Way of The Empty Mind v2
Way of The Empty Mind v2
Way of the Empty Mind can spend 8 ki points to gain the effects of the Foresight spell
It is often said that monks of the Way of the Empty Mind for a duration of 10 minutes. In addition, you can perform
never strike first. While this idea is a falsehood, their mastery two reactions for the duration. You must finish a long rest
of the counter attack certainly is not. before you can use this feature again.
Whether they prefer a cerebral method of safely screening
for opportunities, or fighting in a deliberately reckless way to
force them, these monks all seek to achieve the state of the
Mastering the Counter Attack
While Simultaneous Counter is perfectly fine on its
'Empty Mind'. It is this state of mind in which a monk is no own, it is made more effective when augmented by
longer shackled by thought or emotion, achieving true benefits granted from the Empty Mind techniques
freedom to react to all things with cold precision. feature.
Empty Mind Techniques With an advantage roll, you can make sure that your
Starting when you take this tradition at 3rd level, you learn Simultaneous Counter hits while also increasing the
new ways to use your defensive skills. On your turn after you chances of a critical hit.
used a Dodge action or Patient Defence, you can choose one If you wish to conserve ki, taking the one ki point
creature that attacked you during it. If you succeed on a option to use for the Simultaneous Counter is
effective. If not, it can be spent on a Stunning Strike
Wisdom (Insight) check contested by the creature's Charisma
should things go awry.
(Deception) check, you may perform one of the following: The last benefit is the high risk, high reward option.
Read your opponent's movements and exploit their Apart from being able to taunt your desired target, it
patterns. Gain advantage on rolls for any actions against your also increase the odds of a hit from the enemy to
target. counter. This does come at the risk of suffering a
critical hit, so caution!
Absorb the enemy's ki and redirect it. Gain 1 ki point to use
against the target. It should also be noted that these are all applicable to
Mock them. The target creature now has disadvantage on Deflect Missiles too.
attack rolls for creatures other than you. In addition, you may
give it advantage on attack rolls against you.
These benefits all disappear at the start of your next turn.
Simultaneous Counter
Beginning at the 6th level, you can strike at the same time as
the enemy in order to create devastating collisions that use
their own power against them. Whenever a creature you can
see hits you with a melee attack, you may spend 1 ki point
and your reaction to make your own melee attack against
them before the damage is rolled.
Instead of using your own damage dice, you may choose to
roll the damage dice of the target creature's attack plus your
own ability modifier for the counter's damage. If the
opponent is incapacitated or killed by your attack, you take
no damage. If not, resolve the triggering attack's damage as
normal.
At 15th level, your Simultaneous Counter now deals one
extra Martial Arts die in damage.
Sharpened Insight
At the 11th level, your experience has sharpened your
intuition. Whenever you make a Wisdom ability check you
can spend 1 ki point to roll an additional d20. You choose
which of the d20s is used for the ability check.
In addition, whenever you roll a 20 for the Empty Mind
Techniques contest, you may take two benefits from the
feature.
Mushin
Starting at the 17th level, you reach the pinnacle of the Empty
Mind way. You gain the following benefits:
Your Wisdom score increases by 2, up to a maximum of 22.
If you use Empty Mind Techniques against a target that
already has disadvantage on attack rolls, you automatically
roll a 20 on contest.
PART 1 | FANCINESS
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