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Student Syllabus

The document outlines an ICT curriculum for students in India that is designed to introduce students to information and communication technologies. It aims to promote creativity, problem solving, and widen student horizons. Key goals include training students to critically evaluate online information and make safe and ethical use of digital resources. The curriculum is organized into four strands and is recommended for students in classes 6 through 12.

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0% found this document useful (0 votes)
52 views23 pages

Student Syllabus

The document outlines an ICT curriculum for students in India that is designed to introduce students to information and communication technologies. It aims to promote creativity, problem solving, and widen student horizons. Key goals include training students to critically evaluate online information and make safe and ethical use of digital resources. The curriculum is organized into four strands and is recommended for students in classes 6 through 12.

Uploaded by

Jitu Mandal
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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ICT IN EDUCATION CURRICULUM FOR STUDENTS

Guided by the National Policy on ICT in School Education , the curriculum for students

is designed to promote creativity, problem solving, and introduce students to the world

of information and communication technologies with the specific purpose of widening

their horizons and better informing them of choices in their career pursuits. In particular,

the curriculum focuses on training the student to working with a variety of resources;

learning to critically appraise information and resources; and making safe, productive,

ethical and legal use of these resources a habit.

Students are also introduced to ICT outside the classroom context. Their curiosity and

desire to learn will prompt them to more intensely participate in ICT activities. While

introduction to social networks and blogging would become inevitable, making them

aware of cyber bullying or other means of violating their rights should become an

essential part of the training. While experimenting with hard and software the range of

learning is very high. Channelising these tendencies and co-opting them into the

teaching-learning process can help teachers create able support to the ICT system in

the school.

The impact of ICT on the overall development of the personality can be extremely

significant. In particular its effect on the improvement of communication skills is treated

as a central goal of the ICT curriculum. Language barriers and isolation can deny

students access to the wide range of digital information and resources. Physically

challenged particularly the visually impaired and auditory impaired needs additional
support. Heightened awareness on the part of the system will help address these

students’ problems of access.

Based on the availability of ICT infrastructure and the provisioning of an ICT class in the

timetable, different schools or Boards of School Education can exercise the choice to

begin the ICT programme with any appropriate class, but ensure that every student

completes the advanced stage outlined in the National Policy on ICT in School

Education before completing schooling.

This curriculum is recommended for use with students of classes 6-12. It should not be

used at the primary stage (classes 1 to 5). A structured ICT programme at the primary

stage is not desirable and can be counterproductive. The ICT curriculum for students is

also conceived as an important vehicle for the realisation of the goals of the National

Curriculum Framework. It attempts to introduce students to a dynamic, immensely

popular field, exposing them to a wide range of information and resources, motivating

them to explore and participate in. It can not only support learning, but also introduce

them to diverse activities which challenge their intellect and imagination.

To this end, the curriculum is organised into four strands:

1. Connecting with the world

2. Connecting with each other

3. Creating with ICT

4. Interacting with ICT

The scope of these strands remains the same as that for teachers. In terms of activities

however, the syllabus articulates content differently, taking into consideration the age
profile of students, their unique needs and the objective of preparing them for their

future.

The ICT curriculum broadly attempts to equip students with an ability to negotiate a

range of devices, tools, application, information and resources. The course is offered in

chunks of three periods in a week, which include one teacher led session and two

hands on sessions. The teacher led session aims to demonstrate techniques and

processes and prevent a context to the learning. Following this, students engage

themselves with activities which are designed to provide adequate hands on

experience.

Class I to V

As per the recommendations of NCF 2005, ICT is not recommended to be offered as a

separate course at primary level. Rather ICT based games will be integrated into core

subjects so that students learn ICT incidentally along with learning of their subjects. 130

games have been identified that needs to be integrated across class 1 to 5. These

games are all open source that has scope for translation into regional languages, as

most of the states prefer the content in regional language for primary level. These

games will inculcate the ICT skills in children and also helping them to learn the

subjects better with the support of ICT.


