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The Computer Aspect of HCI: Projects

The document discusses various input devices for human-computer interaction: 1) Keyboards are the most common text input device, allowing rapid text entry. Alternative keyboard layouts like Dvorak aim to improve speed and reduce fatigue but QWERTY remains standard due to its large user base. 2) Chord keyboards use fewer keys and letters are typed via key combinations, making them compact but training is required and fatigue can still occur with extended use. 3) Phone pads and predictive text entry systems like T9 allow surprisingly fast text entry on numeric keypads using multiple key presses and word guessing. 4) Handwriting recognition and speech recognition are also input methods but each has limitations in accuracy, vocabulary

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Aziz Ur Rehman
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0% found this document useful (0 votes)
163 views15 pages

The Computer Aspect of HCI: Projects

The document discusses various input devices for human-computer interaction: 1) Keyboards are the most common text input device, allowing rapid text entry. Alternative keyboard layouts like Dvorak aim to improve speed and reduce fatigue but QWERTY remains standard due to its large user base. 2) Chord keyboards use fewer keys and letters are typed via key combinations, making them compact but training is required and fatigue can still occur with extended use. 3) Phone pads and predictive text entry systems like T9 allow surprisingly fast text entry on numeric keypads using multiple key presses and word guessing. 4) Handwriting recognition and speech recognition are also input methods but each has limitations in accuracy, vocabulary

Uploaded by

Aziz Ur Rehman
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Projects

• Project Phase One reports are due next


The Computer aspect week: March 10.
• Submit a printed hard-copy of your report
of HCI in class on March 10.
• If you or your teammates cannot attend
the lecture, submit your report to Gulsah
Tumuklu at A-401 before class on March
10.
• Check the newsgroup for
announcements: looking for teammates?
etc.

Reading assignment The Computer


a computer system is made up of various elements
• Again no reading assignment this week.
each of these elements affects the interaction
– input devices – text entry and pointing
• Work on your project.
– output devices – screen (small&large), digital paper
– virtual reality – special interaction and display devices
– physical interaction – e.g. sound, haptic, bio-sensing
– paper – as output (print) and input (scan)
– memory – RAM & permanent media, capacity & access
– processing – speed of processing, networks

Interacting with computers A ‘typical’ computer system


to understand human–computer interaction • screen, or monitor, on which there are windows
• keyboard
… need to understand computers! • mouse/trackpad
window 1

window 2
• variations
– desktop
what goes in and out – laptop
devices, paper, – PDA
sensors, etc. 12-37pm

the devices dictate the styles of interaction that the system


supports
If we use different devices, then the interface will support a
what can it do? different style of interaction
memory, processing,
networks

1
How many … How many computers …

• computers in your house? in your house? in your pockets?


– hands up, … – PC – PDA
… none, 1, 2 , 3, more!! – TV, VCR, DVD, HiFi, – phone, camera
cable/satellite TV – smart card, card with
– microwave, cooker, magnetic strip?
• computers in your pockets? washing machine – electronic car key
– central heating – USB memory
– security system

can you think of more?

Interactivity? Richer interaction


Long ago in a galaxy far away … batch processing
– punched card stacks or large data files prepared
– long wait ….
– line printer output
… and if it is not right …

Now most computing is interactive


– rapid feedback
– the user in control (most of the time)
– doing rather than thinking …
sensors
Is faster always better?
and devices
everywhere

Keyboards
• Most common text input device
• Allows rapid entry of text by experienced
users
text entry devices
• Keypress causes a character code to be sent
• Usually connected by cable, but can be
keyboards (QWERTY et al.) wireless
chord keyboards, phone pads
handwriting, speech

2
layout – QWERTY QWERTY (ctd)
• Standardized layout
but …
– non-alphanumeric keys are placed differently
– accented symbols needed for different scripts
– minor differences between UK and USA keyboards 1 2 3 4 5 6 7 8 9 0
Q W E R T Y U I O P
• QWERTY arrangement not optimal for typing A S D F G H J K L
– layout to prevent typewriters jamming!
Z X C V B N M , .
• Alternative designs allow faster typing but large social
SPA CE
base of QWERTY typists produces reluctance to change.

