Virtual Work and Power Balance
Virtual Work and Power Balance
VIRTUAL DISPLACEMENT
∂
(1.1)
∂ε ε =0
The total differential of any set of system position vectors, Pi , that are functions of other variables, qj
Pi = Pi { q1 , q 2 , … , q m } (1.2)
If, instead, we want to consider the virtual displacement (virtual differential displacement), then:
m ∂ Pi
δ Pi = ∑ δ qj (1.4)
j =1 ∂ qj
This equation is used in Lagrangian mechanics to relate generalized coordinates, q j , to virtual work,
δ L , and generalized forces, Q j .
In analytical mechanics the concept of a virtual displacement, related to the concept of virtual work, is
meaningful only when discussing a physical system subject to constraints on its motion. A special case of
an infinitesimal displacement (usually denoted by d P ), a virtual displacement (denoted by δ P ) refers
to an infinitesimal change in the position coordinates of a system such that the constraints remain
satisfied.
It is also worthwhile to note that virtual displacements are spatial displacements exclusively. Time is
fixed while they occur. When computing virtual differentials of quantities that are functions of space and
time coordinates, no dependence on time is considered (formally equivalent to saying δ t = 0 ).
In case of a translational motion, the virtual displacement is commonly expressed by δ P (or δ P ), while
in case of a rotational motion of a rigid body the virtual displacement is commonly expressed by ε (or
ε ). Anyhow, virtual displacements are infinitesimal vector quantities.
The virtual displacement of a point P of a rigid body subjected to a rotational motion about an axis
passing through point O is given by:
δP = ε ∧ ( P−O ) (1.5)
2. WORK
3. POWER
4. VIRTUAL WORK
δ L = F × ⎡⎣ ε ∧ ( P − O ) ⎤⎦ = ε × ⎡⎣ ( P − O ) ∧ F ⎤⎦ =
(4.3)
⎣ (
⎡ P−O ) ∧ F ⎤ × ε = MO × ε
⎦
In the case of a roto-transaltional virtual displacement of a rigid body, the virtual work of a force, F,
applied to point P, is given by the sum of the virtual works expressed by eqs.(4.1 and 4.3), while the
virtual work of a torque is only expressed by eq.(4.2).
4.1 VIRTUAL WORK PRINCIPLE
If the principle of virtual work for applied forces is used on individual particles of a rigid body, the
principle can be generalized for a rigid body: When a rigid body that is in equilibrium is subjected to
virtual compatible displacements, the total virtual work of all external forces is zero; and conversely, if
the total virtual work of all external forces acting on a rigid body is zero then the body is in equilibrium.
If a system is not in static equilibrium, D’Alembert showed that by introducing the acceleration terms of
Newton’s laws as inertia forces, this approach is generalized to define dynamic equilibrium. The result is
D’Alembert’s form of the principle of virtual work, which is used to derive the equations of motion for a
mechanical system of rigid bodies.
A “not rigorous” formulation of this principle and its application criteria are described below:
- the mechanical system that needs to be analysed (e.g. the global system or a sub-system) must be
isolated. That is, any possible external constraint must be removed and replaced with all the
corresponding reaction forces and moments;
- In case of a sub-system analysis, any possible internal joint that connects the sub-system to the other
parts of the global system must be removed and replaced with all the corresponding internal forces
and moments;
- For each rigid body, the actual distribution of the inertial forces must be replaced with the
corresponding inertial force vector, Fi G , and inertial torque, M i G .
- The virtual work δ L j associated with each force and torque ( j = 1, 2, …, N ) acting on the isolated
system (or sub-system) must be evaluated;
- The virtual work caused by friction forces that cause any energy loss must be taken into account;
- The sum of all the above mentioned virtual works must satisfy the following equation:
N
∑ δL
j =1
j =0 (4.4)
As said above, the Virtual Work Principle (VWP) can be applied to the global system and to any
sub-system as well. However, the equations obtained applying the VWP must be linearly independent of
each other.
5. POWER BALANCE
δ Lj
Wj = (5.3)
δt
Therefore, eq.(4.4) can be rewritten as:
N
δ Lj N
∑
j =1 δt
= ∑W
j =1
j =0 (5.4)
That is, in order to satisfy the system dynamic equilibrium, the sum of the powers of all the forces and
torques applied to an isolated system must be null, at any time. Eq.(5.4) can be written for the global
system and any sub-system as well. However, if these equations, written for more than one su-system are
processed at the same time, they must be linearly independent of each other. The unknowns of these
equations can be forces and torques, as well as kinematic parameters.