This document discusses using a TIME plan to effectively learn new skills.
The TIME plan involves 4 stages:
1) Target - Determine your learning goals and existing knowledge
2) Implement - Determine the resources and actions needed to meet your targets
3) Monitor - Check that your actions and resources are helping you meet your targets
4) Evaluate - Determine if you achieved your targets and what you can improve
The plan helps both teachers and students learn new hardware and software. It allows them to systematically identify goals, develop a learning strategy, track progress, and evaluate outcomes. When applied effectively, the TIME plan makes the learning process more efficient and successful.
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Educ Tech 2 Chapter 3
This document discusses using a TIME plan to effectively learn new skills.
The TIME plan involves 4 stages:
1) Target - Determine your learning goals and existing knowledge
2) Implement - Determine the resources and actions needed to meet your targets
3) Monitor - Check that your actions and resources are helping you meet your targets
4) Evaluate - Determine if you achieved your targets and what you can improve
The plan helps both teachers and students learn new hardware and software. It allows them to systematically identify goals, develop a learning strategy, track progress, and evaluate outcomes. When applied effectively, the TIME plan makes the learning process more efficient and successful.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Target Implement Monitor Evaluate
Determine Determine the Determine Determine
CHAPTER 3 the hardware processes and whether the whether the DIGITAL TECHNOLOGY AND MEDIA and software procedures you actions are actions taken LITERACY you want to need to take to taking your were learn which accomplish closer in meeting effective or could be of your target. your targets. not. SUCCESSFUL LEARNING THROUGH A TIME help in Determine how Determine Determine if PLAN teaching and you will learn whether the the hardware learning. the hardware instructional aids and software Determine and software- (book, online or can be Students learn differently, some are visual how these using guide peer tutorial) are integrated in learners, while are auditory and tactile learners. No matter hardware and books, online clear and your what kind of learner you are, you engage yourself in the software can tutorials or effective in teaching and processes of learning: planning, implementing, inspecting, help you peer tutoring. achieving the learning. achieving end result of Determine if and evaluating your learning activities. your targets. your targets. there is During the planning stage, you identify you something target- determine your existing knowledge about the more you subject matter, determine the things you still want and need need to learn which you to know about the subject matter. Determine the did not learn requirement - materials, resources time, environment, during the learning conditions, etc. Then, you also plan on how you implementati will act on the planned target. During the implementation on stage. Determine stage, you take action and engage yourself in the execution you will take of your planned learning. And the inspection stage, you the same take a look at how you are going through with the action or implementation. You reflect on the actions and strategies think of different taken and determine whether they are working effectively moves in or not. In the evaluation stage, you reflect and determine learning new whether you have meet your targets, then determine if there hardware is a need for you to rework on the strategies for better and software application? achievements of the learning task. enhance his skills in using computers and its applications. The learning can be interpreted in to for steps called the He also finds the internet helpful and effective for online TIME plan. tutorial and videos. Preparing and teaching the lesson is no longer a burden for him due to the effective TIME plan he Target Implement Monitor Evaluate practiced in achieving his objective to be successful in What What Are my Have teaching and to give his students the best and authentic do I resources and resources and I achieved my learning experience under his supervisions. want to tools do I need tools helping target? achieve to meet my me to meet In ? target? my target? what stage DIGITAL TECHNOLOGY TOOLS THAT SUPPORT What is What action Do my did I do LEARNING my will I take to actions work wrong? You have learned in existing make my will making Do I educational technology 1 about knowle target happen? my target need to revise dge What happen? my action and the different types of media: about strategies will Are my strategies on printed media, visual media, the I use to make strategies how I audio media, and video media. topic? my target? effective in implemented Can you recall their functions What meeting my the plan. else do I targets? What and benefits in educations? need to actions and It was also mentioned earlier in know strategies will this section the relevance and importance of integrating and I take to make technology in to teaching in learning. Now, we will find learned my learning about more out other digital tools that can support learning that makes the effective and more students motivated and engage. topic? efficient? Understanding Digital Media This TIME plan can further assist both teachers The terms multimedia and digital are being used and students whenever they want to learn by themselves interchangeably. To put each term in its right perspective, new hardware and software which can be integrated in let us define each one including other terms related to teaching and learning. digital media briefly. Media, by definition is the plural of medium. It Study from experience… has developed to mean “facilitating or linking Mr. Matthew learned in his majorship some computer skills communication” be it via a radio, phone, Web, TV, or some are early versions of computer applications. When he other instruments. The purpose of medium is to help in started his teaching