alternative keyboard layouts special keyboards


Alphabetic • designs to reduce fatigue
– keys arranged in alphabetic order
– not faster for trained typists • for one handed use
– not faster for beginners either!
e.g. the Maltron left-handed keyboard

Dvorak
– common letters under dominant fingers
– biased towards right hand
– common combinations of letters alternate between hands
– 10-15% improvement in speed and reduction in fatigue
– But - large social base of QWERTY typists produce market
pressures not to change

Chord keyboards phone pad and T9 entry


only a few keys - four or 5 • use numeric keys with
letters typed as combination of keypresses multiple presses
2 –abc mno6 -
compact size
3 -def 7
pqrs -
– ideal for portable applications 4 -ghi tuv8 -
short learning time 5 -jkl 9
wxyz -
– keypresses reflect letter shape hello = 4433555[pause]555666
- fast once you have trained surprisingly fast!
• T9 predictive entry
– type as if single key for each letter
– use dictionary to ‘guess’ the right word

BUT - social resistance, plus fatigue after extended use


NEW – niche market for some wearables

3
Handwriting recognition Speech recognition
• Text can be input into the computer, using a • Improving rapidly
pen and a digesting tablet
– natural interaction • Most successful when:
– single user – initial training and learns peculiarities
• Technical problems: – limited vocabulary systems
– capturing all useful information - stroke path,
pressure, etc. in a natural manner • Problems with
– segmenting joined up writing into individual letters
– external noise interfering
– interpreting individual letters
– imprecision of pronunciation
– coping with different styles of handwriting
– large vocabularies
• Used in PDAs, and tablet computers … – different speakers
… leave the keyboard on the desk!

Numeric keypads

• for entering numbers quickly:


– calculator, PC keyboard
• for telephones positioning, pointing and drawing
not the same!! 1 2 3 7 8 9
4 5 6 4 5 6 mouse, touchpad
7 8 9 1 2 3 trackballs, joysticks etc.
0 # 0 . =
touch screens, tablets
* eyegaze, cursors
telephone calculator

the Mouse the mouse (ctd)

• Handheld pointing device Mouse located on desktop


– requires physical space
– very common – no arm fatigue
– easy to use

Relative movement only is detectable.


• Two characteristics Movement of mouse moves screen cursor
– planar movement Screen cursor oriented in (x, y) plane,
mouse movement in (x, z) plane …
– buttons
(usually from 1 to 3 buttons on top, used for … an indirect manipulation device.
making a selection, indicating an option, or to – device itself doesn’t obscure screen, is accurate and fast.
initiate drawing etc.) – hand-eye coordination problems for novice users

4
How does it work? Even by foot …
Two methods for detecting motion • some experiments with the footmouse
• Mechanical – controlling mouse movement with feet …
– Ball on underside of mouse turns as mouse is moved – not very common :-)
– Rotates orthogonal potentiometers
– Can be used on almost any flat surface
• but foot controls are common elsewhere:
• Optical – car pedals
– light emitting diode on underside of mouse
– sewing machine speed control
– may use special grid-like pad or just on desk
– less susceptible to dust and dirt – organ and piano pedals
– detects fluctuating alterations in reflected light intensity
to calculate relative motion in (x, z) plane

Touchpad Trackball and thumbwheels


• small touch sensitive tablets Trackball
• ‘stroke’ to move mouse pointer – ball is rotated inside static housing
• like an upsdie down mouse!
• used mainly in laptop computers
– relative motion moves cursor
– indirect device, fairly accurate
• good ‘acceleration’ settings important
– separate buttons for picking
– fast stroke
– very fast for gaming
• lots of pixels per inch moved
• initial movement to the target – used in some portable and notebook computers.
– slow stroke
Thumbwheels …
• less pixels per inch
• for accurate positioning – for accurate CAD – two dials for X-Y cursor position
– for fast scrolling – single dial on mouse

Joystick and keyboard nipple Touch-sensitive screen


Joystick • Detect the presence of finger or stylus on the screen.
– works by interrupting matrix of light beams, capacitance
– indirect changes or ultrasonic reflections
pressure of stick = velocity of movement – direct pointing device
– buttons for selection • Advantages:
on top or on front like a trigger – fast, and requires no specialized pointer
– often used for computer games – good for menu selection
aircraft controls and 3D navigation – suitable for use in hostile environment: clean and safe from
damage.

