Online Library Management
Online Library Management
Library is place where all kind of books are available. Intranet Library Management system is a
web based application. This system contains list of all the books and can be accessed by remote
users concurrently from any where in the campus. But for that users must be registered user.
This system is three tier architecture.
Client sends requests, on receiving the request the server processes it and extracts the
data from database and sends the result back to the client. This system provides separate
interface and login for librarian, students and faculties. Librarian can modify database.
Users can search for books and renewal books online. They can recommend for new
books by just sending messages to the librarian from any where in the college. They can view the
issue and return dates of any book and due they have to pay. This system generates reports that
can be used in analyzing the library performance. Thus the management can take appropriate
steps to improve the facilities.
INDEX
S. N CONTENTS
1. INTRODUCTION
2. ANALYSIS
4. PROJECT MODULES
5. IMPLEMENTATION
4.2 TESTING
6. OUTPUT SCREENS
7. CONCLUSION
8. FUTURE ENHANCEMENTS
9. BIBILIOGRAPHY
INTRODUCTION:
Library Management System consists of list of records about the management of the
details of the students and the issues going on and also about some books and all. This is a web-
based application. The project has three modules namely- User, Registration, Librarian.
According to the Modules the Distributor and Sub Distributors can manage and do their activities
in easy manner.
As the modern organizations are automated and computers are working as per the
instructions, it becomes essential for the coordination of human beings, commodity and
computers in a modern organization. This information helps the distributors to purchase or sale
the products very efficiently.
The administrators and all the others can communicate with the system through this
project, thus facilitating effective implementation and monitoring of various activities of the
distributor of a supermarket.
1. Existing System
· If one is not very careful then there is a possibility of issuing more than one book to a user.
· When a user requests for the a book, one has to physically check for the presence of a
book in the library
· Daily keeping a manual record of changes taking place in the library such as book being
issued, book being returned etc can become cumbersome if the Library size is bigger.
2. Proposed System
The LIBRARY MANAGEMENT SYSTEM is a software application which avoids more manual hours
in taking the book, that need to spend in record keeping and generating reports. Maintaining of
user details is complex in manual system in terms of agreements, royalty and activities. This all
have to be maintained in ledgers or books. Co-coordinators needs to verify each record for small
information also.
· User need not go to the library for Issue any kind of book, he can renewal the book
online.
The goal of the system is to bring down the work load with the increased efficiency and to speed
up the activities. With this it is very easy to process course fee that is collected time to time from
students who are registered and studying at franchisees.
System Specifications
Hardware Requirements:-
· Pentium-IV(Processor).
· 256 MB Ram
· Hard disk 10 GB
Software Requirements: -
Web-Technology : ASP.NET
Design is the first step in the development phase for any techniques and
principles for the purpose of defining a device, a process or system in sufficient detail to permit
its physical realization.
Once the software requirements have been analyzed and specified the
software design involves three technical activities - design, coding, implementation and testing
that are required to build and verify the software.
The design activities are of main importance in this phase, because in this
activity, decisions ultimately affecting the success of the software implementation and its ease of
maintenance are made. These decisions have the final bearing upon reliability and
maintainability of the system. Design is the only way to accurately translate the customer’s
requirements into finished software or a system.
Design is the place where quality is fostered in development. Software design is a process
through which requirements are translated into a representation of software. Software design is
conducted in two steps. Preliminary design is concerned with the transformation of
requirements into data.
UML Diagrams:
Actor:
A coherent set of roles that users of use cases play when interacting with the use `cases.
Use case: A description of sequence of actions, including variants, that a system performs that
yields an observable result of value of an actor.
UML stands for Unified Modeling Language. UML is a language for specifying, visualizing and
documenting the system. This is the step while developing any product after analysis. The goal
from this is to produce a model of the entities involved in the project which later need to be
built. The representation of the entities that are to be used in the product being developed need
to be designed.
Ø Sequence Diagram
Ø Collaboration Diagram
Ø Activity Diagram
USECASE DIAGRAMS:
Use case diagrams model behavior within a system and helps the developers understand of what
the user require. The stick man represents what’s called an actor.
Use case diagram can be useful for getting an overall view of the system and
clarifying who can do and more importantly what they can’t do.
Use case diagram consists of use cases and actors and shows the interaction
between the use case and actors.
· The purpose is to show the interactions between the use case and actor.
