Secret of Life
Secret of Life
Hero Rank 6
maxLife normalDamage
Hero
baseValue dRank dLv dRankLv finalValue baseValue dRank
Azura 100 100 20 10 3500 15 5
Bolton -50 100 10 10 3000 8 0
Caldera 5550 0 0 0 5550 15 5
Caldera Giant 44400
Connie -25 100 10 0 925 10 0
Efrigid -150 100 15 15 4125 20 0
Fee 140 100 15 10 3365 10 10
Helios -250 100 40 15 4900 25 0
Hogan 50 100 30 15 4850 20 0
Koizuul 100 100 100 50 14700 25 0
Koizuul Dragon 14700
Lancelot 150 300 30 15 6150 15 5
Leif 1300 100 100 0 5400 80 0
Leif Upgraded 5400
Mabyn -50 100 25 20 5625 20 5
Masamune -25 100 15 15 4250 15 5
Narlax 1300 100 100 0 5400 30 0
Obsidian 0 100 50 15 5500 20 0
Raida 100 110 20 10 3560 15 5
Sethos -250 100 60 15 5600 25 0
Smoulder 0 100 40 15 5150 20 0
Yan 1300 100 100 0 5400 30 0
Note 1. Formulas which are guessed by the variable names may be incorrect
2. Abilities and some rank bonuses are not considered
normalDamage specialDamage
dLv dRankLv finalValue baseValue dRank dLv dRankLv finalValue
8 6 1585 15 5 8 6 1585
3 0 113 12 0 15 4 1377
10 6 1655 15 10 10 6 1685
13240 13480
5 0 185 12 0 8 0 292
8 4 1140 20 0 17 7 2085
6 5 1330 10 0 6 5 1270
12 5 1495 25 0 20 5 1775
12 6 1700 15 0 8 5 1345
20 5 1775 25 0 15 5 1600
177500 160000
7 5 1340 15 10 9 5 1440
20 0 780 80 0 20 0 780
2730 2730
15 5 1625 20 8 15 6 1853
10 5 1445 15 10 10 6 1685
30 0 1080 30 0 30 0 1080
15 5 1595 20 0 10 5 1420
8 7 1795 15 5 8 6 1585
20 5 1775 25 0 15 5 1600
10 5 1420 20 0 16 5 1630
25 0 905 30 0 25 0 905
physicalArmor
lifeRegen maxShield moveSpeed dodge reviveTime
baseValue dRank finalValue
0 0 0 1 0 2 0 60
0 0 0 1 0 1.5 0 60
0 0 0 1 0 2.5 0 60
1 1 0 0.5 0 60
0 0 0 1 0 1.8 5 60
0 0 0 1 0 1 0 30
0 0 0 1 0 1.5 0 60
0 0 0 0 0 1.5 0 30
0 0 0 1 0 1.5 0 30
0.9 0 0.9 0 0 0.35 0 60
0.9 0 0 2.1 0 60
0.5 0 0.5 1 0 1.5 0 60
0.5 0 0.5 0 1000 1.2 0 60
0.75 0 1000 1.8 0 60
0 0 0 1 0 2.5 40 15
0 0 0 1 0 2.5 40 15
0.75 0 0.75 0 0 2 0 60
0.5 0 0.5 1 0 0.4 0 60
0.75 0.03 0.93 1 0 2 0 60
0.75 0 0.75 0 0 0.4 0 60
0 0 0 1 0 1.5 0 60
0 0 0 1 0 1.5 0 60
Speed*2
Speed*1.5
Search AOE Cooldown
Hero Ability Upgrade Range Range
melee 1 1
2 1
ranged rank 3 upgrade 4
rank 6 upgrade
Azura lv1 1.5 15
sakura power
rank 5 upgrade 10
moonblast lv1 8 1 6
sakura blessing lv1 99 15
moonlight laser lv1
melee 1 1.5
ranged 2.5 2
lv1 1.5 80
lightning bolt lv2 1.5 80
rank 4 upgrade 15
Bolton lv1 2.5
chain bolt
lv2 2.5
lv1 3 1 20
shock orb
lv2 3 1 20
lv1 5 1 30
master of the storm
lv2 5 1 30
melee 1.5 1 2
lv1 1
lava transformation
rank 6 upgrade
Caldera ring of fire lv1 3
lv1 3 1 1.8
lava meteor
rank 3 upgrade
burning aura lv1 2
self heal rank 5 upgrade
melee 1 1
ranged 3 1
lv1 30
summon bunnies
lv2 30
lv1 3 5
Connie snare
lv2 3 5
lv1 1
bunny bombers
lv2 1
lv1 60
bunny mama
lv2 60
melee 1 1.5
ranged 2.5 1.5
lv1 1.5 80
lv2 1.5 80
frost orb
rank 4 upgrade 30
rank 6 upgrade
lv1 2.5 1 15
lv2 2.5 15
Efrigid ice trap
rank 4 upgrade 8
rank 6 upgrade
lv1 4.5 45
absolute zero
lv2 4.5 45
lv1 4.5 1.5 30
lv2 4.5 1.5 30
blizzard
rank 4 upgrade 15
rank 6 upgrade
melee 1 1.5
3 1
rank 1 upgrade
rank 3 upgrade 0.5
ranged
rank 6 lightning 4
rank 6 explosion 2
