Projectile Motion
Projectile Motion
2aS = v f − vi
2 2
− 2 gh = −( vi sin ) 2
2 gh = ( vi sin ) 2
vi sin 2
2
h=
2g
Time of Flight:
The time of flight of the projectile motion will be derived as follows:
Time t depends only on the vertical components. If we take upward
motion as positive then, vi=vi sin θ, a = -g. As the projectile returns back
to the ground, the vertical displacement is zero i.e S= h = 0. By second
equation of motion:
1
S = vi t + at 2
2
1 2
0 = vi sin − gt
2
2vi sin
t=
g
R = vixt
Putting the equation of t and vix=vi cos θ
2
v
R = i sin 2
g
Example
A football kicked by a soccer player is an example of a projectile motion.
Similarly, a ball hit by a batsman moves in the projectile path.
Ballistic missiles are another application of projectile motion. The
ballistic missiles are given an initial push at an angle and are then made
Mini Launcher:
Mini Launcher is an Applied Physics Lab tool that is used to simulate
projectile motion in the lab and to study its different elements. In this
simple machine, a small, heavy metal ball is launched with the help of a
spring system. The ball follows the projectile trajectory in the absence of
air resistance.
Photo gate:
EXPERIMENTS
Abstract:
This experiment was performed to familiarize us with the applications of
projectile motion and to study the projectile motion practically. The
experiments were performed to calculate time of flight as well as the
initial velocity of the ball. We used the photo gate to help us compare
the theoretically predicted range values and the actual lab
measurements. At the end, we saw how the change in angle θ affects
the range R of the projectile and plotted a graph of range as a function
of angle θ. Two types of experiments were performed: Firstly, when the
ball returns to the same level as the level it was launched from (on the
table). Secondly, when the ball was made to return to a lower height
than that from at which it was launched (off the table).
Theory:
Let Yo be the initial height from which the projectile is launched with
initial velocity vi at an angle of θ with respect to the horizontal. The
projectile reaches a maximum height of Y and returns to the surface in
time t. By the second equation of motion under constant acceleration
a=-g:
𝟏
𝒀 = 𝒀𝒐 + 𝒗𝒊 𝐬𝐢𝐧 𝜽 − 𝒈𝒕𝟐
𝟐
As the ball returns back on the table or the ground, the vertical height
will be Y=0. We then get t as:
𝟏 𝟐
𝒈𝒕 = 𝒀𝒐 + 𝒗𝒊 𝒕 𝐬𝐢𝐧 𝜽
𝟐
𝟐(𝒀𝒐 + 𝒗𝒊 𝒕 𝐬𝐢𝐧 𝜽)
𝒕=√
𝒈
𝒙
Putting vi t=
𝒄𝒐𝒔𝜽
𝟐(𝒀𝒐 + 𝒙 𝒕𝒂𝒏𝜽)
𝒕= √
𝒈
𝟐(𝒀𝒐 + 𝒙 𝒕𝒂𝒏𝜽)
𝒕= √ = 𝟎. 𝟒𝟕𝟗 𝒔
𝒈
The purpose of this experiment was to check the effect of air resistance
and other factors on the range of the projectile as the experimentally
measured Range R was almost always different than the theoretically
measured value of range Ro.
The table below shows the initial height Yo of the projectile from the
return surface and the experimental range:
Angle Initial Height Range
θ Yo (m) R (m)
45o 0.408 1.263
30o 0.390 1.282
60o 0.400 1.043
75o 0.410 0.602
We now find the time for total flight from the following formula:
𝟏
𝒀𝑜 + 𝒗𝒊 𝒕 𝒔𝒊𝒏𝜽 − 𝒈𝒕𝟐 = 𝟎
𝟐
where we know that vi= 3 m s-1.
The table below now shows the Theoretical range 𝑹𝒐 = 𝒗𝒐 𝒄𝒐𝒔𝜽 𝒕 and
Predicted ranges R for the above-mentioned angles of projection:
Procedure:
1. Set up the mini launcher as shown.
The table below shows our measured range R against the angle in
radians.
θ (o) θ(radians) R (m)
10 0.1745 1.300
20 0.3491 1.410
30 0.5236 1.490
40 0.6981 1.450
50 0.8727 1.339
60 1.0472 1.114
70 1.2217 0.799
80 1.3962 0.417
90 1.5708 0
Graph:
RESULTS AND CONCLUSIONS