career after graduation, new software conveying a message. When we transmit message using or application and its version were placed in revised more than one medium, we refer to it as multimedia, curriculum which he never learned during his student whether it is computer years. To learn the new application before facing his -based or not. student, he decided barrow books from the library in asked Multimedia, assistance from peers whom he knew are the therefore, is a combination knowledgeable of the said software. He deliberately spent of two or more media. In his time studying, exploring, and practicing to improve his computer, the media in skills and the subject matter. He then prepared his lecture multimedia refer to notes, activities and presentation based on what he have graphics, audio (sound required from his own learning from books and tutoring. effect, music, voice-over He had successful teaching due action taken to achieve his and the like), text, video, goal in learning the software. Do reading guide books and animation. Multimedia then peer tutoring are effective action, he realized that he needs is a powerful avenue in communicating information and to be more advance in learning this software, he decided to messages to other people. search and attend short courses, trainings and seminars Digital media is Below are some teaching strategies to help teachers in defined as those managing their students in the digital classroom. technologies that enable 1. Effective Computer Scheduling- Avoid giving huge users to make new forms projects, breaks it instead into well-defined tasks to enable of communication, students to use their computer wisely. interaction, and 2. Use Project Management Techniques – Inform your entertainment in a digital students of the date of submission of the project so the format. Interactivity is an amount of time they need to devote in the project will be essential feature of digital clearly defined. media applications in 3. Storyboarding – Require your students to create a teaching and learning for it enriches educational visual plan prior to working with computers. experience. 4. Effectives Research Strategies – Have gathering of information and other searching work be done in advance Digital media software refers to any computer- or as homework to practice quality work time. based presentation or applications software that uses 5. Utilized Student Experts- Allows assistance from multimedia elements. But, not all digital media software classmates who are experts in the software. are considered interactive digital media. 6. Ensure Students Participation – Assign roles of Interactive digital media allows users to interact students in each project so everyone will participate. with the program by means of input coming from the user Evaluate the participation of each student. through a pointing device (mouse, stylus), keyboard, 7. Maximize One-to-One Computing – Use other digital volume fingers taps, movements, then the digital media technologies besides computers. performs an action in response. 8. Help Students – Entertain students who have queries and those who need your expertise. The Impact of Digital Media Application in Education 9. Handle Technical Questions – Allow student to throw It is fact that the their questions to their group members first before they can learning dynamics in the ask you. classrooms have changed 10. Visible Classroom Rules – Post technology guidelines due to the presentation and policies to a visible place. Inform them likewise of and integration of digital these guidelines and policies prior to the start of their media applications. It was projects. mentioned earlier that the DIGITAL TOOLS THAT SUPPORT LEARNING interactivity feature of Technology as Tutor digital media enriches the Tutor is defined as “to teach of guide usually teaching and learning process in education. In reference individually in a special subject or for a particular purpose” with the Cone of Experience of Edgar Dale, it indicates that (Merriam-Webster). When an individual wants to learn a students generally remember 20 percent of what they hear, software or application that is new to him, he can opt to ask 30 percent of what see, and 50 percent of what they hear help from his peers or read instructional books. He could and see, 70 percent of what they say and write, 90 percent also opt to choose technology as his tutor. Technology as a of what they do. When students are given a chance to hear, tutor is a teaching machine that teaches new content to see, and interact with a learning environment, they can students. Since digital technologies can be accessed remember as much as 80 percent of the information. anytime, thus, technology-based tutorials can likewise be Digital media application are highly effective done anytime. The students of this generation are more educational tools when appropriately integrated inti encouraged and self-directed to learn new applications due teaching during instruction. to the embedded tutorials that can take them through a step- Enumerated below are the reasons why digital by-step procedure in creating specific tasks. media applications are important in educations: Technology-based tutorial is a complete lesson on 1. It appeals to a variety of learning styles. Mindtool Purpose Example 2. It ensures success for all students` learning. Database A type of software that organizes Acces 3. It assists teachers in meeting diverse learning styles. data for easy and quick retrieval s 4. It enhances learning process. of information Sprea 5. It engages and motivates learners. dsheet 6. It gives learners the chance to explore on the subject matter and other topic related to it. Collabora A special type of database that Wikip 7. It provides learners the enjoyment to create their own tive supports a shared process of edia interactive digital media presentations. Database knowledge building; it engages 8. It increases self-esteem and confidence among students. students in a problem-solving 9. It develops critical and creative thinking skill and process technological skills of the students that are