Help
Help
------------------------------------------------------------------------
Mode
When set to Edit, the tables in Data tab will be ready for editing/updating. More
options become available in edit mode (See Main Form section) . You can toggle
the mode between View/Edit with F1 or, alternatively, double-click in a blank area
near the tables. View mode, as the name suggests, is for viewing game data
only. If you make a mistake, just toggle the mode to restore the current game
data.
Ochu's menu bar will flash red when the Game Progress changes.
This means that the current game is on Disc 1; the Game Progress (sometimes
called Game Moment) is 64; and the current location is Field/flevel.lgp 156, which
is named mds7plr1.
This means that the current location is a battle. In this case, flevel.lgp/field battle
424, which corresponds to scene.bin/scene 106 - formation 0.
------------------------------------------------------------------------
Main Form
This is where the main information is set and viewed. It is divided into 5 sections:
Data
Data is the main area for game values, such as character/enemy stats, and high
scores. Data has 8 tabs which contain the viewing/editing tables.
Tables are edited by placing Ochu into Edit mode. You do this by pressing F1, or
by double-clicking in a blank area near a table. Once in Edit mode, the tables will
appear with a green font. You can then edit the tables. After this, you can update
the game by right-clicking the table and selecting Update.
There are various other things you can do when right-clicking a table (depending
on the mode):
Mod
Mod is a further area for editing the internals of the game. It contains button
updates, character swap, and a game "teleporter".
Character: Choose which characters you want in your party. Due to how FF7 is
designed, it is not possible to have Sephiroth and Vincent, or Young Cloud and
Cait, together in one party. When you are okay with your selection, right-click the
character area and select Update. You can refresh the boxes with your current
party by double-clicking the character area.
Teleport: Teleportis a neat feature that allows you to access Field, World Map,
Battle, Mini-game and other places from inside the current Field. Select action in
the Field Action box (sometimes a second box will appear for extra
customization), and then right-click the Teleport area and select Update. The
Teleport function is not fully understood. There may be bugs, crashes, hangs, or
other problems. Use at your own risk. If you have entered a battle already, select
Return to Field in the first box. This will return you to where you left off from (after
the battle ends).
Finally, depending on the operation, there is a Search box . To search from the
beginning of the description list, set the Description box to the first entry. Place
the text you want to find in the Search box and then press Enter.
States
Add: Add more states to the list. These can be those given to you by other
people.
Delete: Delete a save-state.
Reload: All Save-states in the Ochu Save folder will be reloaded and ordered by
Game Progress.
Force jump to World Map: If in the Field, you can force return to the World Map.
Don't update memory: Game memory will not be updated.
Tweak
Tweak 2
Gain AP: 1x, 2x, or 3x AP will be gained after battle. This means 9x AP for a triple
growth slot.
Enemy MaxHP: Enemy HP will be multiplied to a maximum of 10x.
Enemy Level: Enemy level will be increased up to + 50. The final option (=99) will
force the enemy to have a level of 99. The enemy level is used in many damage
and healing calculations.
Tweak selections will be saved when Ochu is closed, and FF7 memory will be
changed when Ochu is opened.
Realtime
Real-time changes require that Ochu is running. If Ochu is not running, the
actions selected here will not work properly or at all. The following actions can be
selected:
MemLog
Changes to memory will be logged. These changes are either to the Save Map or
the Temp Bank. Selecting Common will cause ALL Save Map changes to be
displayed. This is generally undesirable, as the log is quickly filled with mundane
changes, such as game time (because game time is continually updated).
For example: 0000 = FF [This will change the first byte of the Save Map; in this
case, the checksum]
The main 5 Banks of the Save Map begin at address BA4 (the Game Progress
value). Each bank is 256 bytes in total. An alternate way of changing the Banks is
to use the syntax:
For example: 1,127 = FF [This will change Bank 1, Byte 127 of the Save Map; in
this case, the vehicles on the World Map]. Note the comma.
Querywill ignore the Byte Value, and it does not require one; therefore, using 1,0
or BA4 on their own is allowed.
To query or change the Temp Bank (a lone section of 256 bytes), the syntax is
similar to above. The only difference is the use of T. For example:
------------------------------------------------------------------------
History
First release:
03-May-2013
Latest Changes:
04-Aug-2017 v3.4
Please contact me at
http://forums.qhimm.com/index.php?topic=14194.0
Teleporter/SavePHS/General Help/Testing
Kranmer