rank 6 blackhole 2
lv1 15
Fee
feral spirit
lv2 15
lv1
eagle eye
lv2
lv1 6 10
kill shot
lv2 6 10
lv1 4.5 20
rapid fire
lv2 4.5 20
melee 1.5 2
ranged 2.5 2
lv1 1.8 45
flame on
lv2 2.3 45
lv1 2 0.5 40
lv2 2 0.5 40
Helios empower
rank 5 upgrade 25
rank 6 upgrade
lv1 3 1 10
sun orb
lv2 3 1 10
lv1 3 1 15
diffusion
lv2 3 1 15
1.5 1
melee
rank 5 upgrade 0.7
lv1 1.25 45
bacan toss
lv2 1.5 45
Hogan
lv1 3 5
axe toss lv2 3 5
Hogan rank 1 upgrade 3
lv1 1.5
bouncing axe
lv2 1.5
lv1
fast chop
lv2
battle bacon rank 3 upgrade 1.5 1.5 7
friend of animals rank 6 upgrade
melee 1.5 1.7
ranged dragon form 3 1.7
lv1 fish form 2.5 10
tremor splash lv1 dragon form 999999 10
rank 4 upgrade
lv1 fish form
Koizuul
waterfall leap rank 3 upgrade
rank 5 upgrade
lv1 fish form 4.5 1.5 12
overflow
lv1 dragon form 4.5 1.5 5
restoring water
rain dance rank 6 upgrade
melee 1.5 1.7
lv1 60
holy shield
lv2 60
lv1 2 10
healing cry lv2 2 10
Lancelot rank 3 upgrade 5 5
lv1 10
sword bash
lv2 10
lv1 99999 1 20
fist of judgement
lv2 99999 1 20
heaven's fist rank 6 upgrade 2.5 1 2
melee 1.5 0.5 2
Mabyn
lv1 1 5
hammer time
lv2 1 5
Mabyn
lv1 2 1 10
tik tok boom
lv2 2 1 10
lv1 99999 2 15
raining gifts
lv2 99999 2 15
Raida
rank 3 upgrade 1 6
critical melee
rank 6 upgrade 1 5
lv1 2 15
baberu-taimu shoki bash
Raida rank 5 upgrade
oni-lightning lv1 99 1.5 12
tengu shockwave lv1 2 3
lv1 2
reiki
rank 4 upgrade
melee 1.5 2
lv1 1 15
burrow blitz
lv2 1 15
rank 5 upgrade 10
lv1
spiked armor
Sethos lv2
lv1 15
envenom
lv2 15
lv1 4.5 30
sandstorm
lv2 4.5 30
desert storm rank 6 upgrade 99
melee 1.5 2
ranged 2.5 1.1 2
lv1 2 60
inferno lv2 2.5 60
rank 5 upgrade 40
lv1 5 0.5 5
rain of fire
lv2 5 0.5 5
Smoulder lv1 3.5 0.5 15
mighty gust
lv2 3.5 0.5 15
lv1 3.25 10
heat seekers
lv2 3.25 10
king of the sky rank 4 upgrade 4
dragons rank 6 upgrade
melee 1 2
ranged 5 1.5
lv1 2.5 20
decrepify
lv2 3.5 20
lv1 3 15
need more time
Yan lv2 3 15
lv1 8 1 6
quasar
lv2 8 1 4
lv1 6 1 25
Wormhole
Yan
Wormhole
lv2 6 1 23
magician's lead rank 6 upgrade
Persistent Persistent
Damage Dmg Interval Dmg Count
(1*ND) MD
(1*ND) PD 0.5
(1*ND) MD
(1*SD) MD
(1*SD) MD 0.3 3
(1.5*SD) MD 0.3 3
50 MD
100 MD
(0.1*SD) MD 0.3 13
(40+0.5*SD) MD 1 4
(40+0.75*SD) MD
(1*ND) PD
(1*ND+1*SD) MD
(1*ND) MD
(2+0.05*ND) PD 0.4
(1*ND) PD
(1*ND) PD
(10+10*ND) MD
(20+10*ND) MD
(0.5*ND) MD
(1*ND) MD
(1*SD) MD
(1.5*SD) MD
(0.1*SD) MD 0.1 50
(0.125*SD) MD 0.1 50
(0.05*SD) MD 0.1 50
(0.1*SD) MD 0.1 50
(0.6*ND) PD
(1*ND) PD
(1250+3*ND) MD
(3*ND) MD
(2000+3*ND) MD
120 TD + (0.5*ND) PD
120 TD + (0.7*ND) PD
30 MD + (0.3*ND) PD 0.2 10
30 MD + (0.45*ND) PD 0.2 10
(1*ND) PD
(1*ND) MD
(2+0.025*SD) PD + (2+0.025*SD) MD 0.2 45
(2+0.0375*SD) PD + (2+0.0375*SD) MD 0.2 45
(120+1*ND) PD
(180+1.5*ND) PD
100 TD + (0.5*SD) PD
100 TD + (1*SD) PD
(500+1*ND) PD
(0.3*ND) PD 0.1 30
(1*ND) PD
(1*ND) MD
(1*ND) PD
10000 PD
(0.8*ND) MD 0.1 12
(0.8*ND) MD 0.1 12
(1*ND) PD
(50+1*SD) heal
(50+1.5*SD) heal
(100+1*SD) PD
(100+1.5*SD) PD
150 TD + (1*SD) PD
150 TD + (1.5*SD) PD
150 TD + (1*SD) PD
(1*ND) PD
(2*ND) PD
(1*ND) MD
(2*ND) PD
120 TD + (0.6*SD) PD
120 TD + (0.7*SD) PD
10 TD + (0.6*SD) MD
