Final Chapter 2 (L)
Final Chapter 2 (L)
REVIEW OF LITERATURE
This chapter discusses both the foreign and local review of related
literature and studies that are relevant to the proposed study. This
This section presents both foreign and local related literatures that
are relevant to the study, literary works are used as a basis for
their study. Included in this section are citations from articles or books
Foreign
Improving Education;
new things and playing video games can improve one’s learning
animation. (2015)"
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The statement from the book said that C# is widely known and is
that;
gives the users more idea on creating an advanced graphic design that
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used widely in order our lives be much more
makes them to forget time and just focus on the game, but by playing
games you can also learn things and enhances your logical and critical
thinking.
Local
that;
Playing games excites individual due to its story and how it is played,
most people enjoy playing games because they are entertained at the
same time they are learning from it.
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learners. (2014)“
The article states that playing video games has more influence in
delivering what the game is giving you, since video games has more
impact, people can easily absorb and understand what the game is all
about.
The article tells that most children plays video games, And some of
their parents are believing that it can increase their children's learning
capacity.
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leading to higher level of interest and
article above that kids has much interested in studying through mobile
devices.
games, (2015)”
original games, other countries do not notice how good Filipino game
This section presents both the Foreign and Local related studies that
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that can help further improve and develop their proposed system and
Foreign
Thomas H.,Thomas C., Elizabeth B., Amanda W., Aisya R., They
stated that;
education. (2016)”
levels of education.
Yale F., Kimberly H., Jennifer E., Deepa C., Yale School of Medicine,
states that;
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While the first wave of interactive
As stated in the article above, video games have the potential to serve
interesting can give them the fun at first glance, in a way children will
stated that;
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oriented. It's even spawned a new word:
edutainment. (2003)”
The statement above promotes that learning can be fun and it is also
wrote”
essential and must not be replaced, video games will only serve as a
(2012)”
turns out, more and more people getting addicted, because they want
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to know what happens next, how the story goes and so on, adding
Local
Panlipunan and
game-based
This study states that historical gameplay within the country is still
working and this study gives the proponents the courage and more
game.
Ceferino G.R., Jason A., Reynaldo T. and Rowel A., they stated that;
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school where students think of it as slow and
The article stated that by being challenged and a game like type of
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“By giving students a sense of achievement
getting rewards.
vain. (2012)"
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games that are irrelevant and non-educating
reasonable way
Synthesis
From the different literature and studies that the proponents have
teaching and how it helps the students enhance their thinking skills.
effective especially in today's time, students and kids who love to play
The different researches also proved how the video games affect
the lives of the people today, they were more attracted to their gadgets
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