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The document details the initialization of a game engine. It lists the loading of various components and files, including graphics drivers, script files, audio files and language files. It also provides details on the graphics card and system memory. Warnings are displayed for some deprecated functions.

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Verii Wong
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© © All Rights Reserved
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0% found this document useful (0 votes)
459 views16 pages

Output Log

The document details the initialization of a game engine. It lists the loading of various components and files, including graphics drivers, script files, audio files and language files. It also provides details on the graphics card and system memory. Warnings are displayed for some deprecated functions.

Uploaded by

Verii Wong
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Initialize engine version: 5.6.

4p2 (278fc6850ee0)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c8c)
Vendor: NVIDIA
VRAM: 4021 MB
Driver: 26.21.14.3086
Begin MonoManager ReloadAssembly
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\Assembly-CSharp-firstpass.dll (this message
is harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity
Child Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\Assembly-CSharp.dll (this message is
harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\Assembly-UnityScript-firstpass.dll (this
message is harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\Assembly-UnityScript-firstpass.dll into
Unity Child Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\UnityEngine.UI.dll (this message is
harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\UnityEngine.Networking.dll (this message is
harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\UnityEngine.Networking.dll into Unity Child
Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\UnityEngine.VR.dll (this message is
harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\JsonFx.Json.dll (this message is harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\JsonFx.Json.dll into Unity Child Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\FoveUnityPlugin.dll (this message is
harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\FoveUnityPlugin.dll into Unity Child Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\BouncyCastle.Crypto.dll (this message is
harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\BouncyCastle.Crypto.dll into Unity Child
Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\LeapCSharp.NET3.5.dll (this message is
harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\LeapCSharp.NET3.5.dll into Unity Child
Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\Newtonsoft.Json.dll (this message is
harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\System.Drawing.Design.dll (this message is
harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\System.Drawing.Design.dll into Unity Child
Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\System.Drawing.dll (this message is
harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\System.Drawing.dll into Unity Child Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\System.Windows.Forms.dll (this message is
harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\System.Windows.Forms.dll into Unity Child
Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\Ionic.Zlib.dll (this message is harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\Ionic.Zlib.dll into Unity Child Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\zxing.unity.dll (this message is harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\zxing.unity.dll into Unity Child Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is
harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child
Domain
- Completed reload, in 0.047 seconds
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on CameraMain
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night


Magic\com3d2inm\COM3D2x64_Data\Managed\System.Xml.Linq.dll (this message is
harmless)
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\System.Xml.dll (this message is harmless)
OnLevelWasLoaded was found on FoveCamera
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

OnLevelWasLoaded was found on OvrCamera


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

OnLevelWasLoaded was found on OvrMgr


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

OnLevelWasLoaded was found on DummyVRCamera


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

OnLevelWasLoaded was found on LightMain


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

OnLevelWasLoaded was found on GameMain


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

OnLevelWasLoaded was found on OVRScreenFade


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

OnLevelWasLoaded was found on ViveCamera


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

<RI> Initializing input.


<RI> Input initialized.
desktop: 1920x1080 120Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
VR: OpenVR Error! OpenVR failed initialization with error code
VRInitError_Init_PathRegistryNotFound: "Installation path could not be located
(110)"!

(Filename: Line: 1028)