Objectives

After the ICT intervention games, the students will be able to:

1. Create digital art and textual materials

2. Use e-resources for learning of curricular subjects

3. Interact with ICT devices confidently

4. Practise safe, legal and ethical means of using ICT

List of Games

S. No ACTIVITY DESCRIPTION

1 Make the ball go to Using two keys at the same time


tux

2 Simple letters Pressing the alphabets in keyboard that are


visible on screen

3 No with dice Typing number using keyboard that is visible


on the dice

4 Falling Words Typing words using keyboard that are visible


on the screen

5 Click on me Selecting objects using mouse

6 Move the mouse Moving the mouse until all the blocks
disappear as it deals with motor coordination

7 Click the mouse Selecting objects by clicking on the mouse


8 Control hose-pipe Selecting objects by clicking on the mouse and
it deals with motor coordination

9 Mining for gold Dragging objects using mouse

10 Click and draw Using mouse to zoom in and zoom out

11 Double click the Double clicking the mouse on rectangular until


mouse all the blocks disappear as it deals with motor
coordination.

12 Penalty kick Selecting objects by double clicking and it


deals with motor coordination.

13 The history of Louis Practicing clicking with mouse


Braille

14 Discover the Braille Practicing Braille system


system

15 Braille the falling Practicing Braille codes.


letters

16 Braille lotto Braille system based games

17 Mixing colors of light Mixing color using mouse to create a new color

18 Colors Recognition of different colours.

19 Rebuild the mosaic Creating patterns by using mouse

20 Mixing color of paint Creating a perfect match to the cue by mixing


the color tube by just clicking on plus and
minus sign.

21 Advanced colors Creating advanced colours by mixing

22 Maze Moving in maze using keyboard


23 3D Maze Moving in 3D maze using arrow in keyboard

24 Maze Moving in maze using arrow keys from the


keyboard

25 Maze Moving in maze using arrow in the keyboard.

26 Memory game with Pairing of cards using mouse.


images

27 Railway Building train by using keyboard using logic


ordering

28 Audio memory game


Identifying audio

29 Audio memory game Identifying audio and removing wrong ones


against tux using mouse

30 Memory game with Identifying image and pairing together using


images against tux mouse.

31 Matching items Mapping concepts by dragging and dropping

32 Complete the puzzle Completing puzzles by dragging and dropping

33 Chronos Telling story by logically arranging the images


using drag and drop

34 Find your left and Distinguishing between various views


right hands

35 Algorithm Moving and clicking the mouse using algorithm


36 Learning clock Distinguishing between time-units by moving
and clicking the mouse.

37 Find the details Completing the puzzle by dragging

38 Double entry table Counting by moving using mouse

39 Locate the region Locating the region by using the mouse.

40 Locate the countries Locating countries by using the mouse.

41 Explore world Learning about animals by selecting using


animals using mouse.

42 Explore farm animals Associating the animal sounds with animal


name and what the animal looks like by
clicking on it.

43 Melody Listening to the sound sequences played and


repeat it by clicking on the elements.

44 Play piano Listening to the sound sequences played and


repeat it by clicking on the elements.

45 Play rhythm Learning musical notation and musical staff


using keyboard and mouse

46 Explore world music Learning the beat rhythm precisely and


accurately based on what is visible and audible
using mouse.

47 Music instruments Recognition of musical instruments by clicking


on correct instrument using mouse.

48 Name that note Learning note position and naming convention


using mouse.
49 Piano composition Music composition with a piano using keyboard
using mouse.

50 Parachutist Safety landing using mouse.

51 Operate a canal lock Operating a canal lock by using mouse.

52 Learn about the water Learning water cycle by clicking on different


cycle active elements in order to reactivate the entire
water system using mouse.

53 Learn about an Building electrical system based on renewable


electrical system energy by clicking on different active elements
based on renewable using mouse.
energy

54 Intro gravity Maintaining the spaceship in the middle


without crashing into planets or the asteroids
using mouse.

