Gameshark Codes
Gameshark Codes
These codes applies to the equip screen under the equip portion. You
will find seeds, 5 main tools and other equipment there. I would not
advise you make use of the Max item codes unless it is for seeds
otherwise the game might hang. (I haven't try to use the two above
codes, this is just my assumption.)
[Group 2]
Item in Hand Slot 80071A8A 0???
Slot 1 80071AC0 0???
Slot 2 80071AC6 0???
Slot 3 80071ACC 0???
Slot 4 80071AD2 0???
Slot 5 80071AD8 0???
Slot 6 80071ADE 0???
Slot 7 80071AE4 0???
Slot 8 80071AEA 0???
[Group 1]
3A - Stone 3B - Big Stone
3C - Rock 3D - Stump
3E - Branch 3F - Lumber
40 - Weeds 41 - Turnip
42 - Potato 43 - Cucumber
44 - Strawberry 45 - Cabbage
46 - Tomato 47 - Corn
48 - Onion 49 - Pumpkin
4A - Pineapple 4B - Eggplant
4C - Carrot 4D - Sweet Potato
4E - Spinach 4F - Green Pepper
50 - Grass 51 - Moon Drop Flower
52 - Pink Cat Flower 53 - Blue Magic Red Flower
54 - Red Magic Red Flower 55 - Toy Flower
56 - Orange Cup Fruit 57 - Apple
58 - Bamboo Shoot 59 - Wild Grapes
5A - Mushroom 5B - Poisonous Mushroom
5C - Truffle 5D - Blue Herb
5E - Red Herb 5F - Green Herb
60 - Mystrile Ore 61 - Orichalcum Ore
62 - Adamantite Ore 63 - (Tomato Recipe)
64 - Basket 65 - Dog Ball
66 - Coin (bag of money) 67 - Power Berry
68 - Fodder 69 - Chicken Feed
6A - Fodder (bought) 6B - Chicken Feed (bought)
6C - Fish Food (bought) 6D - Rucksack Level 2 (medium)
6E - Rucksack Level 3 (large) 6F - Pockestation
70 - Wrapper 71 - Vase
72 - Knife 73 - Frying Pan
74 - Pot 75 - Mixer
76 - Whisk 77 - Rolling Pin
78 - Oven 79 - Seasoning Set
7A - ???? 7B - ????
7C - ???? 7D - ????
7E - ???? 80 - Squid print
81 - Angler print 82 - Sea bream print
83 - Beehive 84 - Fish food
85 - Orange cut fruit 86 - Egg
87 - Spa-boiled Egg 88 - Mayonnaise S
89 - Mayonnaise M 8A - Mayonnaise L
8B - Milk S 8C - Milk M
8D - Milk L 8E - Cheese S
8F - Cheese M 90 - Cheese L
91 - Wool S 92 - Wool M
93 - Wool L 94 - Yard Ball S
95 - Yard Ball M 96 - Yard Ball L
97 - Honey 98 - SUGDW Apple
99 - Rice Ball 9A - Bread
9B - Bodigizer (Clinic) 9C - Bodgizer XL (Clinic)
9D - Turbojolt (Clinic) 9E - Turbojolt XL (Clinic)
9F - Wine (Aja) A0 - Grape Juice (Aja)
A1 - Large Fish A2 - Medium Fish
A3 - Small Fish A4 - Gift (empty)
A5 - Oil A6 - Flour
A7 - Curry A8 - Set Meal (Inn)
A9 - Wild Grape Juice (Inn) AA - Milk (Inn)
AB - Water (Lodge; Inn) AC - Snowcone (Lodge)
AD - Veggie Pancake [C] AE - Fried Rice [C]
AF - Stir Fry [C] B0 - Miso Soup [C]
B1 - Stew [C] B2 - Curry [C]
B3 - Salad [C] B4 - Fruit Juice [C]
B5 - Vegetable Juice [C] B6 - Mixed Juice [C]
B7 - Sandwich [C] B8 - Pickled Turnips [C]
B9 - Fries [C] BA - Pickles [C]
BB - Strawberry Jam [C] BC - Strawberry Milk [C]
BD - Tomato Juice [C] BE - Popcorn [C]
