Polygon: Circuit. The Solid Plane Region, The Bounding Circuit, or The Two Together, May Be Called A
Polygon: Circuit. The Solid Plane Region, The Bounding Circuit, or The Two Together, May Be Called A
Some polygons of different kinds: open (excluding its boundary), boundary only (excluding
interior), closed (including both boundary and interior), and self-intersecting.
The segments of a polygonal circuit are called its edges or sides, and the points where two
edges meet are the polygon's vertices (singular: vertex) or corners. The interior of a solid
polygon is sometimes called its body. An n-gon is a polygon with n sides; for example, a
triangle is a 3-gon.
A simple polygon is one which does not intersect itself. Mathematicians are often
concerned only with the bounding polygonal chains of simple polygons and they often
define a polygon accordingly. A polygonal boundary may be allowed to cross over itself,
creating star polygons and other self-intersecting polygons.
Contents
1 Etymology
2 Classification
o 2.1 Number of sides
o 2.2 Convexity and non-convexity
o 2.3 Equality and symmetry
o 2.4 Miscellaneous
3 Properties and formulas
o 3.1 Angles
o 3.2 Area
3.2.1 Regular polygons
3.2.2 Self-intersecting
o 3.3 Centroid
4 Generalizations
5 Naming
o 5.1 Constructing higher names
6 History
7 In nature
8 Computer graphics
9 See also
10 References
o 10.1 Bibliography
o 10.2 Notes
11 External links
Etymology
The word polygon derives from the Greek adjective πολύς (polús) "much", "many" and
γωνία (gōnía) "corner" or "angle". It has been suggested that γόνυ (gónu) "knee" may be
the origin of gon.[1]
Classification
Number of sides
Polygons are primarily classified by the number of sides. See the table below.
Miscellaneous
Rectilinear: the polygon's sides meet at right angles, i.e., all its interior angles are 90
or 270 degrees.
Monotone with respect to a given line L: every line orthogonal to L intersects the
polygon not more than twice.
Any polygon has as many corners as it has sides. Each corner has several angles. The two
most important ones are:
Interior angle – The sum of the interior angles of a simple n-gon is (n − 2)π radians
or (n − 2) × 180 degrees. This is because any simple n-gon ( having n sides ) can be
considered to be made up of (n − 2) triangles, each of which has an angle sum of π
radians or 180 degrees. The measure of any interior angle of a convex regular n-gon
polyhedra: for a regular -gon (a p-gon with central density q), each interior
Area
In this section, the vertices of the polygon under consideration are taken to be in order.
For convenience in some formulas, the notation (xn, yn) = (x0, y0) will also be used.
The signed area depends on the ordering of the vertices and of the orientation of the plane.
Commonly, the positive orientation is defined by the (counterclockwise) rotation that maps
the positive x-axis to the positive y-axis. If the vertices are ordered counterclockwise (that
is, according to positive orientation), the signed area is positive; otherwise, it is negative. In
either case, the area formula is correct in absolute value. This is commonly called the
shoelace formula or Surveyor's formula.[5]
The area A of a simple polygon can also be computed if the lengths of the sides, a1, a2, ...,
an and the exterior angles, θ1, θ2, ..., θn are known, from:
If the polygon can be drawn on an equally spaced grid such that all its vertices are grid
points, Pick's theorem gives a simple formula for the polygon's area based on the numbers
of interior and boundary grid points: the former number plus one-half the latter number,
minus 1.
In every polygon with perimeter p and area A , the isoperimetric inequality holds.[7]
For any two simple polygons of equal area, the Bolyai–Gerwien theorem asserts that the
first can be cut into polygonal pieces which can be reassembled to form the second
polygon.
The lengths of the sides of a polygon do not in general determine its area.[8] However, if the
polygon is cyclic then the sides do determine the area.[citation needed] Of all n-gons with given
side lengths, the one with the largest area is cyclic. Of all n-gons with a given perimeter, the
one with the largest area is regular (and therefore cyclic).[9]
Regular polygons
The area of a regular polygon is given in terms of the radius r of its inscribed circle and its
perimeter p by
This radius is also termed its apothem and is often represented as a.
