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Gameshark Codes

This document provides Game Shark codes for the game Harvest Moon that allow the player to obtain unlimited resources like lumber, food, and money. It also includes codes to max out farming tools and increase the player's stamina. Finally, it lists codes that can be used to modify items equipped and stored in the toolbox.

Uploaded by

Nita Arsyanti
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0% found this document useful (0 votes)
440 views23 pages

Gameshark Codes

This document provides Game Shark codes for the game Harvest Moon that allow the player to obtain unlimited resources like lumber, food, and money. It also includes codes to max out farming tools and increase the player's stamina. Finally, it lists codes that can be used to modify items equipped and stored in the toolbox.

Uploaded by

Nita Arsyanti
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 23

=======================================================================

Game Shark Codes


=======================================================================
<http://www.cmgsccc.com>

999 Lumber 80070D38 03E7

999 Fodder 80070D3A 03E7

999 Fish Food 80070D3E 03E7

999 Chicken Feed 80070D40 03E7

10 Power Berries 800712BC 000A

MAX level for every Tool:


Notes: The tool does not becomes from the default tool to a Mystrile
Tool. It is the same as default as that the tool has gained 400% level
experience under the Level screen.

400% Level Sickle 80071A40 FFFF


400% Level Hoe 80071A42 FFFF
400% Level Ax 80071A44 FFFF
400% Level Hammer 80071A46 FFFF
400% Level Watering Can 80071A48 FFFF

Infinite Money 80071A5C FFFF

Max Money 80071A5C 967F


80071A5E 0098

Infinite Medals 80071A60 FFFF

99999 Medals 80071A60 967F


80071A62 0098

Max Earnings 800711FC 967F


800711FE 0098

Zero Reduction Expenses 80071200 0000

Max Amount Shipped 50001502 0000


(GS 2.2 or Higher Needed!) 800711C4 03E7

Max Amount Shipped All 800711C4 03E7


(Caetla Only) B0150002 00000000

Max Stamina 80071A12 003C

"Heart Indicator Modifier Codes"


Red Heart Popuri 800786B4 FFFF
Red Heart Elli 80077298 FFFF
Red Heart Karen 800767A0 FFFF
Red Heart Ann 80076EF0 FFFF
Red Heart Mary 80077BBC FFFF

Zero Dead Animals 80127232 0000

10 Hearts for Dog 8012724C 000A

10 Hearts for Horse 80127258 000A


=-~ Equipped Item Modifier Codes ~-=
The fun thing about using GS codes is that you can modify the commands
that is unlikely to happen in the game. But sometimes it may cause the
game to hang (duh). Hence use them at your own risk!

These codes applies to the equip screen under the equip portion. You
will find seeds, 5 main tools and other equipment there. I would not
advise you make use of the Max item codes unless it is for seeds
otherwise the game might hang. (I haven't try to use the two above
codes, this is just my assumption.)

=-~ Equipped Item Modifier Codes ~-=


Usable Item Slot 80071A84 00??
Slot 1 80071A90 00??
Slot 2 80071A96 00??
Slot 3 80071A9C 00??
Slot 4 80071AA2 00??
Slot 5 80071AA8 00??
Slot 6 80071AAE 00??
Slot 7 80071AB4 00??
Slot 8 80071ABA 00??

=-~ Max Equipped Item Codes ~-=


Usable Item Slot 80071A88 0063
Slot 1 80071A94 0063
Slot 2 80071A9A 0063
Slot 3 80071AA0 0063
Slot 4 80071AA6 0063
Slot 5 80071AAC 0063
Slot 6 80071AB2 0063
Slot 7 80071AB8 0063
Slot 8 80071ABE 0063

=-~ Gameshark Codes for Toolbox ~-=


You make use of these codes for the toolbox. It will be pretty
ridiculous to make use of maximum codes unless for seeds. The game
might hang if you use a non-equip item such as jewelry, crops, etc.
Hence enter at your own risk! The list of modifier digits is found
below the list.

=-~ Toolbox 1 Item Modifier Codes ~-=


Slot 1 80070EC2 00??
Slot 2 80070EC8 00??
Slot 3 80070ECE 00??
Slot 4 80070ED4 00??
Slot 5 80070EDA 00??
Slot 6 80070EE0 00??
Slot 7 80070EE6 00??
Slot 8 80070EEC 00??
=-~ Toolbox 2 Item Modifier Codes ~-=
Slot 1 80070EF2 00??
Slot 2 80070EF8 00??
Slot 3 80070EFE 00??
Slot 4 80070F04 00??
Slot 5 80070F0A 00??
Slot 6 80070F10 00??
Slot 7 80070F16 00??
Slot 8 80070F1C 00??
=-~ Toolbox 3 Item Modifier Codes ~-=
Slot 1 80070F22 00??
Slot 2 80070F28 00??
Slot 3 80070F2E 00??
Slot 4 80070F34 00??
Slot 5 80070F3A 00??
Slot 6 80070F40 00??
Slot 7 80070F46 00??
Slot 8 80070F4C 00??
=-~ Toolbox 4 Item Modifier Codes ~-=
Slot 1 80070F52 00??
Slot 2 80070F58 00??
Slot 3 80070F5E 00??
Slot 4 80070F64 00??
Slot 5 80070F6A 00??
Slot 6 80070F70 00??
Slot 7 80070F76 00??
Slot 8 80070F7C 00??
=-~ Toolbox 5 Item Modifier Codes ~-=
Slot 1 80070F82 00??
Slot 2 80070F88 00??
Slot 3 80070F8E 00??
Slot 4 80070F94 00??
Slot 5 80070F9A 00??
Slot 6 80070FA0 00??
Slot 7 80070FA6 00??
Slot 8 80070FAC 00??
=-~ Toolbox 6 Item Modifier Codes ~-=
Slot 1 80070FB2 00??
Slot 2 80070FB8 00??
Slot 3 80070FBE 00??
Slot 4 80070FC4 00??
Slot 5 80070FCA 00??
Slot 6 80070FD0 00??
Slot 7 80070FD6 00??
Slot 8 80070FDC 00??
=-~ Toolbox 7 Item Modifier Codes ~-=
Slot 1 80070FE2 00??
Slot 2 80070FE8 00??
Slot 3 80070FEE 00??
Slot 4 80070FF4 00??
Slot 5 80070FFA 00??
Slot 6 80071000 00??
Slot 7 80071006 00??
Slot 8 8007100C 00??
=-~ Toolbox 8 Item Modifier Codes ~-=
Slot 1 80071012 00??
Slot 2 80071018 00??
Slot 3 8007101E 00??
Slot 4 80071024 00??
Slot 5 8007102A 00??
Slot 6 80071030 00??
Slot 7 80071036 00??
Slot 8 8007103C 00??