55 Land safe working with up, down, right and left key of the
keyboard for the safe landing of the spaceship

56 Place your satellite Controlling the speed of the satellite and mass
of earth using mouse

57 Electricity Working with electricity

58 Pilots submarine Handling submarine using mouse

59 Sea race Giving instructions to computer to perform an


action

60 Sea race Giving instructions to computer to perform an


action

61 Learning chess Playing chess using mouse


62 Enrich your Identifying words using audio, text and image
vocabulary

63 Lower case letter Identifying the alphabet


learning

64 Upper case letter Identifying the alphabet


learning

65 Reading Practice Matching word and reading

66 Missing letter Identifying and completing word using


keyboard

67 Horizontal reading Matching words by clicking


practice

68 Vertical reading Matching words by clicking


practice

69 Image Name Matching image with name by drag and drop

70 Word number Identifying the number name


memory game

71 The classic hangman Reading and spelling


game

72 Assemble the puzzle Solving puzzle by dragging and dropping

73 The tangram puzzle Solving tangram puzzle by dragging and


dropping

74 Build the same model Building models with motor coordination of


using mouse and keyboard

75 Simplified Tower of Dragging and dropping to complete a given


Hanoi tower.
76 Photo Hunter Identifying differences in the two pictures

77 Animal 4 D Learning about animals by zooming in and out

78 A Sliding-block Solving puzzle using mouse click


puzzle game

79 Tower of Hanoi Moving and stacking disc using mouse to find


solution

80 Sudoku Solving problems logically

81 The fifteen game Clicking and swapping blocks to identify path

82 Lights off Switch off all the lights by clicking on mouse

83 Practice the addition Performing addition and recognition of written


operation numbers.

84 Practice the Performing subtraction and recognition of


subtraction operation written numbers

85 Practice the Finding product of two numbers in limited time


multiplication
operation

86 Equality Number Games on of addition, multiplication, division


Munchers and subtraction

87 Inequality Number Games on of addition, multiplication, division


Munchers and subtraction

88 Multiple Number Identifying multiples


Munchers
89 Factor Number Identifying factors
Munchers

90 Prime Number Identifying prime number


Munchers

91 Addition memory Addition game


game

92 Addition and Games on addition and subtraction


subtraction memory
game

93 Subtraction memory Subtraction game


game

94 Multiplication memory Multiplication game


game

95 All operations Games on addition, multiplication, division and


memory game subtraction

96 Division memory Division game


game

97 Multiplication and Games on multiplication and division


division memory
game

98 Addition memory Addition game


game against tux

99 Addition and Games on addition and subtraction


subtraction memory
game against tux

100 Subtraction memory Subtraction game


game against tux
101 Multiplication memory Multiplication game
game against tux

102 All operations Games on addition, multiplication, division and


memory game subtraction
against tux

103 Division memory Division game


game against tux

104 Multiplication and Multiplication and division game


division memory
game against tux

105 Balance the scales Balancing using keyboard and mouse by doing
mental calculation and arithmetic equality

106 Practice addition with Throwing darts at a target and counting the
a target game score using mouse

107 Match the given value Match a given value by doing set of arithmetic
with the right operations
combination of
numbers and
operations

108 Balance the scales Balancing using keyboard and mouse by doing
and calculate the mental calculation, arithmetic equality and unit
weight conversion.

109 Simple Vector Drawing basic shapes using mouse


drawing tool

110 Redraw the given Drawing images by moving and clicking a


item mouse

111 Mirror the given item Copying images by moving and clicking a
mouse
112 Practice money Counting money
usage

113 Give tux his change Counting money

114 Give tux his change, Counting money


including cents

115 Money Counting money

116 Count the items Counting using keyboard and mouse

117 Enumeration memory Numeration using keyboard and mouse


games

118 Number with pairs of Counting using keyboard


dice

119 The magician hat Subtraction of numbers

120 The magician hat Adding numbers

121 Numbers in order Ordering number using drag and drop

122 Practice subtraction Counting the number on the dice and practice
with a fun game subtraction

123 Count the items Counting numbers from 1 to 1000

124 Draw number Counting 1 to 50 and drawing the picture by


clicking on each number in the right order

125 The football game Playing football by clicking and dragging


mouse

126 Tux Paint Creating digital art


127 Hexagon Moving and clicking on objects to follow logical
thinking

128 Word Processor Using word processor for inputting text

139 Create a drawing or Fast use of mouse to create drawings based


an animation on basic shapes

130 Chat and draw with communicating with others through chatting
your friends

Flexibility is provided to identify more relevant games based on subjects and to be

included at primary level. Also the interactive activities developed by NCERT and

shared through NROER will also be integrated contextually.

