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Educ Tech 2 Chapter 3

This document discusses using a TIME plan to effectively learn new skills. The TIME plan involves 4 stages: 1) Target - Determine your learning goals and existing knowledge 2) Implement - Determine the resources and actions needed to meet your targets 3) Monitor - Check that your actions and resources are helping you meet your targets 4) Evaluate - Determine if you achieved your targets and what you can improve The plan helps both teachers and students learn new hardware and software. It allows them to systematically identify goals, develop a learning strategy, track progress, and evaluate outcomes. When applied effectively, the TIME plan makes the learning process more efficient and successful.
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0% found this document useful (0 votes)
90 views3 pages

Educ Tech 2 Chapter 3

This document discusses using a TIME plan to effectively learn new skills. The TIME plan involves 4 stages: 1) Target - Determine your learning goals and existing knowledge 2) Implement - Determine the resources and actions needed to meet your targets 3) Monitor - Check that your actions and resources are helping you meet your targets 4) Evaluate - Determine if you achieved your targets and what you can improve The plan helps both teachers and students learn new hardware and software. It allows them to systematically identify goals, develop a learning strategy, track progress, and evaluate outcomes. When applied effectively, the TIME plan makes the learning process more efficient and successful.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Target Implement Monitor Evaluate

 Determine  Determine the Determine  Determine


CHAPTER 3 the hardware processes and whether the whether the
DIGITAL TECHNOLOGY AND MEDIA and software procedures you actions are actions taken
LITERACY you want to need to take to taking your were
learn which accomplish closer in meeting effective or
could be of your target. your targets. not.
SUCCESSFUL LEARNING THROUGH A TIME help in  Determine how Determine  Determine if
PLAN teaching and you will learn whether the the hardware
learning. the hardware instructional aids and software
 Determine and software- (book, online or can be
Students learn differently, some are visual how these using guide peer tutorial) are integrated in
learners, while are auditory and tactile learners. No matter hardware and books, online clear and your
what kind of learner you are, you engage yourself in the software can tutorials or effective in teaching and
processes of learning: planning, implementing, inspecting, help you peer tutoring. achieving the learning.
achieving end result of  Determine if
and evaluating your learning activities. your targets. your targets. there is
During the planning stage, you identify you something
target- determine your existing knowledge about the more you
subject matter, determine the things you still want and need need to learn
which you
to know about the subject matter. Determine the did not learn
requirement - materials, resources time, environment, during the
learning conditions, etc. Then, you also plan on how you implementati
will act on the planned target. During the implementation on stage.
 Determine
stage, you take action and engage yourself in the execution you will take
of your planned learning. And the inspection stage, you the same
take a look at how you are going through with the action or
implementation. You reflect on the actions and strategies think of
different
taken and determine whether they are working effectively moves in
or not. In the evaluation stage, you reflect and determine learning new
whether you have meet your targets, then determine if there hardware
is a need for you to rework on the strategies for better and software
application?
achievements of the learning task.
enhance his skills in using computers and its applications.
The learning can be interpreted in to for steps called the He also finds the internet helpful and effective for online
TIME plan. tutorial and videos. Preparing and teaching the lesson is no
longer a burden for him due to the effective TIME plan he
Target Implement Monitor Evaluate
practiced in achieving his objective to be successful in
 What  What  Are my  Have teaching and to give his students the best and authentic
do I resources and resources and I achieved my learning experience under his supervisions.
want to tools do I need tools helping target?
achieve to meet my me to meet  In
? target? my target? what stage
DIGITAL TECHNOLOGY TOOLS THAT SUPPORT
 What is  What action  Do my did I do LEARNING
my will I take to actions work wrong? You have learned in
existing make my will making  Do I educational technology 1 about
knowle target happen? my target need to revise
dge  What happen? my action and
the different types of media:
about strategies will  Are my strategies on printed media, visual media,
the I use to make strategies how I audio media, and video media.
topic? my target? effective in implemented Can you recall their functions
 What meeting my the plan.
else do I targets?  What
and benefits in educations?
need to actions and It was also mentioned earlier in
know strategies will this section the relevance and importance of integrating
and I take to make technology in to teaching in learning. Now, we will find
learned my learning
about more
out other digital tools that can support learning that makes
the effective and more students motivated and engage.
topic? efficient? Understanding Digital Media
This TIME plan can further assist both teachers The terms multimedia and digital are being used
and students whenever they want to learn by themselves interchangeably. To put each term in its right perspective,
new hardware and software which can be integrated in let us define each one including other terms related to
teaching and learning. digital media briefly.
Media, by definition is the plural of medium. It
Study from experience… has developed to mean “facilitating or linking
Mr. Matthew learned in his majorship some computer skills communication” be it via a radio, phone, Web, TV, or some