The area of a regular n-gon in terms of the radius R of its circumscribed circle and its
perimeter p is given by
The area of a regular n-gon inscribed in a unit-radius circle, with side s and interior angle
Self-intersecting
The area of a self-intersecting polygon can be defined in two different ways, giving
different answers:
Using the formulas for simple polygons, we allow that particular regions within the
polygon may have their area multiplied by a factor which we call the density of the
region. For example, the central convex pentagon in the center of a pentagram has
density 2. The two triangular regions of a cross-quadrilateral (like a figure 8) have
opposite-signed densities, and adding their areas together can give a total area of
zero for the whole figure.[citation needed]
Considering the enclosed regions as point sets, we can find the area of the enclosed
point set. This corresponds to the area of the plane covered by the polygon or to the
area of one or more simple polygons having the same outline as the self-intersecting
one. In the case of the cross-quadrilateral, it is treated as two simple triangles.[citation
needed]
Centroid
Using the same convention for vertex coordinates as in the previous section, the coordinates
of the centroid of a solid simple polygon are
In these formulas, the signed value of area must be used.
For triangles (n = 3), the centroids of the vertices and of the solid shape are the same, but,
in general, this is not true for n > 3. The centroid of the vertex set of a polygon with n
vertices has the coordinates
Generalizations
The idea of a polygon has been generalized in various ways. Some of the more important
include:
A spherical polygon is a circuit of arcs of great circles (sides) and vertices on the
surface of a sphere. It allows the digon, a polygon having only two sides and two
corners, which is impossible in a flat plane. Spherical polygons play an important
role in cartography (map making) and in Wythoff's construction of the uniform
polyhedra.
A skew polygon does not lie in a flat plane, but zigzags in three (or more)
dimensions. The Petrie polygons of the regular polytopes are well known examples.
An apeirogon is an infinite sequence of sides and angles, which is not closed but has
no ends because it extends indefinitely in both directions.
A skew apeirogon is an infinite sequence of sides and angles that do not lie in a flat
plane.
A complex polygon is a configuration analogous to an ordinary polygon, which
exists in the complex plane of two real and two imaginary dimensions.
An abstract polygon is an algebraic partially ordered set representing the various
elements (sides, vertices, etc.) and their connectivity. A real geometric polygon is
said to be a realization of the associated abstract polygon. Depending on the
mapping, all the generalizations described here can be realized.
A polyhedron is a three-dimensional solid bounded by flat polygonal faces,
analogous to a polygon in two dimensions. The corresponding shapes in four or
higher dimensions are called polytopes.[10] (In other conventions, the words
polyhedron and polytope are used in any dimension, with the distinction between
the two that a polytope is necessarily bounded.[11])
Naming
The word polygon comes from Late Latin polygōnum (a noun), from Greek πολύγωνον
(polygōnon/polugōnon), noun use of neuter of πολύγωνος (polygōnos/polugōnos, the
masculine adjective), meaning "many-angled". Individual polygons are named (and
sometimes classified) according to the number of sides, combining a Greek-derived
numerical prefix with the suffix -gon, e.g. pentagon, dodecagon. The triangle, quadrilateral
and nonagon are exceptions.
Exceptions exist for side counts that are more easily expressed in verbal form (e.g. 20 and
30), or are used by non-mathematicians. Some special polygons also have their own names;
for example the regular star pentagon is also known as the pentagram.
To construct the name of a polygon with more than 20 and less than 100 edges, combine
the prefixes as follows.[16] The "kai" term applies to 13-gons and higher and was used by
Kepler, and advocated by John H. Conway for clarity to concatenated prefix numbers in the
naming of quasiregular polyhedra.[18]
History
Polygons have been known since ancient times. The regular polygons were known to the
ancient Greeks, with the pentagram, a non-convex regular polygon (star polygon),
appearing as early as the 7th century B.C. on a krater by Aristophanes, found at Caere and
now in the Capitoline Museum.[33][34]
The first known systematic study of non-convex polygons in general was made by Thomas
Bradwardine in the 14th century.[35]
In 1952, Geoffrey Colin Shephard generalized the idea of polygons to the complex plane,
where each real dimension is accompanied by an imaginary one, to create complex
polygons.[36]
In nature
Polygons appear in rock formations, most commonly as the flat facets of crystals, where the
angles between the sides depend on the type of mineral from which the crystal is made.
Regular hexagons can occur when the cooling of lava forms areas of tightly packed
columns of basalt, which may be seen at the Giant's Causeway in Northern Ireland, or at the
Devil's Postpile in California.