10 TD + (0.7*SD) MD
20 TD + (0.4*SD) MD
20 TD + (0.5*SD) MD
(1*ND) PD
(25+0.5*ND) PD
(25+1*ND) PD
(40+0.5*SD) PD
(40+0.7*SD) PD
80 TD + (0.05*ND) PD
80 TD + (1*ND) PD
(1*ND) PD
(50+0.5*ND) MD 0.25
(70+0.7*ND) MD 0.25
(50+0.5*ND) MD 0.25
(70+0.7*ND) MD 0.25
(1*ND) PD
80 TD + (1*ND) PD
100 TD + (1.5*ND) PD
(2*ND) PD
50 TD + (0.5*SD) PD
60 TD + (0.7*SD) PD
(3*ND) PD
(6*ND) PD
(8*ND) PD
(2*ND) MD 8 0.25
(8*SD) MD 0.3 3
(5*ND) MD
(50+1*SD) heal 2
(1*ND) PD
250 TD + (0.5*SD) PD
300 TD + (0.75*SD) PD
50 TD + (1*ND) PD
60 TD + (1*ND) PD
2 TD + (0.4*SD) MD 0.42
3 TD + (0.6*SD) MD 0.42
(150+0.2*SD) TD + (0.2*SD) PD
(150+0.3*SD) TD + (0.3*SD) PD
0.5
(1*ND) PD
(1*ND) PD
100 TD + (1*SD) MD
100 TD + (1.5*SD) MD
(10+0.2*SD) PD + (10+0.2*SD) MD
(15+0.3*SD) PD + (15+0.3*SD) MD
(10+0.2*SD) PD + (10+0.2*SD) MD
(15+0.3*SD) PD + (15+0.3*SD) MD
(0.1*SD) TD
(0.15*SD) TD
0.5
(1*ND) MD
(0.4*ND) MD
(1*SD) PD + (1*SD) MD
(1*SD) PD + (1*SD) MD
(1*SD) MD
(1.5*SD) MD
Special Effects
Bounce once
Bounce once
Shock for 3s
Shock for 4s
Summon 11 small bunnies, which inherit 5+10% HP, 10% ND, deal (5+1*ND) PD every 1s with
melee range 2, last 20s
Summon 5 small bunnies and 6 big bunnies, which inherit 5+10% HP, 0.1 ND, deal (5+1*ND) PD
every 1s with melee range 2, last 20s
Stun 3s
Max 2 targets, stun 3s
Summon a big bunny having 99999 HP, inheriting 200% ND, dealing (1*ND) PD every 2s with melee
range 2, last 20s
Summon a big bunny having 99999 HP, inheriting 300% ND, dealing (1*ND) PD every 2s with melee
range 2, last 25s
Freeze 3s
Freeze 3s
10s duration, haste allies for 3s, all speed*1.75, apply blind to enemies for 3s, miss chance+50%
10s duration, haste allies for 3s, all speed*1.75, apply blind to enemies for 3s, miss chance+50%
Move speed*1.5, castSpeed*1.75, last 20s
Move speed*1.5, castSpeed*1.75, last 30s
Max 2 targets
Damage*3
Burn for 3s dealing (2+0.05*ND) PD damage every 0.4s
Burn for 3s dealing (2+0.05*ND) PD damage every 0.4s
6 orbs totally with travel length 15, burn for 3s dealing (2+0.05*ND) PD damage every 0.4s
6 orbs totally with travel length 15, burn for 3s dealing (2+0.05*ND) PD damage every 0.4s
Max 3 units
Stun 2s
Stun 2s
Max 5 targets, with 0.2s interval; act as a buff, cast even stuned
Increase move and attack speed by 1.5 in 10s (haste buff), apply sharpen blade & level up effect,
for each level up, increase physicalArmor by 0.05, multiply all speed by 1.1, multiply all damage by
1.5, gain lifesteal (ratio 0.1 before level 6, 0.2 at level 6), AOE attack (range 0.5), critical attack
(melee damage*2) at level 2, 4, and 6
All units ND + 50 for 30s
Provide 1000 HP shield, attack heals the shield by 0.1*ND (uncomfirmed)
Stun 3s
Randomly drop 3 gift boxes with 0.3s interval. Explosive gift deals 150 TD + (0.6*SD) MD, poision
gift deals 10 TD + (0.05*SD) MD every 0.5s for 5s, terror gift only has range 1 and apply terror for 5s
Randomly drop 3 gift boxes with 0.3s interval. Explosive gift deals 150 TD + (0.7*SD) MD, poision
gift deals 10 TD + (0.05*SD) MD every 0.5s for 7s, terror gift only has range 1 and apply terror for 7s