BF - Pumpkin Pudding [C] C0 - Happy Eggplant [C]
C1 - Sweet Potato [C] C2 - Roasted Potatoes [C]
C3 - Greens [C] C4 - Scrambled Eggs [C]
C5 - Omelet [C] C6 - Boiled Egg [C]
C7 - Hot Milk [C] C8 - Butter [C]
C9 - Cheesecake [C] CA - Cheese Fondue [C]
CB - Apple Jam [C] CC - Apple Pie [C]
CD - Bamboo Rice [C] CE - Mushroom Rice [C]
CF - Truffle Rice [C] D0 - Grape Jam [C]
D1 - Sushi [C] D2 - Chirashi Sushi [C]
D3 - Jam Bun [C] D4 - Raisin Bread [C]
D5 - Dinner Roll [C] D6 - Sashimi [C]
D7 - Grilled Fish [C] D8 - Pizza [C]
D9 - Pasta [Lodge] DA - Noodles [C]
DB - Curry Noodles [C] DC - Tempura Noodles [C]
DD - Fried Noodles [C] DE - Tempura [C]
DF - Cookie [C] E0 - Ice Cream [C]
E1 - Cake [C] E2 - Food Fiasco ['charcoal']
E3 - Milk G E4 - Cheese G
E5 - Mayonnaise G E6 - Yard Ball G
E7 - Wool G E8 - Golden Egg
E9 - Empty Can EA - Bottle (fries recipe)
EB - Boots EC - Fish Bone
ED - Carp EE - Char
EF - Catfish F0 - Squid
F1 - Angler F2 - Sea Bream
F3 - Chocolate F4 - Chocolate Cookies
F5 - Chocolate Cake F6 - Moon-view Dumplings
F7 - Bracelet F8 - Necklace
F9 - Earrings FA - Bandage
FB - Relaxation Tea Leaves FC - Relaxation Tea [C]
FD - Fruit Latte [C] FE - Vegetable Latte [C]
FF - Mixed Latte [C]
[Group 2]
Replace ??? with the following quantity digits.
100 - Perfume
101 - (Cliff's Photograph) 102 - (A letter)
103 - Invitation 104 - The Woodcutter and The King
105 - Picture Book of People Vol 1 106 - (dog)
107 - (puppy) 108 - Cat
109 - Chicken 10A - Chick
10B - Rabbit (white) 10C - Rabbit (brown)
10D - Squirrel 10E - Fox
10F - Monkey 110 - Snake
111 - Crab 112 - Butterfly (white)
113 - Butterfly (blue) 114 - Beetle
115 - Stag Beetle 116 - Cinada
117 - Dragonfly 118 - Cricket
119 - Ladybug 11A - Grasshopper
11B - Triangle Sandwich [#1] 11C - Deluxe Sandwich [#2]
11D - Rice Ball [#3] 11E - Red Bean Bun [#4]
11F - Pizza [#5] 120 - Meat [#6]
121 - Toast [#7] 122 - Egg (normal)
123 - Egg (good) 124 - Egg (excellent)
125 - Popuri's Egg 126 - Mystic Berry
127 - (Empty bottle) 128 - Group seeds - Spring [G]
129 - Group seeds - Summer [G] 12A - Group seeds - Fall [G]*
12B - toy chick [G] 12C - Cow reins [G]
12D - The gods in heaven [G] 12E - Ketchup [C]
12F - Rice Omelet [C] 130 - Salad [Inn]
131 - Apple Pie [Inn] 132 - Cheesecake [Inn]
133 - Cookie [Inn] 134 - Water [G]
135 - Roasted Corn [SL] 136 - Pasta [SL]
137 - Pizza [SL] 138 - Junk Ore
139 - Grapes [Aja] 13A - Dead Weeds
13B - Winter Stone 13C - Winter Branch
13D - Winter Lumber 13E - Water [G]
13F - Mayonnaise Maker [G]
* It seems a bit funny when the name of the item is called 'Group seeds
- Spring', yet it gives you the requirement of getting Spinach seeds
for Fall. In other words, when you use this code, it will appear as
'Group seeds - Spring'. But after all, it is still a glitch.
