Vectors in Two Dimensions: What Is A Vector?
Vectors in Two Dimensions: What Is A Vector?
You can see, however, that the solution is easy if This completely specifies the sum of the two
we work with the components of the separate displacement vectors. To get the sum of
displacement vectors. Let the components of the two vectors, you place them tip to tail and draw a
vector from B to C in the easterly and northerly third vector from the tail to the tip of the whole
directions be be a´ and b´, respectively. Then it thing. In the following figure, the sum of the
is obvious that the component of the dis- displacement vectors from A to B and from B to
placement vector from A to C in the easterly C is shown in red.
direction is a + a´, and in the northerly direction C
is b + b´:
B
north
10010101
010101010101
0101
010101010101
C
b´ A
B
b+b´ Note that the order in which you do the sum is
b
unimportant. As the above figure shows, adding
east the vectors in the opposite order requires you to
A a a´
slide them around parallel to themselves. You
a+a´ get what looks like a fictitious path from A to C,
going through some ghostly "fourth city". This is
all right; what matters is the resulting path
directly from A to C. This is the same, no matter Pv
which order the vectors are combined in. Pv
Here is an important point that often causes P +v
It is natural to write v P = 2v
P , where the right-
confusion. A vector is specified completely by hand side means a vector in the same direction as
its magnitude and direction. The vector is the vP but twice as long. Obviously, you can multiply
same, no matter where it is, as long as its a vector by any positive real number in the same
magnitude and direction are the same. The way; for example, 1.5v P is a vector in the
location of the vector is not part of its definition. direction same direction as v P but 1.5 times as
You are free to "slide the vectors around" as long long.
as you do not change their magnitude and
direction. Suppose we subtract vP from itself. The result is
obvious because when you subtract something
Vector notation from itself, you get zero: vP − vP = P0 . (The right-
Instead of referring to a vector by a name like hand side is the zero vector, a vector of length
"the displacement vector from A to B", it is useful zero whose direction is undefined.) This picture
to have a symbol. We denote a vector by an shows the operation of subtracting vP from itself:
arrow over a letter like this: v
P . Different vectors
Pv
will be distinguished by different letters. The
sum of two vectors is written Pu + vP , for example. – Pv
Multiplication of a vector by a real number Subtracting vP is the same as adding a vector the
same length as vP but in the opposite direction.
Suppose we add vP to itself. We end up with a That is,
vector which is twice as long as the original,
pointing in the same direction: vP − vP = vP + ( − vP)
It’s also useful to have a notation for the length The dot product (or scalar product, or inner
or magnitude of a vector. It is product) of two vectors is defined to be the
product of the lengths of the two vectors times
vP , the cosine of the angle between the vectors:
and is a positive number or zero, by definition. aP A bP = aP Pb cos θ .
Summary so far
The dot product is just a number, in contrast to
You now know all of the essential information another kind of product called the vector product
about vectors: or cross product, to be discussed later.
• they have magnitude and direction; Note that the length of a vector is just the square
root of the dot product of the vector with itself:
• you can find their component in any direction
you choose; vP = vP A vP .
• they can be added together; Unit vectors
• they can be multiplied by a real number; Unit vectors are a handy way to specify
directions. Until now, we have specified
• there exists a zero vector. directions by saying things like “due east” and
“due north”. It is often useful to have a
Although we have illustrated the above points shorthand notation for these terms. What we are
using vectors in two dimensions only, everything now going to describe is just notation - there is
carries over into three dimensions.
no more content to it than that.
Let’s make a vector which has length equal to where a and b are related to the magnitude and
one unit and points due east. We’ll call this the direction of vP as before.
unit vector in the x-direction and symbolize it by
putting a hat over it: Vectors are particularly easy to manipulate when
written like this. For example, if we have
xˆ . another vector
Similarly, let’s let the unit vector which points P = cxˆ + dyˆ ,
w
due north be yˆ .
then
(Other common notations for these unit vectors
are ˆi and ˆj or eˆ x and eˆ y.) vP − 2w
P = (a − 2c)xˆ + (b − 2d)yˆ .
