Visual Learning
Visual Learning
Learning can be seen as a mental function that relies on the acquisition of knowledge (of
different types and range) that is grounded in information – whether specific or perceived.
What is learned is used as the basis of further learning, skills, values, belief systems,
ideologies and competences. The visual learning process is one that can be seen to
underpin others (cf. Ostensiveness: Piaget, 1953.) The assumptions that follow are drawn
from current thinking about the relationships between what we see, what we remember
and what we know. They help to explain why visual learning may be important, and how a
range of technologies may contribute to these processes.
Within the cortex, one region looks different from another, not because the function is
different, but because of what it is connected to. However, all cortical regions perform a
common function or algorithm (Mountcastle, 1978). Vision is no different from hearing,
which is no different from motor output. Cortical connections across the different regions of
the cortex are genetically determined.
These inputs from visual information are converted: the inputs become neural signals.
These neural signals act as ‘action potentials’, or spikes, and are partly chemical and
partly electrical.
Each set of patterns is experienced differently, but the input to the brain is no different for
visual, aural, sensual, motor signals or stimuli.
The processes through which memory leads to recall are based on pattern sequences and
temporal or spatial patterns recreated from partial versions of pattern sequences known as
invariance. These invariant forms are stored in the cortical memory and reconstructed.
Cortical memory
The reconstruction of visual memory within the cortex can be represented as:
Interactivity
Changes in input → increases in range of predictive ability
Predictive behaviours and abilities are based on prior behaviour and experience – for
example, the progression from Concrete through to Abstract thinking (Piaget). These can
be termed invariant representations.
Imagination
If we consider that way in which imagination works – “… seeing pictures in my head …” as
one child said – then the process that we use for making predictions is reversed to
produce neural inputs.
In this way the visualisation process is used for performative preparation, for example, by
athletes, technicians, craft workers, artists and so on.
The Mind
And as for the Mind, it’s what the Brain does …
Mirror neurons fire in response to chains of actions linked to intentions. They then provide
a template for the individual to replicate, a model for analysis of others and for prediction.
Mirror neurons provide clues to how children learn: they are active from birth (Meltzoff,
2007). This suggests that human children are ‘hard-wired’ to learn through imitation, with
their mirror neurons involved in observing, and then practicing. Earlier studies – the theory
of Observational Learning (Bandura, 1986) suggest that an observer’s behaviour changes
after viewing the behaviour of a model. Findings from research into mirror neurons
provides additional support for the Observational Learning hypothesis, which was often
typified as simply constructed from causal connections. In fact, observation directly
improves muscle performance via mirror neurons. By watching a game, a performer will be
better able to predict what will happen next.
Re-defining interactivity
For the past ten years the term ’interactive whiteboard’ has produced discussion and
dissent, with a significant group of educationalists and researchers expressing concern
that the technology did not, in fact, appear to lead to a shift in pedagogy on the part of
users – and that the technology seemed to reinforce traditional modes of pedagogy, rather
than those considered ‘interactive’ (Moss et al, 2007).
The use of visual display technologies provides an easy focus for learners. By the visual
sequencing a learning process mirror neurons can be fired and the sequence then
replicated, modelled and applied to other contexts – a powerful reinforcement in
mathematics education, for example (Averis et al, 2005).
When we talk about interactivity (as, for example, with interactive whiteboards), the
concept of interactivity should not necessarily be predicated solely in terms of the human
actors. It is much more between the learner and the display – and the ways in which there
are constantly changing visual inputs, and therefore more ‘action potentials’.
These changes in input produce increases in the range of visual memory, predictive ability
and in the visualisation process, with mirror neurons an integral part of the process.
It should be stressed, however, that there are innate differences in perception: whilst a
number of observers witness the same events, neither the ‘action potentials’ or the
outcomes are necessarily identical.
References
Averis, D., Glover, D., Miller, D. (2005) Presentation and Pedagogy: The Effective Use of
Interactive Whiteboards in Mathematics Lessons.
Bandura, A. (1986). Social foundations of thought and action: A social cognitive theory.
Englewood Cliffs, NJ: Prentice Hall.
Hubel, D. H., Weisel, T.N. (1981) Nobel Prize in Physiology for their discoveries
concerning information processing in the visual system
Meltzoff, A. N., & Brooks, R. (2007). Intersubjectivity before language: Three windows on
preverbal sharing. In S. Bråten (Ed.), On being moved: From mirror neurons to empathy
(pp. 149-174). Philadelphia, PA: John Benjamins.
Moss, G., Jewitt, C., Levacic, R., Armstrong, V., Cardini, A. & Castle, F. (2007) The
Interactive Whiteboards, Pedagogy and Pupil Performance Evaluation: An Evaluation of
the Schools Whiteboard Expansion (SWE) Project: London Challenge Institute of
Education DfES Research Report No 816
Mountcastle, V. (1978) An Organising Principle for Cerebral Function: The unit module and
the distributed system. In Edelman, G. M., & Mountcastle, V. B. (1979). The Mindful Brain
(pp. 17-49). Cambridge, Massachusetts: MIT Press.
Muthukumaraswamy, S.D., Johnson, B.W., Gaetz, W.C., Cheyne, D.O. (2006). Neural
Processing of Observed Oro-Facial Movements Reflects Multiple Action Encoding
Strategies in the Human Brain. Cognitive Brain Research, 1071, 105-112.
Piaget, J. (1953), The Origin of Intelligence in the Child, London, Routledge and Kegan
Paul.
Smith, F., Hardman, F., Higgins, S. (2007) The impact of interactive whiteboards on
teacher-pupil interaction in the National Literacy and Numeracy Strategies 2006. British
Educational Research Journal Volume: 32 Number: 3 pp. 437-451 ISBN/ISSN: 0141-1926