0% found this document useful (0 votes)
73 views5 pages

Satvik, Cse G, AP19110010152

Download as docx, pdf, or txt
Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1/ 5

Impact of video games

Introduction:

Are there benefits in playing video games?

Yes, because we can get motivated, to improve our mood, cognitive development. They help

us to improve lot of skills that we need in our life. The gaming market has been continuously

increasing as computer and digital devices emerged around our lives.

In United States, estimated 99 percent of boys and 94 percent of girls play video games. In

2010 the revenue of video game industry got 25 Billion dollars when compared to Hollywood

box office sales 10.8 Billion dollars. This helps children to grow and develop. The themes

like aggression, pain, dominance can be rehearsed under non frightening conditions. The

video games have lot of benefits such as they improve coordination, problem solving,

enhances memory, concentration and attention, social skills. They entertain and educate us in

many ways. Video games also help us to get money.

In video games the person should be very active to play because all the movements are so

fast. He should coordinate with his visuals and physical movements to play fast. The game

has lot of puzzles and rules which makes the player to think a lot to solve them. In this way

the player brain works faster than others.


Literature review:

The authors Jin and Park (2009) said that the gaming world has changed a lot. Few years

back avatar-based consoles came into the market. In avatar-based consoles there is motion

sensing capability that empowers players to interact the items on the screen. These give par

asocial interaction with their avatars and feeling of self-presence. These also give physical

exercise to our body. The game extents players to think themselves interacting with their

avatars.

The author Squire (2006) say that video games should not be seen as problem creating but as

problem solving. He says that the innovation in design and technology have reshaped video

games. They should not be seen as menace but as powerful tools for schooling. Video games

enhance the learning capability of students to develop situated understanding, to learn from

failures, and to develop identities as expert problem solvers. As students get into the world of

computer outside schools, its time to impart computer-based learning in schools as well.

The authors Adachi, Paul J.C and Teena Willoughby (2012) tells that there are positive role

that video games are playing in development of the youth. They say that video games are the

new way of socializing and helping children to learn skills like effective decision making etc.

They say that there are some games to teach history and some teach critical thinking,

planning and communicating effectively.

Conclusion:
So, the video games help us to earn money and help us to learn a lot of things. People

suffering from cataracts can get good vision by playing shooting games. But we should be in

our limits. We should not get addicted to them. There should be time for each and every thing

in our life. There should be some fun in our life.

Bibliography:

Jin, S. A. and N. Park (2009). "Parasocial interaction with my avatar: effects of

interdependent self-construal and the mediating role of self-presence in an avatar-based

console game, Wii." Cyberpsychology and Behaviour.

Squire, Kurt. (2006) “From Content to Context: Videogames as Designed Experience.”

Educational Researcher.

Adachi, Paul J. C., and Teena Willoughby. (2012) “Do Video Games Promote Positive Youth

Development?” Journal of Adolescent Research.


BY B.satvik

AP19110010152

CSE-g

You might also like