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Laguna State Polytechnic University: Republic of The Philippines Province of Laguna San Pablo City Campus

The proposed project is to develop an Android math battle RPG game called Numeria to help improve players' mental math problem solving skills. The game aims to prove that games can enhance these skills and be addictively enjoyable. It will feature different levels, an endless mode, online leaderboards for competitiveness, and character upgrades. The game is targeted towards ages 8 and above. It will run on Android 5.0 and later as a single-player offline game. The proponents will use the Waterfall model for development with tools including the Android SDK, NDK, Java JDK, and Photoshop.
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0% found this document useful (0 votes)
27 views2 pages

Laguna State Polytechnic University: Republic of The Philippines Province of Laguna San Pablo City Campus

The proposed project is to develop an Android math battle RPG game called Numeria to help improve players' mental math problem solving skills. The game aims to prove that games can enhance these skills and be addictively enjoyable. It will feature different levels, an endless mode, online leaderboards for competitiveness, and character upgrades. The game is targeted towards ages 8 and above. It will run on Android 5.0 and later as a single-player offline game. The proponents will use the Waterfall model for development with tools including the Android SDK, NDK, Java JDK, and Photoshop.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Republic of the Philippines

Laguna State Polytechnic University


Province of Laguna
San Pablo City Campus

College of Computer Studies

TITLE PROPOSAL
Date: January 17, 2019

TITLE Numeria (Math BATTLE RPG)

PROPONENTS Paulo Espiritu, Jafet Pandino

OBJECTIVES OF THE To develop an android mobile game to help some kids or


persons who slow in mental problem solving
PROJECT
prove that game can improve a players mental math solving
skills
prove that games can be addicting in a good way with positive
drawbacks.
RATIONALE/ BACKGROUND A game with some math education, the game is made to
OF THE PROJECT improve the players mental problem solving speed so he can
solve math problems in its mind by just looking at it.
The player can submit his score to the online leaderboards to
add competitiveness
The player will also feel improved by adding some leveling when
he gets to higher level, and his character become look stronger
by its improve weapon and armor.
this is a cycle of game that gets harder so the player will get
challennge to pursue and break his limit to receive
improvement.
This is not like some other game, this game will surely improved
a person math mind.

SCOPE AND LIMITATIONS -Runs on Android phones 5.0(lollipop) up.


-It is offline game
OF THE PROJECT
-Single player mode only
-The game have levels for difficulty and an endless
mode(unlockable when the player finished all the levels).
ns!
Ages 8 and above.
BENEFICIARIES

METHODOLOGY The proponents will use Waterfall model because It is very


simple to understand and use. In a waterfall model, each phase
must be completed fully before the next phase can begin. This
type of software development model is basically used for the
project which is small and there are no uncertain requirements.

SOFTWARE DEVELOPMENT  Android SDK


TOOLS
 Android NDK
 Java JDK
 Adobe Photoshop CC

The title of the Capstone Project has been Approved Disapproved


Comments / Suggestions:

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_______________________________
Evaluator
(Signature over Printed Name)

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