=-~ Toolbox 1 Max Item Codes ~-=


Slot 1 80070EC6 0063
Slot 2 80070ECC 0063
Slot 3 80070ED2 0063
Slot 4 80070ED8 0063
Slot 5 80070EDE 0063
Slot 6 80070EE4 0063
Slot 7 80070EEA 0063
Slot 8 80070EF0 0063
=-~ Toolbox 2 Max Item Codes ~-=
Slot 1 80070EF6 0063
Slot 2 80070EFC 0063
Slot 3 80070F02 0063
Slot 4 80070F08 0063
Slot 5 80070F0E 0063
Slot 6 80070F14 0063
Slot 7 80070F1A 0063
Slot 8 80070F20 0063
=-~ Toolbox 3 Max Item Codes ~-=
Slot 1 80070F26 0063
Slot 2 80070F2C 0063
Slot 3 80070F32 0063
Slot 4 80070F38 0063
Slot 5 80070F3E 0063
Slot 6 80070F44 0063
Slot 7 80070F4A 0063
Slot 8 80070F50 0063
=-~ Toolbox 4 Max Item Codes ~-=
Slot 1 80070F56 0063
Slot 2 80070F5C 0063
Slot 3 80070F62 0063
Slot 4 80070F68 0063
Slot 5 80070F6E 0063
Slot 6 80070F74 0063
Slot 7 80070F7A 0063
Slot 8 80070F80 0063
=-~ Toolbox 5 Max Item Codes ~-=
Slot 1 80070F86 0063
Slot 2 80070F8C 0063
Slot 3 80070F92 0063
Slot 4 80070F98 0063
Slot 5 80070F9E 0063
Slot 6 80070FA4 0063
Slot 7 80070FAA 0063
Slot 8 80070FB0 0063
=-~ Toolbox 6 Max Item Codes ~-=
Slot 1 80070FB6 0063
Slot 2 80070FBC 0063
Slot 3 80070FC2 0063
Slot 4 80070FC8 0063
Slot 5 80070FCE 0063
Slot 6 80070FD4 0063
Slot 7 80070FDA 0063
Slot 8 80070FE0 0063
=-~ Toolbox 7 Max Item Codes ~-=
Slot 1 80070FE6 0063
Slot 2 80070FEC 0063
Slot 3 80070FF2 0063
Slot 4 80070FF8 0063
Slot 5 80070FFE 0063
Slot 6 80071004 0063
Slot 7 8007100A 0063
Slot 8 80071010 0063
=-~ Toolbox 8 Max Item Codes ~-=
Slot 1 80071016 0063
Slot 2 8007101C 0063
Slot 3 80071022 0063
Slot 4 80071028 0063
Slot 5 8007102E 0063
Slot 6 80071034 0063
Slot 7 8007103A 0063
Slot 8 80071040 0063

=-~ Quantity Dights for 'Equip' ~-=


In order for these to work, you need to replace the '??' of the above
codes with any one of quantity digits below:
00 - Nothing 1A - Milker
01 - Sickle 1B - Clippers
02 - Copper Sickle 1C - Brush
03 - Silver Sickle 1D - Bell
04 - Gold Sickle 1E - Animal Medicine
05 - Mystrile Sickle 1F - C.M Potion
06 - Hoe 20 - S.M Potion
07 - Copper Hoe 21 - Blue Feather
08 - Silver Hoe 22 - Turnip Seeds
09 - Gold Hoe 23 - Potato Seeds
0A - Mystrile Hoe 24 - Cucumber Seeds
0B - Ax 25 - Strawberry Seeds
0C - Copper Ax 26 - Cabbage Seeds
0D - Silver Ax 27 - Tomato Seeds
0E - Gold Ax 28 - Corn Seeds
0F - Mystrile Ax 29 - Onion Seeds
10 - Hammer 2A - Pumpkin Seeds
11 - Copper Hammer 2B - Pineapple Seeds
12 - Silver Hammer 2C - Eggplant Seeds
13 - Gold Hammer 2D - Carrot Seeds
14 - Mystrile Hammer 2E - Sweet Potato Seeds
15 - Watering Can 2F - Spinach Seeds
16 - Copper Watering Can 30 - Green Pepper Seeds
17 - Silver Watering Can 31 - Moon Drop Flower Seeds
18 - Gold Watering Can 32 - Pink Cat Flower Seeds
19 - Mystrile Watering Can 33 - Magic Red Flower Seeds
34 - Toy Flower Seeds
35 - Orange Cup Seeds
36 - Grass Seeds
37 - Ocarina
38 - Fishing Rod
39 - Fishing Pole

=-~ Gameshark Codes for the Rucksack ~-=


If you want to use codes to enable infinite items such as flour or
jewellery, I would recommend you to place it here.

=-~ Rucksack Item Modifier Codes ~-=


[Group 1]
Item in Hand Slot 80071A8A 00??
Slot 1 80071AC0 00??
Slot 2 80071AC6 00??
Slot 3 80071ACC 00??
Slot 4 80071AD2 00??
Slot 5 80071AD8 00??
Slot 6 80071ADE 00??
Slot 7 80071AE4 00??
Slot 8 80071AEA 00??

[Group 2]
Item in Hand Slot 80071A8A 0???
Slot 1 80071AC0 0???
Slot 2 80071AC6 0???
Slot 3 80071ACC 0???
Slot 4 80071AD2 0???
Slot 5 80071AD8 0???
Slot 6 80071ADE 0???
Slot 7 80071AE4 0???
Slot 8 80071AEA 0???

=-~ Max Rucksack Item Codes ~-=


Item in Hand Slot 80071A8E 0063
Slot 1 80071AC4 0063
Slot 2 80071ACA 0063
Slot 3 80071AD0 0063
Slot 4 80071AD6 0063
Slot 5 80071ADC 0063
Slot 6 80071AE2 0063
Slot 7 80071AE8 0063
Slot 8 80071AEE 0063

=-~ Quantity Digits to Accompany Item Modifier Codes ~-=


The quantity digits listed here are applicable to the rucksack portion
of the equip screen. Just simply replace the '??' in the above codes
with the quantity digits to enable the code. BTW, there are some
abbreviations used under this section:

[C] - Can be obtained via cooking


[Aja] - bought from Aja
[Inn] - bought from Inn
[SL] - bought from Seaside Lodge
[G] - Glitch (can't be used!)

