Manipulative Media
Manipulative Media
Interactive Media – a method of communication in which the program's outputs depend on the
user's inputs, and the user's inputs in turn affect the program's outputs. Interactive media engage
the user and interact with him or her in a way that non-interactive media do not.
Websites and video games are two common types of interactive media. (Definition taken from
Investopedia via http://www.investopedia.com/terms/i/interactive-media.asp)
Interactivity – the communication process that takes place between humans and computer
software. The most constant form of interactivity is typically found in games, which need a
continuous form of interactivity with the gamer. Database applications and other financial,
engineering and trading applications are also typically very interactive.
Mobile apps - a software application developed specifically for use on small, wireless
computing devices such as smartphones and tablets, rather than desktop or laptop
computers.
Role-playing games (RPG) - a game in which players assume the roles of characters in a
fictional setting. Players take responsibility for acting out these roles within a narrative, either
through literal acting or through a process of structured decision-making or character
development.
Massively Multiplayer Online Role Playing Game (MMORPG) - any story-driven online video
game in which a player, taking on the persona of a character in a virtual or fantasy world,
interacts with a large number of other players.
Social media - websites or online services where users (actual people) are the creators and
consumers of the content, and where social interactions (commenting, liking, posting, talking)
are the main features of content. Examples are Facebook, Twitter, Instagram, Snapchat, Vine,
etc.
Online shopping - compare prices; compare features of similar items; add to cart; choose
payment type; track delivery; get advice from experts; search products; check local
availability; get product recommendations.
Online gaming - choose a game; play with computer; play with others; choose a level, in-
game customization, etc.
Online classes - interact with content; interact with instructors; interact with classmates.
News and information - exchange information; give reaction; news on demand; monitor
views.
Videos - choose your own adventure; get multimedia content; experience game elements.
TYPES OF INTERACTIVITY
Click on images
Hotspot - a special region to act as a trigger to another web page. The hotspot could be a
circle, triangle, rectangle or polygon.
Rollover - an image or portion of an image that changes in appearance when the mouse
cursor moves over it.
Slideshow - non-linear interactive slideshow where the pathway through the show is
determined by the user's interaction with it.
Flip cards - a card that when clicked flips to display a description and other information.
Interactive television - also known as ITV or iTV. A form of media convergence, adding data
services to traditional television technology. Throughout its history, these have included on-
demand delivery of content, as well as new uses such as online shopping, banking, and so
forth. ITV enables the viewer to issue commands and give feedback information through an
electronic device called a setup box. The viewer can select which program or movie to watch,
at what time, and can place orders in response to commercials. New setup boxes also allow
access to email and e-commerce applications via internet.
Allow viewers to participate in games shows - viewers compete with on-screen contestants