UnloadTime: 95.050583 ms
TestSingleton#OnInitialize
Windows 10 (10.0.0) 64bit
Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz : 12Core
8046 MB System Memory
NVIDIA GeForce GTX 1050 Ti : 4021MB : Direct3D11
[GameData\product.arc]を読み込みました
ProductType:EnPublic
IsEnabledCompatibilityMode:False
CUSTOM ORDER MAID3D 2 It's a Night Magic GameVersion 1.00.0(BuildVersion : 1.33)
■■■■■■■■ Archive Log[2.1 Compatibility] (GameData_20) ■■■■■■■■
■■■■■■■■■■■■■■■■■■■■
■■■■■■■■ Archive Log[2.1] (GameData) ■■■■■■■■
[GameData\csv.arc]を読み込みました
[GameData\csv_nmfeng.arc]を読み込みました
[GameData\csv_enpublic.arc]を読み込みました
[GameData\prioritymaterial.arc]を読み込みました
[GameData\motion.arc]を読み込みました
[GameData\motion2.arc]を読み込みました
[GameData\script.arc]を読み込みました
[GameData\script_nmfeng.arc]を読み込みました
[GameData\sound.arc]を読み込みました
[GameData\sound_nmfeng.arc]を読み込みました
[GameData\sound2.arc]を読み込みました
[GameData\system.arc]を読み込みました
[GameData\system_enpublic.arc]を読み込みました
[GameData\system2.arc]を読み込みました
[GameData\language.arc]を読み込みました
[GameData\voice.arc]を読み込みました
[GameData\voice_a.arc]を読み込みました
[GameData\voice_b.arc]を読み込みました
[GameData\voice_c.arc]を読み込みました
[GameData\voice_g.arc]を読み込みました
[GameData\voice_nmfeng.arc]を読み込みました
[GameData\voice2.arc]を読み込みました
[GameData\parts.arc]を読み込みました
[GameData\parts2.arc]を読み込みました
■■■■■■■■■■■■■■■■■■■■8168 ms
■■■■■■■■ Plugin Check ■■■■■■■■
[0]vp001 : ×
[1]personal001 : ×
[2]pp001 : ×
[3]denkigai2015w_voice_cd : ×
[4]denkigai2015w : ×
[5]event001 : ×
[6]personal002 : ×
[7]pp002 : ×
[8]vr : ×
[9]personal003 : ×
[10]pp003 : ×
[11]magazine002 : ×
[12]vrcom : ×
[13]personal004 : ×
[14]karaoke001 : ×
[15]karaoke002 : ×
[100]legacy : ×
[110]ordermade001 : ×
[111]ordermade001solo : ×
[120]ordermade002 : ×
[121]ordermade002solo : ×
[130]ordermade003 : ×
[131]ordermade003solo : ×
[140]ordermade004 : ×
[141]ordermade004solo : ×
[150]personalom001plus : ×
[160]personalom002plus : ×
[170]personalom003plus : ×
[180]personalom004plus : ×
[500]gp001 : ×
■■■■■■■■■■■■■■■■■■■■
コンフィグ内容 <?xml version="1.0" encoding="utf-16" standalone="no"?><!--CM3D2
Config--><Config
Version="1330"><System><SysButtonShowAlways>true</SysButtonShowAlways></System><Scr
een><FullScreen>true</FullScreen><ScreenSizeNow.width>1920</ScreenSizeNow.width><Sc
reenSizeNow.height>1001</ScreenSizeNow.height><Antialias>X8</Antialias><ShadowQuali
ty>High</ShadowQuality><TextureQuality>High</TextureQuality><VSync>false</VSync><Ta
rgetFPS>60</TargetFPS><ViewFps>false</ViewFps><Bloom>true</Bloom><BloomValue>50</Bl
oomValue><ScreenShotSuperSize>X1</ScreenShotSuperSize><ManAlpha>50</ManAlpha></Scre
en><Message><MsgWndAlpha>0</MsgWndAlpha><MsgTextSpeed>81</MsgTextSpeed><MsgAutoSpee
d>50</MsgAutoSpeed><MsgAlreadySkip>true</MsgAlreadySkip><MsgVoiceNoStop>true</MsgVo
iceNoStop><SystemLanguage>English</SystemLanguage><SubtitleType>Subtitle</SubtitleT
ype><YotogiSubtitleVisible>True</YotogiSubtitleVisible><EjaculationSeEnabled>true</
EjaculationSeEnabled></Message><Other><FadeSpeed>100</FadeSpeed><DesktopCaptureMoni
torNo>1</DesktopCaptureMonitorNo><EditItemGroup>true</EditItemGroup><EditTouchJump>
false</EditTouchJump><VRCameraHeightStand>1600</VRCameraHeightStand><VRCameraHeight
Sit>800</VRCameraHeightSit><VRCameraMoveSpeedKey>500</VRCameraMoveSpeedKey><VRCamer
aRotSpeedKey>500</VRCameraRotSpeedKey><VRCameraPlaneMove>false</VRCameraPlaneMove><
VRCameraRotSpeedMouse>500</VRCameraRotSpeedMouse><VRManShow>true</VRManShow><VRCame
raFov>60000</VRCameraFov><VRCamRotDownUp>false</VRCamRotDownUp><QuitWhenAssert>true
</QuitWhenAssert></Other><SJConfig>{
"m_nVersion": 1330,
"m_strDShowFilter": "Microsoft DTV-DVD Video Decoder",
"m_eOvrMoveType": 0,
"m_fOvrMoveDirSpeed": 5.0,
"m_bOvrViveSmoothRotateAreaUse": true,
"m_fOvrViveSmoothRotatePadAriaRate": 30.0,
"m_bOvrViveSmoothupDownPadAreaUse": true,
"m_fOvrViveSmoothUpDownPadAriaRate": 30.0,
"m_bOvrIkAllSceneEnable": false,
"m_bOvrRiftGripStickRotate": true,
"m_bOvrRiftTriggerStickUpDown": true,
"m_bOvrIkSelfCamFovMin": 20.0,
"m_bOvrIkSelfCamFovMax": 80.0,
"m_bOvrDesktopScreenTouchToClick": true,
"m_bOvrDesktopScreenPosSaveToBG": false,
"m_bOvrTabletFrameHideWhenMsgWndVisible": true,
"m_bOvrHandHitToHair": true,
"m_eOvrHandHitToSkirt": 2,
"m_eOvrHandHitToSkirtVAS": 1,
"m_bEditAutoCam": true,
"m_bEditEyeToCam": true
}
</SJConfig><Sound><VolumeAll>81</VolumeAll><VolumeDance>70</VolumeDance><BgmVolume>
35</BgmVolume><SeVolume>61</SeVolume><SystemVolume>50</SystemVolume><EnvVolume>50</
EnvVolume><VoiceVolume>81</VoiceVolume><VoiceHeroineVolume>100</VoiceHeroineVolume>
<VoiceSubVolume>100</VoiceSubVolume><VoiceExtraVolume>100</VoiceExtraVolume><VoiceM
obVolume>100</VoiceMobVolume><BgmThreeD>false</BgmThreeD><SeThreeD>true</SeThreeD><
SystemThreeD>false</SystemThreeD><EnvThreeD>true</EnvThreeD><VoiceThreeD>false</Voi
ceThreeD><VoiceHeroineThreeD>true</VoiceHeroineThreeD><VoiceSubThreeD>true</VoiceSu
bThreeD><VoiceExtraThreeD>true</VoiceExtraThreeD><VoiceMobThreeD>true</VoiceMobThre
eD></Sound></Config>
ショップアイテム ID[10]は存在しません