In biology, the surface of the wax honeycomb made by bees is an array of hexagons, and
the sides and base of each cell are also polygons.
Computer graphics
This section needs additional citations for verification. Please help improve this
article by adding citations to reliable sources. Unsourced material may be
challenged and removed.
Find sources: "Polygon" – news · newspapers · books · scholar · JSTOR (October 2018) (Learn
how and when to remove this template message)
In computer graphics, a polygon is a primitive used in modelling and rendering. They are
defined in a database, containing arrays of vertices (the coordinates of the geometrical
vertices, as well as other attributes of the polygon, such as color, shading and texture),
connectivity information, and materials.[37][38]
Naming conventions differ from those of mathematicians:[clarification needed (What is the difference?)]
Any surface is modelled as a tessellation called polygon mesh. If a square mesh has n + 1
points (vertices) per side, there are n squared squares in the mesh, or 2n squared triangles
since there are two triangles in a square. There are (n + 1)2 / 2(n2) vertices per triangle.
Where n is large, this approaches one half. Or, each vertex inside the square mesh connects
four edges (lines).
The imaging system calls up the structure of polygons needed for the scene to be created
from the database. This is transferred to active memory and finally, to the display system
(screen, TV monitors etc.) so that the scene can be viewed. During this process, the
imaging system renders polygons in correct perspective ready for transmission of the
processed data to the display system. Although polygons are two-dimensional, through the
system computer they are placed in a visual scene in the correct three-dimensional
orientation.
See also
Boolean operations on polygons
Complete graph
Constructible polygon
Cyclic polygon
Geometric shape
Golygon
List of polygons
Polyform
Polygon soup
Polygon triangulation
Precision polygon
Synthetic geometry
Tiling
Tiling puzzle
References
Bibliography
Coxeter, H.S.M.; Regular Polytopes, Methuen and Co., 1948 (3rd Edition, Dover,
1973).
Cromwell, P.; Polyhedra, CUP hbk (1997), pbk. (1999).
Grünbaum, B.; Are your polyhedra the same as my polyhedra? Discrete and
comput. geom: the Goodman-Pollack festschrift, ed. Aronov et al. Springer (2003)
pp. 461–488. (pdf)
Notes
1.
External links
v
t
e
Polygons (List)
v
t
e
Polygons
Euclidean plane geometry
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Polygon
From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
For other uses, see Polygon (disambiguation).
Some polygons of different kinds: open (excluding its boundary), boundary only (excluding
interior), closed (including both boundary and interior), and self-intersecting.
The segments of a polygonal circuit are called its edges or sides, and the points where two
edges meet are the polygon's vertices (singular: vertex) or corners. The interior of a solid
polygon is sometimes called its body. An n-gon is a polygon with n sides; for example, a
triangle is a 3-gon.
A simple polygon is one which does not intersect itself. Mathematicians are often
concerned only with the bounding polygonal chains of simple polygons and they often
define a polygon accordingly. A polygonal boundary may be allowed to cross over itself,
creating star polygons and other self-intersecting polygons.
Contents
1 Etymology
2 Classification
o 2.1 Number of sides
o 2.2 Convexity and non-convexity
o 2.3 Equality and symmetry
o 2.4 Miscellaneous
3 Properties and formulas
o 3.1 Angles
o 3.2 Area
3.2.1 Regular polygons
3.2.2 Self-intersecting
o 3.3 Centroid
4 Generalizations
5 Naming
o 5.1 Constructing higher names
6 History
7 In nature
8 Computer graphics
9 See also
10 References
o 10.1 Bibliography
o 10.2 Notes
11 External links
Etymology
The word polygon derives from the Greek adjective πολύς (polús) "much", "many" and
γωνία (gōnía) "corner" or "angle". It has been suggested that γόνυ (gónu) "knee" may be
the origin of gon.[1]
Classification
Number of sides
Polygons are primarily classified by the number of sides. See the table below.
Convex: any line drawn through the polygon (and not tangent to an edge or corner)
meets its boundary exactly twice. As a consequence, all its interior angles are less
than 180°. Equivalently, any line segment with endpoints on the boundary passes
through only interior points between its endpoints.
Non-convex: a line may be found which meets its boundary more than twice.