USECASE DIAGRAM:
SEQUENCE DIAGRAM:
Sequence diagram and collaboration diagram are called INTERACTION DIAGRAMS. An interaction
diagram shows an interaction, consisting of set of objects and their relationship including the
messages that may be dispatched among them.
The DFD enables the software engineer to develop models of the information domain &
functional domain at the same time. As the DFD is refined into greater levels of details, the
analyst perform an implicit functional decomposition of the system. At the same time, the DFD
refinement results in a corresponding refinement of the data as it moves through the process
that embody the applications.
A context-level DFD for the system the primary external entities produce information for
use by the system and consume information generated by the system. The labeled arrow
represents data objects or object hierarchy.
· Identify and label each process internal to the system with Rounded circles.
· A process is required for all the data transformation and Transfers. Therefore, never
connect a data store to a data Source or the destinations or another data store with just a Data
flow arrow.
· Identify all data flows for each process step, except simple Record retrievals.
The Entity-Relationship (ER) model was originally proposed by Peter in 1976 [Chen76] as a way
to unify the network and relational database views. Simply stated the ER model is a conceptual
data model that views the real world as entities and relationships. A basic component of the
model is the Entity-Relationship diagram which is used to visually represents data objects. Since
Chen wrote his paper the model has been extended and today it is commonly used for database
design For the database designer, the utility of the ER model is:
it maps well to the relational model. The constructs used in the ER model can easily be
transformed into relational tables.
it is simple and easy to understand with a minimum of training. Therefore, the model can be
used by the database designer to communicate the design to the end user.
In addition, the model can be used as a design plan by the database developer to implement a
data model in a specific database management software.
The basic types of connectivity for relations are: one-to-one, one-to-many, and many-to-many. A
one-to-one (1:1) relationship is when at most one instance of a entity A is associated with one
instance of entity B. For example, "employees in the company are each assigned their own
office. For each employee there exists a unique office and for each office there exists a unique
employee.
A one-to-many (1:N) relationships is when for one instance of entity A, there are zero, one, or
many instances of entity B, but for one instance of entity B, there is only one instance of entity A.
An example of a 1:N relationships is a department has many employees each employee is
assigned to one department.
A many-to-many (M:N) relationship, sometimes called non-specific, is when for one instance of
entity A, there are zero, one, or many instances of entity B and for one instance of entity B there
are zero, one, or many instances of entity A. The connectivity of a relationship describes the
mapping of associated
ER NOTATION
All notational styles represent entities as rectangular boxes and relationships as lines
connecting boxes. Each style uses a special set of symbols to represent the cardinality of a
connection. The notation used in this document is from Martin. The symbols used for the basic
ER constructs are:
entities are represented by labeled rectangles. The label is the name of the entity. Entity names
should be singular nouns.
relationships are represented by a solid line connecting two entities. The name of the
relationship is written above the line. Relationship names should be verbs
attributes, when included, are listed inside the entity rectangle. Attributes which are identifiers
are underlined. Attribute names should be singular nouns.
cardinality of many is represented by a line ending in a crow's foot. If the crow's foot is omitted,
the cardinality is one.
PROJECT MODULES
MODULES USED:-
The proposed system categories and follows these modules to implement
Login component
2. Librarian
3. User
Administrator Component
1. Administrator
1. Librarian Manager
Student Component
1. Books Details
2. Issue Details
MODULES DESCRIPSTION:-
User: Using login id and password user can the use Library online where users can
search for books and renewal books online. They can recommend for new books by just sending
messages to the librarian from any where in the college. They can view the issue and return
dates of any book and due they have to pay.
Registration: In the Registration module, user has to register himself by supplying his
personal information which gets store in data base which are using as backend. By registering
himself user will get his login id and Password so that he can access Library online. Separate
Register form should be designed for separate user
(Student, Faculty, Librarian) and separate login has to provided for each user. For example if the
users are students then student id should be SH001.
Librarian: Librarian is a person who manages the Library. Librarian has the permission
that he can access the database. There are some tasks which are performed by the Librarian like:
§ Managing User
FEASIBILITY STUDY:
The system has been tested for feasibility in the following points.
1. Technical Feasibility
2. Economical Feasibility
3. Operational Feasibility.
1. Technical Feasibility
The project entitles "Courier Service System” is technically feasibility because of the
below mentioned feature. The project was developed in Java which Graphical User Interface.