Summon 2 rock bundies with 9999999 hp, 100% ND, 2 melee range, dealing (75+1*ND) PD every
1.5s, last 15s
Summon 2 rock bundies with 9999999 hp, 200% ND, 2 melee range, dealing (100+1*ND) PD every
1.5s, last 15s
Stun 3s
Stun 4s
Additional attack motion for critical attack
Additional damage, cast oni-lightning (lv1) on all targets
Charge with speed 10, last 2s, shock 1.5s for each trigger
Add 1.25% hp damage each time, gain immunity for 2s, physical&magical armor+100
Shock 1.5s
Shock 1s
Move 1s, deal damage all targets in range 1, stun 3s, the targets at its arrival position will be
affected twice
Move 1s, deal damage all targets in range 1, stun 3s, the targets at its arrival position will be
affected twice
Last 2.13s with travel length 4, apply slow for 5s, reduce all speed to 1/2
Last 2.13s with travel length 4, apply slow for 5s, reduce all speed to 1/2
Lauch 10 projectiles in 0.32s, one deals (0.1*SD) MD AOE damage in range 1, the others deals
(0.1*SD) TD on one target
Lauch 10 projectiles in 0.32s, one deals (0.1*SD) MD AOE damage in range 1, the others deals
(0.15*SD) TD on one target
Enemy fliers move speed*0.4
Damage&hp*3, all speed*2
3 targets
Max 20 targets, decrepify for 8s, physical&magical armor-0.25, all speed*0.35
Max 25 targets, decrepify for 8s, physical&magical armor-0.25, all speed*0.35
Haste 4 allies (except herself) 5s, all speed*2
Haste 4 allies (except herself) 5s, all speed*2.25
The life drain does not totally match the test result. Maybe it's replaced by a
percentage life drain?
Cannot find the difference between big and small bunnies other than
explosion damage
lv2 75 2.5
World 2
Mead Hall
lv2 100 2 40 3
Spear Tower
lv3 150 3 51 3.5
crawlers lv1 50
crawlers lv2 75
crawlers lv3 75
spear wall 200 5
lv1 50 1 2 2.5
lv2 75 1 4 2.5
lv3 100 1 6 2.5
Necro Tower
curse totem lv1 50 2.5
lv1 100 1 12 3
lv1 125 45 6
World 4
lv2 150 85 6
Mana Blaster
Tower lv3 175 120 6
static shock lv1 100 6
Mana Blaster
Tower
lv1 75 1 14 2.5
lv2 100 1 24 2.5
Blunderbuss lv3 125 1 34 2.5
Tower snipe lv1 75 99
snipe lv2 75 99
snipe lv3 75 99
precision aim 100 1
Shrine Tower
lv2 90
temple of strenth 180
temple of speed 180
Shrine Tower miko lv1 90
miko lv2 90
miko lv3 90
henkei-no-nusa 150 2.5
lv1 65 3.5
lv2 65 3.5
earmy base 65 3.5
shogun hous 115 3.5
attack reinforcement lv1 300
attack reinforcement lv2 600
Samurai Tower attack reinforcement lv3 900
health reinforcement lv1 200
health reinforcement lv2 400
health reinforcement lv3 800
speed reinforcement lv1 200
speed reinforcement lv2 400
speed reinforcement lv3 600
lv1 150 1 10 3.5
World 6
lv2 150 1 15 3.5
taiko of speed 100 1 20 3.5
taiko of strength 200 1 20 3.5
attack reinforcement lv1 300
Taiko Tower
attack reinforcement lv2 600
attack reinforcement lv3 900
speed reinforcement lv1 300
speed reinforcement lv2 500
speed reinforcement lv3 700
lv1 100 2 10 3.5
lv2 100 2 15 3.5
quick crossbow 125 2 17 4
shuriken ninja 150 2 14 3.5
attack reinforcement lv1 300
Crossbow attack reinforcement lv2 600
Tower attack reinforcement lv3 900
range reinforcement lv1 200
range reinforcement lv2 200
range reinforcement lv3 200
