Defining What Is Learning
Defining What Is Learning
Definition of learning- is the acquisition and development of memories and behaviors, including skills, knowledge,
understanding, values and wisdom. It is the goal of education, and the product of experience. It is therefore a relatively
permanent change in behavior.
Other Definitions:
1. A process inferred from relatively stable changes in behavior that result through practice of interaction with and
adaptation to the environment (Goodwin and Klausmeier)
2. The development of new associations as a result of experience ( Good and Grophy).
3. The modification of an organism’s behavior as a result of maturation and environmental experience.
Theories of Learning
A. Edward Thorndike’s Connectionis,/Associationism Theory: Human activity is based on association between
stimulus and response.
a. Law of effect
b. Law of exercise
c. Law of readiness
B. Classical conditioning (Ivan Pavlov): It is based on ADHESIVE principle which means that a response is attached
to a stimulus through the stimulus occurring just prior to he response so that the recurrence of the stimulus will evoke
or cause the response. (ex. Dog’s salivation experiment)
C. Operant Conditioning (BF Skinner): Organism has to do something in order to get reward that is, it must operate
on its environment.
Reinforcement: is any behavioral consequence that strengthens behavior. It increases the likelihood of the recurrent
of a particular type of response.
Types of reinforcement:
-Positive Reinforcement: These reinforcers increase frequency.
-Negative Reinforcement: Strengthens behavior by their removal.
-Primary Reinforcement: food, water, sleep
-Secondary Reinforcement: money, grades, starts, tokens etc.
D. Social Learning Theory ( Albert Bandura) –plus emphasis on OBSERVATIONAL LEARNING.
E. Wolfgang Kohler’s Insight Theory- Gaining insight is a gradual processes of exploring analyzing and restructuring
perceptions until a solution is arrived at.
F. Gestalt Theoru (Kohlerm Wertheimer and Koffka)- The primary focus of this theory is on PERCEPTION and how
people assign meanings to visual stimuli,”The whole is more than the sum of all its parts”
G. Kurt Lewin’s Topological and Vector Theory (Field Theory)- the behavior of an individual at a given moment is
the result of existing forces operating simultaneously in his life space. (Internal and External forces).
H. Jerome Bruner’s Theory- Also known as Instrumental Conceptualism. Learning involves 3 simultaneously
processes: acquisition transformation and evaluation.
I. Information processing Theory- The theory describes the psychological events in terms of transformations of
information form input to output. It stresses the value of perception, attention and memory in the learning process.
Type of Learning:
a. Cognitive Learning- is concerned with the development of ideas and concepts.
b. Affective Learning- Involves assimilation of values, emotional reactions and acquisition of attitudes
c. Psychomotor Learning- understanding the external world through the senses and muscles.
Cognitive and Meta-cognitive factors in Learning
Analogical Process and Transfer of Learning
The Theory of Transfer of Learning was introduced by Thorndike and Woodworth (1901). They explored how
individuals would transfer learning in one context to another context that shared similar characteristics. Their theory
implied that transfer of learning depends on the learning task and the transfer task being identical, also known as
“identical elements. There is a close relationships between transfer of learning and problem solving a problem in a
new situation.
Module1: Metacognition
The theorist of metacognition is John Flavell
Flavell (1979, 1987) Metacognition is “thinking about thinking” or learning how to learn. It refers to higher order
thinking which involves active awareness and control over the cognitive processes engage in learning. Metacognitive
of knowledge it refers to acquired knowledge about cognitive process, knowledge that can be used
to control cognitive process. Flavell divided metacognitive into three:
Person variables: How one views himself as a learner. It refers also knowledge about how human beings learn and
process information as well as individual knowledge of ones own learning process.
Tasg variables: Includes knowledge about the nature of the task as well as the type of the processing demands that it
will place upon the individual.
Strategy variables: Involves the awareness of the strategy you are using to learn a topic and evaluating whether this
strategy is effective.
o Meta-attention – is the awareness of specific strategies so that you can keep your attention focused on the topic or
task at hand.
o Metamemory – is the awareness of memory strategies that work best for you.
MODULE 2: Learner- Centerded Psychological Principles (LCP)
The 14 principles are divided into those referring to
1. cognitive and metacognitive
a. Nature of the Learning Process - learner learns when the environment is conducive to learning.
b. Goals of the Learning Process - learning is always goal-oriented.
c. Construction of Knowledge – the successful learner can link new information with existing knowledge in meaningful
ways.
d. Strategic thinking – the successful learner can create and use a repertoire of thinking and reasoning strategies to
achieve complex
learning goals.
e. Thinking about thinking – higher order strategies for selecting and monitoring mental operations facilitate creative
and critical thinking.
f. Context Learning – learning is influenced by environmental factors, including culture, technology, and instruction
practices.
2. motivational and affective
a. Motivational and emotional influences on learning – motivation to learn in turn are influenced by the individual’s
emotional states, beliefs, interest and goals, and habits of thinking.
b. Intrinsic Motivation to learn – learning by oneself or internally.
c. Effects of motivation on effort.