[Group 1]
3A - Stone 3B - Big Stone
3C - Rock 3D - Stump
3E - Branch 3F - Lumber
40 - Weeds 41 - Turnip
42 - Potato 43 - Cucumber
44 - Strawberry 45 - Cabbage
46 - Tomato 47 - Corn
48 - Onion 49 - Pumpkin
4A - Pineapple 4B - Eggplant
4C - Carrot 4D - Sweet Potato
4E - Spinach 4F - Green Pepper
50 - Grass 51 - Moon Drop Flower
52 - Pink Cat Flower 53 - Blue Magic Red Flower
54 - Red Magic Red Flower 55 - Toy Flower
56 - Orange Cup Fruit 57 - Apple
58 - Bamboo Shoot 59 - Wild Grapes
5A - Mushroom 5B - Poisonous Mushroom
5C - Truffle 5D - Blue Herb
5E - Red Herb 5F - Green Herb
60 - Mystrile Ore 61 - Orichalcum Ore
62 - Adamantite Ore 63 - (Tomato Recipe)
64 - Basket 65 - Dog Ball
66 - Coin (bag of money) 67 - Power Berry
68 - Fodder 69 - Chicken Feed
6A - Fodder (bought) 6B - Chicken Feed (bought)
6C - Fish Food (bought) 6D - Rucksack Level 2 (medium)
6E - Rucksack Level 3 (large) 6F - Pockestation
70 - Wrapper 71 - Vase
72 - Knife 73 - Frying Pan
74 - Pot 75 - Mixer
76 - Whisk 77 - Rolling Pin
78 - Oven 79 - Seasoning Set
7A - ???? 7B - ????
7C - ???? 7D - ????
7E - ???? 80 - Squid print
81 - Angler print 82 - Sea bream print
83 - Beehive 84 - Fish food
85 - Orange cut fruit 86 - Egg
87 - Spa-boiled Egg 88 - Mayonnaise S
89 - Mayonnaise M 8A - Mayonnaise L
8B - Milk S 8C - Milk M
8D - Milk L 8E - Cheese S
8F - Cheese M 90 - Cheese L
91 - Wool S 92 - Wool M
93 - Wool L 94 - Yard Ball S
95 - Yard Ball M 96 - Yard Ball L
97 - Honey 98 - SUGDW Apple
99 - Rice Ball 9A - Bread
9B - Bodigizer (Clinic) 9C - Bodgizer XL (Clinic)
9D - Turbojolt (Clinic) 9E - Turbojolt XL (Clinic)
9F - Wine (Aja) A0 - Grape Juice (Aja)
A1 - Large Fish A2 - Medium Fish
A3 - Small Fish A4 - Gift (empty)
A5 - Oil A6 - Flour
A7 - Curry A8 - Set Meal (Inn)
A9 - Wild Grape Juice (Inn) AA - Milk (Inn)
AB - Water (Lodge; Inn) AC - Snowcone (Lodge)
AD - Veggie Pancake [C] AE - Fried Rice [C]
AF - Stir Fry [C] B0 - Miso Soup [C]
B1 - Stew [C] B2 - Curry [C]
B3 - Salad [C] B4 - Fruit Juice [C]
B5 - Vegetable Juice [C] B6 - Mixed Juice [C]
B7 - Sandwich [C] B8 - Pickled Turnips [C]
B9 - Fries [C] BA - Pickles [C]
BB - Strawberry Jam [C] BC - Strawberry Milk [C]
BD - Tomato Juice [C] BE - Popcorn [C]
BF - Pumpkin Pudding [C] C0 - Happy Eggplant [C]
C1 - Sweet Potato [C] C2 - Roasted Potatoes [C]
C3 - Greens [C] C4 - Scrambled Eggs [C]
C5 - Omelet [C] C6 - Boiled Egg [C]
C7 - Hot Milk [C] C8 - Butter [C]
C9 - Cheesecake [C] CA - Cheese Fondue [C]
CB - Apple Jam [C] CC - Apple Pie [C]
CD - Bamboo Rice [C] CE - Mushroom Rice [C]
CF - Truffle Rice [C] D0 - Grape Jam [C]
D1 - Sushi [C] D2 - Chirashi Sushi [C]
D3 - Jam Bun [C] D4 - Raisin Bread [C]
D5 - Dinner Roll [C] D6 - Sashimi [C]
D7 - Grilled Fish [C] D8 - Pizza [C]
D9 - Pasta [Lodge] DA - Noodles [C]
DB - Curry Noodles [C] DC - Tempura Noodles [C]
DD - Fried Noodles [C] DE - Tempura [C]
DF - Cookie [C] E0 - Ice Cream [C]
E1 - Cake [C] E2 - Food Fiasco ['charcoal']
E3 - Milk G E4 - Cheese G
E5 - Mayonnaise G E6 - Yard Ball G
E7 - Wool G E8 - Golden Egg
E9 - Empty Can EA - Bottle (fries recipe)
EB - Boots EC - Fish Bone
ED - Carp EE - Char
EF - Catfish F0 - Squid
F1 - Angler F2 - Sea Bream
F3 - Chocolate F4 - Chocolate Cookies
F5 - Chocolate Cake F6 - Moon-view Dumplings
F7 - Bracelet F8 - Necklace
F9 - Earrings FA - Bandage
FB - Relaxation Tea Leaves FC - Relaxation Tea [C]
FD - Fruit Latte [C] FE - Vegetable Latte [C]
FF - Mixed Latte [C]