speed reinforcement lv1 300
speed reinforcement lv2 500
speed reinforcement lv3 700
Tower Info
AOE Range Cooldown Damage
0.8 (1*ND) PD
0.8 (1+1*ND) PD
0.8 (1+1*ND) PD
5 (1+1.2*ND) PD
5 (1+1.2*ND) PD
5 (1+1.2*ND) PD
3.5
1.1 3 (7+1*ND) PD
1.1 3 (10+1*ND) PD
1.1 3 (12+1*ND) PD
3 15 (3+0.92*ND) PD
3 12 (3+1.08*ND) PD
3 9 (2+1.5*ND) PD
1 10 (3+1.16*ND) PD
0.6 1.8 (1*ND) MD
0.6 1.8 (2+1*ND) MD
0.6 1.8 (4+1*ND) MD
1 15
1 15
1 15
2.7
1.2 (4+1*ND) PD
1.2 (9+1*ND) PD
1.2 (16+1*ND) PD
1 10 (1+0.07*ND) PD
1 10 (1+0.07*ND) PD
1 10 (1+0.07*ND) PD
4
1 3 (4+1*ND) PD
1 3 (9+1*ND) PD
(16+1*ND) PD
0.8 (1+1*ND) PD
0.8 (1+1*ND) PD
0.8 (1+1*ND) PD
2.5 15
4 (4+1*ND) MD
4 (8+1*ND) MD
4 (8+1*ND) MD
20 (2+1.3*ND) MD
20 (2+1.3*ND) MD
20 (2+1.3*ND) MD
2.5 20
2 (2+1*ND) PD
0.8 (2+1*ND) PD
1.3 (2+1*ND) PD
1 20 (3+5*ND) PD
1 20 3 MD
1 20 4 MD
1 (3*ND) MD
1 (2+1*ND) PD
1 (2+1*ND) PD
1 (2+1*ND) PD
1 10 (2+4.35*ND) PD
1 10 (2+4.35*ND) PD
1 10 (2+4.35*ND) PD
2.5 10
2 (4+3*ND) MD
2 (4+3*ND) MD
2 (4+3*ND) MD
1 5 (4+3*ND) MD
1 5 (1*ND) MD
5
20
3 (1*ND) MD
3 (1*ND) MD
3 (1*ND) MD
15
15
15
15 (2*ND) MD
1.55 (1*ND) MD
1.55 (1*ND) MD
1.55 (1*ND) MD
10
6.66
3.33
2.5 5
1 (1*ND) PD
1 (1*ND) PD
1 (1*ND) PD
11 (1*ND) PD
10 (1.5*ND) PD
9 (2*ND) PD
1 (2*ND) PD
3 2 (0.5*ND) MD
3 2 (0.5*ND) MD
3 2 (0.5*ND) MD
1.5 30
1.5 25
1.5 20
3
2.7
2.7
20
1.667 (0.25*ND) MD
1.8 (0.75*ND) MD
1.5 (1.4*ND) PD
1.5 (1+1.4*ND) PD
0.7 (1+1.4*ND) PD
1.5 (1+1.4*ND) PD
Tower Info
Special Effects Unit Num Respawn Time
5% chance to slow 3s (all speed*0.5); 5% chance to critical hit (damage*2)
5% chance to slow 3s (all speed*0.5); 5% chance to critical hit (damage*2)
5% chance to slow 3s (all speed*0.5); 5% chance to critical hit (damage*2)
5 targets with 0.1s interval; 5% chance to slow 3s (all speed*0.5)
8 targets with 0.1s interval; 5% chance to slow 3s (all speed*0.5)
10 targets with 0.1s interval; 5% chance to slow 3s (all speed*0.5)
Basic Range+0.5
3 15
3 15
3 15
3 10
3 10
Burn the ground for 3s, burn enemy for 2s, (2+0.05*ND) PD every 0.4s
Burn the ground for 3s, burn enemy for 3s, (2+0.05*ND) PD every 0.4s
Burn the ground for 3s, burn enemy for 4s, (2+0.05*ND) PD every 0.4s
2 targets
3 targets
Apply cold for 5s, moveSpeed*0.5, animationSpeed*0.75
5% chance for critical hit; Long shot, cooldown 5s, range 6, same effect as
normal spear
10% chance to shot poison spear, poison for 3s, (3+0.05*ND) TD every 0.42s,
5% chance to shot lightning spear, shock 3s; 5% chance for critical hit; Long
shot
15% chance to shot poison spear, poison for 3s, (3+0.05*ND) TD every 0.42s,
10% chance to shot lightning spear, shock 3s; 5% chance for critical hit; Long
shot
1 10
2 10
3 10
Apply decay (similar to poison, no damage info) for 1s; Spawn skeletons on
all enemy corpses in range, cooldown 3s, equal chance to spawn 1 skeleton,
1 skeleton mage, 2 skeletons, 2 skeleton mages, last 20s; Skeletons have 75 2 15
hp, 1 lifeRegen, 15 normalDamage, 1.5 moveSpeed, 1s melee cooldown;
skeleton mages have75 hp, 1 lifeRegen, 12 normalDamage, 1.5 moveSpeed,
2s ranged, 1s melee cooldown
Apply decay (similar to poison, no damage info) for 1s; Spawn skeletons 2 15