It provides the high level of reliability, availability and compatibility. All these make Java an
appropriate language for this project. Thus the existing software Java is a powerful language.
2. Economical Feasibility
The computerized system will help in automate the selection leading the
profits and details of the organization. With this software, the machine and manpower
utilization are expected to go up by 80-90% approximately. The costs incurred of not creating
the system are set to be great, because precious time can be wanted by manually.
3. Operational Feasibility
Implementation:
Implementation is the stage where the theoretical design is turned into a working system.
The most crucial stage in achieving a new successful system and in giving confidence on the new
system for the users that it will work efficiently and effectively.
The system can be implemented only after thorough testing is done and if it is found to work
according to the specification.
It involves careful planning, investigation of the current system and its constraints on
implementation, design of methods to achieve the change over and an evaluation of change
over methods a part from planning. Two major tasks of preparing the implementation are
education and training of the users and testing of the system.
The more complex the system being implemented, the more involved will be the systems
analysis and design effort required just for implementation.
The implementation phase comprises of several activities. The required hardware and
software acquisition is carried out. The system may require some software to be developed. For
this, programs are written and tested. The user then changes over to his new fully tested system
and the old system is discontinued.
TESTING:
The testing phase is an important part of software development. It is the puterized system
will help in automate process of finding errors and missing operations and also a complete
verification to determine whether the objectives are met and the user requirements are
satisfied.
1. The first includes unit testing, where in each module is tested to provide its
correctness, validity and also determine any missing operations and to verify whether the
objectives have been met. Errors are noted down and corrected immediately. Unit testing is the
important and major part of the project. So errors are rectified easily in particular module and
program clarity is increased. In this project entire system is divided into several modules and is
developed individually. So unit testing is conducted to individual modules.
2. The second step includes Integration testing. It need not be the case, the software
whose modules when run individually and showing perfect results, will also show perfect results
when run as a whole. The individual modules are clipped under this major module and tested
again and verified the results. This is due to poor interfacing, which may results in data being lost
across an interface. A module can have inadvertent, adverse effect on any other or on the global
data structures, causing serious problems.
3. The final step involves validation and testing which determines which the
software functions as the user expected. Here also some modifications were. In the completion
of the project it is satisfied fully by the end user.
AS the number of computer based systems, grieve libraries of computer software began to
expand. In house developed projects produced tones of thousand soft program source
statements. Software products purchased from the outside added hundreds of thousands of
new statements. A dark cloud appeared on the horizon. All of these programs, all of those
source statements-had to be corrected when false were detected, modified as user
requirements changed, or adapted to new hardware that was purchased. These activities were
collectively called software Maintenance.
The maintenance phase focuses on change that is associated with error correction,
adaptations required as the software's environment evolves, and changes due to enhancements
brought about by changing customer requirements. Four types of changes are encountered
during the maintenance phase.
Correction
Adaptation
Enhancement
Prevention
Correction:
Even with the best quality assurance activities is lightly that the customer will uncover
defects in the software. Corrective maintenance changes the software to correct defects.
Maintenance is a set of software Engineering activities that occur after software has been
delivered to the customer and put into operation. Software configuration management is a set of
tracking and control activities that began when a software project begins and terminates only
when the software is taken out of the operation.
We may define maintenance by describing four activities that are undertaken after a program
is released for use:
Corrective Maintenance
Adaptive Maintenance
Only about 20 percent of all maintenance work are spent "fixing mistakes". The remaining 80
percent are spent adapting existing systems to changes in their external environment, making
enhancements requested by users, and reengineering an application for use.
ADAPTATION:
Over time, the original environment (E>G., CPU, operating system, business rules,
external product characteristics) for which the software was developed is likely to change.
Adaptive maintenance results in modification to the software to accommodate change to its
external environment.
ENHANCEMENT:
As software is used, the customer/user will recognize additional functions that will provide
benefit. Perceptive maintenance extends the software beyond its original function requirements.
PREVENTION:
Database Models:
JDBC and accessing the database through applets, and JDBC API via an intermediate server
resulted in a new type of database model which is different from the client-server model. Based
on number of intermediate servers through which request should go it si named as single tier,
two tier and multi tier architecture.