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ショップアイテム ID[390]は存在しません

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ショップアイテム ID[410]は存在しません

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ショップアイテム ID[420]は存在しません

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

OvrLipSync Awake: Queried SampleRate: 48000 BufferSize: 512

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 4799.
Total: 8.481383 ms (FindLiveObjects: 0.637216 ms CreateObjectMapping: 0.155362 ms
MarkObjects: 7.664224 ms DeleteObjects: 0.023652 ms)

Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night


Magic\com3d2inm\COM3D2x64_Data\Managed\Boo.Lang.dll (this message is harmless)
GameMain::LoadScene SceneLogo
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.620521 ms
シーン切り替え完了 Level=6

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4924.
Total: 6.487182 ms (FindLiveObjects: 0.234202 ms CreateObjectMapping: 0.059826 ms
MarkObjects: 6.184805 ms DeleteObjects: 0.007420 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4924.
Total: 6.466312 ms (FindLiveObjects: 0.189680 ms CreateObjectMapping: 0.065391 ms
MarkObjects: 6.206602 ms DeleteObjects: 0.004173 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4924.
Total: 6.640689 ms (FindLiveObjects: 0.176695 ms CreateObjectMapping: 0.064927 ms
MarkObjects: 6.393965 ms DeleteObjects: 0.004173 ms)

ResumeNguiRoot Start
ResumeNguiRoot End
GameMain::LoadScene SceneWarning
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.263420 ms
シーン切り替え完了 Level=13