Suppose we know the components of two
Returning to our diagram which shows the vectors. Can we easily calculate their dot prod-
components of a vector in the easterly and uct? The answer is yes. The dot product of the
northerly directions, we find that the vector can above two vectors turns out to be just the sum of
be expressed as the sum of multiples of the unit the products of their components:
vectors:
P = ac + bd .
vP A w
as claimed. r
This section is included here mainly for future In this case, the appropriate unit vectors to use
reference. You can safely skip it when you are are rˆ and θˆ , as shown in the above figure. The
reading about vectors for the first time. former points in the direction of increasing radial
The unit vectors we have just discussed are most coordinate r , while the latter points in the
appropriate when we are using rectangular direction of increasing angle θ.
coordinates. That is, we are specifying the Note that these unit vectors are not fixed. Their
location of any point in the plane by stating its x- direction depends on where they are. That is,
and y-coordinates: they remain at right angles to one another, but
both point in different directions depending on
the value of θ. Compare the next figure with the
1001
0101010101
y yˆ previous one:
xˆ
θˆ
yˆ
rˆ
x r xˆ
θ
However, it is useful in many applications to
specify points by their polar coordinates. These In contrast, the unit vectors xˆ and yˆ are fixed,
once and for all. dPr(t)
vP(t) = .
dt
For this reason, it is often useful to express rˆ and
θˆ in terms of xˆ and yˆ . It would be an excellent The unit vectors we are using here don’t depend
exercise for you to show that the relations are on time, so the velocity vector in component
form is
rˆ = xˆ cos θ + yˆ sin θ
dx(t) dy(t)
θˆ = − xˆ sin θ + yˆ cos θ . vP(t) = xˆ + yˆ .
dt dt
Sometimes it’s also useful to be able to go the Similarly, the acceleration vector is
other way. The inverse relations are
dvP(t) d 2 x(t) d 2 y(t)
xˆ = rˆ cos θ − θˆ sin θ aP(t) ≡ = xˆ + y
ˆ .
dt 2 2
dt dt
yˆ = rˆ sin θ + θˆ cos θ .
Velocity and acceleration in polar coordinates
The velocity and acceleration vectors
The expressions in the last section are given in
Suppose we have a body which moves from rectangular coordinates. Sometimes, particularly
place to place. Then its displacement vector will when we are dealing with circular motion, it is
be a function of time: useful to have expressions for position, velocity
and acceleration in polar coordinates. The
Pr(t) = xˆx(t) + yˆy(t) . displacement vector is
Don’t let the notation confuse you; the things Pr(t) = rˆ r(t) .
with the hats are just the usual fixed unit vectors,
and x(t) a n d y(t) are the components of the Of course, this has no component in the θ-
displacement vector. They are functions of time. direction. In order to find the velocity, we have
to differentiate and take into account the fact that
The velocity vector is just the time derivative of rˆ changes direction as the position of the particle
the displacement vector: changes:
dPr(t) drˆ dr d
= r + rˆ . N= .
dt dt dt dt
Let’s deal with this aspect first. Going back to (Note: if you can’t see the prime clearly, use
our expression for rˆ in terms of the fixed unit Reader’s magnification tool to increase the
vectors xˆ and yˆ , and differentiating, gives magification.)
For an application of these formulas, see the The x-component of the vector field is specified
section on circular motion. by a single function F x (Pr), while the y-component
is specified by another function Fy (Pr) .
Vector fields
A force field is one type of vector field. Suppose
the force on a body depends on where the body is
A field is anything which is defined at all points located. Then the set of the force vectors at all
in some region of space. For example, the points in space is a field. Examples include the
temperature of the air in a room has a value at gravitational field and the electric and magnetic
each point in the room. The values could be fields, all of which we will study later.
different, or they could be the same.
There are other, higher kinds of fields. For
In the case of temperature, the value of the field example, a field whose value at each point is a
at any given point is a single number. Such a matrix (an array of numbers) is called a tensor
field is called a scalar field. Mathematically, a
field. These fields are studied in later courses.
scalar field is specified by a single function of the
coordinates, written F(Pr). Notice that Pr is a Time-dependent fields
vector (specifying the point in the room, for
example), while the value F(Pr) of the field at that Fields often depend on time. A time-dependent
point is a single number. scalar field is written
F
P(Pr,t) .