Equivalently, there exists a line segment between two boundary points that passes
outside the polygon.
Simple: the boundary of the polygon does not cross itself. All convex polygons are
simple.
Concave: Non-convex and simple. There is at least one interior angle greater than
180°.
Star-shaped: the whole interior is visible from at least one point, without crossing
any edge. The polygon must be simple, and may be convex or concave. All convex
polygons are star-shaped.
Self-intersecting: the boundary of the polygon crosses itself. The term complex is
sometimes used in contrast to simple, but this usage risks confusion with the idea of
a complex polygon as one which exists in the complex Hilbert plane consisting of
two complex dimensions.
Star polygon: a polygon which self-intersects in a regular way. A polygon cannot be
both a star and star-shaped.
Miscellaneous
Rectilinear: the polygon's sides meet at right angles, i.e., all its interior angles are 90
or 270 degrees.
Monotone with respect to a given line L: every line orthogonal to L intersects the
polygon not more than twice.
Angles
Any polygon has as many corners as it has sides. Each corner has several angles. The two
most important ones are:
Interior angle – The sum of the interior angles of a simple n-gon is (n − 2)π radians
or (n − 2) × 180 degrees. This is because any simple n-gon ( having n sides ) can be
considered to be made up of (n − 2) triangles, each of which has an angle sum of π
radians or 180 degrees. The measure of any interior angle of a convex regular n-gon
polyhedra: for a regular -gon (a p-gon with central density q), each interior
Area
[3][4]
where is the squared distance between and
The signed area depends on the ordering of the vertices and of the orientation of the plane.
Commonly, the positive orientation is defined by the (counterclockwise) rotation that maps
the positive x-axis to the positive y-axis. If the vertices are ordered counterclockwise (that
is, according to positive orientation), the signed area is positive; otherwise, it is negative. In
either case, the area formula is correct in absolute value. This is commonly called the
shoelace formula or Surveyor's formula.[5]
The area A of a simple polygon can also be computed if the lengths of the sides, a1, a2, ...,
an and the exterior angles, θ1, θ2, ..., θn are known, from:
If the polygon can be drawn on an equally spaced grid such that all its vertices are grid
points, Pick's theorem gives a simple formula for the polygon's area based on the numbers
of interior and boundary grid points: the former number plus one-half the latter number,
minus 1.
In every polygon with perimeter p and area A , the isoperimetric inequality holds.[7]
For any two simple polygons of equal area, the Bolyai–Gerwien theorem asserts that the
first can be cut into polygonal pieces which can be reassembled to form the second
polygon.
The lengths of the sides of a polygon do not in general determine its area.[8] However, if the
polygon is cyclic then the sides do determine the area.[citation needed] Of all n-gons with given
side lengths, the one with the largest area is cyclic. Of all n-gons with a given perimeter, the
one with the largest area is regular (and therefore cyclic).[9]
Regular polygons
The area of a regular polygon is given in terms of the radius r of its inscribed circle and its
perimeter p by
The area of a regular n-gon in terms of the radius R of its circumscribed circle and its
perimeter p is given by
The area of a regular n-gon inscribed in a unit-radius circle, with side s and interior angle
Self-intersecting
The area of a self-intersecting polygon can be defined in two different ways, giving
different answers:
Using the formulas for simple polygons, we allow that particular regions within the
polygon may have their area multiplied by a factor which we call the density of the
region. For example, the central convex pentagon in the center of a pentagram has
density 2. The two triangular regions of a cross-quadrilateral (like a figure 8) have
opposite-signed densities, and adding their areas together can give a total area of
zero for the whole figure.[citation needed]
Considering the enclosed regions as point sets, we can find the area of the enclosed
point set. This corresponds to the area of the plane covered by the polygon or to the
area of one or more simple polygons having the same outline as the self-intersecting
one. In the case of the cross-quadrilateral, it is treated as two simple triangles.[citation
needed]
Centroid
Using the same convention for vertex coordinates as in the previous section, the coordinates
of the centroid of a solid simple polygon are
For triangles (n = 3), the centroids of the vertices and of the solid shape are the same, but,
in general, this is not true for n > 3. The centroid of the vertex set of a polygon with n
vertices has the coordinates
Generalizations
The idea of a polygon has been generalized in various ways. Some of the more important
include:
A spherical polygon is a circuit of arcs of great circles (sides) and vertices on the
surface of a sphere. It allows the digon, a polygon having only two sides and two
corners, which is impossible in a flat plane. Spherical polygons play an important
role in cartography (map making) and in Wythoff's construction of the uniform
polyhedra.
