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Secret of Life

This document summarizes the abilities and stats of several heroes in a mobile game. Hero levels range from 35 to 100. Abilities include melee and ranged attacks, area of effect spells, and summoning skills. Cooldown times range from 1 to 99 seconds. Stats cover hit points, damage, speed, armor and other combat attributes. Formulas for calculating ability power and other stats are included.
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0% found this document useful (0 votes)
57 views92 pages

Secret of Life

This document summarizes the abilities and stats of several heroes in a mobile game. Hero levels range from 35 to 100. Abilities include melee and ranged attacks, area of effect spells, and summoning skills. Cooldown times range from 1 to 99 seconds. Stats cover hit points, damage, speed, armor and other combat attributes. Formulas for calculating ability power and other stats are included.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd
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Hero Level 35

Hero Rank 6

maxLife normalDamage
Hero
baseValue dRank dLv dRankLv finalValue baseValue dRank
Azura 100 100 20 10 3500 15 5
Bolton -50 100 10 10 3000 8 0
Caldera 5550 0 0 0 5550 15 5
Caldera Giant 44400
Connie -25 100 10 0 925 10 0
Efrigid -150 100 15 15 4125 20 0
Fee 140 100 15 10 3365 10 10
Helios -250 100 40 15 4900 25 0
Hogan 50 100 30 15 4850 20 0
Koizuul 100 100 100 50 14700 25 0
Koizuul Dragon 14700
Lancelot 150 300 30 15 6150 15 5
Leif 1300 100 100 0 5400 80 0
Leif Upgraded 5400
Mabyn -50 100 25 20 5625 20 5
Masamune -25 100 15 15 4250 15 5
Narlax 1300 100 100 0 5400 30 0
Obsidian 0 100 50 15 5500 20 0
Raida 100 110 20 10 3560 15 5
Sethos -250 100 60 15 5600 25 0
Smoulder 0 100 40 15 5150 20 0
Yan 1300 100 100 0 5400 30 0

Note 1. Formulas which are guessed by the variable names may be incorrect
2. Abilities and some rank bonuses are not considered
normalDamage specialDamage
dLv dRankLv finalValue baseValue dRank dLv dRankLv finalValue
8 6 1585 15 5 8 6 1585
3 0 113 12 0 15 4 1377
10 6 1655 15 10 10 6 1685
13240 13480
5 0 185 12 0 8 0 292
8 4 1140 20 0 17 7 2085
6 5 1330 10 0 6 5 1270
12 5 1495 25 0 20 5 1775
12 6 1700 15 0 8 5 1345
20 5 1775 25 0 15 5 1600
177500 160000
7 5 1340 15 10 9 5 1440
20 0 780 80 0 20 0 780
2730 2730
15 5 1625 20 8 15 6 1853
10 5 1445 15 10 10 6 1685
30 0 1080 30 0 30 0 1080
15 5 1595 20 0 10 5 1420
8 7 1795 15 5 8 6 1585
20 5 1775 25 0 15 5 1600
10 5 1420 20 0 16 5 1630
25 0 905 30 0 25 0 905
physicalArmor
lifeRegen maxShield moveSpeed dodge reviveTime
baseValue dRank finalValue
0 0 0 1 0 2 0 60
0 0 0 1 0 1.5 0 60
0 0 0 1 0 2.5 0 60
1 1 0 0.5 0 60
0 0 0 1 0 1.8 5 60
0 0 0 1 0 1 0 30
0 0 0 1 0 1.5 0 60
0 0 0 0 0 1.5 0 30
0 0 0 1 0 1.5 0 30
0.9 0 0.9 0 0 0.35 0 60
0.9 0 0 2.1 0 60
0.5 0 0.5 1 0 1.5 0 60
0.5 0 0.5 0 1000 1.2 0 60
0.75 0 1000 1.8 0 60
0 0 0 1 0 2.5 40 15
0 0 0 1 0 2.5 40 15
0.75 0 0.75 0 0 2 0 60
0.5 0 0.5 1 0 0.4 0 60
0.75 0.03 0.93 1 0 2 0 60
0.75 0 0.75 0 0 0.4 0 60
0 0 0 1 0 1.5 0 60
0 0 0 1 0 1.5 0 60
Speed*2

moveSpeed from test

Speed*1.5
Search AOE Cooldown
Hero Ability Upgrade Range Range
melee 1 1
2 1
ranged rank 3 upgrade 4
rank 6 upgrade
Azura lv1 1.5 15
sakura power
rank 5 upgrade 10
moonblast lv1 8 1 6
sakura blessing lv1 99 15
moonlight laser lv1
melee 1 1.5
ranged 2.5 2
lv1 1.5 80
lightning bolt lv2 1.5 80
rank 4 upgrade 15
Bolton lv1 2.5
chain bolt
lv2 2.5
lv1 3 1 20
shock orb
lv2 3 1 20
lv1 5 1 30
master of the storm
lv2 5 1 30
melee 1.5 1 2
lv1 1
lava transformation
rank 6 upgrade
Caldera ring of fire lv1 3
lv1 3 1 1.8
lava meteor
rank 3 upgrade
burning aura lv1 2
self heal rank 5 upgrade
melee 1 1
ranged 3 1
lv1 30
summon bunnies
lv2 30
lv1 3 5
Connie snare
lv2 3 5
lv1 1
bunny bombers
lv2 1
lv1 60
bunny mama
lv2 60
melee 1 1.5
ranged 2.5 1.5
lv1 1.5 80
lv2 1.5 80
frost orb
rank 4 upgrade 30
rank 6 upgrade
lv1 2.5 1 15
lv2 2.5 15
Efrigid ice trap
rank 4 upgrade 8
rank 6 upgrade
lv1 4.5 45
absolute zero
lv2 4.5 45
lv1 4.5 1.5 30
lv2 4.5 1.5 30
blizzard
rank 4 upgrade 15
rank 6 upgrade
melee 1 1.5
3 1
rank 1 upgrade
rank 3 upgrade 0.5
ranged
rank 6 lightning 4
rank 6 explosion 2
rank 6 blackhole 2
lv1 15
Fee
feral spirit
lv2 15
lv1
eagle eye
lv2
lv1 6 10
kill shot
lv2 6 10
lv1 4.5 20
rapid fire
lv2 4.5 20
melee 1.5 2
ranged 2.5 2
lv1 1.8 45
flame on
lv2 2.3 45
lv1 2 0.5 40
lv2 2 0.5 40
Helios empower
rank 5 upgrade 25
rank 6 upgrade
lv1 3 1 10
sun orb
lv2 3 1 10
lv1 3 1 15
diffusion
lv2 3 1 15
1.5 1
melee
rank 5 upgrade 0.7
lv1 1.25 45
bacan toss
lv2 1.5 45

Hogan
lv1 3 5
axe toss lv2 3 5
Hogan rank 1 upgrade 3
lv1 1.5
bouncing axe
lv2 1.5
lv1
fast chop
lv2
battle bacon rank 3 upgrade 1.5 1.5 7
friend of animals rank 6 upgrade
melee 1.5 1.7
ranged dragon form 3 1.7
lv1 fish form 2.5 10
tremor splash lv1 dragon form 999999 10
rank 4 upgrade
lv1 fish form
Koizuul
waterfall leap rank 3 upgrade
rank 5 upgrade
lv1 fish form 4.5 1.5 12
overflow
lv1 dragon form 4.5 1.5 5
restoring water
rain dance rank 6 upgrade
melee 1.5 1.7
lv1 60
holy shield
lv2 60
lv1 2 10
healing cry lv2 2 10
Lancelot rank 3 upgrade 5 5
lv1 10
sword bash
lv2 10
lv1 99999 1 20
fist of judgement
lv2 99999 1 20
heaven's fist rank 6 upgrade 2.5 1 2
melee 1.5 0.5 2

forge weapon lv1 80


Leif
sharpen blade lv1 3
forge shield lv1
sunder ground lv1 1.5 15
blast furnace rank 6 upgrade
1.5 1.5
melee
rank 5 upgrade 0.5
lv1 0.75 40
jack drop
lv2 1.25 40

Mabyn
lv1 1 5
hammer time
lv2 1 5
Mabyn
lv1 2 1 10
tik tok boom
lv2 2 1 10

lv1 99999 2 15
raining gifts
lv2 99999 2 15

melee 1.5 0.5


lv1 1 15
teleport blast
lv2 1.5 15
lv1
sharp sword
lv2
Masamune lv1
finish them
lv2
lv1 20
lv2 20
shadow clones
rank 3 upgrade
rank 6 upgrade
melee 1.5 2
lv1 20
void teleport lv2 17
rank 6 positive
lv1 5
Narlax pull of the void lv2 5.5
rank 6 negative
lv1 2
void orbs
lv2 2
lv1 2
void energy
lv2 2
melee 1.5 2
lv1 2 60
earth explosion lv2 2.5 60
rank 4 upgrade 30
obsidian meteor rank 6 upgrade 1
lv1 3.5 0.5 5
ground spike
lv2 3.5 0.5 5
Obsidian
lv1 1.5 30
rock bundies
lv2 1.5 30
rank 4 upgrade 15
lv1 3 999999 60
shake and break
lv2 3 999999 60
melee 1.5 2