[Group 2]
Replace ??? with the following quantity digits.
100 - Perfume
101 - (Cliff's Photograph) 102 - (A letter)
103 - Invitation 104 - The Woodcutter and The King
105 - Picture Book of People Vol 1 106 - (dog)
107 - (puppy) 108 - Cat
109 - Chicken 10A - Chick
10B - Rabbit (white) 10C - Rabbit (brown)
10D - Squirrel 10E - Fox
10F - Monkey 110 - Snake
111 - Crab 112 - Butterfly (white)
113 - Butterfly (blue) 114 - Beetle
115 - Stag Beetle 116 - Cinada
117 - Dragonfly 118 - Cricket
119 - Ladybug 11A - Grasshopper
11B - Triangle Sandwich [#1] 11C - Deluxe Sandwich [#2]
11D - Rice Ball [#3] 11E - Red Bean Bun [#4]
11F - Pizza [#5] 120 - Meat [#6]
121 - Toast [#7] 122 - Egg (normal)
123 - Egg (good) 124 - Egg (excellent)
125 - Popuri's Egg 126 - Mystic Berry
127 - (Empty bottle) 128 - Group seeds - Spring [G]
129 - Group seeds - Summer [G] 12A - Group seeds - Fall [G]*
12B - toy chick [G] 12C - Cow reins [G]
12D - The gods in heaven [G] 12E - Ketchup [C]
12F - Rice Omelet [C] 130 - Salad [Inn]
131 - Apple Pie [Inn] 132 - Cheesecake [Inn]
133 - Cookie [Inn] 134 - Water [G]
135 - Roasted Corn [SL] 136 - Pasta [SL]
137 - Pizza [SL] 138 - Junk Ore
139 - Grapes [Aja] 13A - Dead Weeds
13B - Winter Stone 13C - Winter Branch
13D - Winter Lumber 13E - Water [G]
13F - Mayonnaise Maker [G]

* It seems a bit funny when the name of the item is called 'Group seeds
- Spring', yet it gives you the requirement of getting Spinach seeds
for Fall. In other words, when you use this code, it will appear as
'Group seeds - Spring'. But after all, it is still a glitch.

Additional notes:
- Digits 63 onwards are discovered by myself ^_^;) Words that are in
bracket are names that I give to the item [the actual name is very
long...]
- Some of items will cause the game to hang like the Pocketstation
modifier digit. Hence enter at your own risk.
- If you enter the codes with modifier digits from 140 onwards, the game
will hang (duh).

BTW, don't request me for any more gameshark codes, as all the known
codes that I known are being listed in this FAQ already. If you want to
find more on how to use these codes, go and visit:

http://www.cmgsccc.com Gameshark Code Creators Club


http://www.gameshark.com Gameshark.com
GameShark Codes [GGGSHARK]
----=

Sometimes, games don't play fair. Indeed, sometimes they downright cheat.
For those of you with a GameShark finding yourself in this situation, you
can cheat right back. Below are all of the known GameShark codes for
Harvest Moon: Back to Nature. Most of these came straight from GameShark's
official site (www.gameshark.com), though some are from www.cmgsccc.com.
Several others are extensions upon existing codes (such as the codes for
chickens 5-10). The rest I made. If a code has ?'s listed in the end of
the code, then there are special numerical values that can replace those
?'s. For #'s, any value can be inputted.

(This code was found by me! Amazingly, nobody ever thought to look for it
before...)
80070CF0 00## Year Modifier
(NOTE: 00 is the 1st year, 01 is the 2nd, etc.; also, don't set above 62)

80070CF2 000? Season Modifier


0 = Spring
1 = Summer
2 = Fall
3 = Winter

80070CF4 00## Date (NOTE: 00 is the 1st, 01 is the 2nd, etc.; don't set
above 1D)

80070CF6 000? Day of Week Modifier


0 = Sunday
1 = Monday
2 = Tuesday
3 = Wednesday
4 = Thursday
5 = Friday
6 = Saturday

80070CF8 0006 Freeze Clock at 6:00AM (note that time doesn't actually
80070CFA 0000 freeze with this code; only the clock does)

I made this code, but it's a companion to the clock code above.

80070D02 0168 Freeze time at 6:00AM (this one really DOES freeze time, but
it doesn't affect the clock)

80070D38 03E7 Maximum Lumber


80070D3A 03E7 Maximum Fodder
80070D3E 03E7 Maximum Fish Food
80070D40 03E7 Maximum Chicken Feed
800712BC 000A Have 10 Power Berries (NOTE: This doesn't actually boost your
stamina to 200! It only changes how many Power Berries show up in the
menu)
80071A1E 0002 Have 8 Rucksack Spaces (NOTE: Don't use this code! The game
thinks you still have the small rucksack, and you won't be able to store
items in your pack after you've put two items into it)
80071A40 FFFF Sickle is at 400%
80071A42 FFFF Hoe is at 400%
80071A44 FFFF Axe is at 400%
80071A46 FFFF Hammer is at 400%
80071A48 FFFF Watering Can is at 400%
80071A12 00C8 Stamina Never Runs Out (frozen at 200)

800711C4 0### Turnips Shipped


800711C6 0### Potatoes Shipped
800711C8 0### Cucumbers Shipped
800711CA 0### Strawberries Shipped
800711CC 0### Cabbages Shipped
800711CE 0### Tomatoes Shipped
800711D0 0### Corn Shipped
800711D2 0### Onions Shipped
800711D4 0### Pumpkins Shipped
800711D6 0### Pineapples Shipped
800711D8 0### Eggplants Shipped
800711DA 0### Carrots Shipped
800711DC 0### Sweet Potatoes Shipped
800711DE 0### Spinach Shipped
800711E0 0### Green Peppers Shipped
800711E2 0### Eggs Shipped
800711E4 0### Mayonnaise Shipped
800711E6 0### Milk Shipped
800711E8 0### Cheese Shipped
800711EA 0### Wool Shipped
800711EC 0### Yarn Balls Shipped

And some more discovered by me:


800711EE 0### Fish Shipped
800711F0 0### Blue Grass Shipped
800711F2 0### Red Grass Shipped
800711F4 0### Green Grass Shipped

80071A84 0??? Tool in Hand


80071A90 0??? Rucksack Tool 1
80071A96 0??? Rucksack Tool 2
80071A9C 0??? Rucksack Tool 3
80071AA2 0??? Rucksack Tool 4
80071AA8 0??? Rucksack Tool 5
80071AAE 0??? Rucksack Tool 6
80071AB4 0??? Rucksack Tool 7
80071ABA 0??? Rucksack Tool 8

80071A88 00## Tool in Hand Count


80071A94 00## Rucksack Tool 1 Count
80071A9A 00## Rucksack Tool 2 Count
80071AA0 00## Rucksack Tool 3 Count
80071AA6 00## Rucksack Tool 4 Count
80071AAC 00## Rucksack Tool 5 Count
80071AB2 00## Rucksack Tool 6 Count
80071AB8 00## Rucksack Tool 7 Count
80071ABE 00## Rucksack Tool 8 Count