A skew polygon does not lie in a flat plane, but zigzags in three (or more)
dimensions. The Petrie polygons of the regular polytopes are well known examples.
An apeirogon is an infinite sequence of sides and angles, which is not closed but has
no ends because it extends indefinitely in both directions.
A skew apeirogon is an infinite sequence of sides and angles that do not lie in a flat
plane.
A complex polygon is a configuration analogous to an ordinary polygon, which
exists in the complex plane of two real and two imaginary dimensions.
An abstract polygon is an algebraic partially ordered set representing the various
elements (sides, vertices, etc.) and their connectivity. A real geometric polygon is
said to be a realization of the associated abstract polygon. Depending on the
mapping, all the generalizations described here can be realized.
A polyhedron is a three-dimensional solid bounded by flat polygonal faces,
analogous to a polygon in two dimensions. The corresponding shapes in four or
higher dimensions are called polytopes.[10] (In other conventions, the words
polyhedron and polytope are used in any dimension, with the distinction between
the two that a polytope is necessarily bounded.[11])
Naming
The word polygon comes from Late Latin polygōnum (a noun), from Greek πολύγωνον
(polygōnon/polugōnon), noun use of neuter of πολύγωνος (polygōnos/polugōnos, the
masculine adjective), meaning "many-angled". Individual polygons are named (and
sometimes classified) according to the number of sides, combining a Greek-derived
numerical prefix with the suffix -gon, e.g. pentagon, dodecagon. The triangle, quadrilateral
and nonagon are exceptions.
Exceptions exist for side counts that are more easily expressed in verbal form (e.g. 20 and
30), or are used by non-mathematicians. Some special polygons also have their own names;
for example the regular star pentagon is also known as the pentagram.
To construct the name of a polygon with more than 20 and less than 100 edges, combine
the prefixes as follows.[16] The "kai" term applies to 13-gons and higher and was used by
Kepler, and advocated by John H. Conway for clarity to concatenated prefix numbers in the
naming of quasiregular polyhedra.[18]
History
Historical image of polygons (1699)
Polygons have been known since ancient times. The regular polygons were known to the
ancient Greeks, with the pentagram, a non-convex regular polygon (star polygon),
appearing as early as the 7th century B.C. on a krater by Aristophanes, found at Caere and
now in the Capitoline Museum.[33][34]
The first known systematic study of non-convex polygons in general was made by Thomas
Bradwardine in the 14th century.[35]
In 1952, Geoffrey Colin Shephard generalized the idea of polygons to the complex plane,
where each real dimension is accompanied by an imaginary one, to create complex
polygons.[36]
In nature
Polygons appear in rock formations, most commonly as the flat facets of crystals, where the
angles between the sides depend on the type of mineral from which the crystal is made.
Regular hexagons can occur when the cooling of lava forms areas of tightly packed
columns of basalt, which may be seen at the Giant's Causeway in Northern Ireland, or at the
Devil's Postpile in California.
In biology, the surface of the wax honeycomb made by bees is an array of hexagons, and
the sides and base of each cell are also polygons.
Computer graphics
This section needs additional citations for verification. Please help improve this
article by adding citations to reliable sources. Unsourced material may be
challenged and removed.
Find sources: "Polygon" – news · newspapers · books · scholar · JSTOR (October 2018) (Learn
how and when to remove this template message)
In computer graphics, a polygon is a primitive used in modelling and rendering. They are
defined in a database, containing arrays of vertices (the coordinates of the geometrical
vertices, as well as other attributes of the polygon, such as color, shading and texture),
connectivity information, and materials.[37][38]
Naming conventions differ from those of mathematicians:[clarification needed (What is the difference?)]
Any surface is modelled as a tessellation called polygon mesh. If a square mesh has n + 1
points (vertices) per side, there are n squared squares in the mesh, or 2n squared triangles
since there are two triangles in a square. There are (n + 1)2 / 2(n2) vertices per triangle.
Where n is large, this approaches one half. Or, each vertex inside the square mesh connects
four edges (lines).