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 4961.
Total: 6.898544 ms (FindLiveObjects: 0.264811 ms CreateObjectMapping: 0.070028 ms
MarkObjects: 6.542834 ms DeleteObjects: 0.020405 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4961.
Total: 6.163936 ms (FindLiveObjects: 0.176231 ms CreateObjectMapping: 0.069101 ms
MarkObjects: 5.914893 ms DeleteObjects: 0.003710 ms)

GameMain::LoadScene SceneADV
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.187362 ms
シーン切り替え完了 Level=15

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 5099.
Total: 16.017145 ms (FindLiveObjects: 0.191999 ms CreateObjectMapping: 0.069565 ms
MarkObjects: 15.726825 ms DeleteObjects: 0.028289 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5099.
Total: 15.081725 ms (FindLiveObjects: 0.201275 ms CreateObjectMapping: 0.069565 ms
MarkObjects: 14.805782 ms DeleteObjects: 0.004637 ms)

GameMain::LoadScene SceneTitle
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.336695 ms
Title::Awake
シーン切り替え完了 Level=9

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 5791.
Total: 15.827928 ms (FindLiveObjects: 0.323246 ms CreateObjectMapping: 0.098782 ms
MarkObjects: 15.365550 ms DeleteObjects: 0.039884 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5791.
Total: 14.160217 ms (FindLiveObjects: 0.345043 ms CreateObjectMapping: 0.150260 ms
MarkObjects: 13.658422 ms DeleteObjects: 0.006028 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5819.
Total: 14.348971 ms (FindLiveObjects: 0.292173 ms CreateObjectMapping: 0.177159 ms
MarkObjects: 13.873146 ms DeleteObjects: 0.005565 ms)

ロードをオープンしました。
Deactivate Linda
Uninit Linda
Deactivate Abigail
Uninit Abigail
Deactivate Sophia
Uninit Sophia
Deactivate Barbara
Uninit Barbara
Deactivate Barbara
Uninit Barbara
Deactivate Emma
Uninit Emma
プレイヤーの元情報をキャッシュします
GameMain::LoadScene SceneADV
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.613100 ms
シーン切り替え完了 Level=15

Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 5460.
Total: 49.132938 ms (FindLiveObjects: 0.332057 ms CreateObjectMapping: 0.129391 ms
MarkObjects: 25.209946 ms DeleteObjects: 23.460615 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5460.
Total: 22.676847 ms (FindLiveObjects: 0.247188 ms CreateObjectMapping: 0.092289 ms
MarkObjects: 22.329950 ms DeleteObjects: 0.006492 ms)

GameMain::LoadScene SceneDaily
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.184115 ms
シーン切り替え完了 Level=3

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 11233.
Total: 29.895391 ms (FindLiveObjects: 0.907593 ms CreateObjectMapping: 0.143304 ms
MarkObjects: 28.823162 ms DeleteObjects: 0.020869 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11233.
Total: 30.286812 ms (FindLiveObjects: 0.557448 ms CreateObjectMapping: 0.154898 ms
MarkObjects: 29.563797 ms DeleteObjects: 0.010202 ms)