Additional notes:
- Digits 63 onwards are discovered by myself ^_^;) Words that are in
bracket are names that I give to the item [the actual name is very
long...]
- Some of items will cause the game to hang like the Pocketstation
modifier digit. Hence enter at your own risk.
- If you enter the codes with modifier digits from 140 onwards, the game
will hang (duh).
BTW, don't request me for any more gameshark codes, as all the known
codes that I known are being listed in this FAQ already. If you want to
find more on how to use these codes, go and visit:
Sometimes, games don't play fair. Indeed, sometimes they downright cheat.
For those of you with a GameShark finding yourself in this situation, you
can cheat right back. Below are all of the known GameShark codes for
Harvest Moon: Back to Nature. Most of these came straight from GameShark's
official site (www.gameshark.com), though some are from www.cmgsccc.com.
Several others are extensions upon existing codes (such as the codes for
chickens 5-10). The rest I made. If a code has ?'s listed in the end of
the code, then there are special numerical values that can replace those
?'s. For #'s, any value can be inputted.
(This code was found by me! Amazingly, nobody ever thought to look for it
before...)
80070CF0 00## Year Modifier
(NOTE: 00 is the 1st year, 01 is the 2nd, etc.; also, don't set above 62)
80070CF4 00## Date (NOTE: 00 is the 1st, 01 is the 2nd, etc.; don't set
above 1D)
80070CF8 0006 Freeze Clock at 6:00AM (note that time doesn't actually
80070CFA 0000 freeze with this code; only the clock does)
I made this code, but it's a companion to the clock code above.
80070D02 0168 Freeze time at 6:00AM (this one really DOES freeze time, but
it doesn't affect the clock)
Values for Rucksack Tool/Item Slots (any values not listed are items that
you're not supposed to be able to have in your inventory anyway; the non-
included values also tend to make the game unstable):
000 - Nothing
001 - Sickle
002 - Copper Sickle
003 - Silver Sickle
004 - Gold Sickle
005 - Mystrile Sickle
006 - Hoe
007 - Copper Hoe
008 - Silver Hoe
009 - Gold Hoe
00A - Mystrile Hoe
00B - Ax
00C - Copper Ax
00D - Silver Ax
00E - Gold Ax
00F - Mystrile Ax
010 - Hammer
011 - Copper Hammer
012 - Silver Hammer
013 - Gold Hammer
014 - Mystrile Hammer
015 - Watering Can
016 - Copper Watering Can
017 - Silver Watering Can
018 - Gold Watering Can
019 - Mystrile Watering Can
01A - Milker
01B - Clippers
01C - Brush
01D - Bell
01E - Animal Medicine
01F - C.M. Potion
020 - S.M. Potion
021 - Blue Feather
022 - Turnip Seeds
023 - Potato Seeds
024 - Cucumber Seeds
025 - Strawberry Seeds
026 - Cabbage Seeds
027 - Tomato Seeds
028 - Corn Seeds
029 - Onion Seeds
02A - Pumpkin Seeds
02B - Pineapple Seeds
02C - Eggplant Seeds
02D - Carrot Seeds
02E - Sweet Potato Seeds
02F - Spinach Seeds
030 - Green Pepper Seeds
031 - Moondrop Seeds
032 - Pink Cat Seeds
033 - Magic Red Seeds
034 - Toy Flower Seeds
035 - Orange Cup Seeds
036 - Grass Seeds
037 - Ocarina (you're not supposed to be able to keep this)
038 - Fishing Rod
039 - Fishing Pole
03A - Stone
03E - Branch
03F - Lumber
040 - Weeds
041 - Turnip
042 - Potato
043 - Cucumber
044 - Strawberry
045 - Cabbage
046 - Tomato
047 - Corn
048 - Onion
049 - Pumpkin
04A - Pineapple
04B - Eggplant
04C - Carrot
04D - Sweet Potato
04E - Spinach
04F - Green Pepper
051 - Moon Drop Flower
052 - Pink Cat Flower
053 - Blue Magic Red Flower
054 - Red Magic Red Flower
055 - Toy Flower
056 - Orange Cup Fruit
057 - Apple
058 - Bamboo Shoot
059 - Wild Grape
05A - Mushroom
05B - Poisonous Mushroom
05C - Truffle
05D - Blue Grass
05E - Red Grass
05F - Green Grass
060 - Mystrile
061 - Orichalcum
062 - Adamantite
063 - Ketchup Recipe
064 - Basket
065 - Dog Ball
068 - Fodder
069 - Chicken Feed
07A - Gold Ore
07B - Silver Ore
07C - Copper Ore
07D - Carp Print (Note that these prints aren't the real deal, as far as
07E - Char Print the game is concerned. You might as well just try and
07F - Catfish Print catch the King Fish yourself.)