The imaging system calls up the structure of polygons needed for the scene to be created
from the database. This is transferred to active memory and finally, to the display system
(screen, TV monitors etc.) so that the scene can be viewed. During this process, the
imaging system renders polygons in correct perspective ready for transmission of the
processed data to the display system. Although polygons are two-dimensional, through the
system computer they are placed in a visual scene in the correct three-dimensional
orientation.
In computer graphics and computational geometry, it is often necessary to determine
whether a given point P = (x0,y0) lies inside a simple polygon given by a sequence of line
segments. This is called the Point in polygon test.[citation needed]
See also
Boolean operations on polygons
Complete graph
Constructible polygon
Cyclic polygon
Geometric shape
Golygon
List of polygons
Polyform
Polygon soup
Polygon triangulation
Precision polygon
Synthetic geometry
Tiling
Tiling puzzle
References
Bibliography
Coxeter, H.S.M.; Regular Polytopes, Methuen and Co., 1948 (3rd Edition, Dover,
1973).
Cromwell, P.; Polyhedra, CUP hbk (1997), pbk. (1999).
Grünbaum, B.; Are your polyhedra the same as my polyhedra? Discrete and
comput. geom: the Goodman-Pollack festschrift, ed. Aronov et al. Springer (2003)
pp. 461–488. (pdf)
Notes
1.
External links
v
t
e
Polygons (List)
v
t
e
Navigation menu
Not logged in
Talk
Contributions
Create account
Log in
Article
Talk
Read
Edit
View history
Search
Main page
Contents
Featured content
Current events
Random article
Donate to Wikipedia
Wikipedia store
Interaction
Help
About Wikipedia
Community portal
Recent changes
Contact page
Tools
Wikimedia Commons
Print/export
Create a book
Download as PDF
Printable version
Languages
Edit links
Polygon
From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
For other uses, see Polygon (disambiguation).
Some polygons of different kinds: open (excluding its boundary), boundary only (excluding
interior), closed (including both boundary and interior), and self-intersecting.
The segments of a polygonal circuit are called its edges or sides, and the points where two
edges meet are the polygon's vertices (singular: vertex) or corners. The interior of a solid
polygon is sometimes called its body. An n-gon is a polygon with n sides; for example, a
triangle is a 3-gon.
A simple polygon is one which does not intersect itself. Mathematicians are often
concerned only with the bounding polygonal chains of simple polygons and they often
define a polygon accordingly. A polygonal boundary may be allowed to cross over itself,
creating star polygons and other self-intersecting polygons.
Contents
1 Etymology
2 Classification
o 2.1 Number of sides
o 2.2 Convexity and non-convexity
o 2.3 Equality and symmetry
o 2.4 Miscellaneous
3 Properties and formulas
o 3.1 Angles
o 3.2 Area
3.2.1 Regular polygons
3.2.2 Self-intersecting
o 3.3 Centroid
4 Generalizations
5 Naming
o 5.1 Constructing higher names
6 History
7 In nature
8 Computer graphics
9 See also
10 References
o 10.1 Bibliography
o 10.2 Notes
11 External links
Etymology
The word polygon derives from the Greek adjective πολύς (polús) "much", "many" and
γωνία (gōnía) "corner" or "angle". It has been suggested that γόνυ (gónu) "knee" may be
the origin of gon.[1]
Classification
Number of sides
Polygons are primarily classified by the number of sides. See the table below.
Convex: any line drawn through the polygon (and not tangent to an edge or corner)
meets its boundary exactly twice. As a consequence, all its interior angles are less
than 180°. Equivalently, any line segment with endpoints on the boundary passes
through only interior points between its endpoints.
Non-convex: a line may be found which meets its boundary more than twice.
Equivalently, there exists a line segment between two boundary points that passes
outside the polygon.
Simple: the boundary of the polygon does not cross itself. All convex polygons are
simple.
Concave: Non-convex and simple. There is at least one interior angle greater than
180°.
Star-shaped: the whole interior is visible from at least one point, without crossing
any edge. The polygon must be simple, and may be convex or concave. All convex
polygons are star-shaped.
Self-intersecting: the boundary of the polygon crosses itself. The term complex is
sometimes used in contrast to simple, but this usage risks confusion with the idea of
a complex polygon as one which exists in the complex Hilbert plane consisting of
two complex dimensions.