Class VI to VIII

A separate ICT in Education course is recommended for class VI to VIII and it attempts

to equip students with an ability to negotiate a range of devices, tools, application,

information and resources. The course is offered offered in chunks of three periods a

week, which include one teacher led session and two hands on sessions. The teacher

led session aims to demonstrate techniques and processes and present a context to

learning. Following this, students engage themselves with activities, which are designed

to provide adequate hands on experience. Each activity has an associated deliverable

to be recorded. The student also has to submit various assignments as part of the

courses. This should facilitate a comprehensive and continuous assessment. Provision

for improving upon one’s performance is also built in. A summative is designed at the

end of each year. This evaluation also includes an exhibition and peer review of the
work done throughout the year. An e-portfolio to capture all learning and complements

the periodic summative assessment through the course.

The curriculum expects an allocation of three sessions per week and thirty weeks per

year for the course work. The course spans three years. This course will be the

foundation courses for the vocational courses that may be delivered for class 9 to 12 or

for further learning into core computer science. This course can also be expanded as 5

year course or delivered to different range of class like class 8 to 10 according to the

need of the school boards.

Objectives

After undergoing the course, the students will be able to:

1. Develop digital literacy skills that will enable them to function as discerning

students in an increasingly digital society

2. Access various tools and applications for learning and skill development

3. Operate a variety of hardware and software independently and troubleshoot

common problems

4. Use the ICT facility with care, ensuring the safety of themselves, others and the

equipment

5. Create a variety of digital products using appropriate tools and applications and

saving, storing and managing digital resources

6. Practise safe, legal and ethical means of using ICT

Course Structure

The session wise break up of topics to be covered in the three year course:
YEAR 01

Week Theme Course Title Description

01 Internet and the Playing with ICT Orienting to the ICT


ICT Environment environment by playing
01 interactive games

02 - 04 Programming 01 Creating images Learning to give instructions


with logo logically through
programming - Basic LOGO programming and
getting and image as output
using basic commands

05 - 06 Graphics 01 Creating digital art - Learning to create digital art


Basic (raster images)

07 - 09 Internet and the Navigating the Web Learning to access textual


ICT Environment for accessing information from web
02 information

10 - 12 Data Working with Learning to work in


Representation Spreadsheet - Basic spreadsheet to collect,
and Processing 01 organise, read and
manipulate data

13 - 15 Audio Visual Creating audio Learning to creates audio


Communication 01 communication based communications by
integrating audio and music
16 - 19 Programming 02 Creating images Learning to give instructions
with logo logically through
programming - LOGO programming and
Advanced getting image as output
using advanced commands

20- 24 Data Creating Textual Learning to create mind


Representation communication - maps and text document by
and Processing 02 Basic inputting text and doing the
necessary formatting

25 - 28 Audio Visual Creating Learning to create digital


Communication 02 Audio-Visuals for stories by combining text,
Communication image, audio and video

29 Project -1 Creating digital story Developing a digital story


based on the curricular
subject by applying all the
skills developed in year 01

30 Exhibition of Assessment 1 Output created for


portfolios and assignments will be
evaluation evaluated based on the
rubric. Best works will be
showcased

YEAR 02

Week Theme Course Title Description

01 - 04 Graphics 02 Creating digital art - Learning to create digital art


Advanced (vector images)
05 - 07 Programming 03 Creating Learning to give instructions
Audio-Visuals logically through
Communication with LOGO programming and
LOGO programming getting simple animation as
output

08 - 09 Internet and the Mining the web for Learning to search for
ICT Environment educational educational resources like
03 resources image, audio and video

10 - 13 Data Working with Learning to work in


Representation Spreadsheet - spreadsheet to organise
and Processing Advanced and represent data
03 graphically

14 - 17 Audio Visual Creating 2D Learning to create 2D


Communication animation animations by using basic
03 tools

18- 20 Programming 04 Creating animations Learning to create 3D


using LOGO animations with audio and
programming visuals using multiple
characters

21 - 22 Software Working with Learning to create


application 01 interacts - Basic mathematical images using
interactive tools like
geogebra

23- 26 Data Creating textual Learning to create textual


Representation communication - communication by
and Processing Advanced combining text, image,
04 table, media etc

27-28 Software Creating Learning to create subject


application 02 Infographics based infographics
combining image and text
29 Project 2 Creating 2D Developing a 2D animation
animation based on the curricular
subject by applying all the
skills developed in year 01
& 02

30 Exhibition of Assessment 2 Output created for


portfolio and assignments will be
evaluation evaluated based on the
rubric. Best works will be
showcased