Daily LightReset
既に通過しているチュートリアルだったので、チュートリアル用 UI は表示しません。
終了時のコールバックを実行します。
昼パートメインをオープンしました。
メイドによる施設強化のキャッシュをクリアしました。
既に通過しているチュートリアルだったので、チュートリアル用 UI は表示しません。
終了時のコールバックを実行します。
ScheduleCSVData.GetNoonTrainerWorkId:昼のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTrainerWorkId:昼のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTrainerWorkId:昼のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTrainerWorkId:昼のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTrainerWorkId:昼のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTrainerWorkId:昼のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTrainerWorkId:昼のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTrainerWorkId:昼のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTrainerWorkId:昼のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTrainerWorkId:夜のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTrainerWorkId:夜のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTrainerWorkId:夜のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTrainerWorkId:夜のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTrainerWorkId:夜のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTrainerWorkId:夜のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTrainerWorkId:夜のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTrainerWorkId:夜のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTrainerWorkId:夜のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTraineeWorkId:昼のメイド研修(研修生)仕事 ID が発見できませんでした。
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTraineeWorkId:昼のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTraineeWorkId:昼のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTraineeWorkId:昼のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTraineeWorkId:昼のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTraineeWorkId:昼のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTraineeWorkId:昼のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTraineeWorkId:昼のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTraineeWorkId:昼のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTraineeWorkId:夜のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
ScheduleCSVData.GetNightTraineeWorkId:夜のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTraineeWorkId:夜のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTraineeWorkId:夜のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTraineeWorkId:夜のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTraineeWorkId:夜のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTraineeWorkId:夜のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTraineeWorkId:夜のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTraineeWorkId:夜のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTravelWorkId:昼の旅行仕事 ID が発見できませんでした。
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTravelWorkId:夜の旅行仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 386 unused Assets to reduce memory usage. Loaded Objects now: 11799.
Total: 32.251797 ms (FindLiveObjects: 0.528695 ms CreateObjectMapping: 0.179478 ms
MarkObjects: 31.470346 ms DeleteObjects: 0.073275 ms)

Call 名前=SceneDaily, タイプ=Daytime, ラベル=label_maidmanagement


GameMain::LoadScene SceneADV
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.065968 ms
シーン切り替え完了 Level=15

Unloading 133 unused Assets to reduce memory usage. Loaded Objects now: 6021.
Total: 24.607050 ms (FindLiveObjects: 0.241159 ms CreateObjectMapping: 0.102956 ms
MarkObjects: 24.173426 ms DeleteObjects: 0.089043 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6021.
Total: 22.204733 ms (FindLiveObjects: 0.240695 ms CreateObjectMapping: 0.131246 ms
MarkObjects: 21.822588 ms DeleteObjects: 0.009275 ms)

GameMain::LoadScene SceneMaidManagement
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.201275 ms
シーン切り替え完了 Level=7

Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 14069.
Total: 31.416084 ms (FindLiveObjects: 0.668289 ms CreateObjectMapping: 0.159999 ms
MarkObjects: 30.544666 ms DeleteObjects: 0.042202 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14069.
Total: 33.407505 ms (FindLiveObjects: 0.703535 ms CreateObjectMapping: 0.220289 ms
MarkObjects: 32.472084 ms DeleteObjects: 0.011594 ms)

既に通過しているチュートリアルだったので、チュートリアル用 UI は表示しません。
終了時のコールバックを実行します。
同じファイル名が再生中なので再生を拒否:BGM020.ogg
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 525 unused Assets to reduce memory usage. Loaded Objects now: 15740.
Total: 38.071617 ms (FindLiveObjects: 1.104230 ms CreateObjectMapping: 0.271304 ms
MarkObjects: 36.557415 ms DeleteObjects: 0.138202 ms)

GameMain::LoadScene SceneADV
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.899241 ms
シーン切り替え完了 Level=15

Unloading 288 unused Assets to reduce memory usage. Loaded Objects now: 6070.
Total: 23.344210 ms (FindLiveObjects: 0.236057 ms CreateObjectMapping: 0.107594 ms
MarkObjects: 22.863283 ms DeleteObjects: 0.136811 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6070.
Total: 23.121601 ms (FindLiveObjects: 0.272695 ms CreateObjectMapping: 0.128463 ms
MarkObjects: 22.713486 ms DeleteObjects: 0.006028 ms)

Maid[0] Olivia Anderson Voice 割り当て


Application.dataPath is D:/Visual Novel/CUSTOM ORDER MAID 3D 2 Its a Night
Magic/com3d2inm/COM3D2x64_Data/Plugins/clothpp.dll
GameMain::LoadScene SceneEdit
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.261564 ms
シーン切り替え完了 Level=5

Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 15889.
Total: 31.893768 ms (FindLiveObjects: 0.655767 ms CreateObjectMapping: 0.171594 ms
MarkObjects: 30.969015 ms DeleteObjects: 0.096463 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15889.
Total: 31.056204 ms (FindLiveObjects: 0.949332 ms CreateObjectMapping: 0.248115 ms
MarkObjects: 29.846697 ms DeleteObjects: 0.011594 ms)