80071A8A 0??? Item In Hand


80071AC0 0??? Rucksack Item 1
80071AC6 0??? Rucksack Item 2
80071ACC 0??? Rucksack Item 3
80071AD2 0??? Rucksack Item 4
80071AD8 0??? Rucksack Item 5
80071ADE 0??? Rucksack Item 6
80071AE4 0??? Rucksack Item 7
80071AEA 0??? Rucksack Item 8

80071A8E 00## Item in Hand Count


80071AC4 00## Rucksack Item 1 Count
80071ACA 00## Rucksack Item 2 Count
80071AD0 00## Rucksack Item 3 Count
80071AD6 00## Rucksack Item 4 Count
80071ADC 00## Rucksack Item 5 Count
80071AE2 00## Rucksack Item 6 Count
80071AE8 00## Rucksack Item 7 Count
80071AEE 00## Rucksack Item 8 Count

Values for Rucksack Tool/Item Slots (any values not listed are items that
you're not supposed to be able to have in your inventory anyway; the non-
included values also tend to make the game unstable):
000 - Nothing
001 - Sickle
002 - Copper Sickle
003 - Silver Sickle
004 - Gold Sickle
005 - Mystrile Sickle
006 - Hoe
007 - Copper Hoe
008 - Silver Hoe
009 - Gold Hoe
00A - Mystrile Hoe
00B - Ax
00C - Copper Ax
00D - Silver Ax
00E - Gold Ax
00F - Mystrile Ax
010 - Hammer
011 - Copper Hammer
012 - Silver Hammer
013 - Gold Hammer
014 - Mystrile Hammer
015 - Watering Can
016 - Copper Watering Can
017 - Silver Watering Can
018 - Gold Watering Can
019 - Mystrile Watering Can
01A - Milker
01B - Clippers
01C - Brush
01D - Bell
01E - Animal Medicine
01F - C.M. Potion
020 - S.M. Potion
021 - Blue Feather
022 - Turnip Seeds
023 - Potato Seeds
024 - Cucumber Seeds
025 - Strawberry Seeds
026 - Cabbage Seeds
027 - Tomato Seeds
028 - Corn Seeds
029 - Onion Seeds
02A - Pumpkin Seeds
02B - Pineapple Seeds
02C - Eggplant Seeds
02D - Carrot Seeds
02E - Sweet Potato Seeds
02F - Spinach Seeds
030 - Green Pepper Seeds
031 - Moondrop Seeds
032 - Pink Cat Seeds
033 - Magic Red Seeds
034 - Toy Flower Seeds
035 - Orange Cup Seeds
036 - Grass Seeds
037 - Ocarina (you're not supposed to be able to keep this)
038 - Fishing Rod
039 - Fishing Pole
03A - Stone
03E - Branch
03F - Lumber
040 - Weeds
041 - Turnip
042 - Potato
043 - Cucumber
044 - Strawberry
045 - Cabbage
046 - Tomato
047 - Corn
048 - Onion
049 - Pumpkin
04A - Pineapple
04B - Eggplant
04C - Carrot
04D - Sweet Potato
04E - Spinach
04F - Green Pepper
051 - Moon Drop Flower
052 - Pink Cat Flower
053 - Blue Magic Red Flower
054 - Red Magic Red Flower
055 - Toy Flower
056 - Orange Cup Fruit
057 - Apple
058 - Bamboo Shoot
059 - Wild Grape
05A - Mushroom
05B - Poisonous Mushroom
05C - Truffle
05D - Blue Grass
05E - Red Grass
05F - Green Grass
060 - Mystrile
061 - Orichalcum
062 - Adamantite
063 - Ketchup Recipe
064 - Basket
065 - Dog Ball
068 - Fodder
069 - Chicken Feed
07A - Gold Ore
07B - Silver Ore
07C - Copper Ore
07D - Carp Print (Note that these prints aren't the real deal, as far as
07E - Char Print the game is concerned. You might as well just try and
07F - Catfish Print catch the King Fish yourself.)
080 - Squid Print
081 - Angler Print
082 - Sea Bream Print
084 - Fish Food
085 - Orange Cup Fruit (yes, there are two of these; this one can be eaten)
086 - Egg
087 - Spa-boiled Egg
088 - Mayonnaise S
089 - Mayonnaise M
08A - Mayonnaise L
08B - Milk S
08C - Milk M
08D - Milk L
08E - Cheese S
08F - Cheese M
090 - Cheese L
091 - Wool S
092 - Wool M
093 - Wool L
094 - Yarn Ball S
095 - Yarn Ball M
096 - Yarn Ball L
097 - Honey
098 - SUGDW Apple
099 - Rice Ball
09A - Bread
09B - Bodigizer
09C - Bodigizer XL
09D - Turbojolt
09E - Turbojolt XL
09F - Wine
0A0 - Grape Juice
0A1 - Large Fish
0A2 - Medium Fish
0A3 - Small Fish
0A5 - Oil
0A6 - Flour
0A7 - Curry Powder
0AD - Veggie Pancake
0AE - Fried Rice
0AF - Stir Fry
0B0 - Miso Soup
0B1 - Stew
0B2 - Curry
0B3 - Salad
0B4 - Fruit Juice
0B5 - Vegetable Juice
0B6 - Mixed Juice
0B7 - Sandwich
0B8 - Pickled Turnips
0B9 - Fries
0BA - Pickles
0BB - Strawberry Jam
0BC - Strawberry Milk
0BD - Tomato Juice
0BE - Popcorn
0BF - Pumpkin Pudding
0C0 - Happy Eggplant
0C1 - Sweet Potato (the dish, not the crop)
0C2 - Roasted Potatoes
0C3 - Greens
0C4 - Scrambled Eggs
0C5 - Omelet
0C6 - Boiled Egg
0C7 - Hot Milk
0C8 - Butter
0C9 - Cheesecake
0CA - Cheese Fondue
0CB - Apple Jam
0CC - Apple Pie
0CD - Bamboo Rice
0CE - Mushroom Rice
0CF - Truffle Rice
0D0 - Grape Jam
0D1 - Sushi
0D2 - Chirashi Sushi
0D3 - Jam Bun
0D4 - Raisin Bread
0D5 - Dinner Roll
0D6 - Sashimi
0D7 - Grilled Fish
0D8 - Pizza
0DA - Noodles
0DB - Curry Noodles
0DC - Tempura Noodles
0DD - Fried Noodles
0DE - Tempura
0DF - Cookie
0E0 - Ice Cream
0E1 - Cake
0E2 - Food Fiasco
0E3 - Milk G
0E4 - Cheese G
0E5 - Mayonnaise G
0E6 - Yarn G
0E7 - Wool G
0E8 - Golden Egg
0E9 - Can
0EA - Fries Recipe
0EB - Boot
0EC - Dead Fish
0F3 - Chocolate
0F4 - Chocolate Cookies
0F5 - Chocolate Cake
0F7 - Bracelet
0F8 - Necklace
0F9 - Earrings
0FA - Bandage
0FB - Relaxation Tea Leaves
0FC - Relaxation Tea
0FD - Fruit Latte
0FE - Veggie Latte
0FF - Mixed Latte
100 - Perfume
101 - Cliff's Photo
102 - Letter
103 - Invitation
104 - Woodcutter Book
105 - Picturebook
106 - Adult Dog
107 - Young Dog
10B - Rabbit (this one is white)
10C - Rabbit (this one is brown)
10D - Squirrel
10E - Fox
10F - Monkey
110 - Snake
111 - Crab
112 - Butterfly
113 - Butterfly (not the same as the other one)
114 - Beetle
115 - Stag Beetle
116 - Cicada
117 - Dragonfly
118 - Cricket
119 - Lady Bug
11A - Grasshopper
122 - Normal Egg
123 - Good Egg
124 - Excellent Egg
125 - Popuri's Egg
127 - Empty Bottle
12E - Ketchup
12F - Rice Omelet
138 - Junk Ore
13A - Dead Weed
13B - Winter Stone
13C - Winter Branch
13D - Winter Lumber