Raida
rank 3 upgrade 1 6
critical melee
rank 6 upgrade 1 5
lv1 2 15
baberu-taimu shoki bash
Raida rank 5 upgrade
oni-lightning lv1 99 1.5 12
tengu shockwave lv1 2 3
lv1 2
reiki
rank 4 upgrade
melee 1.5 2
lv1 1 15
burrow blitz
lv2 1 15
rank 5 upgrade 10
lv1
spiked armor
Sethos lv2
lv1 15
envenom
lv2 15
lv1 4.5 30
sandstorm
lv2 4.5 30
desert storm rank 6 upgrade 99
melee 1.5 2
ranged 2.5 1.1 2
lv1 2 60
inferno lv2 2.5 60
rank 5 upgrade 40
lv1 5 0.5 5
rain of fire
lv2 5 0.5 5
Smoulder lv1 3.5 0.5 15
mighty gust
lv2 3.5 0.5 15
lv1 3.25 10
heat seekers
lv2 3.25 10
king of the sky rank 4 upgrade 4
dragons rank 6 upgrade
melee 1 2
ranged 5 1.5
lv1 2.5 20
decrepify
lv2 3.5 20
lv1 3 15
need more time
Yan lv2 3 15
lv1 8 1 6
quasar
lv2 8 1 4
lv1 6 1 25
Wormhole
Yan

Wormhole
lv2 6 1 23
magician's lead rank 6 upgrade
Persistent Persistent
Damage Dmg Interval Dmg Count
(1*ND) MD
(1*ND) PD 0.5

(1*SD) PD + (1*SD) MD 0.2 5


(1.5*ND) heal

(1*ND) MD
(1*SD) MD
(1*SD) MD 0.3 3
(1.5*SD) MD 0.3 3

50 MD
100 MD

(0.1*SD) MD 0.3 13
(40+0.5*SD) MD 1 4
(40+0.75*SD) MD
(1*ND) PD

(1*ND+1*SD) MD
(1*ND) MD

(2+0.05*ND) PD 0.4

(1*ND) PD
(1*ND) PD

(10+10*ND) MD
(20+10*ND) MD

(0.5*ND) MD
(1*ND) MD
(1*SD) MD
(1.5*SD) MD

(0.1*SD) MD 0.1 50
(0.125*SD) MD 0.1 50

(0.05*SD) MD 0.1 50
(0.1*SD) MD 0.1 50

(0.6*ND) PD
(1*ND) PD

(1250+3*ND) MD
(3*ND) MD
(2000+3*ND) MD

120 TD + (0.5*ND) PD
120 TD + (0.7*ND) PD
30 MD + (0.3*ND) PD 0.2 10
30 MD + (0.45*ND) PD 0.2 10
(1*ND) PD
(1*ND) MD
(2+0.025*SD) PD + (2+0.025*SD) MD 0.2 45
(2+0.0375*SD) PD + (2+0.0375*SD) MD 0.2 45

(50+0.1*SD) PD + (50+0.1*SD) MD 0.5 10


(50+0.15*SD) PD + (50+0.15*SD) MD 0.5 10
(50+0.125*SD) PD + (50+0.125*SD) MD
(50+0.1875*SD) PD + (50+0.1875*SD) MD
(1*ND) PD

(120+1*ND) PD
(180+1.5*ND) PD
100 TD + (0.5*SD) PD
100 TD + (1*SD) PD
(500+1*ND) PD

(0.3*ND) PD 0.1 30

(1*ND) PD
(1*ND) MD
(1*ND) PD
10000 PD

(0.8*ND) MD 0.1 12
(0.8*ND) MD 0.1 12

(1*ND) PD

(50+1*SD) heal
(50+1.5*SD) heal

(100+1*SD) PD
(100+1.5*SD) PD
150 TD + (1*SD) PD
150 TD + (1.5*SD) PD
150 TD + (1*SD) PD
(1*ND) PD

(2*ND) PD

(1*ND) MD
(2*ND) PD
120 TD + (0.6*SD) PD

120 TD + (0.7*SD) PD
10 TD + (0.6*SD) MD
10 TD + (0.7*SD) MD
20 TD + (0.4*SD) MD
20 TD + (0.5*SD) MD

(1*ND) PD
(25+0.5*ND) PD
(25+1*ND) PD
(40+0.5*SD) PD
(40+0.7*SD) PD
80 TD + (0.05*ND) PD
80 TD + (1*ND) PD

(1*ND) PD

(50+0.5*ND) MD 0.25
(70+0.7*ND) MD 0.25
(50+0.5*ND) MD 0.25
(70+0.7*ND) MD 0.25
(1*ND) PD
80 TD + (1*ND) PD
100 TD + (1.5*ND) PD

(2*ND) PD
50 TD + (0.5*SD) PD
60 TD + (0.7*SD) PD

(3*ND) PD
(6*ND) PD
(8*ND) PD
(2*ND) MD 8 0.25

(8*SD) MD 0.3 3
(5*ND) MD
(50+1*SD) heal 2

(1*ND) PD
250 TD + (0.5*SD) PD

300 TD + (0.75*SD) PD

50 TD + (1*ND) PD
60 TD + (1*ND) PD
2 TD + (0.4*SD) MD 0.42

3 TD + (0.6*SD) MD 0.42
(150+0.2*SD) TD + (0.2*SD) PD
(150+0.3*SD) TD + (0.3*SD) PD
0.5
(1*ND) PD
(1*ND) PD
100 TD + (1*SD) MD
100 TD + (1.5*SD) MD

(10+0.2*SD) PD + (10+0.2*SD) MD
(15+0.3*SD) PD + (15+0.3*SD) MD
(10+0.2*SD) PD + (10+0.2*SD) MD
(15+0.3*SD) PD + (15+0.3*SD) MD
(0.1*SD) TD

(0.15*SD) TD
0.5

(1*ND) MD
(0.4*ND) MD

(1*SD) PD + (1*SD) MD
(1*SD) PD + (1*SD) MD
(1*SD) MD
(1.5*SD) MD
Special Effects

Laser beam can have a maximum length of 3


Laser beam can have a maximum length of 5
Totally 3 laser beams
Enchant for 15s, maximum 2 targets
Enchant for 20s, enchanted enemies get raged, life*50, all speed*10, ND+5000

Max 15 targets, remove burn, curse, decrepify, freeze, slow, stun


Damage interval decreases with 0.95 damping factor

Trigger chain lightning, bounce once


Shock for 3s
Shock for 3s

Bounce once
Bounce once
Shock for 3s
Shock for 4s

AOE attack only at giant form


Consume 20% health. Big form: AOE attack, life&dmg*8, castSpeed*2, physical armor+1, move
speed -2, life drain (0.05*ND in true form) MD every 0.1s
Consume 10% health

0.1 heal ratio


Last 2s
250 life generation

Summon 11 small bunnies, which inherit 5+10% HP, 10% ND, deal (5+1*ND) PD every 1s with
melee range 2, last 20s
Summon 5 small bunnies and 6 big bunnies, which inherit 5+10% HP, 0.1 ND, deal (5+1*ND) PD
every 1s with melee range 2, last 20s
Stun 3s
Max 2 targets, stun 3s

Summon a big bunny having 99999 HP, inheriting 200% ND, dealing (1*ND) PD every 2s with melee
range 2, last 20s
Summon a big bunny having 99999 HP, inheriting 300% ND, dealing (1*ND) PD every 2s with melee
range 2, last 25s
Freeze 3s
Freeze 3s

Launch two more orbs at 0.3s and 0.6s


Apply cold for 3s, moveSpeed*0.5, animationSpeed*0.75
Apply cold for 3s, moveSpeed*0.5, animationSpeed*0.75

Target totally 3 enemies


Freeze 3s
Freeze 4s
Apply cold for 3s, moveSpeed*0.5, castSpeed*0.75
Apply cold for 3s, moveSpeed*0.5, castSpeed*0.75

Target totally 3 enemies

Add additional target every 2 rank

Chance = 30%, bounce 2 times


Chance = 15%, burn 5s, deals (2+0.05*ND) PD every 0.4s
Chance = 5%, maximum 30 targets, pull targets for 0.3s
Summon one wolf, which inherit 30+20% HP, 10% ND, deal (30+1*ND) PD every 1.5s with melee
range 2, last 20s
Summon two wolf, which inherit 100+30% HP, 20% ND, deal (37+1*ND) PD every 1.5s with melee
range 2, last 20s
Range+1.5
Range+2

