A. Introduction
A. Introduction
A. Introduction
A. Introduction
In this modern day, technology is commonly widespread, where people who are young
and old can operate, use it and can give the meaning of technology on its own words.
Technology made our lives easier than before where it lessens our time in most of the works,
allows us to do the things we need to do or accomplish first, and it is used to communicate
easily.
Using technology, the researchers want to used technology and make the technology to be
useful to create something that would help you to have fun, relax, chill and give enjoyment and
relaxation as an entertainment
The game comes up with a recent application in pc or in mobile but in our title, we decided
that we will create the game on PC so that it will be more challenging to the person who install it.
A. Functionality
B. Accuracy
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C. Reliability
2. How do the users compare and evaluate the tower defense in terms of the following:
A. Accuracy
B. Reliability
C. Portability
Technology- the application of scientific knowledge for practical purposes, especially in industry.
Strategy- a plan of action or policy designed to achieve a major or overall aim.
Gamer- a person who plays video games or participates in role-playing games.
Intelligence- the ability to acquire and apply knowledge and skills.
C# Language- C is an imperative procedural language. It was designed to be compiled using a relatively
straightforward compiler, to provide low-level access to memory, to provide language constructs that
map efficiently to machine instructions, and to require minimal run-time support. Despite its low-level
capabilities, the language was designed to encourage cross-platform programming. A standards-
compliant C program that is written with portability in mind can be compiled for a very wide variety of
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computer platforms and operating systems with few changes to its source code. The language has become
available on a very wide range of platforms, from embedded microcontrollers to supercomputers.
Accuracy- the degree to which the result of a measurement, calculation, or specification conforms
to the correct value or a standard.
Reliability- the degree to which the result of a measurement, calculation, or specification can be
depended on to be accurate.
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1. Tower Defense (TD) is a sort of Real-Time Strategy (RTS) game, which is focusing on placing
static defensive units at strategic locations to stop enemies from moving across a map.
Traditionally, a Tower Defense game includes a player purchasing and organizing defensive
towers that fire on a troop of different types of enemies. The strength of enemies grows with
every wave so the difficulty is ever increasing. The player has several types of towers available,
each with various attributes and characters. Every time the player defeats an enemy, the player
gains money as reward. The player can use money to build other defenders or to upgrade
exiting defenders in order to make them more powerful. A game normally has winning
conditions, like surviving certain number of waves, or it may be endless and last until the player
loses by letting enough enemies reach to the ending point .( YE LI, B.Eng,2015).
file:///C:/Users/WKS/Downloads/Tower%20defense%20games%20-%20Ye%20Li.pdf
2. Tower Defense] or we called TD games are one of the strategy games that focusing on unit
(tower) placement that used to get rid of the enemies or resource allocation. In simplest form to
describe, TD consist of interaction between user and the game with the human player (users)
can buy and organize defensive towers that fire upon the waves of the enemies. The human
player can earn the money that need to build the defensive tower by killing each of the
enemies. With the higher level of the wave of enemies, the money that earned for each enemy
will be higher.( YONG,2014) http://umpir.ump.edu.my/id/eprint/13413/1/FSKKP%20-
%20KANG%20CHENG%20YONG.PDF
3. The development methodology used in this project consists of two main stages. The first stage
of this process was an analysis of the problem area, taking the form of a literature and
technology review. Next came a phase of iterative game design and implementation,
transforming the initial game concept into a working game prototype.( Brandt,2016)
http://daim.idi.ntnu.no/masteroppgaver/014/14718/masteroppgave.pdf
4. Tower Defense games are one of the Real Time Strategy category which human players exert
their game play strategy to build tower and win highest level of game. Research on
implementing Artificial Intelligence to Tower Defense games are seems unpopular in the world
but Tower Defense games have been proven that its simplicity and availability to create a test
bed for this research. In this research, two proposed Evolutionary Algorithms comprising of
Differential Evolution and Evolutionary Programming to evolve weight of Jordan Recurrent
Neural Network, Elman’s Recurrent Neural Network and Feed Forward Neural Network and
Ensemble Neural Network. (YUAN,2014).
https://www.ums.edu.my/fki/files/IMPROVING_TOWER_DEFENSE_GAME_AI_DIFFERENTIAL_EV
OLUTION_VS_EVOLUTIONARY_PROGRAMMING_CHEAH_KEEI_YUAN.pdf
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5. The Video Game selected in this work is a Tower Defense Game, called OTD, where the user
needs to build towers, in a 2-D grid, to avoid the enemies to reach the exit point of the level. It
has been created a framework that allows extract the information from the game and later use
statistical techniques to analyze the gamers behavior. Finally, some experiments have been
carried out to test this framework.