080 - Squid Print
081 - Angler Print
082 - Sea Bream Print
084 - Fish Food
085 - Orange Cup Fruit (yes, there are two of these; this one can be eaten)
086 - Egg
087 - Spa-boiled Egg
088 - Mayonnaise S
089 - Mayonnaise M
08A - Mayonnaise L
08B - Milk S
08C - Milk M
08D - Milk L
08E - Cheese S
08F - Cheese M
090 - Cheese L
091 - Wool S
092 - Wool M
093 - Wool L
094 - Yarn Ball S
095 - Yarn Ball M
096 - Yarn Ball L
097 - Honey
098 - SUGDW Apple
099 - Rice Ball
09A - Bread
09B - Bodigizer
09C - Bodigizer XL
09D - Turbojolt
09E - Turbojolt XL
09F - Wine
0A0 - Grape Juice
0A1 - Large Fish
0A2 - Medium Fish
0A3 - Small Fish
0A5 - Oil
0A6 - Flour
0A7 - Curry Powder
0AD - Veggie Pancake
0AE - Fried Rice
0AF - Stir Fry
0B0 - Miso Soup
0B1 - Stew
0B2 - Curry
0B3 - Salad
0B4 - Fruit Juice
0B5 - Vegetable Juice
0B6 - Mixed Juice
0B7 - Sandwich
0B8 - Pickled Turnips
0B9 - Fries
0BA - Pickles
0BB - Strawberry Jam
0BC - Strawberry Milk
0BD - Tomato Juice
0BE - Popcorn
0BF - Pumpkin Pudding
0C0 - Happy Eggplant
0C1 - Sweet Potato (the dish, not the crop)
0C2 - Roasted Potatoes
0C3 - Greens
0C4 - Scrambled Eggs
0C5 - Omelet
0C6 - Boiled Egg
0C7 - Hot Milk
0C8 - Butter
0C9 - Cheesecake
0CA - Cheese Fondue
0CB - Apple Jam
0CC - Apple Pie
0CD - Bamboo Rice
0CE - Mushroom Rice
0CF - Truffle Rice
0D0 - Grape Jam
0D1 - Sushi
0D2 - Chirashi Sushi
0D3 - Jam Bun
0D4 - Raisin Bread
0D5 - Dinner Roll
0D6 - Sashimi
0D7 - Grilled Fish
0D8 - Pizza
0DA - Noodles
0DB - Curry Noodles
0DC - Tempura Noodles
0DD - Fried Noodles
0DE - Tempura
0DF - Cookie
0E0 - Ice Cream
0E1 - Cake
0E2 - Food Fiasco
0E3 - Milk G
0E4 - Cheese G
0E5 - Mayonnaise G
0E6 - Yarn G
0E7 - Wool G
0E8 - Golden Egg
0E9 - Can
0EA - Fries Recipe
0EB - Boot
0EC - Dead Fish
0F3 - Chocolate
0F4 - Chocolate Cookies
0F5 - Chocolate Cake
0F7 - Bracelet
0F8 - Necklace
0F9 - Earrings
0FA - Bandage
0FB - Relaxation Tea Leaves
0FC - Relaxation Tea
0FD - Fruit Latte
0FE - Veggie Latte
0FF - Mixed Latte
100 - Perfume
101 - Cliff's Photo
102 - Letter
103 - Invitation
104 - Woodcutter Book
105 - Picturebook
106 - Adult Dog
107 - Young Dog
10B - Rabbit (this one is white)
10C - Rabbit (this one is brown)
10D - Squirrel
10E - Fox
10F - Monkey
110 - Snake
111 - Crab
112 - Butterfly
113 - Butterfly (not the same as the other one)
114 - Beetle
115 - Stag Beetle
116 - Cicada
117 - Dragonfly
118 - Cricket
119 - Lady Bug
11A - Grasshopper
122 - Normal Egg
123 - Good Egg
124 - Excellent Egg
125 - Popuri's Egg
127 - Empty Bottle
12E - Ketchup
12F - Rice Omelet
138 - Junk Ore
13A - Dead Weed
13B - Winter Stone
13C - Winter Branch
13D - Winter Lumber
80070D3C 00?? Fish in Pond (set anywhere between 0 and 63, same for both;
8012722E 00?? changes don't seem to stay, though!)
