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DAY - 1 Day - 6 DAY - 11: Extended Primitives Modelling

This document outlines a 40-day training program in 3DS Max. It covers topics such as the 3DS Max interface, modeling basic and extended primitives, Boolean operations, modifiers, cameras and rendering settings for scanline, ART and V-Ray renders. Later sessions focus on lighting, materials, animation and special effects like particles, fire and water. The goal is to teach students fundamental 3D modeling techniques as well as skills for creating photorealistic renders and animations.
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0% found this document useful (0 votes)
256 views2 pages

DAY - 1 Day - 6 DAY - 11: Extended Primitives Modelling

This document outlines a 40-day training program in 3DS Max. It covers topics such as the 3DS Max interface, modeling basic and extended primitives, Boolean operations, modifiers, cameras and rendering settings for scanline, ART and V-Ray renders. Later sessions focus on lighting, materials, animation and special effects like particles, fire and water. The goal is to teach students fundamental 3D modeling techniques as well as skills for creating photorealistic renders and animations.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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DAY -1 DAY – 6 DAY – 11

INTRODUCTION
 Introduction to 3DS Max Extended Primitives Modelling
 Navigate 3ds Max & workspace  Model creation using standard
 Unit settings primitives
 Creating & editing 3D Polygon objects
 View port  Converting 3D Objects into Editable
o Hydra /Spindle
 Graphite modelling tools objects
o Chamfer Box
 Command panel
o Oil Tank DAY – 12
 File management
 Time slider o Ring wave Exercise – 3
 Editing of Extended primitives
DAY – 2
 Bringing all together DAY – 13
Settings Assembling Proj.files Compound objects & AEC
DAY – 7
 Setting Preference correctly
Modelling using extended Extended
 View Navigation & Configuration
 Boolean
 Starting a project primitives
 Proboolean
 File linking  Creating Interior components
 Holding / fecthing  Sofa
o Union
 Merging files  Chair o Subtraction

 Importing / exporting  Bed o Walls, Railings Foliage


DAY – 3 & 4
 Wall unit DAY -14
Basic Modelling techniques DAY - 8 Creating Doors , Windows &
 Standard Primitives Exercise -2 Stairs
 Model creation using standard
DAY – 9  Pivoted Door
primitives
Grids, Snaps & Layers  Sliding doors
 Transforms (move, rotate, scale.)
 Snap selection for precision  Fixed windows
 Reference coordinate systems &
 Align  Sliding/ Pivoted Windows
transform centres
 Grids  L shape/ U shape/ Spiral stairs
 Cloning and grouping
 Layers DAY -15 -16
 Polygon modelling tools
 Selection Model Modifiers
DAY - 5
DAY - 10  FFD (Free form deformers)
Exercise -1
Modelling of Shapes  Extrude
 Creating Objects using standard
 Modelling with 3D Geometry  Shell
primitives
 Spline theory  Lathe
 Working with Splines  Lattice
 Creating 3D Models from 2D Objects Exercise - 3
 Using Shape models DAY – 17 & 18
 Using lofts
 Creating multiple models from one
idea
DAY -19 DAY – 30 -31
Cameras & Render set up Creating Objects Special effects
 Placing different type of cameras
 Different types of Lens and Effects
 Various types of render setup
in Lights
 Scanline / ART
 Creating Road Night views using
DAY – 20-21 Spot light and Lens effects
Scanline Render
 Road Animation creating with
 Scanline materials
Dummy and Camera
 Scanline lighting
 Scanline render
DAY – 32-33
Special effects
DAY – 22-23  Creating a big Fountain of Circular
ART Render
shape by Particle System and Space
 ART materials
Warp
 ART lighting
 Creating Bounce Effect of Water
 ART render
 Creating Smoke Effect in Pooja
DAY – 24-25 Room by Particle system and Space
Rendering with V-Ray Warp
 V-ray light setup,
DAY – 34 -35
V-ray rendering settings,
 Creating scene with fire effects
 HDRI Illumination,
 Creating a Farm House with
Fine-tuning shadows,
Water Animation, Rotation of Fan
Final render setting etc.
Wheel
DAY – 26-27
FINAL Project
Rendering for Realistic views
Render quality
DAY – 36 TO 40
 Render resolution
 Auto saving of rendered file

DAY – 28-29
Walkthrough & Animation
 General Principles
 Set Keys
 Auto key
 Animating objects
 Time configuration
 Understanding FPS (Frames per sec)

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