Year 03

Week Theme Course Title Description

01 - 04 Graphics 03 Working with Editing images using basic


graphics editor tools

05 - 07 Software Working digital Learning to use digital maps


Applications 03 Maps and Globes and globes for mapping and
understanding locations

08 - 11 Software Working with Learning mathematics by


application 04 interacts - construction and
Advanced manipulation using
interactive tools like
geogebra

12 - 14 Software Working with Learning Science using


application 05 simulations simulations tools like
Stellarium

15 - 17 Internet and the Connecting with Learning to connect with


ICT Environment each other each other through mails
04 and forums
18 - 20 Graphics 04 Creating with Editing images to create a
graphics editor piece of communication

21- 23 Software Working with web Working with online tools


application 06 based applications like PhET, games, apps etc.

24-25 Programming 05 Creating interactive Learning to create


games with LOGO interactive games using
programming multiple characters

26-28 Internet and the Creating and Learning to share


ICT Environment learning online information online through
05 blogs and learns through
MOOCs

29 Project 03 Creating interactive Developing an interactive


games game based on the
curricular subject by
applying all the skills
developed in year 01 to 02

30 Exhibition of Assessment 3 Output created for


portfolio and assignments will be
evaluation evaluated based on the
rubric. Best works will be
showcased
Assessment

Each session of the course involves a teacher led session followed by a hands on

session, during which the student undertakes a number of activities. Each activity has

an associated deliverable to be recorded. The student also has to submit various

assignments as part of the courses. This should facilitate a comprehensive and

continuous assessment. Provision for improving upon one’s performance is also built in.

A summative evaluation is designed at the end of each year. This evaluation also

includes an exhibition and peer review of the work done through the year. An e-portfolio

attempts to capture all learning and complements the periodic summative assessment

through the course.

Certification

As the course may not be immediately available across all schools, owing to the ICT

infrastructure not being in place, the State Board of Secondary Education may evolve a

mechanism of a separate examination, following which a Certificate can be awarded.

Once all schools are equipped, this could form a part of the School Leaving Certificate.

Class IX to XII
As vocational education is part of class 9 to 12, this ICT course will be extended as

vocational course which will follow the rules and norms of vocational education courses

with respect to time allocation, certification, and methodology etc. 11 courses has been

identified which is mapped to minimum of 15 job roles prescribed by NSQF. This course

will be offered as Level 1 to 4 as per NSQF recommendations.


Objectives

ICT based vocational course are offered with the following objectives:

1. Enabling the students to identify their skills in the specific for choosing their
higher education.
2. Providing an opportunity to have a job oriented certification for making their
livelihood.
3. Developing a skillful youth community to address the needs of the digital society.
4. Creating awareness on social, ethical and legal use of ICT.

Courses

Course Job Roles

Graphic designing Graphic designer/ Graphic artist/


Graphic designer Multimedia

User interface and user experience Web designer


design (UI & UX design)

DTP DTP operator

2D and 3D animation Animator

Web application development Junior software developer

Software and Hardware system Junior software administrator


administration

Graphic designing and DTP Graphic designer and DTP operator

Web development Web developer

Audio video production Multimedia content developer


Data analysis and data visualisation Data analytics

Mobile application development Junior software developer

If a student or school is not opting for vocational education, even then ICT should be

integral part of class 9 to 12 curriculum. Hence ICT based projects will be identified for

each subject which will enable the students to use ICT for learning the core subject in a

better way. These projects can be used by teachers for formative assessment of the

core subjects and also by ICT teachers to assess the ICT skills. These projects will be

designed based on the subject specific tools appropriate for the level of the students

ICT integration across Class I to XII

Every teacher is expected to integrate ICT with content and pedagogy from class 1 to

12. For this teachers will be trained on ICT in Education and this will enable the

integration of ICT in classroom. Students of class 1 to 12 will learn to use ICT for

searching, collecting, collating, creating, saving, manipulating, sending and receiving

digital information. This will enable the student to use ICT for learning in better way. ICT

could be integrated across classes by use of econtent (images, audio, video, text,

animations, simulations, interactive games, mobile apps etc), Learning Management

System (MOODLE, Google classroom etc), and devices (interactive board) for teaching,

learning and assessment.

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