Search for enemies in range 2 for every shot

10s duration, haste allies for 3s, all speed*1.75, apply blind to enemies for 3s, miss chance+50%
10s duration, haste allies for 3s, all speed*1.75, apply blind to enemies for 3s, miss chance+50%
Move speed*1.5, castSpeed*1.75, last 20s
Move speed*1.5, castSpeed*1.75, last 30s
Max 2 targets
Damage*3
Burn for 3s dealing (2+0.05*ND) PD damage every 0.4s
Burn for 3s dealing (2+0.05*ND) PD damage every 0.4s
6 orbs totally with travel length 15, burn for 3s dealing (2+0.05*ND) PD damage every 0.4s
6 orbs totally with travel length 15, burn for 3s dealing (2+0.05*ND) PD damage every 0.4s

0.5 heal ratio


50% chance stun 5s
50% chance stun 5s
Throw axe for each normal attack, this axes can also bounce
30% chance to bounce
40% chance to bounce
Move speed*1.1, castSpeed * 1.2
Move speed*1.2, castSpeed * 1.4
Apply slow for 0.5s, reduce all speed to 1/2
All summoned units hp*100, all speed*3, ND*20

Apply slow for 5s, reduce all speed to 1/2


Apply slow for 5s, reduce all speed to 1/2
Also stun 1s (only for dragon form)
6 times to transform, last 20s, damage*50 (from test), moveSpeed increased to 2.1 (from test)
5 times to transform
Transform last 40s, damage*100 (from test)
Max 3 water falls, apply slow for 2s, reduce all speed to 1/2
Max 3 water falls, apply slow for 2s, reduce all speed to 1/2
0.3 heal ratio
Specified heroes all damage*2
Give 50 shield points and 0.4 physical armor for 10s
Give 100 shield points and 0.4 physical armor for 14s

Max 3 units
Stun 2s
Stun 2s

Max 5 targets, with 0.2s interval; act as a buff, cast even stuned

Increase move and attack speed by 1.5 in 10s (haste buff), apply sharpen blade & level up effect,
for each level up, increase physicalArmor by 0.05, multiply all speed by 1.1, multiply all damage by
1.5, gain lifesteal (ratio 0.1 before level 6, 0.2 at level 6), AOE attack (range 0.5), critical attack
(melee damage*2) at level 2, 4, and 6
All units ND + 50 for 30s
Provide 1000 HP shield, attack heals the shield by 0.1*ND (uncomfirmed)
Stun 3s

0.2 heal ratio


Stun 0.7s, then apply poison and terror for 5s with 1.5 range and 20 maximum target, poison deals
10 TD + (0.05*SD) MD every 0.5s
Stun 0.7s, then apply poison and terror for 7s with 2 range and 30 maximum target, poison deals
10 TD + (0.05*SD) MD every 0.5s
Stun 2s
Stun 2s
Summon 6 flying (if in range 2) or ground (if engaged) booms with melee range 2
Summon 6 flying (if in range 2) or ground (if engaged) booms with melee range 2

Randomly drop 3 gift boxes with 0.3s interval. Explosive gift deals 150 TD + (0.6*SD) MD, poision
gift deals 10 TD + (0.05*SD) MD every 0.5s for 5s, terror gift only has range 1 and apply terror for 5s

Randomly drop 3 gift boxes with 0.3s interval. Explosive gift deals 150 TD + (0.7*SD) MD, poision
gift deals 10 TD + (0.05*SD) MD every 0.5s for 7s, terror gift only has range 1 and apply terror for 7s

25% chance to stun the enemy for 1s


Stun 3s
Stun 3s
25% chance, deal direct damage and cause bleeding with (2+0.05*ND) PD every 0.33s for 5s
25% chance, deal direct damage and cause bleeding with (2+0.05*ND) PD every 0.33s for 5s
Search for a stunned enemy in range 1 if not engaged (unconfirmed)
Search for a stunned enemy in range 1 if not engaged (unconfirmed)
Create two clones which do not deal damage for 15s
Create two clones which do not deal damage but have higher hp for 15s
Shadow clones inherits 50% hp, 50% damage and all passives
20% chance to create two clones for each normal attack, clones can spawn clones which last 4s

Gain immunity for 1.5s, physical&magical armor+100


Max 30 targets, pull for 1s
Max 40 targets, pull for 1s
Pull apply to bosses

Apply slow for 5s, reduce all speed to 1/2


Apply slow for 5s, reduce all speed to 1/2

Additional effect before earth explosion: deal damage and stun 1s

Summon 2 rock bundies with 9999999 hp, 100% ND, 2 melee range, dealing (75+1*ND) PD every
1.5s, last 15s
Summon 2 rock bundies with 9999999 hp, 200% ND, 2 melee range, dealing (100+1*ND) PD every
1.5s, last 15s

Stun 3s
Stun 4s
Additional attack motion for critical attack
Additional damage, cast oni-lightning (lv1) on all targets
Charge with speed 10, last 2s, shock 1.5s for each trigger
Add 1.25% hp damage each time, gain immunity for 2s, physical&magical armor+100
Shock 1.5s
Shock 1s

Move 1s, deal damage all targets in range 1, stun 3s, the targets at its arrival position will be
affected twice
Move 1s, deal damage all targets in range 1, stun 3s, the targets at its arrival position will be
affected twice

20% chance to trigger when damaged


25% chance to trigger when damaged
Apply poison to one target for infinite time, when the target dies, apply poision in range 1 for 5s,
deal envenom (lv1) damage
Apply poison to one target for infinite time, when the target dies, apply poision in range 1 for 5s,
deal envenom (lv1) damage
Apply slow for 5s, reduce all speed to 1/2, apply blind for 5s, miss chance+50%
Apply slow for 5s, reduce all speed to 1/2, apply blind for 5s, miss chance+50%
Apply slow to land enemies, reduce all speed to 3/4, apply blind, miss chance+50%

Burn 2s, deal (2+0.05*ND) PD every 0.4s


Burn 5s, deal (2+0.05*ND) PD every 0.4s
Burn 5s, deal (2+0.05*ND) PD every 0.4s
Also stun 2s

Last 2.13s with travel length 4, apply slow for 5s, reduce all speed to 1/2
Last 2.13s with travel length 4, apply slow for 5s, reduce all speed to 1/2
Lauch 10 projectiles in 0.32s, one deals (0.1*SD) MD AOE damage in range 1, the others deals
(0.1*SD) TD on one target
Lauch 10 projectiles in 0.32s, one deals (0.1*SD) MD AOE damage in range 1, the others deals
(0.15*SD) TD on one target
Enemy fliers move speed*0.4
Damage&hp*3, all speed*2

3 targets
Max 20 targets, decrepify for 8s, physical&magical armor-0.25, all speed*0.35
Max 25 targets, decrepify for 8s, physical&magical armor-0.25, all speed*0.35
Haste 4 allies (except herself) 5s, all speed*2
Haste 4 allies (except herself) 5s, all speed*2.25

Max 9 targets, stun 3s, teleport 30 distance back in 1s


Max 9 targets, stun 4s, teleport 30 distance back in 1s
Specified heroes SD*2
Notes

The life drain does not totally match the test result. Maybe it's replaced by a
percentage life drain?

Cannot find the difference between big and small bunnies other than
explosion damage

Damage refers to the bunnies' damage


Only apply to big bunnies
Also cast the fish form splash, dealing more damage to enemies nearby

Cannot find stats buff information

Gotten from test

Lifesteal is applied after critical (uncomfirmed)


More targets = higher AOE damage

The only difference found is that 0.3s heal delay is removed


Gotten from test, yan + koizuul = SD*3, ND*2 to Bolton and Efrigid
Note: Information based on the fully upgraded towers (using stars in world)

Tower Upgrade Cost


Unit Num NormalDamage Search Range
lv1 75 2 7 2.75
lv2 100 2 12 3
lv3 125 2 17 3.25
Archer Tower multi shot lv1 100 3.25
multi shot lv2 75 3.25
multi shot lv3 75 3.25
scout 100
lv1 50 2.5
lv2 75 2.5
lv3 100 2.5
Barracks sword spin lv1 50
sword spin lv2 50
sword spin lv3 50
royal shield 100
World 1
lv1 125 13 2.25
lv2 150 24 2.5
lv3 200 38 2.75
Cannon barrage lv1 300
barrage lv2 100
barrage lv3 100
rockets away 100 9999
lv1 90 8 2.5
lv2 110 20 2.6
lv3 135 30 2.7
Wizard Tower teleport lv1 90 2.5
teleport lv2 155 2.5
teleport lv3 220 2.5
magic aura 180
lv1 75 1 20 3.5
lv2 100 1 40 3.75
lv3 150 1 60 4
Axe Tower axe totem lv1 100 4
axe totem lv2 150 4
axe totem lv2 175 4
shout 200
lv1 50 2.5

lv2 75 2.5

Mead Hall lv3 100 2.5


ordin's furry lv1 100
ordin's furry lv2 75

World 2
Mead Hall

ordin's furry lv3 75


dragon mail 100
World 2
lv1 150 20 2.5
lv2 200 40 2.5
lv3 250 56 2.5
Dragon's Lair drangon babies lv1 50 1 6 2.5
drangon babies lv2 75 2 6 2.5
drangon babies lv3 100 3 6 2.5
terrify 200
lv1 125 110 2.75