データのロード処理が完了しました。
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 621 unused Assets to reduce memory usage. Loaded Objects now: 16699.
Total: 41.497467 ms (FindLiveObjects: 1.526723 ms CreateObjectMapping: 0.671071 ms
MarkObjects: 34.546055 ms DeleteObjects: 4.753618 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 18732.
Total: 43.435551 ms (FindLiveObjects: 1.343534 ms CreateObjectMapping: 0.480927 ms
MarkObjects: 41.547089 ms DeleteObjects: 0.063072 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)


保存された性格:MaidStatus.Personal+Data = MaidStatus/性格タイプ/Majime

Unloading 154 unused Assets to reduce memory usage. Loaded Objects now: 19387.
Total: 38.774227 ms (FindLiveObjects: 1.256810 ms CreateObjectMapping: 0.315825 ms
MarkObjects: 36.990108 ms DeleteObjects: 0.211014 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 19069.
Total: 39.009354 ms (FindLiveObjects: 1.171940 ms CreateObjectMapping: 0.332521 ms
MarkObjects: 37.448776 ms DeleteObjects: 0.056115 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 18994.
Total: 38.968544 ms (FindLiveObjects: 0.915477 ms CreateObjectMapping: 0.293564 ms
MarkObjects: 37.661644 ms DeleteObjects: 0.096927 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 304 unused Assets to reduce memory usage. Loaded Objects now: 19295.
Total: 38.941643 ms (FindLiveObjects: 0.915941 ms CreateObjectMapping: 0.302840 ms
MarkObjects: 37.457123 ms DeleteObjects: 0.265738 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 272 unused Assets to reduce memory usage. Loaded Objects now: 19236.
Total: 38.407848 ms (FindLiveObjects: 1.098665 ms CreateObjectMapping: 0.401622 ms
MarkObjects: 36.699791 ms DeleteObjects: 0.206840 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 19311.
Total: 37.913471 ms (FindLiveObjects: 0.977158 ms CreateObjectMapping: 0.328347 ms
MarkObjects: 36.562519 ms DeleteObjects: 0.044985 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 19462.
Total: 39.359035 ms (FindLiveObjects: 1.075941 ms CreateObjectMapping: 0.305159 ms
MarkObjects: 37.829990 ms DeleteObjects: 0.147014 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 19187.
Total: 37.879616 ms (FindLiveObjects: 1.128810 ms CreateObjectMapping: 0.373332 ms
MarkObjects: 36.325531 ms DeleteObjects: 0.050550 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)


データのロード処理が完了しました。

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19332.
Total: 37.864773 ms (FindLiveObjects: 1.069912 ms CreateObjectMapping: 0.300057 ms
MarkObjects: 36.475792 ms DeleteObjects: 0.018086 ms)

データロード等がコルーチンで実行中の場合、Panel の Close に伴い処理を停止します。


Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19322.
Total: 37.517879 ms (FindLiveObjects: 1.369505 ms CreateObjectMapping: 0.565796 ms
MarkObjects: 35.564026 ms DeleteObjects: 0.017159 ms)

GameMain::OnFinalize Start
Uninit Linda
Uninit Abigail
Uninit Sophia
Uninit Barbara
Uninit Barbara
Uninit Emma
Uninit Harper
Uninit Hannah
Uninit Harper
Uninit Linda
Uninit Olivia
Maid[0] Olivia Anderson Voice 回収
Uninit Amelia
Uninit Kyuko
Uninit Motsuko
Uninit Nanago
Uninit Dolce
Uninit Yuika
Uninit Charlotte
Uninit Dorothy
GameMain::OnFinalize Finish
GameMain::OnApplicationQuit
Setting up 6 worker threads for Enlighten.
Thread -> id: 2580 -> priority: 1
Thread -> id: 372c -> priority: 1
Thread -> id: 24e8 -> priority: 1
Thread -> id: 14e0 -> priority: 1
Thread -> id: dd4 -> priority: 1
Thread -> id: 1ae4 -> priority: 1

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