CS 323B - Lecture 7
CS 323B - Lecture 7
Space
All games have a world in which they exist known as the space. It describes the
look and feel of the game itself including:
Visual space
Barriers
Colors
Sounds
Lighting
The space you create determines what can take place in the game itself and can
influence the type of characters you create. Think of this as the foundation for your game
because everything else relies on the rules/restrictions of your game space.
Goals
This is simple, how does someone win at this game? Something as simple as
“score the most points” doesn’t cut it. Think about how players can achieve the end goal
and map that out. Is there only one way to win or can a player take multiple paths to
achieve the end goal? Can more than one player win? Are you trying to get the player to
learn something? Can players continue on after someone wins? Ask yourself these
questions to really determine the goal of the game.
Components
Mechanics