We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
You are on page 1/ 1
(Please write your Exam Roll No.) _ Exam RoW Now wenseesee
[Paper Code: BCA
Time: 3 Hours
Qi
Q
Q3
Qe
Qs
or
Qo
MSZ
END TERM EXAMINATION
Fu
BCA.
ee ‘five questions in ail including Q no.1 which is compulsory.
— Select one question from each unit. -
Answer the following questions:- (2.5x10=25)
(2) Explain eight-way symmetry of circle. .
(b) What is anti-aliasing?
(c) What is the role of video controller in raster scan system?
{d} What are the coordinates of the point P (2, -4) after rotating by’30° about the
origin?
(e] Explain the working of color CRT.
(1) Define Homogeneous coordinate system,
{g] Differentiate between Orthographic and Oblique projection.
(h) Briefly explain the concept of Polygon meshes.
() What is primitive instancing?
(j) Differentiate between 2D clipping and 3D clipping
‘UNIT
(a) Describe Bresenham’s line drawing algorithm with its derivation. (6.5)
(b) Using Mid-Point circle algorithm draw a quadrant of circle of radius 7 with
center (0, 0} 6)
(a) Let R be rectangular window whose lower left-hand corner is at L{-3,1) and
upper-right hand comer is at R(2,6). Clip line segment AB with endpoints
A(-4,2) and B(-1,7) using Cohn-sutherland algorithm, (6.5)
{b) Explain conceptual framework for interactive graphics. (6)
UNIT-IT
(a) Perform a 45° rotation of triangle A(0,0), B(1,1), C{5,2) about P(-1,1). (6.8)
(b) Explain window-to-viewport transformation. (6)
(a) Prove that two successive 2D scaling are multiplicative in nature, ic, (7-5)
$EaS)$C.282)= 58S 2-8)5,2)
(b) Explain matrix represehtation of 3D transformations. (5)
UNIT-II
Explain the following:- (12.5)
(a) Boundary representation
(b) Spatial partitioning
(csc
(d) Sweep representation
(a) State the properties of Beizer curves. Find all blending function, for Beizer
curve (n=3) (6.5)
(b) Describe B-Spline in detail and identify the differences between bspline and
Beizer curve. (6)
: UNIT-IV
(a) What do you understand by hidden surface ‘removal. Explain Painter's
algorithm. (6.5)
(6) Explain various types of parallel projection. (6)
(a) Explain various types of perspective projections. (6.5)
lain Z-buffer method for hidden surface removal, (6)