Single Tier:
In a single tier the server and client are the same in the sense that a client program that
needs information (client) and the source of this type of architecture is also possible in Java, in
case flat filters are used to store the data. However this is useful only in case of small
applications. The advantage with this is the simplicity and portability of the application
developed.
In a two tier architecture the database resides in one machine(server) and the data
can be accessed by any number of machines(clients) in the net work. In this type of architecture
a database manager takes control of the database and provides access to clients in a network.
This software bundle is also called as the server. Software in different machines, requesting for
information are called as clients.
The three tier architecture, the database that resides one server, can be accessed
by any number of servers, which In turn serve clients in a network .for example, you want to
access the database using java applets, the applet running in some other machine, can send
requests only to the server from which it is down loaded. For this reason we will need to have a
intermediate server acts as a two way communication channel also This is, the information or
data from the database is passed on to the applet that is recession it. This can extended to make
n tiers of servers, each server carryingtype of request from clients, however in practice only
three tier architecture is more popular.
INTRODUCTION TO HTML4.0
The World Wide Web is a network of information resources. The Web relies on
three mechanisms to make these resources readily available to the widest possible audience.
1. A uniform naming scheme for locating resources on the Web (e.g. URLs)
2. Protocols, for access to named resources over the Web (e.g. HTTP)
The ties between the three mechanisms are apparent throughout this specification.
What is HTML?
- Publish online documents with headings, text, tables, lists, photos, etc.
- Design forms for conducting transactions with remote services, for use in searching for
information, making reservations, ordering products etc.
- Include spread - sheets, video clips, sound clips, and other applications directly in their
documents.
HTML 2.0 (November 1995) was developed under the aegis of the Internet Engineering Task
Force (IETF) to codify common practice in late 1994. HTML (1993) and ([HTML.30]) (1995)
proposed much richer versions of HTML, despite never receiving consensus in standards
discussions, these drafts led to the adoption of a range new features. The efforts of the World
Wide Web Consortium’s HTML working group to codify common in 1996 resulted in HTML 3.2
(January 1997). Most people agree that HTML documents should work well across different
browsers and platforms. Achieving interoperability lowers costs to content providers since they
must develop only one version of a document. If the effort is not made, there is much greater
risk that the Web will devolve into a proprietary world of incompatible formats, ultimately
reducing the Web’s commercial potential for all participants.
SOFTWARE METHODOLOGY
Although there are a growing number of applications (such as decision support systems)
that should be developed using an experimental process strategy such as prototyping, a
significant amount of new development work continue to involve major operational applications
of broad scope. The application systems are large highly structured. User task comprehension
and developer task proficiency is usually high. These factors suggest a linear or iterative
assurance strategy. The most common method for this stage class of problems is a system
development life cycle modal in which each stage of development is well defined and has
straightforward requirements for deliverables, feedback and sign off. The system development
life cycle is described in detail since it continues to be an appropriate methodology for a
significant part of new development work.
The basic idea of the system development life cycle is that there is a well-defined process by
which an application is conceived and developed and implemented. The life cycle gives structure
to a creative process. In order to manage and control the development effort, it is necessary to
know what should have been done, what has been done, and what has yet to be accomplished.
The phrases in the system development life cycle provide a basis for management and control
because they define segments of the
flow of work, which can be identified for managerial purposes and specifies the documents or
other deliverables to be produced in each phase.
The phases in the life cycle for information system development are described differently by
different writers, but the differences are primarily in the amount of necessity and manner of
categorization. There is a general agreement on the flow of development steps and the necessity
for control procedures at each stage.
The information system development cycle for an application consists of three major stages.
1) Definition.
2) Development.
The first stage of the process, which defines the information requirements for a feasible cost
effective system. The requirements are then translated into a physical system of forms,
procedures, programs etc., by the system design, computer programming and procedure
development. The resulting system is test and put into operation. No system is perfect so there is
always a need for maintenance changes. To complete the cycle, there should be a post audit of
the system to evaluate how well it performs and how well it meets the cost and performance
specifications. The stages of definition, development and installation and operation can
therefore be divided into smaller steps or phrases as follows.
Definition
Proposed definition : preparation of request for proposed applications.
Design
Physical system design : Detailed design of flows and processes in applications processing
system and preparation of program specification.
Development
System Testing is an important phase. Testing represents an interesting anomaly for the
software. Thus a series of testing are performed for the proposed system before the system is
ready for user acceptance testing.
