CK Design Methodology
CK Design Methodology
1965), gradually entered a serious crisis when the Design issue began to be ad-
dressed as a much more complex and wicked problem. In the first years of the 70s, a
turning point was set by H. Rittel, who vigorously publicised his idea of a “second
generation” of design methods. In open contrast with the “old school” of academics,
he claimed that “the design process is not considered to be a sequence of activities
that are pretty well defined and that are carried through one after the other” (Rit-
tel, 1973) and strongly rejected old-established deontic logics in favour of a more
partecipative and argumentative structure (contradictions to be solved). Neverthe-
less, even in such an innovative vision, creativity and inventiveness still didn’t find
a decent spot, and the old view of ‘systematic reasoning’ as a sufficient and en-
abling condition for the generation of new knowledge remained a quite widespread
belief among academics and Design theorists. In this context, the “conservative”
idea of a rule-based design paradigm strongly emerges in a 1988 paper by Nobel
prize Herbert Simon (one of the most valued theorists of decision-making and AI).
To support his thesis, Simon wrote a computer software (KEKADA) that, starting
from a reasonable set of initial information, arrived to the very same discoveries
previously made by notable human scientists (the urea cycle by A. Krebs), without
apparently relying on any form of human creativity (Simon & Kulkarni, 1988).
A series of methods to support design creativity were developed (TRIZ, SIT, HBDI)
and overcoming fixation (Gero & Purcell, 1996; Moreno et al. 2014) became a central
issue that shifted the focus from logical, linear and knowledge-oriented convergent
schemes of thought to spontaneous, non-linear and creativity-oriented divergent
forms of thinking. Following this line, as an attempt to open their mind to novel
and creative design solutions, scientists and engineers approached Psychology and
Social Sciences to adapt concepts such as situated cognition (Choi & Hannafin,
1995) and analogical reasoning (Linsey et al. 2012) to their everyday design prac-
tice.
Figure 1 Number of
scientific papers having
the keywords ”C-K
Theory” or ”CK Theory”
in the title.
Source: author’s research
on Scopus.
This contradiction has been recently overcome by one of the most discussed Design
theories of the last ten years (see figure 1): the CK theory (Hatchuel & Weil, 2003).
Its main objective is to bring together knowledge and creativity under the sole
notion of generativity as “the ability to conceptualize and create non-existent alter-
natives” (Le Masson et al. 2017). This crucial design task is obtained through an in-
terplay between two complementary entities: the space of Concepts (C) (undecidable
propositions: neither true nor false) and that of Knowledge (K) (decidable propo-
sitions: true/false), which are involved in an active and continuous co-expansion
(C-C, K-K) that inevitably happens by means of mutual interactions (C-K, K-C).
In this view, the innovative concept of “expandable rationality” (Hatchuel, 2002)
is opposed to Simon’s “bounded rationality” (Simon, 1972), and creativity is seen
both as an e↵ect (K-C) and a cause (C-K) of knowledge expansion.
With reference to figure 2, the design process starts with the proposition “There
exists an urban air quality map of Milan developed by ARPA”, which is apparently
true and, therefore, does represent a K-proposition. Nevertheless, since ARPA maps
are obtained through climate models based on rather spread measurements, they
turn to be highly inaccurate at a local scale. As a consequence, a K-C disjunction
is possible through the proposition C0 = “There exists a daily updated urban air
quality map of Milan with building-scale detail which relies on direct measure-
ments”. In fact, by better analysing C0 , we actually discover that it is neither true,
nor false (such a map still doesn’t exist, but its future existence is not rejected),
thus respecting the definition of concept given in the previous section (an unde-
cidable proposition in K). The initial process C0 was then expanded following the
logical scheme reported in figure 2 (each arrow represents a C-K, K-C, K-K or
C-C operation, while the black boxes identify the subsequent concepts belonging
to the final design path). Finally, the last concept resulting from the C-expansion
Paolo Barbato, Energy Engineering - Politecnico di Milano Page 5 of 7
On the other hand, like in a give-and-take relationship, the peculiar logic behind
knowledge exploration and activation is itself evidently driven by the creativity flow
having place in the C-space (microbial fuel cells would have never been explored
without first conceiving the concept of a “self-powered AQ sensor placed on resi-
dential balconies”). In this sense, a well structured formal language able to properly
track and guide creative thinking turns to be fundamental to not get lost in such
a hazy practice. Hence, as a further suggestion for the improvement of a designer’s
creative potential, training CK formalism is certainly a good way to develop a right
model of thought to get the most out of its own inventiveness. In addition, by
adopting a tree-structured model instead of a linear, prescriptive one (e.g. phase-
gate), the designer’s creativity is also exploited to generate intermediate concepts
(e.g. sensors powered with food waste) that may be further used as starting points
for new, independent design issues (design as a multiple-output process).
1 Before starting, try to roughly estimate the level of originality required by the
design issue you are about to face (are you designing a turbine blade or a
legless chair?)[1] . This will help you to choose the most suitable approach and
adapt it to the specific task.
2 Original design solution are always the result of a balanced interaction be-
tween creativity and knowledge. Keep track of this interaction by adopting a
proper information mapping technique.
References
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43(2) 53-69
Gero JS., Purcell A. (1996) ”Design and other types of fixation” Design Studies 17(4)
363–383.
Gero, JS., Jiang, H., & Williams, C. (2013). “Design cognition di↵erences when using un-
structured, partially structured and structured concept generation creativity techniques”
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[1]
CK intepretation: c-K vs C-k designs.
[2]
CK interpretation: disjunction followed by C-expansion through partition and
departition.
[3]
CK interpretation: conjunction.
[4]
CK interpretation: deduction and K-K operations.
Paolo Barbato, Energy Engineering - Politecnico di Milano Page 7 of 7
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