8012DB4B 0000 Near-instant bite during fishing (you still need to hold down
the Square button, but not for long; the longest it will take is 2 seconds)
And finally, here's a few GameShark codes that I myself invented! I've
noticed that a few of these popped up on CMGSCCC "mysteriously" not too
long ago, despite the fact that I never submitted them... Maybe I just
never noticed them before, but it still seems suspicious.
Yes, there are three Joker commands, all of them normal Jokers. They all
work, too! What the heck is a Joker command anyway, you ask? When
enabled, Joker codes will cause the code right after them to only execute
when the conditions in the Joker Command variable are met, meaning that you
can make codes only work when you want them to (via button presses). The
values to use for these codes are as follows:
0000 - Nothing
0001 - L2
0002 - R2
0004 - L1
0008 - R1
0010 - Triangle
0020 - O
0040 - X
0080 - Square
0100 - Select
0800 - Start
1000 - Up
2000 - Right
4000 - Down
8000 - Left
To make a multi-button command, just add the digits together. Note that
these values are in hexadecimal, so (for example) L1 + R1 + R2 would be
000E. Also note that you should not use the last Joker command, as it
updates less often than the other two do.
These codes have a few different uses. For food items, they are the
"tastiness" factor for the Cooking Festival on Spring 22. For gifts, they
determine what's inside the gifts. For everything else, their effects are
more or less unknown at this point (save that they seem to factor into how
tasty a dish made from those items is).
Values for this so far are mostly unknown. Set to 0E to keep the animals
from moving about.
30074AA4 00## Barn Animal 1 Maturity
30074B5C 00## Barn Animal 2 Maturity
30074C14 00## Barn Animal 3 Maturity
30074CCC 00## Barn Animal 4 Maturity
30074D84 00## Barn Animal 5 Maturity
30074E3C 00## Barn Animal 6 Maturity
30074EF4 00## Barn Animal 7 Maturity
30074FAC 00## Barn Animal 8 Maturity
30075064 00## Barn Animal 9 Maturity
3007511C 00## Barn Animal 10 Maturity
300751D4 00## Barn Animal 11 Maturity
3007528C 00## Barn Animal 12 Maturity
30075344 00## Barn Animal 13 Maturity
300753FC 00## Barn Animal 14 Maturity
300754B4 00## Barn Animal 15 Maturity
3007546C 00## Barn Animal 16 Maturity
30075624 00## Barn Animal 17 Maturity
300756DC 00## Barn Animal 18 Maturity
30075794 00## Barn Animal 19 Maturity
3007584C 00## Barn Animal 20 Maturity
8007AD00 000? Today's Weather (does not actually change the weather, but
it does lead to some interesting situations)
8007AD02 000? Tomorrow's Weather (due to the way the save system works,
this will change the weather to whatever you set it to for two days in a
row minimum, unless you set it up with a joker command)
0 = Sunny
1 = Rain
2 = Snow
3 = Hurricane
4 = Blizzard
3012CDE4 00?? Farm Percentage (will revert to proper value if you gain a
percentage point with the code off; the game doesn't even look at this
value during the end-game evaluation)
800711F8 #### Total value of produce being shipped for the day
800711FA ####
Here's a somewhat advanced code. Put all of these values into a single
GameShark code:
D007AD02 0003 Never have hurricanes or blizzards hit the farm. This will
8007AD02 0000 not affect the weather of the first day you play after
D007AD02 0004 activating this code, only from the next day onwards 'til you
8007AD02 0000 turn the PS1 and/or GameShark off.
