CHAPTER 1
INTRODUCTION
A. BACKGROUND OF THE STUDY
As far as I know English is a foreign language in Indonesia that has
been taught from Elementary School as a local content until Senior High
School as a compulsory subject, up to University. Moreover, English is
essentially needed to be mastered by everyone because English is the first
foreign language that is considered important for the development of science,
technology, art and culture, and also relationship with other countries.
One of the language skill that must be mastered by any foreign
language learner is the ability to speak or communicate in the target language
fluently. Based on 2013 curriculum has a standard competency that must be
reached by the students especially in speaking skill. Standard competency is
used as teachers’ reference in teaching process. The consideration of this
curriculum has the purpose to make students speak. It is expected that they can
speak to others, express their ideas, feelings and thought orally or written.
Unfortunately, the students are quite difficult to improve their
speaking skill. There were some difficulties that students encountered in
speaking English, the difficulties mostly faced by students is that they were
lack in vocabularies, pronunciation, fluency and grammar. So, when the
students started to speak in English suddenly they put long pauses because
they did not know the English words that they want to say. Finally, they
continued their speaking by using Indonesian or Javanese language. Because
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of lack of vocabulary and pronunciation, the students were look passive during
the English teaching and learning process. Speaking interaction almost did not
happen in the classroom activities. Students will start to speak in English if
only when the teacher asked them to read text or transcripts of conversation
loudly.
Based on those conditions, the writer tries to solve the problem by
offering one teaching technique for teaching speaking that is games. Andrew
Wright (2006: 1) stated “game is activity which is entertaining and engaging,
often challenging, and an activity in which the learners play and usually
interact with others”. In this research, I focus on the guessing games. In
conducting this kind of game, teacher and students can work each other to
build a good atmosphere of teaching-learning process in class. The students
will motivate in speaking because they can express their idea freely with
interesting way.
Based on the problems above, the writer would like to conduct the
research entitle “THE USE OF GUESSING GAME TO IMPROVE
STUDENTS’ SPEAKING SKILL” that will be held at SEVEN GRADE OF
JUNIOR HIGH SCHOOL IN SMP NU WANASARI
B. IDENTIFICATION OF THE PROBLEMS
There are some problems affecting the students’ speaking
performance in the class. The researcher found some conditions which inhibit
the teaching learning process of speaking after observing the teaching and
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learning process of speaking in seventh grade of SMP NU Wanasari, in the
Academic Year of 2019/2020.
a. The students lack of vocabulary and pronunciation
Pronunciation and vocabulary are factors that can support someone in
order to be able to speak fluently. Based on the observation, I found that
the students were reluctant to do it and even not all students in the class
brought dictionary during the English lesson. Moreover, vocabulary also
became the problem of the students in that school. When the students
started to speak in English suddenly they put long pauses because they
did not know the English words that they want to say. Finally, they
continued their speaking by using Indonesian or Javanese language.
Because of lack of vocabulary and pronunciation, the students were look
passive during the English teaching and learning process. Speaking
interaction almost did not happen in the classroom activities. Students
will start to speak in English if only when the teacher asked them to read
text or transcripts of conversation loudly.
b. The lack of media and monotonous activities during the teaching and
learning process.
In the English teaching learning process, media and activities are
factors needed to support learning process. The teacher of SMP NU
Wanasari only used course books lent by the school and worksheet. Thus,
the students were bored because the students’ worksheet contained
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monotonous tasks and the teaching method used by the teacher is teacher
Centre. So, the interaction between the students was limited. Moreover,
the teacher seldom used interesting media, such as pictures, cards, games
or other media that can be used as additional teaching resources in the
class. The use of media in the English teaching learning process is so
helpful to make the process can run effectively and efficiently. One of the
media that can be used in the English teaching learning process is games.
The use of games influences the students’ interest and motivation. Of
course, this condition will effect students’ achievement.
One of the ways that can cover the problem is by using Guessing
games in the teaching and learning process. This game will put the
learners as center. It means the students have a high opportunity to
practice their speaking skill. Improving the frequency of practicing
speaking skill when they are playing the game is expected to be able in
increasing quality of the learners’ output commanding the English
language skills.
C. LIMITATION OF THE PROBLEMS
Based on the identification of problem mentioned above, it is
impossible to focus on all problems, so this research will focus on improving
students’ speaking skill using guessing game in grade VII of SMP NU
Wanasari.
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D. FORMULATION OF THE PROBLEMS
Based on background and limitation of problem mentioned above, the
problem of the research can be formulated as follow “How Guessing Game
Can Improve Students’ Speaking Skill?”
E. OBJECTIVE OF THE STUDY
The purposes of this proposal is finding out how far guessing game can
improve the students’ speaking skill
F. SIGNIFICANCE OF THE STUDY
Based on the background above, I hope that the research will be useful
for:
1. The students
a) Will be active and confident in English learning process
b) Will be fun in learning process.
c) Will improve their speaking skill
2. The teachers
a) To overcome the obstacle of speaking in teaching and learning
process.
b) To recommend that guessing game can improve students’ speaking
skill.
3. The researcher
a) To implement new technique in teaching speaking
b) To give an experience in conducting research on education.