30074302 00FF Chicken 1 has 10 Hearts


300743B6 00FF Chicken 2 has 10 Hearts
3007446A 00FF Chicken 3 has 10 Hearts
3007451E 00FF Chicken 4 has 10 Hearts
300745D2 00FF Chicken 5 has 10 Hearts
30074686 00FF Chicken 6 has 10 Hearts
3007473A 00FF Chicken 7 has 10 Hearts
300747EE 00FF Chicken 8 has 10 Hearts
300748A2 00FF Chicken 9 has 10 Hearts
30074956 00FF Chicken 10 has 10 Hearts
30074A0A 00FF Barn Animal 1 has 10 Hearts
30074AC2 00FF Barn Animal 2 has 10 Hearts
30074B7A 00FF Barn Animal 3 has 10 Hearts
30074C32 00FF Barn Animal 4 has 10 Hearts
30074CEA 00FF Barn Animal 5 has 10 Hearts
30074DA2 00FF Barn Animal 6 has 10 Hearts
30074E5A 00FF Barn Animal 7 has 10 Hearts
30074F12 00FF Barn Animal 8 has 10 Hearts
30074FCA 00FF Barn Animal 9 has 10 Hearts
30075082 00FF Barn Animal 10 has 10 Hearts
3007513A 00FF Barn Animal 11 has 10 Hearts
300751F2 00FF Barn Animal 12 has 10 Hearts
300752AA 00FF Barn Animal 13 has 10 Hearts
30075362 00FF Barn Animal 14 has 10 Hearts
3007541A 00FF Barn Animal 15 has 10 Hearts
300754D2 00FF Barn Animal 16 has 10 Hearts
3007558A 00FF Barn Animal 17 has 10 Hearts
30075642 00FF Barn Animal 18 has 10 Hearts
300756FA 00FF Barn Animal 19 has 10 Hearts
300757B2 00FF Barn Animal 20 has 10 Hearts

300759FA 00FF Dog has 10 Hearts


30075AEA 00FF Horse has 10 Hearts

80070D3C 00?? Fish in Pond (set anywhere between 0 and 63, same for both;
8012722E 00?? changes don't seem to stay, though!)

80127232 0000 No dead animals (changes won't stay)

80071A5C 967F Maximum Gold


80071A5E 0098

80071A60 967F Maximum Horse Race Medals


80071A62 0098

800711FC 967F Maximum Season's Earnings


800711FE 0098

80071200 0000 No Season's Expenses

800767A0 #### Karen's Affection


80076EF0 #### Ann's Affection
80077298 #### Elli's Affection
80077BBC #### Mary's Affection
800786B4 #### Popuri's Affection
0000 to 1337 = Black heart
1338 to 4E1F = Purple heart
4E20 to 752F = Blue heart
7530 to 9C3F = Green heart
9C40 to C34F = Yellow heart
C350 to EA5F = Orange heart
EA60 to FFFF = Red heart

Here are a few useful codes that sniperscope figured out:

300712F8 0001 Barn Feed Bin 1 Full


300712F9 0001 Barn Feed Bin 2 Full
300712FA 0001 Barn Feed Bin 3 Full
300712FB 0001 Barn Feed Bin 4 Full
300712FC 0001 Barn Feed Bin 5 Full
300712FD 0001 Barn Feed Bin 6 Full
300712FE 0001 Barn Feed Bin 7 Full
300712FF 0001 Barn Feed Bin 8 Full
30071300 0001 Barn Feed Bin 9 Full
30071301 0001 Barn Feed Bin 10 Full
30071302 0001 Barn Feed Bin 11 Full
30071303 0001 Barn Feed Bin 12 Full
30071304 0001 Barn Feed Bin 13 Full
30071305 0001 Barn Feed Bin 14 Full
30071306 0001 Barn Feed Bin 15 Full
30071307 0001 Barn Feed Bin 16 Full
30071308 0001 Barn Feed Bin 17 Full
30071309 0001 Barn Feed Bin 18 Full
3007130A 0001 Barn Feed Bin 19 Full
3007130B 0001 Barn Feed Bin 20 Full

3007130E 0001 Chicken Feed Bin 1 Full


3007130F 0001 Chicken Feed Bin 2 Full
30071310 0001 Chicken Feed Bin 3 Full
30071311 0001 Chicken Feed Bin 4 Full
30071312 0001 Chicken Feed Bin 5 Full
30071313 0001 Chicken Feed Bin 6 Full
30071314 0001 Chicken Feed Bin 7 Full
30071315 0001 Chicken Feed Bin 8 Full
30071316 0001 Chicken Feed Bin 9 Full
30071317 0001 Chicken Feed Bin 10 Full

This one was also devised by sniperscope:

8012DB4B 0000 Near-instant bite during fishing (you still need to hold down
the Square button, but not for long; the longest it will take is 2 seconds)

And finally, here's a few GameShark codes that I myself invented! I've
noticed that a few of these popped up on CMGSCCC "mysteriously" not too
long ago, despite the fact that I never submitted them... Maybe I just
never noticed them before, but it still seems suspicious.