Star polygon: a polygon which self-intersects in a regular way. A polygon cannot be
both a star and star-shaped.
Miscellaneous
Rectilinear: the polygon's sides meet at right angles, i.e., all its interior angles are 90
or 270 degrees.
Monotone with respect to a given line L: every line orthogonal to L intersects the
polygon not more than twice.
Angles
Any polygon has as many corners as it has sides. Each corner has several angles. The two
most important ones are:
Interior angle – The sum of the interior angles of a simple n-gon is (n − 2)π radians
or (n − 2) × 180 degrees. This is because any simple n-gon ( having n sides ) can be
considered to be made up of (n − 2) triangles, each of which has an angle sum of π
radians or 180 degrees. The measure of any interior angle of a convex regular n-gon
Area
In this section, the vertices of the polygon under consideration are taken to be in order.
For convenience in some formulas, the notation (xn, yn) = (x0, y0) will also be used.
[3][4]
where is the squared distance between and
The signed area depends on the ordering of the vertices and of the orientation of the plane.
Commonly, the positive orientation is defined by the (counterclockwise) rotation that maps
the positive x-axis to the positive y-axis. If the vertices are ordered counterclockwise (that
is, according to positive orientation), the signed area is positive; otherwise, it is negative. In
either case, the area formula is correct in absolute value. This is commonly called the
shoelace formula or Surveyor's formula.[5]
The area A of a simple polygon can also be computed if the lengths of the sides, a1, a2, ...,
an and the exterior angles, θ1, θ2, ..., θn are known, from:
If the polygon can be drawn on an equally spaced grid such that all its vertices are grid
points, Pick's theorem gives a simple formula for the polygon's area based on the numbers
of interior and boundary grid points: the former number plus one-half the latter number,
minus 1.
In every polygon with perimeter p and area A , the isoperimetric inequality holds.[7]
For any two simple polygons of equal area, the Bolyai–Gerwien theorem asserts that the
first can be cut into polygonal pieces which can be reassembled to form the second
polygon.
The lengths of the sides of a polygon do not in general determine its area.[8] However, if the
polygon is cyclic then the sides do determine the area.[citation needed] Of all n-gons with given
side lengths, the one with the largest area is cyclic. Of all n-gons with a given perimeter, the
one with the largest area is regular (and therefore cyclic).[9]
Regular polygons
The area of a regular polygon is given in terms of the radius r of its inscribed circle and its
perimeter p by
The area of a regular n-gon in terms of the radius R of its circumscribed circle and its
perimeter p is given by
The area of a regular n-gon inscribed in a unit-radius circle, with side s and interior angle
Self-intersecting
The area of a self-intersecting polygon can be defined in two different ways, giving
different answers:
Using the formulas for simple polygons, we allow that particular regions within the
polygon may have their area multiplied by a factor which we call the density of the
region. For example, the central convex pentagon in the center of a pentagram has
density 2. The two triangular regions of a cross-quadrilateral (like a figure 8) have
opposite-signed densities, and adding their areas together can give a total area of
zero for the whole figure.[citation needed]
Considering the enclosed regions as point sets, we can find the area of the enclosed
point set. This corresponds to the area of the plane covered by the polygon or to the
area of one or more simple polygons having the same outline as the self-intersecting
one. In the case of the cross-quadrilateral, it is treated as two simple triangles.[citation
needed]
Centroid
Using the same convention for vertex coordinates as in the previous section, the coordinates
of the centroid of a solid simple polygon are
For triangles (n = 3), the centroids of the vertices and of the solid shape are the same, but,
in general, this is not true for n > 3. The centroid of the vertex set of a polygon with n
vertices has the coordinates
Generalizations
The idea of a polygon has been generalized in various ways. Some of the more important
include:
A spherical polygon is a circuit of arcs of great circles (sides) and vertices on the
surface of a sphere. It allows the digon, a polygon having only two sides and two
corners, which is impossible in a flat plane. Spherical polygons play an important
role in cartography (map making) and in Wythoff's construction of the uniform
polyhedra.
A skew polygon does not lie in a flat plane, but zigzags in three (or more)
dimensions. The Petrie polygons of the regular polytopes are well known examples.
An apeirogon is an infinite sequence of sides and angles, which is not closed but has
no ends because it extends indefinitely in both directions.