• Disadvantages:
Keyboard nipple – finger can mark screen
– for laptop computers – imprecise (finger is a fairly blunt instrument!)
• difficult to select small regions or perform accurate drawing
– miniature joystick in the middle of the keyboard
– lifting arm can be tiring

5
Stylus and light pen Digitizing tablet
Stylus • Mouse like-device with cross hairs
– small pen-like pointer to draw directly on screen
– may use touch sensitive surface or magnetic detection
– used in PDA, tablets PCs and drawing tables • used on special surface
- rather like stylus
Light Pen
– now rarely used
– uses light from screen to detect location • very accurate
- used for digitizing maps
BOTH …
– very direct and obvious to use
– but can obscure screen

Eyegaze Cursor keys

• control interface by eye gaze direction • Four keys (up, down, left, right) on keyboard.
• Very, very cheap, but slow.
– e.g. look at a menu item to select it
• Useful for not much more than basic motion for text-
• uses laser beam reflected off retina editing tasks.
– … a very low power laser! • No standardized layout, but inverted “T”, most common

• potential for hands-free control


• high accuracy requires headset
• cheaper and lower accuracy devices
available
like a small webcam positioned
under the screen

Discrete positioning controls

• in phones, TV controls etc.


– cursor pads or mini-joysticks
– discrete left-right, up-down display devices
– mainly for menu selection

bitmap screens (CRT & LCD)


large & situated displays
digital paper

6
bitmap displays resolution and color depth

• screen is vast number of coloured dots • Resolution … used (inconsistently) for


– number of pixels on screen (width x height)
• e.g. SVGA 1024 x 768, PDA perhaps 240x400
– density of pixels (in pixels or dots per inch - dpi)
• typically between 72 and 96 dpi
• Aspect ratio
– ration between width and height
– 4:3 for most screens, 16:9 for wide-screen TV
• Color depth:
– how many different colors for each pixel?
– black/white or greys only
– 256 from a pallete
– 8 bits each for red/green/blue = millions of colors

anti-aliasing Cathode ray tube


Jaggies • Stream of electrons emitted from electron gun, focused
– diagonal lines that have discontinuities in due to horizontal and directed by magnetic fields, hit phosphor-coated
raster scan process. screen which glows
Anti-aliasing • used in TVs and computer monitors
– softens edges by using shades of line colour
– also used for text
electron beam

electron gun

focussing and
deflection

phosphor-
coated screen

Health hints … Liquid crystal displays


• do not sit too close to the screen • Smaller, lighter, and … no radiation problems.

• do not use very small fonts • Found on PDAs, portables and notebooks,
• do not look at the screen for long periods … and increasingly on desktop and even for home TV
without a break
• also used in dedicted displays:
• do not place the screen directly in front of a digital watches, mobile phones, HiFi controls
bright window
• How it works …
• work in well-lit surroundings
– Top plate transparent and polarised, bottom plate reflecting.
– Light passes through top plate and crystal, and reflects back to
eye.
 Take extra care if pregnant. – Voltage applied to crystal changes polarization and hence color
but also posture, ergonomics, stress – light reflected not emitted => less eye strain