30075A90 00## Dog's intelligence


30075B80 00## Horse's stamina

D005E874 ???? Joker Command

D005E87C ???? Joker Command

D01231F4 ???? Joker Command

Yes, there are three Joker commands, all of them normal Jokers. They all
work, too! What the heck is a Joker command anyway, you ask? When
enabled, Joker codes will cause the code right after them to only execute
when the conditions in the Joker Command variable are met, meaning that you
can make codes only work when you want them to (via button presses). The
values to use for these codes are as follows:
0000 - Nothing
0001 - L2
0002 - R2
0004 - L1
0008 - R1
0010 - Triangle
0020 - O
0040 - X
0080 - Square
0100 - Select
0800 - Start
1000 - Up
2000 - Right
4000 - Down
8000 - Left

To make a multi-button command, just add the digits together. Note that
these values are in hexadecimal, so (for example) L1 + R1 + R2 would be
000E. Also note that you should not use the last Joker command, as it
updates less often than the other two do.

80071AC2 #### Rucksack Slot 1 Modifier


80071AC8 #### Rucksack Slot 2 Modifier
80071ACE #### Rucksack Slot 3 Modifier
80071AD4 #### Rucksack Slot 4 Modifier
80071ADA #### Rucksack Slot 5 Modifier
80071AE0 #### Rucksack Slot 6 Modifier
80071AE6 #### Rucksack Slot 7 Modifier
80071AEC #### Rucksack Slot 8 Modifier

These codes have a few different uses. For food items, they are the
"tastiness" factor for the Cooking Festival on Spring 22. For gifts, they
determine what's inside the gifts. For everything else, their effects are
more or less unknown at this point (save that they seem to factor into how
tasty a dish made from those items is).

30074A1A 00?? Barn Animal 1 Mood Pattern


30074AD2 00?? Barn Animal 2 Mood Pattern
30074B8A 00?? Barn Animal 3 Mood Pattern
30074C42 00?? Barn Animal 4 Mood Pattern
30074CFA 00?? Barn Animal 5 Mood Pattern
30074DB2 00?? Barn Animal 6 Mood Pattern
30074E6A 00?? Barn Animal 7 Mood Pattern
30074F22 00?? Barn Animal 8 Mood Pattern
30074FDA 00?? Barn Animal 9 Mood Pattern
30075092 00?? Barn Animal 10 Mood Pattern
3007514A 00?? Barn Animal 11 Mood Pattern
30075202 00?? Barn Animal 12 Mood Pattern
300752BA 00?? Barn Animal 13 Mood Pattern
30075372 00?? Barn Animal 14 Mood Pattern
3007542A 00?? Barn Animal 15 Mood Pattern
300754E2 00?? Barn Animal 16 Mood Pattern
3007559A 00?? Barn Animal 17 Mood Pattern
30075652 00?? Barn Animal 18 Mood Pattern
3007570A 00?? Barn Animal 19 Mood Pattern
300757C2 00?? Barn Animal 20 Mood Pattern

Values for this so far are mostly unknown. Set to 0E to keep the animals
from moving about.
30074AA4 00## Barn Animal 1 Maturity
30074B5C 00## Barn Animal 2 Maturity
30074C14 00## Barn Animal 3 Maturity
30074CCC 00## Barn Animal 4 Maturity
30074D84 00## Barn Animal 5 Maturity
30074E3C 00## Barn Animal 6 Maturity
30074EF4 00## Barn Animal 7 Maturity
30074FAC 00## Barn Animal 8 Maturity
30075064 00## Barn Animal 9 Maturity
3007511C 00## Barn Animal 10 Maturity
300751D4 00## Barn Animal 11 Maturity
3007528C 00## Barn Animal 12 Maturity
30075344 00## Barn Animal 13 Maturity
300753FC 00## Barn Animal 14 Maturity
300754B4 00## Barn Animal 15 Maturity
3007546C 00## Barn Animal 16 Maturity
30075624 00## Barn Animal 17 Maturity
300756DC 00## Barn Animal 18 Maturity
30075794 00## Barn Animal 19 Maturity
3007584C 00## Barn Animal 20 Maturity

Set to 1F for maximum maturity.

80071A14 00C8 Maximum Stamina at 200


80071A16 0000 Never get sick (fatigue frozen at 0)

80070D14 #### Fish Shipped


800711EE #### Fish Shipped

30071A70 0000 Haven't littered at all

8007AD00 000? Today's Weather (does not actually change the weather, but
it does lead to some interesting situations)
8007AD02 000? Tomorrow's Weather (due to the way the save system works,
this will change the weather to whatever you set it to for two days in a
row minimum, unless you set it up with a joker command)
0 = Sunny
1 = Rain
2 = Snow
3 = Hurricane
4 = Blizzard

3012CDE4 00?? Farm Percentage (will revert to proper value if you gain a
percentage point with the code off; the game doesn't even look at this
value during the end-game evaluation)

300763F6 00## Jeff's affection


300765CA 00## Sasha's affection
30076972 00## Saibara's affection
30076B46 00## Gray's affection
30076D1A 00## Doug's affection
300770C2 00## Doctor's affection
3007746A 00## Pastor Carter's affection
3007763E 00## Cliff's affection
30077812 00## Basil's affection
300779E6 00## Anna's affection
30077D8E 00## Barley's affection
30077F62 00## May's affection
30078136 00## Mayor Thomas' affection
3007830A 00## Lillia's affection
300784DE 00## Rick's affection
30078886 00## Duke's affection
30078A5A 00## Manna's affection
30078C2E 00## Ellen's affection
30078E02 00## Gotz's affection
30078FD6 00## Kai's affection
30079552 00## Harris' affection
30079726 00## Kano's affection
300798FA 00## Gorumand's Affection
30079ACE 00## Louis' affection
30079CA2 00## Greg's affection
3007A04A 00## Stu's affection
3007A21E 00## Won's affection
3007A3F2 00## Your Baby's affection
3007A414 00## Your Baby's birthday (season)
3007A416 00## Your Baby's birthday (day)

