, Huge mushrooms are
naturally spawn near the trees
The canopy of the forest is safe. Mobs do not
spawn on the leaf blocks. This can also be
used to travel over the forest quickly as there
are little to no obstructions.
Woodland mansions can spawn here, which
can provide instant shelter but are very rare
and difficult to find. The player will also need to
clear and light the mansion out of hostile
mobs. The mansion can be then turned into a
base once cleared and looted, and is generally
easy to find after doing so because of how
large and easy to notice a mansion from far
away, and your explorer map may be fully
explored.
Cons
Useful Resources
Badlands
The badlands are beautiful, and hold a lot of
terracotta. While only a select few variants have
some useful trees to start out with, you'll want to
come back here to enjoy the scenery. When not
enjoying the scenery which allows many
structures that look here and no where else, you
can mine out the terracotta for other projects.
Like the desert or mushroom fields, it's best to
start out somewhere else and return here when
you have gathered some basic materials.You can
also find mineshafts in this biome
Pros
Cons
Useful Resources
Tips
Desert
Many players prefer to not live in deserts, as they
lack grass, wood, and many other vital resources
- however, once a player has basic materials,
living in a desert can be beneficial. Non-
renewable sand can be obtained in large
quantities, and cactus is rare in other biomes. No
water spawns here, which poses a problem if
spawned deep within these biomes. Also, no
passive mobs spawn here with the chunk
generation, and no grass means no animal spawn
after. No trees spawn here, either. Though not the
best biome for the beginner, it is still a nice biome
to live in after you've got your initial house set up
somewhere else (see Tutorials/Survival in an
infinite desert for tips on how to survive in a
desert)
Pros
Desert pyramids spawn here (which contains
good loot inside the treasure chests).
Desert villages spawn here.
Village temple can have chest which can
be looted.[upcoming: JE 1.14 & BE 1.11.0]
Generally flat terrain.
Rain does not obscure your vision from
potential dangers like mobs. It also means no
thunderstorms causing any trouble.
Lots of cactus and dead bushes.
Lots of sand means you can get lots of
sandstone, TNT and glass. Sand and
sandstone are quite rare in other biomes.
The bright sand can make it easier to see in the
dark, and the Mobs that come with it.
Undead mobs will have a harder time trying to
find shade during the day with the lack of
foliage.
Rabbits spawn here, which offer food when the
desert doesn't spawn many animals.
Fossils spawn underground in this biome like
the swampland biome, which can be a good
source of bone meal.
Cons
Useful Resources
Tips
Ice Spikes
Ice spikes is a very interesting biome with its
random giant spires of packed ice, which have a
very pleasant appearance, but also, like the
badlands, lacks resources. This biome is also
good for building homes that are more for show
than for function. The taller ice spikes can be
made into a tower with some work, although,
inside, it will be little more than a spiral staircase
with a room on top. The smaller ones can also be
hollowed out and used to make an igloo. If you
decide to live in a ice spikes biome, try to find one
that is near a snowy taiga biome, so that you can
harvest wood more easily.
Pros
Cons
Useful Resources
Mushroom Fields
Despite this biome being far down on the list, it is
actually one of the easiest biomes to live in.
However, Mushroom fields are very rare, and are
rarely connected to the "mainland" in any way.
The most common reason for players to find a
mushroom fields biome, is the fact that no
monsters naturally spawn here, although
spawners will still spawn mobs. It is completely
safe for new players, and still great for
experienced players. The one mob that does
spawn there, mooshrooms, can be "milked" with a
bowl to get mushroom stew or with a bucket to
get milk, allowing for an infinite food source as
long as the player has a bowl. Finding one can be
difficult. The mycelium is useful for growing
mushrooms, and with the exception of the dark
forest biome and swamp[Bedrock Edition only], this is
the only biome containing giant mushrooms.
Normal monster spawning cannot happen at all,
meaning that gunpowder is unobtainable but the
drops of zombies, spiders, and skeletons are
available from spawners. Trees also don't spawn
here, meaning that wood is unavailable. Make
sure to bring saplings with you if you decide to
build your house on a mushroom island.
Pros
Mycelium, on which you can plant mushrooms
independently of the light level, like podzol.
Contrary to podzol, though, mycelium will
spread like grass, making it easier to obtain in
large quantities.
Mooshrooms spawn here, and give a reliable
infinite food source, as long as you have bowls
in stock.
Huge mushrooms, both types, spawn here,
allowing for more mushroom collecting and
using the mushroom block as a building
material (if you have a Silk Touch shovel).
No hostile mobs on land spawn, which means
an overall safer experience.
Cons
Aside from mooshrooms, no other passive
mobs spawn which makes obtaining food
harder.
No natural light-based mob spawning means
creating a mob farm without a spawner is
impossible or without transporting animals and
breeding them. This means the only ways to
obtain drops such as bones (which speed up
crop growth), string (to craft bows), or arrows
(for use in bows) is to build out over the ocean.
No wood. No wood means no first set of tools
or crafting table or anything crafted with
cobblestone or wood. No wood also means no
bowls, and that negates the effect of
mushroom stew.
Rarely connected to any other land, and if you
spawned here for the first time, you will have a
very hard time going to the mainland due to
your hunger going down from swimming. You
can't make a boat either, because wood is not
available in mushroom fields.
Useful Resources
Tips
Pros
All variants except for warm oceans contain
kelp, which can be used as an underwater
"crop" for food.
While warm oceans lack kelp, they are the only
variant to generate coral reefs and sea pickles,
which are a spectacle.
Frozen oceans have icebergs on the surface,
composed of ice, packed ice, blue ice, and
snow. Blue ice won't melt regardless of biome
and is the most slippery version of ice.