lv2 150 134 2.75

Thor Tower lv3 175 216 2.75


judgement bolt lv1 50 99999
judgement bolt lv2 75 99999
judgement bolt lv3 75 99999
north wind 200
lv1 75 1 30 2.5

lv2 100 2 40 3

Spear Tower
lv3 150 3 51 3.5

crawlers lv1 50
crawlers lv2 75
crawlers lv3 75
spear wall 200 5

lv1 50 1 2 2.5

lv2 75 1 4 2.5
lv3 100 1 6 2.5
Necro Tower
curse totem lv1 50 2.5

curse totem lv2 125 2.5


World 3
curse totem lv3 200 2.5

bone burst 200


World 3

lv1 125 26 2.5

lv2 150 48 2.5


Mirror Tower
lv3 175 69 2.5
scorch of ra lv1 50 2.5
scorch of ra lv2 75 2.5
scorch of ra lv3 75 2.5
solar flare 200

lv1 150 30 2.5

lv2 200 50 2.75


lv3 250 80 3
Genie Tower
channel lv1 100 2.5
channel lv2 100 2.5
channel lv3 100 2.5
polymorph 200

lv1 100 1 12 3

Boomerang lv2 125 1 22 3


Tower lv3 150 1 32 3
orbital blades lv1 100 2.5
orbital blades lv2 100 2.5
orbital blades lv3 100 2.5
sever tendon 200
lv1 50 2.5
lv2 75 2.5
Avian Knights lv3 100 2.5
Tower sundering lance lv1 50
sundering lance lv2 50
sundering lance lv3 50
reckeless charge 100

lv1 125 45 6
World 4

lv2 150 85 6
Mana Blaster
Tower lv3 175 120 6
static shock lv1 100 6
Mana Blaster
Tower

static shock lv2 100 6


static shock lv3 100 6
laser impact 200 6
lv1 75 1 10 2.5
lv2 100 1 18 2.5
lv3 125 1 26 2.5

Pyromancer elemental wisps lv1 100 2


Tower
elemental wisps lv2 100 2
elemental wisps lv3 100 2

cleanse 200 2.7

lv1 75 1 14 2.5
lv2 100 1 24 2.5
Blunderbuss lv3 125 1 34 2.5
Tower snipe lv1 75 99
snipe lv2 75 99
snipe lv3 75 99
precision aim 100 1

lv1 100 2.5

lv2 100 2.5


Dwarf Warrior lv3 100 2.5
Tower
invigorate lv1 100
invigorate lv2 100
invigorate lv3 100
World 5
whirlwind 150
lv1 100 5
lv2 125 8
Gloom lv3 150 12
Shroom mitosis lv1 200 2.5
mitosis lv2 125 2.5
mitosis lv3 100 2.5
spores 150
lv1 175 3.5
lv2 175 3.5
lv3 175 3.5
Geargrinder bombing run lv1 150
Tower
bombing run lv2 150
bombing run lv3 150
revealing flare 150
lv1 90

Shrine Tower
lv2 90
temple of strenth 180
temple of speed 180
Shrine Tower miko lv1 90
miko lv2 90
miko lv3 90
henkei-no-nusa 150 2.5
lv1 65 3.5
lv2 65 3.5
earmy base 65 3.5
shogun hous 115 3.5
attack reinforcement lv1 300
attack reinforcement lv2 600
Samurai Tower attack reinforcement lv3 900
health reinforcement lv1 200
health reinforcement lv2 400
health reinforcement lv3 800
speed reinforcement lv1 200
speed reinforcement lv2 400
speed reinforcement lv3 600
lv1 150 1 10 3.5
World 6
lv2 150 1 15 3.5
taiko of speed 100 1 20 3.5
taiko of strength 200 1 20 3.5
attack reinforcement lv1 300
Taiko Tower
attack reinforcement lv2 600
attack reinforcement lv3 900
speed reinforcement lv1 300
speed reinforcement lv2 500
speed reinforcement lv3 700
lv1 100 2 10 3.5
lv2 100 2 15 3.5
quick crossbow 125 2 17 4
shuriken ninja 150 2 14 3.5
attack reinforcement lv1 300
Crossbow attack reinforcement lv2 600
Tower attack reinforcement lv3 900
range reinforcement lv1 200
range reinforcement lv2 200
range reinforcement lv3 200
speed reinforcement lv1 300
speed reinforcement lv2 500
speed reinforcement lv3 700
Tower Info
AOE Range Cooldown Damage
0.8 (1*ND) PD
0.8 (1+1*ND) PD
0.8 (1+1*ND) PD
5 (1+1.2*ND) PD
5 (1+1.2*ND) PD
5 (1+1.2*ND) PD
3.5

1.1 3 (7+1*ND) PD
1.1 3 (10+1*ND) PD
1.1 3 (12+1*ND) PD
3 15 (3+0.92*ND) PD
3 12 (3+1.08*ND) PD
3 9 (2+1.5*ND) PD
1 10 (3+1.16*ND) PD
0.6 1.8 (1*ND) MD
0.6 1.8 (2+1*ND) MD
0.6 1.8 (4+1*ND) MD
1 15
1 15
1 15
2.7
1.2 (4+1*ND) PD
1.2 (9+1*ND) PD
1.2 (16+1*ND) PD
1 10 (1+0.07*ND) PD
1 10 (1+0.07*ND) PD
1 10 (1+0.07*ND) PD
4
1 3 (4+1*ND) PD
1 3 (9+1*ND) PD
(16+1*ND) PD
0.8 (1+1*ND) PD
0.8 (1+1*ND) PD
0.8 (1+1*ND) PD
2.5 15
4 (4+1*ND) MD

4 (8+1*ND) MD

4 (8+1*ND) MD
20 (2+1.3*ND) MD
20 (2+1.3*ND) MD
20 (2+1.3*ND) MD
2.5 20
2 (2+1*ND) PD

0.8 (2+1*ND) PD

1.3 (2+1*ND) PD

1 20 (3+5*ND) PD

2.5 0.5 (1*ND) MD

2.5 0.5 (1*ND) MD


2.5 0.5 (1*ND) MD
1 20 3 MD

1 20 3 MD

1 20 4 MD

1 (3*ND) MD
1 (2+1*ND) PD

1 (2+1*ND) PD

1 (2+1*ND) PD
1 10 (2+4.35*ND) PD
1 10 (2+4.35*ND) PD
1 10 (2+4.35*ND) PD
2.5 10

2 (4+3*ND) MD

2 (4+3*ND) MD
2 (4+3*ND) MD
1 5 (4+3*ND) MD
1 5 (1*ND) MD
5
20

0.75 2.5 (1*ND) PD

0.75 2.5 (1*ND) PD


0.75 2.5 (1*ND) PD
0.75 10 (0.3*ND) PD
0.75 6.66 (0.3*ND) PD
0.75 3.33 (0.3*ND) PD

3 (1*ND) MD

3 (1*ND) MD

3 (1*ND) MD
15
15
15
15 (2*ND) MD
1.55 (1*ND) MD
1.55 (1*ND) MD
1.55 (1*ND) MD
10
6.66
3.33

2.5 5

1 (1*ND) PD
1 (1*ND) PD
1 (1*ND) PD
11 (1*ND) PD
10 (1.5*ND) PD
9 (2*ND) PD
1 (2*ND) PD

3 2 (0.5*ND) MD
3 2 (0.5*ND) MD
3 2 (0.5*ND) MD
1.5 30
1.5 25
1.5 20
3
2.7
2.7

20

1.667 (0.25*ND) MD
1.8 (0.75*ND) MD

1.5 (1.4*ND) PD
1.5 (1+1.4*ND) PD
0.7 (1+1.4*ND) PD
1.5 (1+1.4*ND) PD
Tower Info
Special Effects Unit Num Respawn Time
5% chance to slow 3s (all speed*0.5); 5% chance to critical hit (damage*2)
5% chance to slow 3s (all speed*0.5); 5% chance to critical hit (damage*2)
5% chance to slow 3s (all speed*0.5); 5% chance to critical hit (damage*2)
5 targets with 0.1s interval; 5% chance to slow 3s (all speed*0.5)
8 targets with 0.1s interval; 5% chance to slow 3s (all speed*0.5)
10 targets with 0.1s interval; 5% chance to slow 3s (all speed*0.5)
Basic Range+0.5
3 15
3 15
3 15

