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At a glance
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The Old School Renaissance focuses on early editions of D&D like OD&D, B/X, AD&D 1e and 2e. It emphasizes rulings over rules, resource management, exploration and challenges players' skills.

Some of the more popular retroclones mentioned are Sword and Wizardry, Labyrinth Lord, Basic Fantasy RPG, Lamentations of the Flame Princess, OSRIC and Astonishing Swordsmen and Sorcerers Of Hyperborea.

Some modules suggested include B1: In Search of the Unknown, B2: Keep on the Borderlands, Village of Hommlet, Tomb of Horrors, Expedition to the Barrier Peaks and Shadowbrook Manor.

/tg/ Old School Renaissance General Additionally, there are numerous systems available that closely

emulate the mechanics of TSR era D&D but allow for game settings
outside of the fantasy genre.
What is the OSR?
The Old School Renaissance focuses on systems, modules and
Science-Fiction:
gameplay based around the early TSR era editions of Dungeons
• Stars Without Number
& Dragons, namely OD&D (LBB or 0e), D&D Basic/Expert
• Machinations of the Space Princess
(B/X), the Rules Cyclopedia (RC) and AD&D (1e and 2e).
Horror/Occult:
From Wikipedia: “The general ethic of OSR-style play
• Silent Legions
emphasizes spontaneous rulings from the referee, or Game
• Dark Places & Demogorgons
Master, over set rules found in a book. The idea is for the players
to engage with the fantasy as much as possible, and have the
Post-Apocalyptic:
referee arbitrate the outcomes of their specific actions in real
• Mutant Future
time.
• Other Dust
The idea of game balance is also de-emphasized in favor of a
• Ruinations
system which tests players skill and ingenuity in often strange or
unfair situations. The players should expect to lose if they merely
Feudal Japan:
pit their numbers against the monsters, and should instead
• Ruins and Ronins
attempt to outwit or outmaneuver challenges placed in their way.
Keeping maps comes highly recommended.”
Stone Age:
• Wolfpacks & Winter Snow
OSR games emphasize dungeon and wilderness exploration, with
resource management (in the form of rations, light sources and
Steampunk:
spells) and time-keeping being vital to proper gameplay.
• Engines & Empires

Superhero:
• Hideouts & Hoodlums
• Mystery Men

Western:
• Boot Hill

What retroclone should I use?


There are dozens of systems available, with most staying fairly
true mechanically to their original D&D inspiration. There is no
right answer, as each one may have aspects you prefer over
another, such as race & class options, saving throw mechanics,
descending or ascending armor classes, encumbrance tracking,
magic usage, etc.
Some of the more popular retroclones include:

OD&D: Is _______ considered OSR?


• Sword and Wizardry: White Box Many systems often lumped into the OSR hold contention
• Whitebox among enthusiasts due to differing mechanics and core gameplay
emphasis. These include:
B/X and RC:
• Labyrinth Lord • Dungeon Crawl Classics
• Basic Fantasy RPG • Mutant Crawl Classics
• Lamentations of the Flame Princess • The Black Hack
• B/X Essentials • Into the Odd
• Adventure Conqueror King • Torchbearer
• Dark Dungeons • Dungeon World
• Sword & Wizardry: Complete • Low Fantasy Gaming
• Gamma World
AD&D: • Retro Phaze
• Labyrinth Lord: Advanced Edition Companion • Knave
• OSRIC • Maze Rats
• Astonishing Swordsmen and Sorcerers Of Hyperborea • Searchers of the Unknown
• For Gold and Glory
Typically, the resounding answer is “No”.
What is a good module to run? What are the agreed upon OSR aspects?
Some of the most commonly suggested in /osrg/ include:
• Rulings over rules.
Adventures: • Rule simplicity.
• B1: In Search of the Unknown (B/X) • Heroics, not superheroes.
• B2: Keep on the Borderlands (B/X) • Quick character generation.
• B4: The Lost City (B/X) • De-emphasis on character stats.
• UK4: When a Star Falls (AD&D) • High lethality.
• T1: Village of Hommlet (AD&D) • Role-playing over roll-playing.
• S1: Tomb of Horrors (AD&D)
• Resource management.
• S3: Expedition to the Barrier Peaks (AD&D)
• Time keeping.
• I6: Ravenloft (AD&D)
• Shadowbrook Manor (LL) • Vancian magic.
• Tower of the Stargazer (LotFP)
• Death Frost Doom (LotFP) What are some recommended GM tools & resources?
• The God That Crawls (LotFP)
• Tomb of the Iron God (S&W) • 1e Dungeon Masters Guide
• Lost City of Barakus (S&W) • Vornheim
• Operation Unfathomable (S&W) • Veins of the Earth
• Tomb of the Serpent Kings • d30 Sandbox Compendium
• Craft Dungeon of Reynaldo Lazendry • Tricks, Empty Rooms & Basic Trap Design
• Grizzly Graveyard of Grimgortha • The Dungeon Alphabet
• Gone Fishin’ • Random Esoteric Creature Generator
• City State of the Invincible Overlord • Grimtooth’s Traps
• Wonder & Wickedness
Megadungeons:
• Hack! Issue 1: Firearms
• Barrowmaze (LL)
• Cityographer (PC Application)
• Stonehell (LL)
• Dungeonographer (PC Application)
• Dwimmermount (LL)
• Hexographer (PC Application)
• Anomalous Subsurface Environment (LL)

Hexcrawls: What are some OSR style video games?


• World of the Lost (LotFP)
• X1: Isle of Dread (AD&D) • Legend of Grimrock I & II
• JN2: Monkey Isle (BFRPG) • Eye of the Beholder
• Wizardry
• Caves of Qud
• Darkest Dungeon
• Vaporium
• Dungeon Master
• Bard’s Tale
• Delver
• Most “Roguelikes”

What are some OSR based podcasts?

• Hobbes and Friends of the OSR


• Roll For Initiative
• Save or Die Podcast
• Fear of a Black Dragon
• Gaming and BS
• Spellburn/Glowburn (DCC)

What are some useful OSR websites?

• Trove #1
• Trove #2
• OSR Sandbox
• OSR Tools and Resources
• OSR Blogs

What does FOEGYG mean?


Similar to a Tourette Syndrome vocal outburst, it is the lamenting
wail of many a TSR era autist.

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