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Jasmine Liu Resume

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JASMINE LIU

OBJECTIVE CONTACT / PORTFOLIO


I am a concept artist looking to help create meaningful stories and experiences in (408) 966-2054
games and animation. I have a strong expertise in designing characters, props, and
UI. I use both 2D and 3D mediums to visually communicate my ideas, with a https://www.jasmoliu.com/
thorough understanding of the game production pipeline.
[email protected]
EXPERIENCE
EDUCATION
Equal.ly - 2D Artist
Mobile game company with a focus on children's growth and wellbeing: Bachelor of Fine Arts (Game Art)
https://davinciclubar.com/#ourfocus Laguna College of Art and Design,
San Francisco, CA / (Jun 2018 - August 2019) 2015 - 2018
● Designed all ​characters ​and ​UI ​from concept to production for a stylized Merit Scholarship Recipient.
children’s AR mobile game.
● Provided​ sketches and variations ​for all concepts, and implemented Bachelor of Fine Arts (Illustration)
feedback at each stage of the process using ​Adobe Photoshop. The School of the Art Institute of
● Worked with engineers and product manager to create wireframe flows Chicago, 2012 - 2014
used for easier navigation of gameplay and ​user experience. Merit Scholarship Recipient.
● Collaborated with remote teams in Vietnam and the Philippines to
ensure that assets were finished correctly and could be implemented SOFTWARE
into the game engine.
Adobe Photoshop (Adv.)
● Learned new programs quickly including ​Adobe After Effects ​and ​Adobe
Premiere​ that were used to make promotional videos. Adobe Premiere (Int.)
● Collaborated with other artists by providing ​paintovers​ and edits to help Adobe After Effects (Int.)
define the final look and art style of the game. 3DS Max (Int.)
Funture Games - Concept Artist Zbrush (Int.)
Remote Contractor, (Feb 2019 - Jun 2019)
● Designed characters , props,​ turnarounds​ and ​model sheets​ for 3D Unity (Int.)
modelers. Unreal Engine (Int.)
● Created concepts of levels and environments for various mini-games. Marmoset (Int.)
● Provided 2D ​illustrations​ to help further explain the story and
relationship between characters and environments. LANGUAGES
● Assisted with defining the visual language and style of the game world.
USC Game Team - Concept Artist / 3D Modeler Mandarin: Fluent in speaking.
Laguna Beach, CA / (May 2016 - Mar 2018) Japanese: Conversational.
● Collaborated with other artists and game developers to visualize 2D English: Native.
concepts for sci-fi props and environments.
● Modeled​ and ​textured​ props and environments using 3DS Max and
Photoshop.
IGG Sky Union LLC - Concept Artist Intern
Fremont, CA / (Jun 2014 - Aug 2014)
● Worked with the art team to design new boss characters for a mobile
strategy game.
● Presented early iterations and painted the final concepts in Adobe
Photoshop.

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