5% chance to stun 2s; burn for 3s, (2+0.05*ND) PD every 0.4s


5% chance to stun 2s; burn for 3s, (2+0.05*ND) PD every 0.4s
5% chance to stun 2s; burn for 3s, (2+0.05*ND) PD every 0.4s
5% chance to stun 2s; burn for 3s, (2+0.05*ND) PD every 0.4s
5% chance to stun 2s; burn for 3s, (2+0.05*ND) PD every 0.4s
5% chance to stun 2s; burn for 3s, (2+0.05*ND) PD every 0.4s
Stun and burn, only affect one target
Max distance 8
Max distance 8
Max distance 8
Max 1 target, teleport 30 distance in 1s
Max 2 targets, teleport 35 distance in 1s
Max 3 targets, teleport 40 distance in 1s
Hast for 1s, all speed*1.5
5% chance to cause bleeding for 5s, (2+0.05*ND) PD every 0.33s
5% chance to cause bleeding for 5s, (2+0.05*ND) PD every 0.33s
5% chance to cause bleeding for 5s, (2+0.05*ND) PD every 0.33s
1 target, damge 20 times every 0.15s, also damage fliers
2 targets, damge 20 times every 0.15s, also damage fliers
3 targets, damge 20 times every 0.15s, also damage fliers
CastSpeed*1.25, no effect on troop tower
3 10

3 10

3 10
Burn the ground for 3s, burn enemy for 2s, (2+0.05*ND) PD every 0.4s
Burn the ground for 3s, burn enemy for 3s, (2+0.05*ND) PD every 0.4s
Burn the ground for 3s, burn enemy for 4s, (2+0.05*ND) PD every 0.4s

Max 3 target, terrify 5s


Cause chain lightning to other 2 targets in range, deal (8+0.02*ND) MD; 10%
chance to shock 3s, including the chained targets
Cause chain lightning to other 2 targets in range, deal (8+0.06*ND) MD; 10%
chance to shock 3s, including the chained targets
Cause chain lightning to other 2 targets in range, deal (8+0.05*ND) MD; 10%
chance to shock 3s, including the chained targets

2 targets
3 targets
Apply cold for 5s, moveSpeed*0.5, animationSpeed*0.75
5% chance for critical hit; Long shot, cooldown 5s, range 6, same effect as
normal spear
10% chance to shot poison spear, poison for 3s, (3+0.05*ND) TD every 0.42s,
5% chance to shot lightning spear, shock 3s; 5% chance for critical hit; Long
shot
15% chance to shot poison spear, poison for 3s, (3+0.05*ND) TD every 0.42s,
10% chance to shot lightning spear, shock 3s; 5% chance for critical hit; Long
shot
1 10
2 10
3 10

Apply decay (similar to poison, no damage info) for 1s; Spawn skeletons on
all enemy corpses in range, cooldown 3s, equal chance to spawn 1 skeleton,
1 skeleton mage, 2 skeletons, 2 skeleton mages, last 20s; Skeletons have 75 2 15
hp, 1 lifeRegen, 15 normalDamage, 1.5 moveSpeed, 1s melee cooldown;
skeleton mages have75 hp, 1 lifeRegen, 12 normalDamage, 1.5 moveSpeed,
2s ranged, 1s melee cooldown

Apply decay (similar to poison, no damage info) for 1s; Spawn skeletons 2 15
Apply decay (similar to poison, no damage info) for 1s; Spawn skeletons 2 15
Totem lasts 10s, damge 40 times every 0.25s; Break armor for 10s,
physical&magical armor*0.9
Totem lasts 10s, damge 40 times every 0.25s; Break armor for 10s,
physical&magical armor*0.7
Totem lasts 10s, damge 40 times every 0.25s; Break armor for 10s,
physical&magical armor*0.5
Summoned units explode when killed; Skeletons and skeleton mages now
have 100 hp, 27 normalDamage
Max length 3; Damage every 0.5s, interval decreases with 0.95 damping
factor; Haste has no effect on damage interval; Burn 3s with 0.5 AOE range,
(2+0.05*ND) PD every 0.4s; Slow for 2s, all speed*0.5
Max length 3; Damage every 0.5s, interval decreases with 0.95 damping
factor; Burn; Slow
Max length 3; Damage every 0.5s, interval decreases with 0.95 damping
factor; Burn; Slow

2 targets
3 targets
Blind for 5s, miss+50%
10% chance to burn, (2+0.05*ND) PD every 0.4s; To poison, (3+0.05*ND) TD
every 0.42s; To cause cold, moveSpeed*0.5, last 3s; Charm, 60s cooldown,
3.25 search range, last 5s
2 shots in range 1 every 0.32s; Chance to burn, poison, cause cold; Charm
2 shots in range 1 every 0.32s; Chance to burn, poison, cause cold; Charm

Damge 20 times every 0.15s; Equal chance to trigger lv1 and lv2 ability
Teleport 1 target 30 distance in 0.5s; Equal chance to trigger lv1,2,3 ability
Apply polymorph, life*0.25, physical&magical armor*0.0001,
moveSpeed*0.5, castSpeed*0.0001, last 10s
3 blades, center blade has 3.5 travel distance, others 3; Can damage twice
(when throwed out and returning); 5% chance for critical hit; Center blade
causes bleeding for 5s, (2+0.05*ND) PD every 0.33s; Side blades only deals
(0.25*ND) PD, can do critical hit
3 blades; Can damage twice; Critical hit; bleeding
3 blades; Can damage twice; Critical hit; bleeding
Move one full circle; 5% chance for critical hit
Move one full circle; 5% chance for critical hit
Move one full circle; 5% chance for critical hit
Slow for 5s, all speed*0.5
2, 1 20, 15
2, 1 20, 15
2, 1 20, 15

Splash to damage 3 targets in range 1.5, (0.1*ND) MD; Deal (4*ND) MD extra
damage to shield; Electricified shield, 30s cooldown, buff a unit 10s, shock
enemies in range 1 for 0.5s every 1s
Splash to damage 3 targets in range 1.5, (0.1*ND) MD; Deal (4*ND) MD extra
damage to shield; Electricified shield
Splash to damage 3 targets in range 1.5, (0.1*ND) MD; Deal (4*ND) MD extra
damage to shield; Electricified shield
Shock 5s
2 targets, shock 5s
3 targets, shock 5s
Deal (4*ND) MD extra damage to shield
3 hits; 5% chance for critical hit; Rapic shot, 10s cooldown, 3 search range, 6
shots in 0.5s
3 hits; 5% chance for critical hit; Rapic shot
3 hits; 5% chance for critical hit; Rapic shot
Summon a fire spirit to track a enemy, last 10s, the file spirit has 1.4
moveSpeed, 7 normalDamage, 2 range, 1s attack cooldown, (16+1 ND) PD
Summon a fire spirit, last 10s
Summon a fire spirit, last 10s
Remove burn, curse, decrepify, freeze, slow from allies, remove cloak, hasre,
physical&magical armor from enemies and apply silience (cannot attack) on
those enemies
2 AOE range with (1.2*ND) PD to air enemies; Armor break to ground
enemies, physicalArmor-0.2 for 1.5s
AOE damage to air enemies; Armor break to ground enemies
AOE damage to air enemies; Armor break to ground enemies

Additional damage to a nearby bind enemy, only apply to ground attack

1 15

1 15
1 15

Posion for 4s, (0.5*ND) MD every 0.5s; Heal, 15s cooldown, 2.5 AOE range,
(50+0.5*ND) heal
Posion for 4s, (0.6*ND) MD every 0.5s; Heal
Posion for 4s, (0.7*ND) MD every 0.5s; Heal
Paralyze for 2s
Paralyze for 2s
Paralyze for 2s
Applied by normal attack, blind for 2s, miss+50%
1 15
1 15
1 15

Gold+40 for each wave call


Gold+65 for each wave call
Gold+90 for each wave call; Attack aura, damage*1.5, last 1.1s
Gold+90 for each wave call; Haste aura, speed*1.5, last 1.1s
Gold+140 for each wave call
Gold+190 for each wave call
Gold+240 for each wave call
Apply polymorph, life*0.25, physical&magical armor*0.0001,
moveSpeed*0.5, castSpeed*0.0001, last 10s
2 15
2 15
4 15
1 15

Pattern of hits: 3 light hit, 1 heavy hit; Haste allies for 1s, speed*1.3
Pattern of hits: 3 light hit, 1 heavy hit; Haste
4 hit every 0.233s; Haste
Stun 0.5s; Haste
50% damage boost
50% damage boost
50% damage boost
15% speed boost
15% speed boost
15% speed boost
5% chance for critical hit
5% chance for critical hit
5% chance for critical hit
2 targets per hit; Big shuriken, 8s cooldown, 4 search range, throw 5
shuriken with 0.75 AOE range, 3.5 travel length, (1+1.4*ND) PD
50% damage boost
50% damage boost
50% damage boost
range+0.5
range+0.5
range+0.5
15% speed boost
15% speed boost
15% speed boost
Troops Info
MaxLife LifeRegen NormalDamge SpecialDamage MoveSpeed Search Range AOE Range

50 0 7 0 1.5 1.5
75 0 7 0 1.5 1.5
100 0 7 0 1.5 1.5
0.6
0.6
0.6
125

100 2 8 0 1.5 1.5

140 2 8 0 1.5 1.5

180 2 8 0 1.5 1.5


1000000 1 150 0 1.5 2 1
1000000 1 150 0 1.5 2 1
1000000 1 150 0 1.5 2 1

100 0 40 0.7 1.5

150 0 70 0.7 1.5


200 0 100 0.7 1.5
50 0 4 6 2 1.5
95 0 4 6 2 1.5
165 0 4 6 2 1.5
220 1 15 0 1.5 1.5