Here's another somewhat advanced code. As with above, put them into a
single GameShark code:
C105E874 0050 Instantly win swimming festival (press X and triangle at the
800BFE64 0FA0 same time). Do not use this code at any time other than the
800BFE66 0000 swimming festival, as the effects outside of it are unknown,
but potentially harmful.
For those who don't want to win the swimming contest instantly, Malcolm
came up with this code:
And another somewhat advanced code. Again, put them all in one code.
D005E874 0050 Instantly win the current round of the Sumo Chicken Festival
800BF528 FC58 (press X and triangle at the same time). Don't activate this
code at any time other than the Sumo Chicken Festival.
Another advanced one. This is a bugfix code, so if your horse isn't stuck
in the stable wall, you don't need it. As usual, all in one code.
D005E874 0060 Set the horse in the middle of his stable. Only use this
80075B0C 00F3 code inside the stable itself, while the horse is in the
D005E874 0060 stable with you. Excellent for the rare occurence of the
80075B0E 0000 horse getting trapped in the stable walls.
D005E874 0060
80075B10 0000
D005E874 0060
80075B12 0000
D005E874 0060
80075B14 FF7C
D005E874 0060
80075B16 FFFF
And here's a really advanced code. As above, put them all in one code.
D005E874 0014 Freeze time at 6:00AM when you press L1 and triangle. The
3007937E 00FF effects will last until you press R1 and triangle, at which
-- point time will start flowing again from 6:00AM. This code
D007937E 00FF can be used to completely reset the day's time elapsed, but
80070CF8 0006 it cannot be used to undo events that have already been
D007937E 00FF done for the day. People who have gone places since you
80070CFA 0000 started the code won't redo their daily activities, so this
D007937E 00FF code is best used at the start of any given day. Be sure to
80070D02 0168 deactivate this code when you're done with it!
--
D005E874 0018 The --'s above are to indicate which sections of this code
3007937E 0032 should be made separate from the others, for older GS's.
D005E874 0110 Press Select and triangle to situate yourself on the shores
80071B00 D494 of the Winter Mine island. Press Start and triangle to
D005E874 0110 place yourself on the mainland shores. Do not use these
80071B02 FFFF codes anywhere but the area of Mother Hill that contains the
D005E874 0110 Winter Mine! If you do, you will almost definitely be
80071B04 F9E7 melded into the scenery with either button combo, and there
D005E874 0110 will be no way to free yourself!
80071B06 FFFF
D005E874 0110
80071B08 22A9
D005E874 0110
80071B0A FFFF
D005E874 0810
80071B00 D188
D005E874 0810
80071B02 FFFF
D005E874 0810
80071B04 F960
D005E874 0810
80071B06 FFFF
D005E874 0810
80071B08 1A72
D005E874 0810
80071B0A FFFF
NOTE: For PAL users, using a hexadecimal calculator, you can make these
codes work for your version! Just punch in the code into a hex calculator
(30071A14, for example) and add 4694 to it (or 48DC if that doesn't work).
The result: a code that works with the PAL version (300760A8, for the above
code)! This does not work for the Joker codes, though. The European
Jokers are D0063004 and D006300C (joker #3 not included because it's so
unreliable as it is), and use the same digits as the US versions' do.
Also, any of the "ineffective" codes (dead animal count, farm percentage,
etc.) won't work right when converted. It really doesn't matter, seeing as
they do nothing anyway.