7
special displays large displays
Random Scan (Directed-beam refresh, vector display) • used for meetings, lectures, etc.
– draw the lines to be displayed directly
– no jaggies • technology
– lines need to be constantly redrawn plasma – usually wide screen
– rarely used except in special instruments
video walls – lots of small screens together
Direct view storage tube (DVST) projected – RGB lights or LCD projector
– Similar to random scan but persistent => no flicker – hand/body obscures screen
– Can be incrementally updated but not selectively erased – may be solved by 2 projectors + clever software
– Used in analogue storage oscilloscopes back-projected
– frosted glass + projector behind

situated displays Hermes: a situated display


http://www.comp.lancs.ac.uk/~fittond/hermes/about.html
• displays in ‘public’ places • small displays beside office doors
– large or small • handwritten notes left using stylus
– very public or for small group
• office
small owner reads notes using web interface
displays
• display only
beside
– for information relevant to location
office doors
• or interactive
– use stylus, touch sensitive screem
• in all cases … the location matters
– meaning of information or interaction is related to
the location handwritten
office owner
notes left reads notes
using stylus
using web interface

Digital paper
appearance
• what?
– thin flexible sheets
– updated electronically
– but retain display cross
section
virtual reality and 3D interaction
• how?
– small spheres turned
– or channels with coloured liquid positioning in 3D space
and contrasting spheres
– rapidly developing area moving and grasping
seeing 3D (helmets and caves)

8
positioning in 3D space pitch, yaw and roll
• cockpit and virtual controls
– steering wheels, knobs and dials … just like real!
yaw
• the 3D mouse
– six-degrees of movement: x, y, z + roll, pitch, yaw
• data glove
– fiber optics used to detect finger position
• VR helmets
– detect head motion and possibly eye gaze roll
pitch
• whole body tracking
– accelerometers strapped to limbs or reflective dots
and video processing

3D displays VR headsets

• desktop VR • small TV screen for each eye


– ordinary screen, mouse or keyboard • slightly different angles
control
• 3D effect
– perspective and motion give 3D effect
• seeing in 3D
– use stereoscopic vision
– VR helmets
– screen plus shuttered specs, etc.

also see extra slides on 3D vision

VR motion sickness simulators and VR caves

• time delay • scenes projected on walls


– move head … lag … display moves • realistic environment
– conflict: head movement vs. eyes
• hydraulic rams!
• depth perception
– headset gives different stereo distance • real controls
– but all focused in same plane • other people
– conflict: eye angle vs. focus
• conflicting cues => sickness
– helps motivate improvements in
technology

9
dedicated displays

• analogue representations:
– dials, gauges, lights, etc.

physical controls, sensors etc. • digital displays:


– small LCD screens, LED lights, etc.

special displays and gauges • head-up displays


sound, touch, feel, smell – found in aircraft cockpits
– show most important controls
physical controls … depending on context
environmental and bio-sensing

Sounds Touch, feel, smell

• beeps, bongs, clonks, whistles and • touch and feeling important


whirrs – in games … vibration, force feedback
– in simulation … feel of surgical instruments
• used for error indications – called haptic devices

• confirmation of actions e.g. keyclick • texture, smell, taste


– current technology very limited

BMW iDrive physical controls


http://www.bmwworld.com/technology/idrive.htm
• for controlling menus • specialist controls needed …
• feel small ‘bumps’ for each item – industrial controls, consumer products,
• makes it easier to select options by feel etc.
• uses haptic technology from Immersion Corp.
easy-clean
smooth buttons

multi-function
control
large buttons
clear dials

tiny buttons

10
Environment and bio-sensing

• sensors all around us


– car courtesy light – small switch on door
– ultrasound detectors – security, paper: printing and scanning
washbasins
– RFID security tags in shops
– temperature, weight, location print technology
• … and even our own bodies … fonts, page description, WYSIWYG
– iris scanners, body temperature, heart scanning, OCR
rate, galvanic skin response, blink rate

Printing Types of dot-based printers

• image made from small dots • dot-matrix printers


– use inked ribbon (like a typewriter
– allows any character set or graphic to be – line of pins that can strike the ribbon, dotting the paper.
printed, – typical resolution 80-120 dpi
• critical features: • ink-jet and bubble-jet printers
– tiny blobs of ink sent from print head to paper
– resolution
– typically 300 dpi or better .
• size and spacing of the dots
• laser printer
• measured in dots per inch (dpi) – like photocopier: dots of electrostatic charge deposited on
– speed drum, which picks up toner (black powder form of ink)
rolled onto paper which is then fixed with heat
• usually measured in pages per minute
– typically 600 dpi or better.
– cost!!

