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Trainzoptions

This document contains graphics and display settings for a 3D rendering application including settings for bit depth, color depth, resolution, antialiasing, shadows, shaders, view distance, and other rendering options. The settings are configured for OpenGL rendering with values specified for attributes such as depth, stencil, and color bits as well as maximum draw distance and vertex/index buffer sizes.
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25% found this document useful (4 votes)
2K views1 page

Trainzoptions

This document contains graphics and display settings for a 3D rendering application including settings for bit depth, color depth, resolution, antialiasing, shadows, shaders, view distance, and other rendering options. The settings are configured for OpenGL rendering with values specified for attributes such as depth, stencil, and color bits as well as maximum draw distance and vertex/index buffer sizes.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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-DepthBits=24

-StencilBits=8
-CollorBits=64
-BitDepth=64
-Render=OpenGL
-display settings=OpenGL
-Jet=bin
-Maximum Draw Distance=15,000
-cabinfov=60
-DefaultAutoMip=none
-DynamicVertexBufferSize=4194304
-DynamicIndexBufferSize=196608
-VBO
-Vsync=1
-Vsync=2
-width=800
-height=600
-depth=32
-Trainz typically
-Hdpi
-Density=429ppi
-znear=0.1
-zfar=1500
-framerate=30
-fps=30
-freeintcam
-keepparticles
Shadows =medium
-Shaders =medium
-TurfFX =ON
-vsync=Fullrate
-frequence=60
-FHD
-2D
-3D
-OpenGL
-OpenGL ES 2.0
-rendering=OpenGL ES 2.0
-rendering=4xMsaa
-OpenGL ES 2.0=4xMsaa
-4xMsaa
-4xMsaa=OpenGL ES 2.0
-Anti-Aliasing =Msaa
-Texture Filtering =Linear
-Scenery Quality =Just above Centre
-Scenery Density =Same
-View Distance =Same
-Shadow Quality =medium
-Water Quality =medium
-Dynamic Lighting =On
-Dev=enable
-Environmen=Custom
Gamma=1
Time =0.0

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