https://link.springer.com/chapter/10.1007/978-3-319-10774-5_18
2. Students can benefit more in gamification of education rather than using traditional way of
educating students. Gamification means using game mechanics to make teaching, motivating,
casual and fun for students. (Logarta,2014)
http://www.academia.edu/7887908/Chapter_2_REVIEW_OF_RELATED_LITERATURE_AND_STU
DIES
3. In recent years, digital or web-based games have increasingly supported learning. In the context
of online education, this research area attracts a significant amount of interest from the
scientific and educational community, for example tutors, students and game designers. With
the growing expansion of technology, instructors and those who create educational policy are
interested in introducing innovative technological tools, such as video games, virtual worlds, and
Massive Multi-Player Online Games (MMPOGs) (Buckless and Gómez, 2014).
https://educationaltechnologyjournal.springeropen.com/articles/10.1186/s41239-017-0062-1
4. Although the two terms are neither wholly synonymous, or completely differentiated, in the
main body of this review, the focus will be on lumping them together and perceiving them as
points across a multidimensional continuum (Aldrich and Renken, 2016)
https://educationaltechnologyjournal.springeropen.com/articles/10.1186/s41239-017-0062-1
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5. He concludes that there is a positive or neutral relationship between the use of simulations and
games and learning achievement.(Smale,2015)
https://educationaltechnologyjournal.springeropen.com/articles/10.1186/s41239-017-0062-1
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METHODOLOGY
A. Research Design
Methods of Research Used
Experimental Method. It is the method used by the researchers to describe data and characteristics
of the game that is being proposed.
Library Research Method. It is a method that includes searching in the library and reading some
books to get valid and verifiable source about on the researchers proposed game.
Internet Method. A method that it includes surfing in the net to find more accurate and
knowledgeable information about on any studies of visual novel game that used by the researchers.
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Floor Plan
Users Perspective
Conceptual Framework
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Conceptual Framework
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Play
Tough Enemy
All Enemies Enters
Dead and still
have a lives?
No Yes
Retry End
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CHAPTER IV
A. Evaluation of Experts
The System Evaluation Result on Portability Criterion shows that the mean got it in each survey
question and also the weighted mean that gives the total of all added average. The accessibility of the system
got an average of 4.75 so that means it is highly acceptable. The second question got an average of 4.7 it
also highly acceptable. And lastly, the verification of code got an average of 4.75 and obviously it is highly
acceptable.
The total mean of all added results from each survey question got an average of 4.73. This only means
that the Portability of the system is highly acceptable to the user.
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The System Evaluation Result on User-Friendliness Criterion shows that the mean got it in each
survey question and also the weighted mean that gives the total of all added average. The responds to easy
to use got an average of 4.63 it only means that it is highly acceptable.
The total means of all added results from each survey question got an average of 4.73.This only
means that the User Friendliness of the system is highly acceptable to the user.
The System Evaluation Result of Functionality Criterion shows that the mean got it in each survey
question and also the weighted mean that gives the total of all added average. The system functioning
properly got an average of 4.95 it only means that it is highly acceptable. The capability in producing
output/results got an average of 4.5 it resulted to acceptable. And lastly, the Functionality of the system in
every task got an average of 4.65 and it resulted to highly acceptable.
The System Evaluation Result of Usability Criterion shows that the mean got it in each survey
question and also the weighted mean that gives the total of all added average. The system Usability
Consistently provides accurate information properly got an average of 4.5 it only means that it is acceptable.
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The system in producing output/results got an average of 4.95 it resulted to Highly Acceptable. The third
question got an average of 4.85 it is also Highly Acceptable And lastly, the Usability of the system in every
task got an average of 4.77 and it resulted to Highly Acceptable.
The total mean of all added results from each survey question got an average of 4.75. This only
means that the Accuracy of the system is highly acceptable to the user.
The IT Professional Evaluation has gathered the results, stated above. The Portability of the system
has the mean of 4.73 which generally rated as highly acceptable. The User-Friendliness of the system has
the mean of 4.73 which also rated as highly acceptable. The functionality of the system has the mean of 4.65
which rated as highly acceptable. The Usability of the system has the mean of 4.77 which rated as highly
acceptable. The Accuracy of the system has the mean of 4.75 which rated as highly acceptable.
Summing it up, the total mean was 4.72 which remarked the system as highly acceptable.
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CHAPTER V
Conclusion
Recommendation
Result
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