Fonts Fonts (ctd)


• Font – the particular style of text Pitch
Courierfont – fixed-pitch – every character has the same width
Helvetica font e.g. Courier
Palatino font
Times Roman font – variable-pitched – some characters wider
§´v{€ƒ …€a (special symbol) e.g. Times Roman – compare the ‘i’ and the “m”

• Size of a font measured in points (1 pt about 1/72”) Serif or Sans-serif


(vaguely) related to its height – sans-serif – square-ended strokes
This is ten point Helvetica
This is twelve point e.g. Helvetica
This is fourteen point
This is eighteen point – serif – with splayed ends (such as)
and this is twenty-four point e.g. Times Roman or Palatino

11
Readability of text Page Description Languages

• lowercase • Pages very complex


– different fonts, bitmaps, lines, digitized photos, etc.
– easy to read shape of words
• Can convert it all into a bitmap and send to the printer
• UPPERCASE … but often huge !
– better for individual letters and non-words
e.g. flight numbers: BA793 vs. ba793 • Alternatively Use a page description language
– sends a description of the page can be sent,
– instructions for curves, lines, text in different styles, etc.
• serif fonts
– like a programming language for printing!
– helps your eye on long lines of printed text
• PostScript is the most common
– but sans serif often better on screen

Screen and page Scanners


• WYSIWYG • Take paper and convert it into a bitmap
– what you see is what you get • Two sorts of scanner
– aim of word processing, etc. – flat-bed: paper placed on a glass plate, whole page
• but … converted into bitmap
– screen: 72 dpi, landscape image – hand-held: scanner passed over paper, digitising strip
typically 3-4” wide
– print: 600+ dpi, portrait
• can try to make them similar • Shines light at paper and note intensity of reflection
but never quite the same – colour or greyscale

• so … need different designs, graphics etc, for • Typical resolutions from 600–2400 dpi
screen and print

Scanners (ctd) Optical character recognition

Used in • OCR converts bitmap back into text


– desktop publishing for incorporating • different fonts
photographs and other images – create problems for simple “template
matching” algorithms
– document storage and retrieval systems,
doing away with paper storage – more complex systems segment text,
decompose it into lines and arcs, and
+ special scanners for slides and decipher characters that way
photographic negatives
• page format
– columns, pictures, headers and footers

12
Paper-based interaction
• paper usually regarded as output only
• can be input too – OCR, scanning, etc.
• Xerox PaperWorks
– glyphs – small patterns of /\\//\\\
memory
• used to identify forms etc.
• used with scanner and fax to control applications

• more recently short term and long term


– papers micro printed - like wattermarks speed, capacity, compression
• identify which sheet and where you are
– special ‘pen’ can read locations formats, access
• know where they are writing

Short-term Memory - RAM Long-term Memory - disks


• Random access memory (RAM) • magnetic disks
– on silicon chips – floppy disks store around 1.4 Mbytes
– 100 nano-second access time – hard disks typically 40 Gbytes to 100s of Gbytes
– usually volatile (lose information if power turned access time ~10ms, transfer rate 100kbytes/s
off)
– data transferred at around 100 Mbytes/sec • optical disks
– use lasers to read and sometimes write
• Some non-volatile RAM used to store basic – more robust that magnetic media
set-up information – CD-ROM
- same technology as home audio, ~ 600 Gbytes
– DVD - for AV applications, or very large files
• Typical desktop computers:
256 to 1024 Mbytes RAM

Blurring boundaries speed and capacity

• PDAs • what do the numbers mean?