required of them a specific topic offered via technology, including in the 21”century. presentation of information, practice exercises, and Teachers can use digital media software both as a feedback (Cennamo, K, Ross, J., & Ertmer, P., 2014). productivity tool and as an integration tool. PowerPoint and Students engage themselves in web-based lessons to learn, Keynote being considered as digital media software can be practice and discover. used by teachers in presenting their lectures to introduce There is also this Intelligent Tutoring System concepts and theories. When used as productivity tool, (ITS) that provides the students with detailed, personalized teachers are actually demonstrating to the students how to support in learning, ITS is a type of educational software use these digital media software properly. Therefore, that tracks student responses, makes inferences about teachers must be careful in doing their presentations. Rules strengths and weaknesses and then tailors feedback and in doing proper presentations must be observed so that subsequent instruction to improve performance (Cennamo, students will be given an idea on how to use these digital K, Ross, J, & Ertmer, P,.2014). A remedial material is media software when it is their turn to use it. likewise provided to students whenever necessary. When digital media software is used as an Integrated learning software (ILS) and Computer-adapted integration tool, teachers can in fact design their instructions (CAI) are other names of intelligent tutoring presentation which gives students access to manipulate and system. interact directly with the software. Mindtool Purpose Example Visualizati Allows the learner to ReadWriteThink - on Tool picture, or represent helps in the For younger students, audio input or multi-choice how various creation of Venn answers minimize typing unless the learners have phenomena operate diagrams keyboarding skills. within different Spreadsheet domains Inspirations`s Hardware and Software Tools InspireData Electronic Encourages students to interact with Concept A graphical tool to Bubble us Interactive the material projected on the Map organize and WiseMapping Whiteboards whiteboard. With the use of the software supplied represent knowledge Inspiration and with the whiteboard, teacher can keep Kidspiration notes and annotations in a form of applications electronic file which can be distributed Words processor to students when requested. Some Simulation Provides a simplified Oregon trail electronic whiteboards have the version of Sim City capability of recording the instructions phenomena, Microworld –a as digital video files and maybe posted environments, or type of simulation in the internet which can be grabbed by processes that allow software that the students anytime they wish. students to interact allows learners to Digital Still and Digitals still and video cameras are with, or manipulate manipulate, Video Cameras helpful in creating printed and video and observe the explore, and recorded documents that re being effects of those experiment with required of the students. This tools are manipulations specific no longer to expensive since cameras phenomena in an are already available on mobile phone. exploratory Students can create video podcasts learning (known as vodcasts) with the help of environment free software like garage band or Interactive PhotoStory 3. Physics-enables Web Camera (Webcam) is a small video camera that learners to build can capture the events and the and test particular locations. This can be mechanical design accessed using the internet. models WebQuests This are teacher-designed lessons that Hypertext A nonsequential, or HTML make use of the internet to solve nonlinear method of Web development problem presented by teachers for organizing and software student inquiry. displaying text An inquiry-oriented lesson format in Hypermed A hypermedia with which most or all the information that ia media (e.g.images, learners work with come from the sound, videios, internet. animations, and Video pad Cast (Vodcast) Used for the online delivery others) of on-demand video content. Digital Enables learners to iMovie Virtual Field Trip A structured online learning Storytellin reflect, represent, GarageBand experience that virtually brings the g narrate and Presentation students from one place to another communicate their software like MS through to the internet. views, facts and Powerpoint and Technology as Mindtool information. apples keynote Mindtool are technology applications that allow A good example for technology-based tutorial is learners to simulate, organize, manipulate, visualize or the WebQuest which is an inquiry-oriented lesson format reflect on data, information and objects. Also, mindtool are where all information that students need comes from the knowledge building tools that allow learners to think internet. WebQuests are teacher-designed lessons that critically about the matter they are studying. make use of the internet to solve problems presented by The semantic-organization tools like database and teachers for student inquiry. concept-mapping tools and knowledge-building tools like Characteristics of Effective Technology-based simulations, visualization tools, hypertext and hypermedia Tutorials are some of the examples of mindtools that promote student Challenges and problems have meaning for learning using technology applications. Media-authoring students and provide a range of alternative choices software, expert system, and modeling tools are other worth discussing. examples of technology mindtools. Challenges engage learners with the content of the software, not its interface. A clear purpose or task is evident to the group and is kept in focus throughout. On-screen prompts ask group members to talk together, to reach agreement, and to provide opinions and reasons. Resources for discussion, including information on which decisions can be based, are provided. Opportunities are included to review decisions in light of new information. Students are not prompted to take turns, beat the clock, or establish competitive ways of working.