A skew apeirogon is an infinite sequence of sides and angles that do not lie in a flat
plane.
A complex polygon is a configuration analogous to an ordinary polygon, which
exists in the complex plane of two real and two imaginary dimensions.
An abstract polygon is an algebraic partially ordered set representing the various
elements (sides, vertices, etc.) and their connectivity. A real geometric polygon is
said to be a realization of the associated abstract polygon. Depending on the
mapping, all the generalizations described here can be realized.
A polyhedron is a three-dimensional solid bounded by flat polygonal faces,
analogous to a polygon in two dimensions. The corresponding shapes in four or
higher dimensions are called polytopes.[10] (In other conventions, the words
polyhedron and polytope are used in any dimension, with the distinction between
the two that a polytope is necessarily bounded.[11])
Naming
The word polygon comes from Late Latin polygōnum (a noun), from Greek πολύγωνον
(polygōnon/polugōnon), noun use of neuter of πολύγωνος (polygōnos/polugōnos, the
masculine adjective), meaning "many-angled". Individual polygons are named (and
sometimes classified) according to the number of sides, combining a Greek-derived
numerical prefix with the suffix -gon, e.g. pentagon, dodecagon. The triangle, quadrilateral
and nonagon are exceptions.
Exceptions exist for side counts that are more easily expressed in verbal form (e.g. 20 and
30), or are used by non-mathematicians. Some special polygons also have their own names;
for example the regular star pentagon is also known as the pentagram.
To construct the name of a polygon with more than 20 and less than 100 edges, combine
the prefixes as follows.[16] The "kai" term applies to 13-gons and higher and was used by
Kepler, and advocated by John H. Conway for clarity to concatenated prefix numbers in the
naming of quasiregular polyhedra.[18]
History
Polygons have been known since ancient times. The regular polygons were known to the
ancient Greeks, with the pentagram, a non-convex regular polygon (star polygon),
appearing as early as the 7th century B.C. on a krater by Aristophanes, found at Caere and
now in the Capitoline Museum.[33][34]
The first known systematic study of non-convex polygons in general was made by Thomas
Bradwardine in the 14th century.[35]
In 1952, Geoffrey Colin Shephard generalized the idea of polygons to the complex plane,
where each real dimension is accompanied by an imaginary one, to create complex
polygons.[36]
In nature
Polygons appear in rock formations, most commonly as the flat facets of crystals, where the
angles between the sides depend on the type of mineral from which the crystal is made.
Regular hexagons can occur when the cooling of lava forms areas of tightly packed
columns of basalt, which may be seen at the Giant's Causeway in Northern Ireland, or at the
Devil's Postpile in California.
In biology, the surface of the wax honeycomb made by bees is an array of hexagons, and
the sides and base of each cell are also polygons.
Computer graphics
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In computer graphics, a polygon is a primitive used in modelling and rendering. They are
defined in a database, containing arrays of vertices (the coordinates of the geometrical
vertices, as well as other attributes of the polygon, such as color, shading and texture),
connectivity information, and materials.[37][38]
Naming conventions differ from those of mathematicians:[clarification needed (What is the difference?)]
The imaging system calls up the structure of polygons needed for the scene to be created
from the database. This is transferred to active memory and finally, to the display system
(screen, TV monitors etc.) so that the scene can be viewed. During this process, the
imaging system renders polygons in correct perspective ready for transmission of the
processed data to the display system. Although polygons are two-dimensional, through the
system computer they are placed in a visual scene in the correct three-dimensional
orientation.
See also
Boolean operations on polygons
Complete graph
Constructible polygon
Cyclic polygon
Geometric shape
Golygon
List of polygons
Polyform
Polygon soup
Polygon triangulation
Precision polygon
Synthetic geometry
Tiling
Tiling puzzle
References
Bibliography
Coxeter, H.S.M.; Regular Polytopes, Methuen and Co., 1948 (3rd Edition, Dover,
1973).
Cromwell, P.; Polyhedra, CUP hbk (1997), pbk. (1999).
Grünbaum, B.; Are your polyhedra the same as my polyhedra? Discrete and
comput. geom: the Goodman-Pollack festschrift, ed. Aronov et al. Springer (2003)
pp. 461–488. (pdf)
Notes
1.
External links
v
t
e
Polygons (List)
v
t
e
Polygons
Euclidean plane geometry
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