3. developmental and social factors
a. Development influences on learning
b. Social Influences – learning is influence by social interactions, interpersonal relation and communication with others.
4. Individual factors influencing learners and learning
a. Individual Differences in learning
b. Learning Diversity
c. Standards and Assessment
Alexander and Murphy gave a summary of the 14 principles and distilled them into 5
areas:
1. The knowledge base. One’s existing knowledge serves as the foundation of all future learning. The learner’s previous
knowledge will influence new learning specifically on how he represents new information make associations and filters
new experiences.
2. Strategic processing and control. Learner can develop skills to reflect and regulate their thoughts and behaviors in
order to learn more effectively (metacognition)
3. Motivation and affect. Factors such as intrinsic motivation, reasons for wanting to learn personal goals and enjoyment
of learning tasks all have a crucial role in the learning process.
4. Development and Individual Differences. Learning is a unique journey for each person because each learner has his
own unique combination of genetic and environmental factors that influence him.
5. Situation or Context. Learning happens at the context of a society as well as within an individual. The principal goal
of education is to create men who are capable of doing new things not simply repeating what other generation have
done men who are creative, essential and discovers.
MODULE 12: Gestalt theory was the initial cognitive response to behaviorism. It emphasized the importance of
sensory wholes and the dynamic nature of visual perception. Gestalt means form or configuration. Psychologist Max
Wertheimer, Wolfgang Kohler and Kurt Koffka studied perception and concluded that perceivers or learners were not
passive but rather active. They suggested that learners do not just collect information as is but they actively process and
restructure data in order to understand it. This is the perceptual process. Certain factors impact on this
perceptual process. Factors like past experiences, needs, attitudes and one’s present situation can affect his perception.
Gestalt Principles:
1. Law of Proximity – Elements that are closes together will be perceived as a coherent object.
2. Law of Similarity – Elements that look similar will be perceived as part of the same form. We link similar elements
together.
3. Law of Closure – We tend to fill the gap of “close” the figure we perceive. We enclose a space of completing a
contour and ignoring gaps in the figure.
4. Law of Good Continuation – tendency to continue contour whenever the elements of the patterns establish as implied
direction - people tend to draw
a good continuous line.
5. Law of Good Progranz - The stimulus will be organized into as good a figure as possible. For this example good
refers to symmetry, simplicity and regularity.
Wolfgang Kohler – insight theory of learning or discovery learning.
Bruner’s Constructivist Theory - His theory is that learning is an active process in which learners construct new ideas
or concepts based upon the current/past knowledge.
Module 13: Information Processing
Information processing is a cognitive theoretical framework that focuses on how knowledge enters and stored and
retrieved from our memory.
Internal Process – quality of learning on inherent intelligence.
Types of Knowledge
a. General vs. Specific – involves whether the knowledge is useful in many tasks or only one.
b. Declarative – refers to factual knowledge. They relate to the nature of how things are.
c. Procedural – include knowledge on how to do things.
d. Episodic – includes memories of life events.
e. Conditional – knowing when why to apply declarative or procedural
strategies.
Three Primary Stages in Information and Processing Theory
Encoding – information is sensed, perceived, and attended to.
Storage – information is stored for either a brief or extended period of time, depending upon the processes following
encoding.
ketrieval - Information that brought back at the appropriate time.
Sensory kegister – learning through the use of senses.
Short term Memory – maintain information for a limited time, until the learner has adequate resources to the
information.
Long Term Memory – is the final storing house for memory information. The capacity is unlimited.
Forgetting – is the inability to retrieve or access information when needed.
Two main which Forgetting occurs.
Decay – information’s is not attended and eventually fades away.
Interference – new or old information blocks access to the information in the question.
Methods for increasing retrieval information is done by rehearsal, meaningful learning, organization, elaboration, visual
imagery, generation, context and personalization, serial position effect, part learning distributed practice and
mnemonic aids.
MODULE 14: Pioneer is Jerome Bruner his theory states that learning is an active process which learner construct
new ideas or concepts based upon their current/past knowledge.
representation – is the ability to represent knowledge.
Enactive representation learn through action on physical objects and the outcomes of these action.
Iconic representation learning can obtained through using models and pictures.
Symbolic representation the learner has developed the ability to think in abstract terms.
Spiral Curriculum teacher must revisit the curriculum by teaching the same content in different ways depending on
student’s development levels.
Four Major Aspect of Theory of Instruction
Predisposition to learn
Structure of Knowledge
Effective sequencing
reinforcement
Categorization rules that specify four things of about objects.
MODULE 15: Ausebel’s Meaningful Verbal Learning/ Subsumption Theory
Ausubel’s meaningful Verbal Learning Subsumption Theory - He suggest the use of advance organizers. Ausubel’s
theory is that knowledge is hierarchically organized, that new information is meaningful to the extent that it can be
related to what is already known It is about how individuals learn large amounts of meaningful material from verbal /
textual presentation in or school setting. He prepared the use of advance organizers as a tool for learning. There are
type of advanced organizer such as expository, narrative. Skimming, graphic organizer.