What variant you're in depends on what type of
underwater mobs spawn. Warmer variants
spawn tropical fish which come in thousands
of color combinations, as well as dolphins and
pufferfish; Cold (but not frozen variants) will
also spawn dolphins as well as cod and
salmon; squids spawn in normal and frozen
variants.
Dolphins, when fed fish, will lead the player to a
nearby chest, likely a shipwreck or underwater
ruin. They also provide the player with a status
effect that increases their swimming speed
when swimming along side them.
Turtles actually only spawn on beaches, but
you will generally find them swimming around
in the adjacent ocean. They will often head
back to their home beach to lay eggs, which
can be collected with silk touch or observed
until they hatch to harvest scute from baby
turtles.
Both underwater ruins and shipwrecks can
contain valuable loot such as crops, books,
paper, iron bars and nuggets, gold, and even
diamonds and emeralds. However, their most
valuable loot is the buried treasure map, which
leads to a buried chest in a nearby beach
biome. These chests contain more valuable
minerals, as well as one heart of the sea, which
is the main component to the conduit.
Drowned, while difficult, can sometimes drop
nautilus shells (used for making conduits), or
tridents, a weapon that can be used like a
sword or thrown. It can also be enhanced with
unique enchantments like Channeling, which
calls down a lighting strike; riptide, which pulls
the player along with the trident as it is thrown;
or loyalty, which causes the trident to return to
the player once thrown.
Abundant supply of ink sacs.
Ocean monuments are found in deep oceans.
This is the only source of resources like sea
lanterns, prismarine and sponges, and can be
used to create guardian farms.
A good, deep source of water for fishing in.
Fish can be caught with water buckets,
allowing for the player to move them to their
desired location.
Cons
Useful Resources
Tips
Pros
Cons
Useful Resources
Nether
The Nether is perhaps one of the most dangerous
biomes to try and live in. It is a barren hellscape
full of fire, lava, ghasts and other dangers. Living
here is only recommended for skilled players.
Structure-wise, the Nether takes the appearance
of a huge underground cave network containing
everything from small tunnels to enormous open
subterranean spaces to steep cliffs to overhangs,
lava falls, giant lava oceans and random fires
scattered about. Note that it is extremely difficult
to live solely in this dimension; Important
resources such as pickaxes can only be found in
the dangerous Nether Fortresses, and the realm
is completely void of wood.
Pros
There is plenty of netherrack available, which
can be mined easily and smelted into nether
bricks for building ghast-proof structures.
Glowstone is found naturally and can be
collected and used as a light source
Travelling one block in the Nether is equal to
traveling eight blocks in the Overworld which
can be used to quickly travel large distances in
the Overworld.
Mushrooms can occasionally spawn here.
The Nether is the only place where nether
quartz is found.
Zombie pigmen spawn frequently here which
can allow the player, once established enough,
to set up a gold farm.
Nether Fortresses provide a plentiful source of
Nether Brick, Nether Wart and can also contain
chests with loot. Skilled players could even
consider converting them into bases.
Cons
Useful Resources
The End
This biome would not be accessible to a beginner
player, but for players who want an advanced
challenge, the End could serve as a home after
the final boss is defeated. The End dimension is
made up of two different areas: The Center Island
where the final boss is fought; And the Outer
Islands that begin generating 1000 blocks from
the center. The Center Island is a somewhat
small landmass that is made up of end stone,
obsidian and bedrock. The outer islands feature
many endstone islands, chorus plants, and
valuable end cities. Should the player chose to
live solely in this biome without important items
from the Overworld (as if they had spawned into
the world for the first time), the Center Island is
inhabitable; it offers no food or resources to
collect. The Outer Islands must be reached in
order to live sufficiently. Note that the player will
need to kill the final boss before the challenge
begins, as it will likely kill a item-less player in a
few seconds.
Pros
Cons
Living in this biome without items from the
overworld is brutal; The player will need to
access the outer islands via a small portal
floating on the outskirts of the center island.
They will need to kill endermen bare-handed
until they get an ender pearl. Once they have
one, it must be thrown into the portal block
inside the bedrock frame (This may take many
tries). Finally, the player has reached the outer
islands:
Once the outer islands are reached, the player
will need to head to a End City for tools. These
structures are quite dangerous due to the
shulker mobs scattered about. Given that the
only thing the player will be armed with at this
point is ender pearls and chorus fruit, the
challenge comes with making it to the chests
at the top of the towers/the flying ship without
being able to efficiently kill shulkers. While the
towers are designed so that all areas can be
reached by foot, albeit requiring parkour while
under attack from shulkers, with the exception
of the ship, the shulker bullets will prove
difficult to avoid. A few ideas include using the
shulker's bullets to your advantage to levitate
upward, although it requires the consumption
of chorus fruit to keep your health up, which
may teleport you back down a few blocks. You
could use the chorus fruit as well, in hopes that
it progressively teleports you upward. The best
strategy is likely using ender pearls, although
you will need many, which requires a lot of
bare-handed enderman farming.
Crossing to other islands can be achieved by
either: Trowing ender pearls; or making bridges
of chorus plant blocks. Once the player loots
an end city, they could build block bridges or
use elytra.
Endermen are everywhere and deadly to an
unarmed player, so keep your head down and
avoid eye contact.
The player will likely be using a lot of ender
pearls, which can occasionally spawn
endermites. While weak, they attract enderman
which can teleport or walk in front of the
players vision.
Useful Resources
Other
While not technically biomes, these areas offer
different base building experiences than any
biome, and may be desirable to some players.
Sky
Cons
Underground
Pros
Useful Resources
Video
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