are early versions of computer applications. When he other instruments. The purpose of medium is to help in
started his teaching career after graduation, new software conveying a message. When we transmit message using
or application and its version were placed in revised more than one medium, we refer to it as multimedia,
curriculum which he never learned during his student whether it is computer
years. To learn the new application before facing his -based or not.
student, he decided barrow books from the library in asked Multimedia,
assistance from peers whom he knew are the therefore, is a combination
knowledgeable of the said software. He deliberately spent of two or more media. In
his time studying, exploring, and practicing to improve his computer, the media in
skills and the subject matter. He then prepared his lecture multimedia refer to
notes, activities and presentation based on what he have graphics, audio (sound
required from his own learning from books and tutoring. effect, music, voice-over
He had successful teaching due action taken to achieve his and the like), text, video,
goal in learning the software. Do reading guide books and animation. Multimedia then
peer tutoring are effective action, he realized that he needs is a powerful avenue in communicating information and
to be more advance in learning this software, he decided to messages to other people.
search and attend short courses, trainings and seminars
Digital media is Below are some teaching strategies to help teachers in
defined as those managing their students in the digital classroom.
technologies that enable 1. Effective Computer Scheduling- Avoid giving huge
users to make new forms projects, breaks it instead into well-defined tasks to enable
of communication, students to use their computer wisely.
interaction, and 2. Use Project Management Techniques – Inform your
entertainment in a digital students of the date of submission of the project so the
format. Interactivity is an amount of time they need to devote in the project will be
essential feature of digital clearly defined.
media applications in 3. Storyboarding – Require your students to create a
teaching and learning for it enriches educational visual plan prior to working with computers.
experience. 4. Effectives Research Strategies – Have gathering of
information and other searching work be done in advance
Digital media software refers to any computer- or as homework to practice quality work time.
based presentation or applications software that uses 5. Utilized Student Experts- Allows assistance from
multimedia elements. But, not all digital media software classmates who are experts in the software.
are considered interactive digital media. 6. Ensure Students Participation – Assign roles of
Interactive digital media allows users to interact students in each project so everyone will participate.
with the program by means of input coming from the user Evaluate the participation of each student.
through a pointing device (mouse, stylus), keyboard, 7. Maximize One-to-One Computing – Use other digital
volume fingers taps, movements, then the digital media technologies besides computers.
performs an action in response. 8. Help Students – Entertain students who have queries
and those who need your expertise.
The Impact of Digital Media Application in Education 9. Handle Technical Questions – Allow student to throw
It is fact that the their questions to their group members first before they can
learning dynamics in the ask you.
classrooms have changed 10. Visible Classroom Rules – Post technology guidelines
due to the presentation and policies to a visible place. Inform them likewise of
and integration of digital these guidelines and policies prior to the start of their
media applications. It was projects.
mentioned earlier that the DIGITAL TOOLS THAT SUPPORT LEARNING
interactivity feature of Technology as Tutor
digital media enriches the Tutor is defined as “to teach of guide usually
teaching and learning process in education. In reference individually in a special subject or for a particular purpose”
with the Cone of Experience of Edgar Dale, it indicates that (Merriam-Webster). When an individual wants to learn a
students generally remember 20 percent of what they hear, software or application that is new to him, he can opt to ask
30 percent of what see, and 50 percent of what they hear help from his peers or read instructional books. He could
and see, 70 percent of what they say and write, 90 percent also opt to choose technology as his tutor. Technology as a
of what they do. When students are given a chance to hear, tutor is a teaching machine that teaches new content to
see, and interact with a learning environment, they can students. Since digital technologies can be accessed
remember as much as 80 percent of the information. anytime, thus, technology-based tutorials can likewise be
Digital media application are highly effective done anytime. The students of this generation are more
educational tools when appropriately integrated inti encouraged and self-directed to learn new applications due
teaching during instruction. to the embedded tutorials that can take them through a step-
Enumerated below are the reasons why digital by-step procedure in creating specific tasks.
media applications are important in educations: Technology-based tutorial is a complete lesson on
1. It appeals to a variety of learning styles. Mindtool Purpose Example
2. It ensures success for all students` learning. Database A type of software that organizes  Acces
3. It assists teachers in meeting diverse learning styles. data for easy and quick retrieval s
4. It enhances learning process. of information  Sprea
5. It engages and motivates learners.
dsheet
6. It gives learners the chance to explore on the subject
matter and other topic related to it.
Collabora A special type of database that  Wikip
7. It provides learners the enjoyment to create their own
tive supports a shared process of edia
interactive digital media presentations.
Database knowledge building; it engages
8. It increases self-esteem and confidence among students.
students in a problem-solving
9. It develops critical and creative thinking skill and
process
technological skills of the students that are required of them
