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Multimediablog 100609190928 Phpapp02

This document provides information about multimedia, including definitions and characteristics. Multimedia is defined as the combination of various media types like text, audio, video, images and animation. Interactivity allows users to interact with and modify content in a linear or non-linear way. Multimedia can increase impact, involve interactivity, adapt to learning styles, provide feedback and be repeated. It combines various text, audio, image and video file formats and uses techniques like compression, hyperlinks and digitization.

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0% found this document useful (0 votes)
42 views52 pages

Multimediablog 100609190928 Phpapp02

This document provides information about multimedia, including definitions and characteristics. Multimedia is defined as the combination of various media types like text, audio, video, images and animation. Interactivity allows users to interact with and modify content in a linear or non-linear way. Multimedia can increase impact, involve interactivity, adapt to learning styles, provide feedback and be repeated. It combines various text, audio, image and video file formats and uses techniques like compression, hyperlinks and digitization.

Uploaded by

alene
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Multimedia

What is Multimedia?
• the combination of a variety of different media (data types):
• text and numbers
• audio
• video
• images
• animation

to add interactivity, hypertext and other forms of hypermedia.


What is Interactivity?
• refers to the user being able to make an immediate response to
the product and modify processes
• there is a dialogue between the user and the input device
• this communication may result in linear or non-linear path
through the product
• dynamic interactivity results when the product changes,
depending on the action taken by either the author and/or the
user
• some products use indexing to remember position in the
product
Characteristics of Multimedia

• it can increase the impact of the message or impact on the user

• multimedia systems involve interactivity


− information on demand, as required, controlled by the user,
can be self-paced, cross referenced via hyperlinks

− content can be selected by user learning style (learn by


doing)

− involves multi-senses
Characteristics…..
• can involve more than one input device
• can be structured to build on previous learning
• can have feedback on performance
• can be repeated (over and over)
• hyperlinks / hypertext can be utilised (navigation buttons)
• involves the user in the presentation
• allows input, provides output
• it is generally dynamic, not static
Text
• Strings of printable characters separated by white space characters
(letters, numbers, symbols)

• main method of conveying information through language

• text size / style can be used to emphasis content

• used for titles, headlines, menus, content

• software can ‘speak’ text


Hypertext /Hypermedia

• Text presented in such a way that supports direct, intuitive


navigation between elements of the text of other information

• Hotspots can also be used :


• usually termed hypermedia as they are often linked to images,
video or audio media

• text / hotspots are linked with other cards / pages/ documents


Digitising data

• Presentation of the product


• CD-ROM, DVD, Video

• Analog v Digital

• size and type of files

• quality of product

• timing sequence
• planning - storyboards
Lossy vs Lossless
• Lossy compression removes a number of data bytes from a file.
The resulting file is smaller in size but the quality is reduced

• However, audio and video files can be compressed with high


compression ratios and without any change noticable to the human
ear or eye

• Lossless compression allows the original file to be recovered in


full.
It works by replacing repeated data with something that takes up
less room
Images - Bitmapped vs Objects
• BITMAPPED
• a section of memory consisting of a series of zeroes and ones
corresponding to pixels on the screen

• for colour, a number of bits are used to represent the colour value
of each pixel

• a correspondence between memory locations and elements of the


output pattern on various output devices

• the frame buffer is a section of memory used to store that data for
the current image being displayed
• Bitmapped images usually require anti-aliasing to remove ‘jaggies’

• Jaggies - the staircase roughness of oblique lines and polygon edges


in computer images caused by the underlying squareness of the pixel

• Anti-aliasing - the process of removing faults such as jaggies in


computer images caused by the physical size and shape of the pixel
• OBJECTS / VECTOR

• stored as mathematical entities, eg. Coordinates, width,


colour, intensity etc

• the vectors are defined only by their starting and finishing points

• vector graphics are also known as objects

• typically these images are smaller in file size and easily scaled
than bitmapped images
Dithering
• Dithering - the representation of a colour not available in the existing
palette by the use of a pattern of varying colours where the eye
performs the averaging to produce the required colour

• a Mask can be used to protect an image and not allow editing

• to alter the size of the file, combinations of colour palette and


dithering can be used
Common Image File Types
(Joint Photographic Expert Groups). A lossy compression format designed to
JPG reduce the size of full colour bit images
(Graphics Interchange Format). Bit mapped format that uses a lossless
GIF compression algorithm. Limit of 256 colours.
Apple graphics format that is either bit mapped or vector graphics
PICT
(Tagged Image File Format). A bit mapped format, standard choice for scanned
TIFF images
A new file format that is becoming more popular. It supports 24 bit colour
PNG images, has an interlacing option and offers more powerful compression than
JPG
(Encapsulated Postscript). Uses vector graphics and often will only be
EPS interpreted by a printer. Therefore it cannot be displayed on the screen
(Bit Map). An uncompressed bit mapped file format.
BMP
Audio
• Sound is analog in nature, and to be used in multimedia, needs to be
digitised

