This document discusses challenges with current haptic rendering techniques that cannot convey hard object contacts or fine textures. It identifies three key challenges: 1) making haptic interfaces feel more realistic for remote interactions, 2) enabling users to leverage real-world skills in virtual environments, and 3) allowing more natural interaction and learning of tasks that translate to the real world. The biggest challenge is communicating high-frequency acceleration information between the slave and master devices. Several proposed solutions are then outlined, including high-frequency acceleration matching and canceling induced master motion.
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FYP Introductory Presentation
This document discusses challenges with current haptic rendering techniques that cannot convey hard object contacts or fine textures. It identifies three key challenges: 1) making haptic interfaces feel more realistic for remote interactions, 2) enabling users to leverage real-world skills in virtual environments, and 3) allowing more natural interaction and learning of tasks that translate to the real world. The biggest challenge is communicating high-frequency acceleration information between the slave and master devices. Several proposed solutions are then outlined, including high-frequency acceleration matching and canceling induced master motion.
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FYP Introductory Presentation
The Problem
● The Problem with current haptic rendering techniques, which use
position or force feedback, generally cannot convey a crisp contact with a hard object, nor can they convey the fine features of a textured surface; instead, portrayedContext objects feel overly soft and unnaturally smooth or oscillatory, limiting the usefulness of teleoperation systems and virtual environments. ● High-magnitude, high-frequency haptic feedback often causes instability in haptic interfaces, especially during teleoperation. Challenges deep-dive
Challenge 1 Challenge 2 Challenge 3
To develop methods for To enable the user to To enable the user to
making haptic interfaces leverage skills from real interact more naturally to remote and virtual experiences and more and learn tasks that interactions feel more easily perform tasks in translate well to the real realistic, the remote environment. world. The biggest Challenge
Haptic Interfaces have been facing a critical challenge of communicating high
frequency acceleration information from Slave tip to Master Hand used.Haptic interfaces have yet to achieve the levels of haptic realism required for widespread adoption the primary area in which impedance-type interfaces struggle is the rendering of hard contact. Solutions High-frequency acceleration matching This is to place a high bandwidth accelerometer at the tip of the remote robot.
High-frequency acceleration matching to augment
Contact accelerations are pre-recorded from a real human-object interaction and then conditioned by the inverse of a dynamic model of the haptic interface acceleration output capabilities.
Canceling induced master motion
in which the movement of the master motor in response to the force feedback signal is estimated and removed from the position command for the remote robot.