Apply decay (similar to poison, no damage info) for 1s; Spawn skeletons 2 15
Totem lasts 10s, damge 40 times every 0.25s; Break armor for 10s,
physical&magical armor*0.9
Totem lasts 10s, damge 40 times every 0.25s; Break armor for 10s,
physical&magical armor*0.7
Totem lasts 10s, damge 40 times every 0.25s; Break armor for 10s,
physical&magical armor*0.5
Summoned units explode when killed; Skeletons and skeleton mages now
have 100 hp, 27 normalDamage
Max length 3; Damage every 0.5s, interval decreases with 0.95 damping
factor; Haste has no effect on damage interval; Burn 3s with 0.5 AOE range,
(2+0.05*ND) PD every 0.4s; Slow for 2s, all speed*0.5
Max length 3; Damage every 0.5s, interval decreases with 0.95 damping
factor; Burn; Slow
Max length 3; Damage every 0.5s, interval decreases with 0.95 damping
factor; Burn; Slow
2 targets
3 targets
Blind for 5s, miss+50%
10% chance to burn, (2+0.05*ND) PD every 0.4s; To poison, (3+0.05*ND) TD
every 0.42s; To cause cold, moveSpeed*0.5, last 3s; Charm, 60s cooldown,
3.25 search range, last 5s
2 shots in range 1 every 0.32s; Chance to burn, poison, cause cold; Charm
2 shots in range 1 every 0.32s; Chance to burn, poison, cause cold; Charm
Damge 20 times every 0.15s; Equal chance to trigger lv1 and lv2 ability
Teleport 1 target 30 distance in 0.5s; Equal chance to trigger lv1,2,3 ability
Apply polymorph, life*0.25, physical&magical armor*0.0001,
moveSpeed*0.5, castSpeed*0.0001, last 10s
3 blades, center blade has 3.5 travel distance, others 3; Can damage twice
(when throwed out and returning); 5% chance for critical hit; Center blade
causes bleeding for 5s, (2+0.05*ND) PD every 0.33s; Side blades only deals
(0.25*ND) PD, can do critical hit
3 blades; Can damage twice; Critical hit; bleeding
3 blades; Can damage twice; Critical hit; bleeding
Move one full circle; 5% chance for critical hit
Move one full circle; 5% chance for critical hit
Move one full circle; 5% chance for critical hit
Slow for 5s, all speed*0.5
2, 1 20, 15
2, 1 20, 15
2, 1 20, 15
Splash to damage 3 targets in range 1.5, (0.1*ND) MD; Deal (4*ND) MD extra
damage to shield; Electricified shield, 30s cooldown, buff a unit 10s, shock
enemies in range 1 for 0.5s every 1s
Splash to damage 3 targets in range 1.5, (0.1*ND) MD; Deal (4*ND) MD extra
damage to shield; Electricified shield
Splash to damage 3 targets in range 1.5, (0.1*ND) MD; Deal (4*ND) MD extra
damage to shield; Electricified shield
Shock 5s
2 targets, shock 5s
3 targets, shock 5s
Deal (4*ND) MD extra damage to shield
3 hits; 5% chance for critical hit; Rapic shot, 10s cooldown, 3 search range, 6
shots in 0.5s
3 hits; 5% chance for critical hit; Rapic shot
3 hits; 5% chance for critical hit; Rapic shot
Summon a fire spirit to track a enemy, last 10s, the file spirit has 1.4
moveSpeed, 7 normalDamage, 2 range, 1s attack cooldown, (16+1 ND) PD
Summon a fire spirit, last 10s
Summon a fire spirit, last 10s
Remove burn, curse, decrepify, freeze, slow from allies, remove cloak, hasre,
physical&magical armor from enemies and apply silience (cannot attack) on
those enemies