3007A64E 00## Chef's affection


3007A746 00## Nappy's affection
3007A83E 00## Timid's affection
3007A936 00## Hoggy's affection
3007AA2E 00## Staid's affection
3007AB26 00## Bold's affection
3007AC1E 00## Aqua's affection

3007A6F0 000? Chef's Job


3007A6EC 00## Days left for Chef's Job
3007A6E6 00## Chef Harvesting Skill
3007A6E8 00## Chef Watering Skill
3007A6EA 00## Chef Animal Skill

3007A7E8 000? Nappy's Job


3007A7E4 00## Days left for Nappy's Job
3007A7DE 00## Nappy Harvesting Skill
3007A7E0 00## Nappy Watering Skill
3007A7E2 00## Nappy Animal Skill

3007A8E0 000? Timid's Job


3007A8DC 00## Days left for Timid's Job
3007A8D6 00## Timid Harvesting Skill
3007A8D8 00## Timid Watering Skill
3007A8DA 00## Timid Animal Skill

3007A9D8 000? Hoggy's Job


3007A9D4 00## Days left for Hoggy's Job
3007A9CE 00## Hoggy Harvesting Skill
3007A9D0 00## Hoggy Watering Skill
3007A9D2 00## Hoggy Animal Skill

3007AAD0 000? Staid's Job


3007AACC 00## Days left for Staid's Job
3007AAC6 00## Staid Harvesting Skill
3007AAC8 00## Staid Watering Skill
3007AACA 00## Staid Animal Skill

3007ABC8 000? Bold's Job


3007ABC4 00## Days left for Bold's Job
3007ABBE 00## Bold Harvesting Skill
3007ABC0 00## Bold Watering Skill
3007ABC2 00## Bold Animal Skill

3007ACC0 000? Aqua's Job


3007ACBC 00## Days left for Aqua's Job
3007ACB6 00## Aqua Harvesting Skill
3007ACB8 00## Aqua Watering Skill
3007ACBA 00## Aqua Animal Skill

Values for Harvest Sprite Jobs:


0 = Free
1 = Harvest the crops (sickle icon)
2 = Water the crops
3 = Harvest the crops (watering can icon)
4 = Take care of the animals

80071CC4 00?? Wedding Date (day of month)


80071CC2 00?? Wedding Date (season)
80071CC0 00?? Wedding Date (year)

800711F8 #### Total value of produce being shipped for the day
800711FA ####

300712C0 00## Total items currently in the basket

800712F4 #### Total value of produce in the basket


800712F6 ####

Here's a somewhat advanced code. Put all of these values into a single
GameShark code:

D007AD02 0003 Never have hurricanes or blizzards hit the farm. This will
8007AD02 0000 not affect the weather of the first day you play after
D007AD02 0004 activating this code, only from the next day onwards 'til you
8007AD02 0000 turn the PS1 and/or GameShark off.

Here's another somewhat advanced code. As with above, put them into a
single GameShark code:

C105E874 0050 Instantly win swimming festival (press X and triangle at the
800BFE64 0FA0 same time). Do not use this code at any time other than the
800BFE66 0000 swimming festival, as the effects outside of it are unknown,
but potentially harmful.

For those who don't want to win the swimming contest instantly, Malcolm
came up with this code:

300BF336 0003 Always have a yellow smiley face when swimming

And another somewhat advanced code. Again, put them all in one code.

D005E874 0050 Instantly win the current round of the Sumo Chicken Festival
800BF528 FC58 (press X and triangle at the same time). Don't activate this
code at any time other than the Sumo Chicken Festival.

Another advanced one. This is a bugfix code, so if your horse isn't stuck
in the stable wall, you don't need it. As usual, all in one code.

D005E874 0060 Set the horse in the middle of his stable. Only use this
80075B0C 00F3 code inside the stable itself, while the horse is in the
D005E874 0060 stable with you. Excellent for the rare occurence of the
80075B0E 0000 horse getting trapped in the stable walls.
D005E874 0060
80075B10 0000
D005E874 0060
80075B12 0000
D005E874 0060
80075B14 FF7C
D005E874 0060
80075B16 FFFF

And here's a really advanced code. As above, put them all in one code.

D005E874 0014 Freeze time at 6:00AM when you press L1 and triangle. The
3007937E 00FF effects will last until you press R1 and triangle, at which
-- point time will start flowing again from 6:00AM. This code
D007937E 00FF can be used to completely reset the day's time elapsed, but
80070CF8 0006 it cannot be used to undo events that have already been
D007937E 00FF done for the day. People who have gone places since you
80070CFA 0000 started the code won't redo their daily activities, so this
D007937E 00FF code is best used at the start of any given day. Be sure to
80070D02 0168 deactivate this code when you're done with it!
--
D005E874 0018 The --'s above are to indicate which sections of this code
3007937E 0032 should be made separate from the others, for older GS's.

And another super-advanced code. Same as the previous codes.

D005E874 0110 Press Select and triangle to situate yourself on the shores
80071B00 D494 of the Winter Mine island. Press Start and triangle to
D005E874 0110 place yourself on the mainland shores. Do not use these
80071B02 FFFF codes anywhere but the area of Mother Hill that contains the
D005E874 0110 Winter Mine! If you do, you will almost definitely be
80071B04 F9E7 melded into the scenery with either button combo, and there
D005E874 0110 will be no way to free yourself!
80071B06 FFFF
D005E874 0110
80071B08 22A9
D005E874 0110
80071B0A FFFF
D005E874 0810
80071B00 D188
D005E874 0810
80071B02 FFFF
D005E874 0810
80071B04 F960
D005E874 0810
80071B06 FFFF
D005E874 0810
80071B08 1A72
D005E874 0810
80071B0A FFFF

NOTE: For PAL users, using a hexadecimal calculator, you can make these
codes work for your version! Just punch in the code into a hex calculator
(30071A14, for example) and add 4694 to it (or 48DC if that doesn't work).
The result: a code that works with the PAL version (300760A8, for the above
code)! This does not work for the Joker codes, though. The European
Jokers are D0063004 and D006300C (joker #3 not included because it's so
unreliable as it is), and use the same digits as the US versions' do.
Also, any of the "ineffective" codes (dead animal count, farm percentage,
etc.) won't work right when converted. It really doesn't matter, seeing as
they do nothing anyway.

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