• creates mood, interest, includes speech

• audio files are usually large files unless they have been compressed

• Audio can be in 2 basic formats:

• a digitised file of the actual sound eg. WAV file or in compressed format MP3

• MIDI (Musical Instrument Digital Interface) where details of the characteristics


of each note is filed
Digitised Audio

• the quality of the sound depends on the sampling rate, sampling size,
time and number of channels

• sampling rates are from 10 to 44 kHz with CD-ROM having a


sampling rate of 33kHz

• slow rates result in loss of quality and distortion

• sampling size refers to how many bits are used to record


(bit resolution)
• 16 bits gives 65536 possible level of sound
• 8 bits gives 256 (and smaller files)
• sound can also be in mono (1 track) or stereo (2 track)
• CD-ROMs are popular storage devices as they allow direct
(non-linear) access.
• 44kHz at 16 bit for 60 sec = 10.5Mb
• 22kHz at 8 bit for 60 sec = 2Mb
Audio Compression
• Minimal Hearing Threshold
• the human ear can only receive sound between 20Hz and 20kHz
• any sound not within this range is discarded as the information is of no
use

• Masking Effect
• when you hear sounds, the louder, more prominent sounds mask the
quieter sounds
• in terms of compressing the sound, we can remove the quieter sounds
that we cannot distinguish from the louder sounds

• Managing Sound Redundancy


• where a sound occurs simultaneously on both channels, it is recorded
once for both channels to use, rather than recorded separately
Digitised Audio File Types

Sampling in 8 and 16 bits, stereo and mono.


WAV Lossless compression

Breaks sound into short time segments, filters into


frequency bands then using a mathematical model of
human hearing, sends the most audible parts of the signal
MP3 to the output stream. If the bit rate is high enough it is
lossless compression but for the Web it is certainly lossy
compression.

Sampling rates of up to 32-bits are supported. There is no


AIFF data compression for AIFF files so files tend to be very
large.
MIDI
• The details of the actual notes played, on, off, velocity, pitch bend, after touch,
program change, length, tone, etc. are all kept in the file

• MIDI files when played require a MIDI keyboard or device to interpret the
notes and then produce the sound

• MIDI files are used by musicians to multi-track, mix and write scores

• Hardware required includes controller (keyboard), synthesiser, MIDI port and a


computer running MIDI software

• hence file size is very small


Video
• Video is real image recording
• usually requires data compression (CODEC) to allow a smaller file,
and decompression to play
• requires high VRAM and storage space
• typically, 20 minutes of video is 8GB. Since 1 frame at 24 bit = 1Mb
• file types include MPEG (Lossy) and Quicktime, AVI (Lossless)
• Lossy CODEC’s find data that can be removed and delete
this without much quality loss thus making the video smaller
• Lossless CODEC’s look for patterns of pixels replacing them
with a code between each frame
• for example: the background may be stationary and the
person moves, so the background is saved using a code
which represents it, and only changes when a new
background appears
• Digital video cameras simplify the process, as “S” video or
firewire ports allow transfer of digital data between the camera
and computer
• to reduce file size the frame rate, screen area, palette, file
type and CODEC can be changed
• Video cards usually allow frames to be captured (frame grab)
• can be edited via software (including iMovie, Adobe
Premiere, Quicktime, Quicktime VR)
Video File Types
Audio Visual Interleaved (AVI) files are one of the more popular animated image
formats in use today
AVI image data can be stored uncompressed, but is typically compressed using a
AVI codec. To play an AVI file compressed with a specific codec, that codec must be
available on the target system. AVI files can optionally contain audio data and are
not limited to 256 colours
MPEG generally produces better quality video than competing formats, such as
MPEG Video for Windows, Indeo and Quicktime. MPEG files can be decoded by special
hardware or by software.
MPEG uses a type of lossy compression, since some data is removed. But the
diminishment of data is generally imperceptible to the human eye.
MPEG4 - can reduce the size of the file by a factor of 12

Quicktime is the multi-platform industry standard multimedia architecture used by


MOV software tool vendors and content creators to create and deliver synchronized
graphics, sound, video, text and music.
MPEG compresses things very tightly, and to be used you need either extremely
powerful hardware or a hardware decoder card. Software-only decoders tend to be
too slow at playback
Animation
• A series of still images that have been manipulated to give the
appearance of movement or life like motion

• the frame rate determines the persistence of vision and


smoothness of image to the user
• 30 frames/sec refresh rate (flicker free)
• 25 f/s PAL
• 24 f/s Movies
• 12 f/s Cartoons
• 8 f/s minimum

• when the animation speed matches the refresh rate of the screen,
the image is flicker free
Cell-Based Animation
• Creation of individual images in cells (frames) which when played
produces motion

• this type of animation is the traditional method


Path-Based Animation
• The start and end point and path for the object to follow are
defined by vectors

• the background is fixed

• saves memory and processing time especially if the image


is an object
Tweening
• The process of taking two images of an animation and
producing intermediate images so that the animation appears
smooth
Effects - Morphing