2 AOE range with (1.2*ND) PD to air enemies; Armor break to ground
enemies, physicalArmor-0.2 for 1.5s
AOE damage to air enemies; Armor break to ground enemies
AOE damage to air enemies; Armor break to ground enemies
1 15
1 15
1 15
Posion for 4s, (0.5*ND) MD every 0.5s; Heal, 15s cooldown, 2.5 AOE range,
(50+0.5*ND) heal
Posion for 4s, (0.6*ND) MD every 0.5s; Heal
Posion for 4s, (0.7*ND) MD every 0.5s; Heal
Paralyze for 2s
Paralyze for 2s
Paralyze for 2s
Applied by normal attack, blind for 2s, miss+50%
1 15
1 15
1 15
Pattern of hits: 3 light hit, 1 heavy hit; Haste allies for 1s, speed*1.3
Pattern of hits: 3 light hit, 1 heavy hit; Haste
4 hit every 0.233s; Haste
Stun 0.5s; Haste
50% damage boost
50% damage boost
50% damage boost
15% speed boost
15% speed boost
15% speed boost
5% chance for critical hit
5% chance for critical hit
5% chance for critical hit
2 targets per hit; Big shuriken, 8s cooldown, 4 search range, throw 5
shuriken with 0.75 AOE range, 3.5 travel length, (1+1.4*ND) PD
50% damage boost
50% damage boost
50% damage boost
range+0.5
range+0.5
range+0.5
15% speed boost
15% speed boost
15% speed boost
Troops Info
MaxLife LifeRegen NormalDamge SpecialDamage MoveSpeed Search Range AOE Range
50 0 7 0 1.5 1.5
75 0 7 0 1.5 1.5
100 0 7 0 1.5 1.5
0.6
0.6
0.6
125
1.5
200 1 25 25 2 3.5
240 1 45 25 2 3.5
280 1 65 25 2 3.5
2.25 1.1
2.25 1.1
2.25 1.1
2.5 2.7
55 1 5 0 1.5 1.5
69 1 5 0 1.5 1.5
70 1 5 0 1.5 1.5
220 1 20 0 1.5 1.5 0.7
s Info
Cooldown Damage
1.5 (1*ND) PD
1.5 (1+1.3*ND) PD
1.5 (1+1.6*ND) PD
5 (1+1.6*ND) PD
4 (1+2.3*ND) PD
3 (1+4.2*ND) PD
25 heal
1.5 (4+1*ND) PD
1.5 (4+2.25*ND) PD
1.5 (4+3.25*ND) PD
5 (4+2.75*ND) MD
5 (6+4*ND) MD
5 (8+4.75*ND) MD
(2+1.5*ND) PD
(2+1.5*ND) PD
(2+1.5*ND) PD
1.5 (1*ND) PD
1.5 (1*ND) PD
1.5 (1*ND) PD
1.5 (1*ND) PD
1.5 (1.2*ND) PD
1.5 (1.5*ND) PD
5 (2*ND) PD
5 (2*ND) PD
5 (2*ND) PD
5 (2*ND) PD
1.5 (1*ND) PD
1.5 (1*ND) PD
1.5 (1*ND) PD
20 (2+0.2*ND) PD
1.5 (0.2*ND) PD
1.5 (0.2*ND) PD
1.5 (0.2*ND) PD
5 (0.5*ND+0.5*SD) PD
5 (0.5*ND+0.5*SD) PD
5 (0.5*ND+0.5*SD) PD
10
1.5 (1*ND) PD
1.5 (1*ND) PD
1.5 (1*ND) PD
2.3 (2*ND) PD
Special Effects
When killed, deals 100 PD with AOE range 0.75, summon a ghost with 100
hp, 0 normalDamage, 0.8 moveSpeed, last 5s
When killed, deals 100 PD with AOE range 0.75, summon a ghost with 100
hp, 0 normalDamage, 0.8 moveSpeed, last 5s
When killed, deals 100 PD with AOE range 0.75, summon a ghost with 100
hp, 0 normalDamage, 0.8 moveSpeed, last 5s
Shock 1s
Shock 1s
Shock 1s
PhysicalArmor+0.25
2 targets
3 targets
Remove cloak
Have another attack with 3s cooldown, so the actual attack rate is higher
Initiate 50 0 0 0.7
Rick&Morty 2000*800 0 0 2
0.6
Ancient Tree Boss 4000*800 0 0 (castSpeed
0.6)
0
Rajin Boss 6000*1400 1 1 (castSpeed
0.7)
150 1 1 (12+1*ND) PD
100 1 1 (1*ND) PD
5 0 NA NA 2
7 0 2 (1*ND) MD
8 0 1.6 (1*ND) MD
15 0 1.6 (1*ND) PD
20 0 NA NA
20 0 NA NA
9 0 2 (1*ND) PD 2
16 0 1.5 (1*ND) PD
6 0 2 (1*ND) PD
0 0 NA NA
8 0 1.6 (1*ND) PD
15 0 1.6 (1*ND) PD
17 0 1.6 (1*ND) PD
13 0 2 (1*ND) MD 3
14 0 1 1.6 (1*ND) PD
30 0 NA NA
40 0 1.6 (1*ND) PD
15 0 1.6 (1*ND) PD
10 0 1.6 (1*ND) PD
10 0 1.5 (1*ND) PD
