Advanced Microeconomics: Game Theory: P. v. Mouche
Advanced Microeconomics: Game Theory: P. v. Mouche
Advanced Microeconomics: Game Theory: P. v. Mouche
P. v. Mouche
Wageningen University
Summer 2019
Motivation Games in strategic form Games in extensive form
Outline
1 Motivation
Rationality
Tic-tac-toe
1 2 3
Notations: 4 5 6
7 8 9
Player 1: X. Player 2: O.
Many outcomes (more than three). Three types of
outcomes: player 1 wins, draw, player 1 loses.
Payoffs (example): winner obtains 13 Euro from loser.
When draw, then each player cleans the shoes of the
other. (In fact it is a a zero-sum game.)
Example of a play of this game:
Motivation Games in strategic form Games in extensive form
Tic-tac-toe (cont.)
X X X X
O O
X X O X X O X X O
O
O X O X O
So: player 2 is the winner.
Hex
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Motivation Games in strategic form Games in extensive form
Real-world types
Perfect information
Complete information
Common knowledge
Common knowledge
A group of dwarfs with red and green caps are sitting in a circle
around their king who has a bell. In this group it is common
knowledge that every body is intelligent. They do not
communicate with each other and each dwarf can only see the
color of the caps of the others, but does not know the color of
the own cap. The king says: ”Here is at least one dwarf with a
red cap.”. Next he says: “I will ring the bell several times. Those
who know their cap color should stand up when i ring the bell.”.
Then the king does what he announced.
Mathematical types
Definition
Game in strategic form , specified by
n players : 1, . . . , n.
for each player i a strategy set (or action set) Xi . Let
X := X1 × · · · × Xn : set of strategy profiles .
for each player i payoff function fi : X → R.
0; 0 −1; 1 1; −1
1; −1 0; 0 −1; 1
−1; 1 1; −1 0; 0
Stone-paper-scissors
Motivation Games in strategic form Games in extensive form
Cournot-duopoly :
n = 2, Xi = [0, mi ] or Xi = R+
Payoffs:
1+1+1+1 = 4
1+1+1+1 = 4
Payoffs
1+1=2
1+1+1+1+1+1 = 6
Motivation Games in strategic form Games in extensive form
Payoffs:
1 + 1 + 1 + 1 + 12 = 4 12
1 1
2 + 1 + 1 + 1 = 32
Payoffs:
1 1 1 1 1 1 1 1
2 + 2 + 2 + 2 + 2 + 2 + 2 + 2 =4
1 1 1 1 1 1 1 1
2 + 2 + 2 + 2 + 2 + 2 + 2 + 2 =4
Motivation Games in strategic form Games in extensive form
Payoffs:
1 1 3
4 + 1 + 8 = 18
1 1 1 7
8 + 1 + 4 + 16 = 1 16
Payoffs:
1 1 1
4 + 1 + 4 = 12
1 1 1
4 + 1 + 4 = 12
Motivation Games in strategic form Games in extensive form
Normalisation
Fundamental notions
(z)
Conditional payoff function fi of player i: fi as a function
of xi for fixed strategy profile z of the opponents.
Best reply correspondence Ri of player i: assigns to each
strategy profile z of the opponents of player i the set of
(z)
maximisers Ri (z) of fi .
(Strictly) dominant strategy of a player i: (the) best
strategy of player i independently of strategies of the other
players.
Strongly (or strictly) dominated strategy of a player: a
strategy of a player for which there exists another strategy
that independently of the strategies of the other players
always gives a higher payoff.
Motivation Games in strategic form Games in extensive form
Solution concepts
Proof.
1. Already in first steps of procedure all strategies are removed
with the exception of strictly dominant ones.
2, 3. One verifies that in each step of the procedure the set of
nash equilibria remains the same. (See the text book.)
Motivation Games in strategic form Games in extensive form
Nash equilibria
∂fi
= 0 (i = 1, . . . , n)
∂xi
Motivation Games in strategic form Games in extensive form
Example
Answer:
Motivation Games in strategic form Games in extensive form
Example
Example
Answer:
Motivation Games in strategic form Games in extensive form
Mixed strategies
Consider a 2 × 2 bi-matrix-game
(A; B)
Expected payoffs:
q
f 1 (p, q) = (p, 1 − p) ∗ A ∗ ,
1−q
q
f 2 (p, q) = (p, 1 − p) ∗ B ∗ .
1−q
Motivation Games in strategic form Games in extensive form
Example
Example
Determine the nash equilibria in mixed strategies for
0; 0 1; −1
.
2; −2 −1; 1
Answer:
Motivation Games in strategic form Games in extensive form
Example
Example
Determine
the nash
equilibria in mixed strategies for
−1; 1 1; −1
.
1; −1 −1; 1
Answer:
Motivation Games in strategic form Games in extensive form
Proof.
This is a deep theoretical result. A proof can be based on
Brouwer’s fixed point theorem. See text book for the proof of a
simpler case (Theorem 7.2., i.e. the next theorem).
Motivation Games in strategic form Games in extensive form
Theorem of Nash
Theorem
Each bi-matrix-game has a nash equilibrium in mixed
strategies.
Proof.
Apply the Nikaido-Isoda result.
Motivation Games in strategic form Games in extensive form
Antagonistic game
Proof.
f1 (a1 , a2 ) ≥ f1 (b1 , a2 ) = −f2 (b1 , a2 ) ≥ −f2 (b1 , b2 ) = f1 (b1 , b2 ).
In the same way f1 (b1 , b2 ) ≥ f1 (a1 , a2 ). Therefore
f1 (a1 , a2 ) = f1 (b1 , b2 ) and thus f2 (a1 , a2 ) = f2 (b1 , b2 ).
Motivation Games in strategic form Games in extensive form
Little test
Appetizer
Hex
Theoretically:
Imperfect information can be dealt with by using
information sets. The information sets form a partition of
the decision nodes. (Example: Figure 7.10.)
Perfect information: all information sets are singletons.
Solution concept: Nash equilibrium.
Games in strategic form are games with imperfect
information.
Motivation Games in strategic form Games in extensive form
Normalisation
All terminology and results for games in strategic form now also
applies to games in extensive forms.
Motivation Games in strategic form Games in extensive form
Example
Consider the following game between two (rational and
intelligent) players. There is a pillow with 21 matches. They
alternately remove 1, 3 or 4 matches from it. (Player 1 begins.)
The player who makes the last move wins. Who will win?
Answer:
Motivation Games in strategic form Games in extensive form
Proof.
See text book.
Hex-game revisited
Subgame perfection
Proof.
See text book.
Motivation Games in strategic form Games in extensive form
Three extensions:
Imperfect information.
Incomplete information: the solution concept here is that of
Bayesian equilibrium (7.2.3.). [Next part of course.]
Randomization.
Motivation Games in strategic form Games in extensive form
Imperfect information
Imperfect information.
Can be dealt with by using information sets. The
information sets form a partition of the decision nodes.
(Example: Figure 7.10.)
Perfect information: all information sets are singletons.
Strategy: specification at each information set how to
move.
The procedure of backward induction cannot be applied
anymore, but the notion of subgame perfect Nash
equilibria still makes sense (when ’subgame’ is properly
defined). [Next part of course.]
Subgame: not all decision nodes define anymore a
subgame. (Example: Figure 7.20.) [Next part of course.]
Nash equilibria need not always exist. (Example: Figure
7.23.) [Next part of course.]
Motivation Games in strategic form Games in extensive form
Randomization
Randomization
Randomization (ctd.)
Nash
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