264 1 15 0 1.8 1.5


308 1 15 0 2.1 1.5

1.5

200 1 25 25 2 3.5
240 1 45 25 2 3.5
280 1 65 25 2 3.5
2.25 1.1
2.25 1.1
2.25 1.1
2.5 2.7
55 1 5 0 1.5 1.5
69 1 5 0 1.5 1.5
70 1 5 0 1.5 1.5
220 1 20 0 1.5 1.5 0.7
s Info
Cooldown Damage

1.5 (1*ND) PD
1.5 (1+1.3*ND) PD
1.5 (1+1.6*ND) PD
5 (1+1.6*ND) PD
4 (1+2.3*ND) PD
3 (1+4.2*ND) PD
25 heal

1.5 (4+1*ND) PD

1.5 (4+2.25*ND) PD

1.5 (4+3.25*ND) PD
5 (4+2.75*ND) MD
5 (6+4*ND) MD
5 (8+4.75*ND) MD

(2+1.5*ND) PD
(2+1.5*ND) PD
(2+1.5*ND) PD

1.5 (1*ND) PD

1.5 (1*ND) PD
1.5 (1*ND) PD
1.5 (1*ND) PD
1.5 (1.2*ND) PD
1.5 (1.5*ND) PD
5 (2*ND) PD
5 (2*ND) PD
5 (2*ND) PD
5 (2*ND) PD
1.5 (1*ND) PD

1.5 (1*ND) PD
1.5 (1*ND) PD

20 (2+0.2*ND) PD

1.5 (0.2*ND) PD
1.5 (0.2*ND) PD
1.5 (0.2*ND) PD
5 (0.5*ND+0.5*SD) PD
5 (0.5*ND+0.5*SD) PD
5 (0.5*ND+0.5*SD) PD
10
1.5 (1*ND) PD
1.5 (1*ND) PD
1.5 (1*ND) PD
2.3 (2*ND) PD
Special Effects

When killed, deals 100 PD with AOE range 0.75, summon a ghost with 100
hp, 0 normalDamage, 0.8 moveSpeed, last 5s
When killed, deals 100 PD with AOE range 0.75, summon a ghost with 100
hp, 0 normalDamage, 0.8 moveSpeed, last 5s
When killed, deals 100 PD with AOE range 0.75, summon a ghost with 100
hp, 0 normalDamage, 0.8 moveSpeed, last 5s
Shock 1s
Shock 1s
Shock 1s
PhysicalArmor+0.25

Destruct when hit a enemy


Destruct when hit a enemy
Destruct when hit a enemy
Spear toss, 3s cooldown, 3 search range, (1.4*ND) PD; Dying heal, heal 3
units in range 2 when killed, (1*SD) heal amount
Spear toss; Dying heal
Spear toss; Dying heal
Armor break for 5s, physical&magical armor*0.9
Armor break for 5s, physical&magical armor*0.7
Armor break for 5s, physical&magical armor*0.5
Stun 2s
Hold 2 targets; Raged when life<30%, base physical&magical arnor+0.75, all
speed*3, last 5s; 20 lifeRegen when not in battle; Can upgrade 4 times, each
upgrade base life+20, normalDamge+18;
Scale buff for upgrade, life*1.2, all speed*1.2
Scale buff for upgrade, life*1.2, all speed*1.3
0.02 heal ratio
0.04 heal ratio
0.06 heal ratio
Damage 21 times every 0.2s

3 missiles; 40% chance to stun 0.5s


3 missiles; 40% chance to stun 0.5s
3 missiles; 40% chance to stun 0.5s

2 targets
3 targets
Remove cloak
Have another attack with 3s cooldown, so the actual attack rate is higher

Armor break aura, physical&magical armor*0.7 in range 1.5, last 2s


100% damage boost, heal 25 hp
100% damage boost, heal 25 hp
100% damage boost, heal 25 hp
100% hp and lifeRegen boost, heal 25 hp
100% hp and lifeRegen boost, heal 25 hp
100% hp and lifeRegen boost, heal 25 hp
30% speed boost, heal 25 hp
30% speed boost, heal 25 hp
30% speed boost, heal 25 hp
Name maxLife physicalArmor magicalArmor2 moveSpeed
Slime 30 0 0 0.8
Skeleton 100 0 0 0.7
Crow 150 0 0 0.7
Skeleton Archer 150 0 0 0.7
Spider 150 0 0 1.7
Poison Spider 200 0 0 0.7
Skeleton Mage 200 0 0 0.45
Bucket Slime 300 0 0 0.7
Giant Slime 300 0 0 0.7
Warthog 400 0 0 1.7
Slime Queen 450 0 0 0.45
World 1 Slime Blob 600 0 0 0.45
Bucket Troll 2000 0 0 0.4
Skeleton Warrior Boss 2500 0 0 0.5
Troll 3000 0 0 0.4

Slime King Boss 3500 0 0 0.2

Slime Mage Boss 3500 0 0 0.15

Death Knight 5000 0 0 0.3


Tornament

Death Knight 4000, 10000 0 0 0.15


Goblin Grunt 175 0 0 0.7
Skeleton 175 0 0 0.7
Crow 260 0 0 0.7
Crow Rider 260 0 0 0.7
Goblin Archer 260 0 0 0.7
Goblin Shaman 350 0 0 0.45
Maniac 350 0 0 1.7
Shield Goblin 350 0.9 0.1 0.8
Goblin Tallman 440 0 0 0.55
Heretic 525 0 0 0.7
World 2
Witch 525 0 0 0.45
Dire Wold 550 0 0 1.7
Goblin Chieftain 1100 0 0 0.45
Hordemonger 1750 0.75 0 0.4
Skeleton Warrior Boss 2000 0 0 0.3
Ice Troll 4000 0 0 0.4
Yeti Boss 6000 0 0 0.2
Goblin Boss 8000 0 0 0.2
Crystal Guardians 10000 0 0 0.5
Lich King 175 (?) 0.7
Scarab Egg 100 0 0 0
Flying Scarab 450 0 0 0.7
Desert Rogue 775 0 0 0.7
Gem Scarab 1000 0 0.5 1.7
Mummy Wolf 1000 0 0 1.8
Scorpion 1125 0.5 0 0.7
Cobra 1350 0 0 0.7
Magic Ward 1350 0 0.5 0.7
Anubian 1500 0.5 0 0.7
Mummy 1500 0 0 0.4
Mirage Maker 1575 0 0 0.6
World 3 Vulture Rider 2250 0 0 0.5
Snake Charmer 4500 0 0 0.45
Meganubian 5000 0.5 0 0.6
Djinn 5400 0 0.75 0.45
Cactus Golem 8100 0 0 0.4
Sand Golem 10000 0.2 0 0.4
Pallbearer 15000 0.1 0 0.4
Pharaoh Guardian 30000 0.5 0.5 0.3
Pharaoh 4000 (?) 0.6 0 0.6

Scarab Boss 1900*800 0 0 0.5

Initiate 50 0 0 0.7

Magic Book 150 0 0.5 0.6

Mini Cloud Sunfish 200 0.5 0 0.8


Void Guardian 200 0 0.5 0.4
Fire Elemental 250 0 0 1

Ice Elemental 250 0 0 1


Whelp 250 0 0 0.7
Citadel Assassin 400 0 0 1
Initiate Trickster 500 0 0 0.7
Time Construct 500 0.5 0 0.1
World 4
World 4
Wizard Initiates 600 0 0 0.6

Void Elemental 700 0 0.5 0.4


Citadel Sentry 800 0.5 0 0.4
Gravity Wizard 800 0 0.5 0.6
Earth Elemental 1000 0.6 0 0.6
Cloud Sunfish 1500 0 0 0.3

Ivory Golem 1500 0.75 0 0.4

Yan 2000 (?) 0 0 0.5


Metoer Spell
Duskvine Sproutling 75 0 0 0.8
Aqua Slime 150 0.2 0 0.9
Bat 150 0 0 0.8
Lava Slime 150 0.2 0 0.9
Lava Bat 200 0 0 0.8
Lava Snail 250 0.3 0 0.7
Duskvine Sporophyte 300 0.1 0 1.4
Giant Bat 300 0 0 0.7
Mirik Archer 300 0 0.3 0.7
Small Ent 300 0.1 0 1.4
Ghost Bandit 600 0 0.3 0.7
Duskvine Lasher 700 0.3 0 0.7
Mirik Assassin 750 0 0.3 0.7
Pillbug 800 0.3 0.1 0.7

Duskvine Crusher 1000 0.5 0 0.4

Mirik Warlock 1000 0 0.3 0.7


World 5
Lava Pango 1300 0.5 0.2 1.7

Lava Smasher 1300 0 0 0.6

Pango 1300 0.3 0 1.7


Large Ent 1500 0 0 0.4
Wyrm 1600 0.2 0 0.7
Rick&Morty 15000 0 0 2
Tournament
Leif Boss 2000*800 0 0 0.5