10 0 1.6 (1*ND) PD
20 0 1.5 NA
17 0 1.6 (1*ND) PD
17 0 1.6 (1*ND) PD
25 0 1.5 (1*ND) PD
10 0 2 (1*ND) PD 3
17 0 1.6 (1*ND) PD
10 0 2 (1*ND) PD
35 0 1.6 (1*ND) PD
20 0 1.6 (1*ND) PD
10 0 2 (1*ND) PD
55 0 1.95 (1*ND) PD
15 0 1.6 (1*ND) PD
45 0 1.6 (1*ND) PD
80 0 1.6 (1*ND) PD
45 0 1.6 (1*ND) PD
75 0 0.5 3 (3+1*ND) PD
30 0 2 (1*ND) PD
450 0 1 3 (1*ND) PD
500*3 0 1 2 (1*ND) PD
500*3 0 1 3 (1*ND) PD 7
13 0 2 (1*ND) PD
10 0 1.2 (1*ND) PD
10 0 1.2 (1*ND) PD
13 0 NA NA 3.5
12 0 2 (1*ND) PD
15 0 2 (1*ND) PD 2.5
18 0 0.5 (1*ND) PD 3
100 0 2 (1*ND) MD
10 0 1 2.5 (1*ND) PD
90 0 1.8 (1*ND) PD
20 0 2.6 (1.3*ND) PD
20 0 1.34 (1*ND) PD
70 0 2.1 (1*ND) PD
25 0 1.5 (1*ND) PD
80 0 2.2 (1*ND) PD
80 0 3 (3+1*ND) PD
80 0 1.8 (1*ND) PD
800 0 2 (1*ND) MD
500*1.5 0
480*1.5 0 8
RangedAOERange rangedCooldown rangedDamage
1.95 (1+2*ND) PD
10 20 MD + (0.9 ND) PD
10 (3.33*ND) MD
1.95 (1+2*ND) PD
30 (1+0.28*ND) PD
10 (5+1*ND) PD
1 10 (1+0.7*ND) PD
1.5 10 (1+0.75*ND) PD
1.5 (2*ND) PD
0.4 2 (0.16*ND) MD
1.9 (1.2*ND) PD
0.4 10 (4*SD) MD
2 (1*ND) MD
1.95 (1*ND) MD
2.5 (1*ND) MD
2.5 (0.4*ND) MD
1.95 (1+2*ND) PD
1.5 120 TD + (0.5*ND) PD
4 120 TD + (1*ND) PD
1.5 4 (1*ND) MD
1.5 (0.5*ND) MD
1.9 (1.2*ND) PD
1 1.9 (1*ND) PD
2.1 (1*ND) PD
skill 1
2000 shield
Burn, when first engaged and killed, burn units 5s in range 1,
(2+0.05*ND) PD every 0.4s
Freeze, when first engaged and killed, Freeze units 5s in range
1
Cloak
Split, spawn 2 buds when killed
Cloak
Split, spawn 3 buds when killed, the bud has 400 hp, 0.1
physicalArmor and 0 damage, turns into a Sproutling with 75
hp, 0.5 physicalArmor, 20 normalDamage in 5s
Cloak
Crash, when engaged, deal (3*ND) PD with 1 AOERange,
moveSpeed-1.3
Burn target 5s when normal attack, (2+0.05*ND) PD every
0.4s
Crash, when engaged, deal (3*ND) PD with 1 AOERange,
moveSpeed-1.3
Fire ring, 10s cooldown, 2.5 AOERange, (2*ND) MD, burn 5s,
(2+0.05*ND) PD every 0.4s
Power shoot, 8s cooldown, 7 searchRange, 120 TD + (1*ND)
PD
Cloak
Haste, 15s cooldown, 5 searchRange, 2 AOERange, 10 counts
effect every 0.1s, speed*2 for 3s
Poisoned, (2000+0.05*ND) TD every 0.1s
skill 4
Speed Type
MS moveSpeed
CS castSpeed
Multiplier Multipliers are added together, for example two damage*2 buff will be counted as damage*3
Formula
Note The formulas may not be accurate. There may be some final formula/buff for stats, stored in an encrypted file.
Don't completely trust the enemy data (especially boss data), there may be extra buffs!
Made by appa
Version 2.2.8
Damage Type
Basic attribute for a unit, usually related to normal type attack
Basic attribute for a unit, usually related to spell damage
Armor cannot reduce this type of damage
Physical armor can reduce this type of damage
Magical armor can reduce this type of damage, but most units have 0 magical armor
Speed Type
Movement speed
Related to cooldown speed
ers are added together, for example two damage*2 buff will be counted as damage*3
mulas may not be accurate. There may be some final formula/buff for stats, stored in an encrypted file.
ompletely trust the enemy data (especially boss data), there may be extra buffs!