• The process of transforming an image into a new image that is


different to the start image

• especially in terms of the shape of objects


Effects - Warping

• The distortion of an image by mathematical processes


Effects - Dynamic
• Time of day / time of year animations
• this shows changes in lighting (especially sun impact) over
the day or changes over the year at a fixed time of day
• Walk-through animations
• this shows a scene from a succession of different view points
creating the illusion of motion through the scene
• Feature animation
• this modifies scene attributes dynamically
• it can also be used to let objects in a scene appear or disappear
by manipulating their transparency
• this is achieved by rendering several variations of a scene and
interpolating the resulting images
Effects - Dynamic...
• Geometry animation
• this is the most complex
• requires changing the geometric elements of a scene
dynamically
• this technique has been used in pictures like “Terminator II”,
“Jurassic Park”, “Toy Story” and many others
• this is what most people refer to when using the term animation
Compression strategies can take
advantage of 4 kinds of redundancy
• Coding Redundancy
• relies on the fact that not all data will occur with the same probability
• compression algorithms also use the fact that it is likely that the same data
will often repeat
• Spatial Redundancy
• occurs because pixels which are near each other are likely to be similar to
each other
• Temporal Redundancy
• occurs because pixels in consecutive frames of a video are likely to be
similar
• MPEG takes advantage of this
• Psychovisual Redundancy
• occurs because the human visual system is better at seeing changes in
luminance (brightness) than in seeing the changes in chrominance (colour)
Information Processes - Collecting
• Collecting involves data being obtained from a variety of sources

• text and number are gathered digitally

• video, audio, images are gathered via analog means and then
interpreted into digital form
Information Processes - Organising

• The way information is organised in multimedia product is


through storyboarding and screen design

• when organising there are some steps which need to be


followed:
• determine the intended audience
• create a storyboard
• plan your navigational tools
• create an aesthetically appealing production
Information Processes - Analysing
• Through the analysis stage, data is turned into useful
information

• it involves the testing and retesting of the multimedia


presentation

• different design methods can also be applied such as top-


down design
Information Processes - Storing /
Retrieving
In this information process some things need to be determined such
as:
• initially, data may be stored and collected in analog from such as
videos, audio tape, etc
• elements may also be stored digitally such as hard drives, CD-
ROMs, DVD Flash media, tape drives etc.
• what type of compression techniques will be used
• how will it be distributed, CD-ROM, DVD due to high level of
production rate
• Will it require Internet distribution?
Information Processes - Processing
• Processing is the manipulation of data

• the individual components that will be included into a multimedia


presentation need to be processed before being organised by the
multimedia software

• In this information process, all the elements need to be processed,


ie. Animations created, text formatted, sound and video being edited
and compressed via CODEC’s
Information Processes -
Transmitting and Receiving

• Multimedia delivery is an important decision

• it must be decided whether it will be delivered via CD-ROM,


DVD or the Internet

• depending on the decision, access speed, bandwidth and other


infrastructure will need to be considered
Information Processes - Displaying

• Displaying needs to be considered at both the hardware level and


the software level
• the method of projection needs to be considered
• will the production be projected, use head up displays, touch
screens etc?
• will the production fit on the display, ie. Navigation, features etc
• in terms of software, what will the ‘run-time engine’ be?
• If delivered on the internet, what is the lowest common
denominator for “plug-ins”?
Hardware demands by multimedia

The hardware of a multimedia system places limits


On the quality and size of the multimedia product that
Can be produced or displayed.
Hardware demands by multimedia
Hardware demands by multimedia
Hardware demands by multimedia

Calculate the size of the following graphics (answer in Kb to the nearest whole number):
1. A black and white graphic with a resolution of 640 by 480 and 2 tones
2. A colour graphic with a resolution of 1024 by 768 and 64 colours
3. A colour graphic with a resolution of 1600 by 1200 and 256 colours
4. An 8 bit colour graphic with a resolution of 1280 by 1024
5. A 32 bit colour graphic with a resolution of 1152 by 864
Hardware demands by multimedia
Hardware demands by multimedia
Hardware demands by
multimedia

Calculate the size of the following audio files (answer in Mb, correct to 2 decimal places):
1. Sampling rate of 22.05 kHz with a 8 bit sound for 2 minutes in stereo
2. Sampling rate of 44.1 kHz with a 16 bit sound for 3 minutes in stereo
3. Sampling rate of 22.05 kHz with a 16 bit sound for 1 minute in mono
4. Sampling rate of 11 kHz with a 8 bit sound for 4 minutes in mono
5. Sampling rate of 44.1 kHz with a 16 bit sound for 10 minutes in stereo
Hardware demands by
multimedia
Hardware demands by
multimedia
Hardware demands by
multimedia
Hardware demands by
multimedia
IT Jobs

• check out
• www.course.com/careers/dayinthelife/
• www.course.com/careers/glossary/

• Multimedia Presentation

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IT Jobs

• check out
• www.course.com/careers/dayinthelife/
• www.course.com/careers/glossary/

• Multimedia Presentation

• http://shellmedia.cjb.net

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