Caldera Boss 2000*200 0 0 0.5

Rick&Morty 2000*800 0 0 2

0.6
Ancient Tree Boss 4000*800 0 0 (castSpeed
0.6)

Strange Monk 100 0 0 0.7


Big Crane 150 0 0 1.2
Origami Crane 200 0 0 1.2
Oni-tekidanhei 260 0 0 0.7
Daruma 300 0 0 0.7
Chibi-Mahou 500 0 0 0.6
Harpy 500 0 0 0.7
Mizu-no-sei 550 0 0 0.85
Oni-kandadzuchi 600 0 0 1
Koi-jin 650 0 0 0.7
Kakutouka 700 0 0 0.7
Oni-ken 700 0 0 1.5
Namazu-jin 800 0 0 0.7
Kami-no-Mahoutsukai 1000 0 0 0.45
World 6
Kaeru-hei 1050 0 0 0.7
Shunmin-shi 1200 0 0 0.4
Oni-baba 1300 0 0 0.6
Rokujo Boss 1900*800 0 0 0.5

0
Rajin Boss 6000*1400 1 1 (castSpeed
0.7)

Koizuul Boss 6500*1400 0.75 0 0


normalDamage dodge meleeAOERange meleeCooldown meleeDamage rangedRange
5 1.5 (1*ND) PD
9 1.5 (1*ND) PD
7 1.5 (1*ND) PD
2 2 (1*ND) PD 2
8 10 1.5 (1*ND) PD
8 1.5 (1*ND) PD
6 1 (1*ND) PD
6 2 (1*ND) PD
9 1 (1*ND) PD
30 5 1.5 (1*ND) PD
15 1 (1*ND) PD
15 1 (1*ND) PD
35 0.5 3 (3+1*ND) PD
25 1 (1*ND) PD
35 0.5 3 (3+1*ND) PD

150 1 1 (12+1*ND) PD

100 1 1 (1*ND) PD

120 5 1.5 20 MD + (0.9 ND) PD 7

30 5 1.5 (1*ND) PD 999


21 0 1.5 (1*ND) PD
18 0 1.5 (1*ND) PD
12 0 1.5 (1*ND) PD
24 0 1.5 (1*ND) PD
7 0 2 (1*ND) PD 2
10 0 1 (1*ND) PD
24 15 1 (1*ND) PD
12 0 1 (1*ND) PD
24 0 1 (1*ND) PD
7 0 1 (1*ND) PD 3
12 0 2 (1*ND) MD
30 5 1.5 (1*ND) PD
24 0 1 (1*ND) PD
43 0 3 (1+1*ND) PD 2
150 0 1 (1*ND) PD
60 0 0.5 3 (3+1*ND) PD
200 0 1 1 (12+1*ND) PD 999
200 0 1 1 (12+1*ND) PD 999
120 0 1.5 (1*ND) PD
100 0 1.5 (1*ND) PD
0 0
30 0 1.5 (1*ND) PD
24 0 1.5 (1*ND) PD
36 5 1.5 (1*ND) PD
15 0 1.5 (1*ND) PD
15 0 1.5 (1*ND) PD
9 0 1.5 (1*ND) PD 2
27 0 1 (1*ND) PD
27 0 1.5 (1*ND) PD
25 0 2 (1*ND) PD
36 0 2 (1*ND) PD 3
15 0 0.5 (1*ND) PD 3
42 0 1.5 (1*ND) PD
60 0 1.6 (1*ND) PD
60 0 2 (1*ND) MD
75 0 0.5 3 (3+1*ND) PD
75 0 0.5 3 (3+1*ND) PD
150 0 3 (3+1*ND) PD
150 (40 SD) 0 1.5 1.6 100 TD + (0.1*ND) PD 3
60 0 1.6 (1*ND) PD

0 (?) 0 ??? ???

5 0 NA NA 2

7 0 2 (1*ND) MD

8 0 1.6 (1*ND) MD
15 0 1.6 (1*ND) PD
20 0 NA NA

20 0 NA NA
9 0 2 (1*ND) PD 2
16 0 1.5 (1*ND) PD
6 0 2 (1*ND) PD
0 0 NA NA
8 0 1.6 (1*ND) PD

15 0 1.6 (1*ND) PD
17 0 1.6 (1*ND) PD
13 0 2 (1*ND) MD 3
14 0 1 1.6 (1*ND) PD
30 0 NA NA

40 0 1.6 (1*ND) PD

50 (50 SD) 0 1.5 2 (1*ND) MD 7

15 0 1.6 (1*ND) PD
10 0 1.6 (1*ND) PD
10 0 1.5 (1*ND) PD
10 0 1.6 (1*ND) PD
20 0 1.5 NA
17 0 1.6 (1*ND) PD
17 0 1.6 (1*ND) PD
25 0 1.5 (1*ND) PD
10 0 2 (1*ND) PD 3
17 0 1.6 (1*ND) PD
10 0 2 (1*ND) PD
35 0 1.6 (1*ND) PD
20 0 1.6 (1*ND) PD
10 0 2 (1*ND) PD

55 0 1.95 (1*ND) PD

15 0 1.6 (1*ND) PD
45 0 1.6 (1*ND) PD

80 0 1.6 (1*ND) PD

45 0 1.6 (1*ND) PD
75 0 0.5 3 (3+1*ND) PD
30 0 2 (1*ND) PD
450 0 1 3 (1*ND) PD
500*3 0 1 2 (1*ND) PD

500*3 100 1 2 (1*ND) PD

500*3 0 1 3 (1*ND) PD 7

500*8 0 1 1.9 (1*ND) PD 10

13 0 2 (1*ND) PD
10 0 1.2 (1*ND) PD
10 0 1.2 (1*ND) PD
13 0 NA NA 3.5
12 0 2 (1*ND) PD
15 0 2 (1*ND) PD 2.5
18 0 0.5 (1*ND) PD 3
100 0 2 (1*ND) MD
10 0 1 2.5 (1*ND) PD
90 0 1.8 (1*ND) PD
20 0 2.6 (1.3*ND) PD
20 0 1.34 (1*ND) PD
70 0 2.1 (1*ND) PD
25 0 1.5 (1*ND) PD
80 0 2.2 (1*ND) PD
80 0 3 (3+1*ND) PD
80 0 1.8 (1*ND) PD
800 0 2 (1*ND) MD

500*1.5 0

480*1.5 0 8
RangedAOERange rangedCooldown rangedDamage

1.95 (1+2*ND) PD

10 20 MD + (0.9 ND) PD

10 (3.33*ND) MD

1.95 (1+2*ND) PD

30 (1+0.28*ND) PD

10 (5+1*ND) PD

1 10 (1+0.7*ND) PD
1.5 10 (1+0.75*ND) PD
1.5 (2*ND) PD

0.4 2 (0.16*ND) MD
1.9 (1.2*ND) PD

0.4 10 (4*SD) MD

2 (1*ND) MD

1.95 (1*ND) MD
2.5 (1*ND) MD

2.5 (0.4*ND) MD

1.95 (1+2*ND) PD
1.5 120 TD + (0.5*ND) PD

4 120 TD + (1*ND) PD

1.5 4 (1*ND) MD

1.5 (0.5*ND) MD
1.9 (1.2*ND) PD

1 1.9 (1*ND) PD

2.1 (1*ND) PD
skill 1

Poison, apply posion in range 1, deals (3+0.05*ND) TD every


0.42s, last 5s
Haste, buff units in range 1 for 5s, all speed*1.5
Rage, moveSpeed+0.4 when life < 50%
Split, spawn two Slimes when killed

Split, spawn slime in 0.5s interval when damaged


Split, spawn two Giant Slimes when killed

Rage, move&cast speed*2 when life < 33%

Rage, move&cast speed*2 when life < 33%

Bash, 10s cooldown, (1.1*ND) PD

Bash, 10s cooldown, (4*ND) TD

Summon, spawn 1 goblins when killed

Haste, buff units in range 1 for 5s, all speed*1.5


MoveSpeed-1 when engaged
Physical armor-0.9 when engaged, +0.9 when released
Split, spawn 3 goblins at distance 0, 3, 6 when killed
When do ranged attack, curse 5s in range 1, curesed units
cannot attack
Heal, 5s cooldown, 2 AOE range, 50 heal points

Summon, 5s cooldown, spawn 1 goblin

Revive, evey 30s

Rage, move&cast speed*2 when life < 33%


Rage, move&cast speed*2 when life < 33%
Ice spike, 5s cooldown, 9999 search range, 1 AOE range, 100
TD
Cloak
Transform to a ground bug with 225 hp, 0.5 moveSpeed, 10
normalDamage, 5 dodge, 1 melee cooldown

10% chance to stun 1s when attack


Poison 5s for ranged attack, (3+0.05*ND) TD every 0.42s
Magical aura, magical armor+0.5 (exclude himself) in range
1.25, last 1s