A good test case is one that has a high probability of finding an as undiscovered error. A
successful test is one that uncovers an as undiscovered error.
Testing Objectives:
2. A good test case is one that has a probability of finding an as yet undiscovered error
Testing Principles:
· Testing should begin on a small scale and progress towards testing in large
The primary objective for test case design is to derive a set of tests that has the highest
livelihood for uncovering defects in software. To accomplish this objective two different
categories of test case design techniques are used. They are
White-box testing:
White box testing focus on the program control structure. Test cases are derived to ensure that
all statements in the program have been executed at least once during testing and that all logical
conditions have been executed.
Block-box testing:
Black box testing is designed to validate functional requirements without regard to the internal
workings of a program. Black box testing mainly focuses on the information domain of the
software, deriving test cases by partitioning input and output in a manner that provides through
test coverage. Incorrect and missing functions, interface errors, errors in data structures, error in
functional logic are the errors falling in this category.
Testing strategies:
A strategy for software testing must accommodate low-level tests that are necessary to verify
that all small source code segment has been correctly implemented as well as high-level tests
that validate major system functions against customer requirements.
Testing fundamentals:
Testing is a process of executing program with the intent of finding error. A good test case is one
that has high probability of finding an undiscovered error. If testing is conducted successfully it
uncovers the errors in the software. Testing cannot show the absence of defects, it can only
show that software defects present.
Information flow for testing flows the pattern. Two class of input provided to test the process.
The software configuration includes a software requirements specification, a design specification
and source code.
Test configuration includes test plan and test cases and test tools. Tests are conducted and all the
results are evaluated. That is test results are compared with expected results. When erroneous
data are uncovered, an error is implied and debugging commences.
Unit testing:
Unit testing is essential for the verification of the code produced during the coding phase and
hence the goal is to test the internal logic of the modules. Using the detailed design description
as a guide, important paths are tested to uncover errors with in the boundary of the modules.
These tests were carried out during the programming stage itself. All units of ViennaSQL were
successfully tested.
Integration testing :
Integration testing focuses on unit tested modules and build the program structure that is
dictated by the design phase.
System testing:
System testing tests the integration of each module in the system. It also tests to find
discrepancies between the system and it’s original objective, current specification and system
documentation. The primary concern is the compatibility of individual modules. Entire system is
working properly or not will be tested here, and specified path ODBC connection will correct or
not, and giving output or not are tested here these verifications and validations are done by
giving input values to the system and by comparing with expected output. Top-down testing
implementing here.
ACCEPTANCE TESTING:
This testing is done to verify the readiness of the system for the implementation. Acceptance
testing begins when the system is complete. Its purpose is to provide the end user with the
confidence that the system is ready for use. It involves planning and execution of functional
tests, performance tests and stress tests in order to demonstrate that the implemented system
satisfies its requirements.
Test coverage Analyzer – records the control paths followed for each test case.
Timing Analyzer – also called a profiler, reports the time spent in various regions of the code are
areas to concentrate on to improve system performance.
Coding standards – static analyzers and standard checkers are used to inspect code for deviations
from standards and guidelines.
Test Cases:
Test cases are derived to ensure that all statements in the program have been executed at least
once during testing and that all logical conditions have been executed.
Using White-Box testing methods, the software engineer can drive test cases that
· Execute all loops at their boundaries and with in their operational bounds.
The test case specification for system testing has to be submitted for review before system
testing commences.
CONCLUSION:
The package was designed in such a way that future modifications can be done
easily. The following conclusions can be deduced from the development of the project.
Ø It provides a friendly graphical user interface which proves to be better when compared to the
existing system.
Ø It gives appropriate access to the authorized users depending on their permissions.
Ø System security, data security and reliability are the striking features.
FUTURE ENHANCEMENTS:
This application avoids the manual work and the problems concern with it. It is an
easy way to obtain the information regarding the various products information that are present
in the Library of a particular college.
The next enhancement that we can add the searching option. We can
directly search to the particular product company from this site .These are the two
enhancements that we could think of at present.
BIBLIOGRAPHY
The following books were referred during the analysis and execution phase of the project
Wrox Publishers
Apress Publications
C# COOK BOOK
O reilly Publications
Novice to Professional.
WEBSITES:
www.google.com
www.microsoft.com
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