a specific topic offered via technology, including
in the 21”century.
presentation of information, practice exercises, and
Teachers can use digital media software both as a
feedback (Cennamo, K, Ross, J., & Ertmer, P., 2014).
productivity tool and as an integration tool. PowerPoint and
Students engage themselves in web-based lessons to learn,
Keynote being considered as digital media software can be
practice and discover.
used by teachers in presenting their lectures to introduce
There is also this Intelligent Tutoring System
concepts and theories. When used as productivity tool,
(ITS) that provides the students with detailed, personalized
teachers are actually demonstrating to the students how to
support in learning, ITS is a type of educational software
use these digital media software properly. Therefore,
that tracks student responses, makes inferences about
teachers must be careful in doing their presentations. Rules
strengths and weaknesses and then tailors feedback and
in doing proper presentations must be observed so that
subsequent instruction to improve performance (Cennamo,
students will be given an idea on how to use these digital
K, Ross, J, & Ertmer, P,.2014). A remedial material is
media software when it is their turn to use it.
likewise provided to students whenever necessary.
When digital media software is used as an
Integrated learning software (ILS) and Computer-adapted
integration tool, teachers can in fact design their
instructions (CAI) are other names of intelligent tutoring
presentation which gives students access to manipulate and
system.
interact directly with the software.
Mindtool Purpose Example
Visualizati Allows the learner to  ReadWriteThink -
on Tool picture, or represent helps in the  For younger students, audio input or multi-choice
how various creation of Venn answers minimize typing unless the learners have
phenomena operate diagrams keyboarding skills.
within different  Spreadsheet
domains  Inspirations`s Hardware and Software Tools
InspireData Electronic Encourages students to interact with
Concept A graphical tool to  Bubble us Interactive the material projected on the
Map organize and  WiseMapping Whiteboards whiteboard.
With the use of the software supplied
represent knowledge  Inspiration and
with the whiteboard, teacher can keep
Kidspiration
notes and annotations in a form of
applications
electronic file which can be distributed
 Words processor
to students when requested. Some
Simulation Provides a simplified  Oregon trail electronic whiteboards have the
version of  Sim City capability of recording the instructions
phenomena,  Microworld –a as digital video files and maybe posted
environments, or type of simulation in the internet which can be grabbed by
processes that allow software that the students anytime they wish.
students to interact allows learners to Digital Still and Digitals still and video cameras are
with, or manipulate manipulate, Video Cameras helpful in creating printed and video
and observe the explore, and recorded documents that re being
effects of those experiment with required of the students. This tools are
manipulations specific no longer to expensive since cameras
phenomena in an are already available on mobile phone.
exploratory Students can create video podcasts
learning (known as vodcasts) with the help of
environment free software like garage band or
 Interactive PhotoStory 3.
Physics-enables Web Camera (Webcam) is a small video camera that
learners to build can capture the events and the
and test particular locations. This can be
mechanical design accessed using the internet.
models WebQuests This are teacher-designed lessons that
Hypertext A nonsequential, or  HTML make use of the internet to solve
nonlinear method of  Web development problem presented by teachers for
organizing and software student inquiry.
displaying text An inquiry-oriented lesson format in
Hypermed A hypermedia with which most or all the information that
ia media (e.g.images, learners work with come from the
sound, videios, internet.
animations, and Video pad Cast (Vodcast) Used for the online delivery
others) of on-demand video content.
Digital Enables learners to  iMovie Virtual Field Trip A structured online learning
Storytellin reflect, represent,  GarageBand experience that virtually brings the
g narrate and  Presentation students from one place to another
communicate their software like MS through to the internet.
views, facts and Powerpoint and Technology as Mindtool
information. apples keynote Mindtool are technology applications that allow
A good example for technology-based tutorial is learners to simulate, organize, manipulate, visualize or
the WebQuest which is an inquiry-oriented lesson format reflect on data, information and objects. Also, mindtool are
where all information that students need comes from the knowledge building tools that allow learners to think
internet. WebQuests are teacher-designed lessons that critically about the matter they are studying.
make use of the internet to solve problems presented by The semantic-organization tools like database and
teachers for student inquiry. concept-mapping tools and knowledge-building tools like
Characteristics of Effective Technology-based simulations, visualization tools, hypertext and hypermedia
Tutorials are some of the examples of mindtools that promote student
 Challenges and problems have meaning for learning using technology applications. Media-authoring
students and provide a range of alternative choices software, expert system, and modeling tools are other
worth discussing. examples of technology mindtools.
 Challenges engage learners with the content of the
software, not its interface.
 A clear purpose or task is evident to the group and
is kept in focus throughout.
 On-screen prompts ask group members to talk
together, to reach agreement, and to provide
opinions and reasons.
 Resources for discussion, including information
on which decisions can be based, are provided.
Opportunities are included to review decisions in
light of new information.
 Students are not prompted to take turns, beat the
clock, or establish competitive ways of working.

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