Jasmine Liu is a concept artist seeking to create meaningful stories through games and animation. She has expertise in character, prop, and UI design using 2D and 3D mediums. Liu has worked as a 2D artist for Equal.ly designing characters and UI for a children's mobile game, as a concept artist for Funture Games designing characters and environments, and as a concept artist and 3D modeler for USC Game Team visualizing sci-fi props. She is proficient in software such as Photoshop, 3DS Max, and Unity.
Jasmine Liu is a concept artist seeking to create meaningful stories through games and animation. She has expertise in character, prop, and UI design using 2D and 3D mediums. Liu has worked as a 2D artist for Equal.ly designing characters and UI for a children's mobile game, as a concept artist for Funture Games designing characters and environments, and as a concept artist and 3D modeler for USC Game Team visualizing sci-fi props. She is proficient in software such as Photoshop, 3DS Max, and Unity.
Jasmine Liu is a concept artist seeking to create meaningful stories through games and animation. She has expertise in character, prop, and UI design using 2D and 3D mediums. Liu has worked as a 2D artist for Equal.ly designing characters and UI for a children's mobile game, as a concept artist for Funture Games designing characters and environments, and as a concept artist and 3D modeler for USC Game Team visualizing sci-fi props. She is proficient in software such as Photoshop, 3DS Max, and Unity.
Jasmine Liu is a concept artist seeking to create meaningful stories through games and animation. She has expertise in character, prop, and UI design using 2D and 3D mediums. Liu has worked as a 2D artist for Equal.ly designing characters and UI for a children's mobile game, as a concept artist for Funture Games designing characters and environments, and as a concept artist and 3D modeler for USC Game Team visualizing sci-fi props. She is proficient in software such as Photoshop, 3DS Max, and Unity.
I am a concept artist looking to help create meaningful stories and experiences in (408) 966-2054 games and animation. I have a strong expertise in designing characters, props, and UI. I use both 2D and 3D mediums to visually communicate my ideas, with a https://www.jasmoliu.com/ thorough understanding of the game production pipeline. [email protected] EXPERIENCE EDUCATION Equal.ly - 2D Artist Mobile game company with a focus on children's growth and wellbeing: Bachelor of Fine Arts (Game Art) https://davinciclubar.com/#ourfocus Laguna College of Art and Design, San Francisco, CA / (Jun 2018 - August 2019) 2015 - 2018 ● Designed all characters and UI from concept to production for a stylized Merit Scholarship Recipient. children’s AR mobile game. ● Provided sketches and variations for all concepts, and implemented Bachelor of Fine Arts (Illustration) feedback at each stage of the process using Adobe Photoshop. The School of the Art Institute of ● Worked with engineers and product manager to create wireframe flows Chicago, 2012 - 2014 used for easier navigation of gameplay and user experience. Merit Scholarship Recipient. ● Collaborated with remote teams in Vietnam and the Philippines to ensure that assets were finished correctly and could be implemented SOFTWARE into the game engine. Adobe Photoshop (Adv.) ● Learned new programs quickly including Adobe After Effects and Adobe Premiere that were used to make promotional videos. Adobe Premiere (Int.) ● Collaborated with other artists by providing paintovers and edits to help Adobe After Effects (Int.) define the final look and art style of the game. 3DS Max (Int.) Funture Games - Concept Artist Zbrush (Int.) Remote Contractor, (Feb 2019 - Jun 2019) ● Designed characters , props, turnarounds and model sheets for 3D Unity (Int.) modelers. Unreal Engine (Int.) ● Created concepts of levels and environments for various mini-games. Marmoset (Int.) ● Provided 2D illustrations to help further explain the story and relationship between characters and environments. LANGUAGES ● Assisted with defining the visual language and style of the game world. USC Game Team - Concept Artist / 3D Modeler Mandarin: Fluent in speaking. Laguna Beach, CA / (May 2016 - Mar 2018) Japanese: Conversational. ● Collaborated with other artists and game developers to visualize 2D English: Native. concepts for sci-fi props and environments. ● Modeled and textured props and environments using 3DS Max and Photoshop. IGG Sky Union LLC - Concept Artist Intern Fremont, CA / (Jun 2014 - Aug 2014) ● Worked with the art team to design new boss characters for a mobile strategy game. ● Presented early iterations and painted the final concepts in Adobe Photoshop.