– often use RAM for their main memory
• some sizes (all uncompressed) …
– HCI book, text only ~ 320,000 words, 2Mb
• Flash-Memory – scanned page ~ 128 Mbytes
• (11x8 inches, 1200 dpi, 8bit greyscale)
– used in PDAs, cameras etc.
– digital photo ~ 10 Mbytes
– silicon based but persistent • (2–4 mega pixels, 24 bit colour)
– plug-in USB devices for data transfer – video ~ 10 Mbytes per second
• (512x512, 12 bit colour, 25 frames per sec)

13
virtual memory Compression
• Problem: • reduce amount of storage required
– running lots of programs + each program large • lossless
– not enough RAM – recover exact text or image – e.g. GIF, ZIP
– look for commonalities:
• Solution - Virtual memory : • text: AAAAAAAAAABBBBBCCCCCCCC 10A5B8C
– store some programs temporarily on disk • video: compare successive frames and store change
– makes RAM appear bigger • lossy
– recover something like original – e.g. JPEG, MP3
• But … swapping – exploit perception
– program on disk needs to run again • JPEG: lose rapid changes and some colour
– copied from disk to RAM • MP3: reduce accuracy of drowned out notes
– slows t h i n g s d o w n

Storage formats - text Storage formats - media


• ASCII - 7-bit binary code for to each letter and • Images:
character – many storage formats :
• UTF-8 - 8-bit encoding of 16 bit character set (PostScript, GIFF, JPEG, TIFF, PICT, etc.)
• RTF (rich text format) – plus different compression techniques
- text plus formatting and layout information (to reduce their storage requirements)
• SGML (standardized generalized markup language)
• Audio/Video
- documents regarded as structured objects
– again lots of formats :
• XML (extended markup language) (QuickTime, MPEG, WAV, etc.)
- simpler version of SGML for web applications – compression even more important
– also ‘streaming’ formats for network delivery

methods of access
• large information store
– long time to search => use index
– what you index -> what you can access
• simple index needs exact match processing and networks

• access without structure …


– free text indexing (all the words in a document) finite speed (but also Moore’s law)
– needs lots of space!! limits of interaction
networked computing

14
Finite processing speed Moore’s law
• Designers tend to assume fast processors, and make
interfaces more and more complicated • computers get faster and faster!
• But problems occur, because processing cannot keep up
• 1965 …
with all the tasks it needs to do – Gordon Moore, co-founder of Intel, noticed a
– cursor overshooting because system has buffered pattern
keypresses – processor speed doubles every 18 months
– icon wars - user clicks on icon, nothing happens, clicks on – PC … 1987: 1.5 Mhz, 2002: 1.5 GHz
another, then system responds and windows fly
everywhere • similar pattern for memory
– but doubles every 12 months!!
• Also problems if system is too fast - e.g. help screens – hard disk … 1991: 20Mbyte : 2002: 30 Gbyte
may scroll through text much too rapidly to be read • baby born today
– record all sound and vision
– by 70 all life’s memories stored in a very small
storage media

the myth of the infinitely Limitations on interactive


fast machine performance
Computation bound
• implicit assumption … no delays – Computation takes ages, causing frustration for the user
an infinitely fast machine Storage channel bound
• what is good design for real machines? – Bottleneck in transference of data from disk to memory
Graphics bound
• good example … the telephone : – Common bottleneck: updating displays requires a lot of
– type keys too fast effort - sometimes helped by adding a graphics co-
– hear tones as numbers sent down the line processor optimized to take on the burden
– actually an accident of implementation Network capacity
– emulate in design – Many computers networked - shared resources and files,
access to printers etc. - but interactive performance can
be reduced by slow network speed

Networked computing The internet


Networks allow access to … • history …
– large memory and processing – 1969: DARPANET US DoD, 4 sites
– other people (groupware, email) – 1971: 23; 1984: 1000; 1989: 10000
– shared resources – esp. the web – Today?
• common language (protocols):
Issues
– TCP – Transmission Control protocol
– network delays – slow feedback
• lower level, packets (like letters) between machines
– conflicts - many people update data
– IP – Internet Protocol
– unpredictability • reliable channel (like phone call) between programs
on machines
– email, HTTP, all build on top of these

15

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