OOAD - UML Analysis Model
OOAD - UML Analysis Model
OOAD - UML Analysis Model
tutorialspoint.com/object_oriented_analysis_design/ooad_uml_analysis_model.htm
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The Unified Modeling Language (UML) is a graphical language for OOAD that gives a
standard way to write a software system’s blueprint. It helps to visualize, specify,
construct, and document the artifacts of an object-oriented system. It is used to depict
the structures and the relationships in a complex system.
Brief History
It was developed in 1990s as an amalgamation of several techniques, prominently OOAD
technique by Grady Booch, OMT (Object Modeling Technique) by James Rumbaugh, and
OOSE (Object Oriented Software Engineering) by Ivar Jacobson. UML attempted to
standardize semantic models, syntactic notations, and diagrams of OOAD.
Things
Relationships
Diagrams
Things
There are four kinds of things in UML, namely −
Structural Things − These are the nouns of the UML models representing the
static elements that may be either physical or conceptual. The structural things are
class, interface, collaboration, use case, active class, components, and nodes.
Behavioral Things − These are the verbs of the UML models representing the
dynamic behavior over time and space. The two types of behavioral things are
interaction and state machine.
Grouping Things − They comprise the organizational parts of the UML models.
There is only one kind of grouping thing, i.e., package.
Relationships
Relationships are the connection between things. The four types of relationships that can
be represented in UML are −
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Diagrams
A diagram is a graphical representation of a system. It comprises of a group of elements
generally in the form of a graph. UML includes nine diagrams in all, namely −
Class Diagram
Object Diagram
Use Case Diagram
Sequence Diagram
Collaboration Diagram
State Chart Diagram
Activity Diagram
Component Diagram
Deployment Diagram
Rules
UML has a number of rules so that the models are semantically self-consistent and
related to other models in the system harmoniously. UML has semantic rules for the
following −
Names
Scope
Visibility
Integrity
Execution
Common Mechanisms
UML has four common mechanisms −
Specifications
Adornments
Common Divisions
Extensibility Mechanisms
Specifications
In UML, behind each graphical notation, there is a textual statement denoting the syntax
and semantics. These are the specifications. The specifications provide a semantic
backplane that contains all the parts of a system and the relationship among the
different paths.
Adornments
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Each element in UML has a unique graphical notation. Besides, there are notations to
represent the important aspects of an element like name, scope, visibility, etc.
Common Divisions
Object-oriented systems can be divided in many ways. The two common ways of division
are −
Extensibility Mechanisms
UML is an open-ended language. It is possible to extend the capabilities of UML in a
controlled manner to suit the requirements of a system. The extensibility mechanisms
are −
Stereotypes − It extends the vocabulary of the UML, through which new building
blocks can be created out of existing ones.
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