Rage when life<60%, moveSpeed+1.6


Laser ranged attack, 3.5 travel distance

Summon, 5s cooldown, spawn a snake with 675 hp, 18


normalDamage, 0.7 moveSpeed, 0.5s melee cooldown

Polymorph, 15s cooldown, life*0.25, physical&magical


armor*0.0001, moveSpeed*0.5, castSpeed*0.0001, last 5s

Poison, 10s cooldown, 3 searchRange, 1 AOE range, poison


10s, (3+0.05*ND) TD every 0.42s
Laser ranged attack, 3.5 travel distance
Sandstorm (cooldown ?), 50 TD + 3 PD, apply slow (speed,
last 15s*0.5) and bind (miss+50)
Cocoon shoot, 8s cooldown, 999 searchRange, stun a hero for
5.8s
Time aura, 1 AOE range, haste allies (speed*1.5) and slow
enemies (speed*0.5) for 2s
Dying buff, when killed, apply a random buff for 5s to 3 allies
in range 1.5: speed*1.5; physicalArmor+0.5;
magicalArmor+0.5

2000 shield
Burn, when first engaged and killed, burn units 5s in range 1,
(2+0.05*ND) PD every 0.4s
Freeze, when first engaged and killed, Freeze units 5s in range
1

Aggro, 10s cooldown, 3 searchRange, switch to teleport


ability , haste 10s, all speed*1.5
Split, throw a Initiate in range 5 when engaged, the Initiate
has 300 hp, 5 normalDamge, gains haste (speed*1.5) for 10s,
can only melee; the wizard remaining has 400 hp, 1
moveSpeed, 16 normalDamage
Cloak

Slow units in range 1for 5s, when ranged attack, speed*0.5


Reflect, when attacked, 20% chance to deal 24 TD
Summon, 2.5s cooldown, summon a Mini Fish

Split, summon 2 small golems when killed, small golems have


900 hp, 0.5 physicalArmor, 0.6 moveSpeed, 0 damage; one
has haste aura, speed*1.5 in range 1, last 2s; the other has
decrepify aura, armor-0.5 and speed*0.25 in range 1, last 2s

4 targers when ranged attack


20% hp damage in range 1 or 2

Explosion, when killed, deals (4*ND) PD and apply cold


(moveSpeed*0.5) for 6s in range 2

Explosion, when killed, deals (2*ND) PD and burn


((2+0.05*ND) PD every 0.4s) for 5s in range 1

Split, spawn 1 bud when killed


Split, spawn 2 Bats when killed
Cloak

Cloak
Split, spawn 2 buds when killed
Cloak

Split, spawn 3 buds when killed, the bud has 400 hp, 0.1
physicalArmor and 0 damage, turns into a Sproutling with 75
hp, 0.5 physicalArmor, 20 normalDamage in 5s
Cloak
Crash, when engaged, deal (3*ND) PD with 1 AOERange,
moveSpeed-1.3
Burn target 5s when normal attack, (2+0.05*ND) PD every
0.4s
Crash, when engaged, deal (3*ND) PD with 1 AOERange,
moveSpeed-1.3

Power shoot, 8s cooldown, 7 searchRange, 120 TD + (1*ND)


PD
Level up, each level speed*1.1, normalDamage*1.2

Fire ring, 10s cooldown, 2.5 AOERange, (2*ND) MD, burn 5s,
(2+0.05*ND) PD every 0.4s
Power shoot, 8s cooldown, 7 searchRange, 120 TD + (1*ND)
PD

Shake ground, 10s cooldown, 999 range, stun 2.5s

Drop the carried unit when killed or after 10s

AOE stun 0.5s when ranged attack


Explosion, deal (1*ND) MD and stun 0.5s in range 1
Beam ranged attack, 0.5s interval, 5 max distance

AOE stun 0.5s when melee attack


Apply slow for 3s when attack, speed*0.5
Melee attack is seperated to 4 light attack ((0.2*ND) PD) and
1 heavy attack ((0.5*ND) PD)
Stun 0.5s when melee attack

Summon, 5s cooldown, 3 searchRange, summon a Origami


Crane with 250 hp, 10 normalDamage

Shockwave, used when engaged, 7s cooldown, deal (0.1*ND)


PD and shock for 3s in range 3
Stun 0.5s when melee attack
Buff allies, 10s cooldown, 999 searchRange, 1.5 AOERange,
max 2 targets, life*2, speed*2, damage*10, last 20s

Shake ground, 10s cooldown, 99 range, stun 1s

Splash, 6s cooldown, 7 AOERange effect is the same as


Koizuul's spell
skill 2

Split, spawn Slime Blob, cooldown 10s, rage mode cooldown


5s, spawned units have 0.7 moveSpeed, cannot spawn slimes
when killed
Zap, 15s cooldown, 999 search range, stun one hero for 3s,
rage mode zap 3 heroes
Arrow fall, 60s cooldown, 7 AOE range, apply decay (similar
to posion, no damge info) for 10s
Arrow fall, 60s cooldown, 999 AOE range, apply decay (similar
to posion, no damge info) for 10s

Summon, 10s cooldown, 8 range, summon 3 skeletons

Trapple, 15s cooldown, 2 AOE range, (12+2*ND) PD


Ice spray, 20s cooldown, 999 search range, launch 9 ice tips,
25 travel length, AOE range 1, freeze 5s
Transform to a scrab flying

Summon, 10s cooldown, 3 search range spawn a Mirage with


675 hp, 0 damage, 0.7 moveSpeed, last 10s

Swam shoot, 2s cooldown, 10 searchRange, (0.1*ND) PD, 200


heal ratio

Teleport, 10s cooldown, 2 searchRange, (100+2.5*ND) PD


Decrepify, 20s cooldown, 5 searchRange, 2 targets, 2.5 AOE
range, decrepify 20s, armor-0.5 and speed*0.25

Enrage aura, 1 AOERange, base life+150, last 5s

Teleport, 15s cooldown


Earthshake, gained at lv2, 15s cooldown, 1.5 AOERange,
(2*ND) PD, stun 3s

Meteor, 5s cooldown, 50 searchRange, destroy a tower (?)

Teleport, 15s cooldown

Summon Pixos, 6s cooldown, 99 searchRange, the Pixo has


150 +3% hp, 0.8 moveSpeed, 12+30% normalDamage, 1.5s
melee cooldown, (1*ND) PD melee damage, 2s ranged
cooldown, 3 ranged range, (1*ND) PD ranged damage

Explosion, deal (1*ND) MD and stun 0.5s in AOERange 1.5


when killed

Transform to snake form, skill 1 cooldown is reduced to 5s

Summon an oni boss, 12s cooldown, 99 searchRange, deals


10% hp damage in range 1.5, the oni boss has 500000+10%
hp, 1000+0.3ND, (1*ND) PD damage, attack stuns 0.5s, deal
10% hp damage to an unit when killed, and has 4 forms: oni-
orge, 1 moveSpeed, 2.5s melee cooldown, 1 AOERange; oni-
brawler, 1.5 movespeed, 1.34s melee cooldown; oni-smasher,
0.6 moveSpeed, 1.8s melee cooldown; oni-bomber, 0.7
moveSpeed, 2s melee cooldown, 1.5 AOERange, deals MD

Water pond, 6s cooldown, (0.1*ND) MD, effect is the same as


Koizuul's spell
skill 3

Explode attack, 15s cooldown, 1 AOE range, (1.1*ND) PD

Explode attack, 15s cooldown, 1 AOE range, (1.66*ND) TD


Freeze tower, 30s cooldown, 999 search range, freeze 3
towers for 10s

Cloak
Haste, 15s cooldown, 5 searchRange, 2 AOERange, 10 counts
effect every 0.1s, speed*2 for 3s
Poisoned, (2000+0.05*ND) TD every 0.1s
skill 4

Ranged fist, 15s cooldown, 7 search range, 1 AOE range, 20


MD + (0.9 ND) PD
Ranged fist, 15s cooldown, 999 search range, 1 AOE range,
(3.33*ND) MD
skill 5

Summon, spawn 3 skeletons, 10s cooldown, search range 8


Damage Type
ND normalDamage
SD specialDamage
TD trueDamage
PD physicalDamage
MD magicalDamage

Speed Type
MS moveSpeed
CS castSpeed

Multiplier Multipliers are added together, for example two damage*2 buff will be counted as damage*3
Formula

Note The formulas may not be accurate. There may be some final formula/buff for stats, stored in an encrypted file.
Don't completely trust the enemy data (especially boss data), there may be extra buffs!

Made by appa
Version 2.2.8
Damage Type
Basic attribute for a unit, usually related to normal type attack
Basic attribute for a unit, usually related to spell damage
Armor cannot reduce this type of damage
Physical armor can reduce this type of damage
Magical armor can reduce this type of damage, but most units have 0 magical armor

Speed Type
Movement speed
Related to cooldown speed

ers are added together, for example two damage*2 buff will be counted as damage*3

mulas may not be accurate. There may be some final formula/buff for stats, stored in an encrypted file.
ompletely trust the enemy data (especially boss data), there may be extra buffs!

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