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Common, Primordial, Giant Armour: None Weapons: Daggers, Darts, Slings, Quarterstaffs, Light Crossbows Tools: Poisoner's Kit 15

Fire Genasi Wizard

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0% found this document useful (0 votes)
310 views3 pages

Common, Primordial, Giant Armour: None Weapons: Daggers, Darts, Slings, Quarterstaffs, Light Crossbows Tools: Poisoner's Kit 15

Fire Genasi Wizard

Uploaded by

chris
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Wizard Inheritor

CLASS & LEVEL BACKGROUND PLAYER NAME

Fire Genasi
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
12 +2/5 30
-1 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

8 PERSONALITY TRAITS

Hit Point Maximum 15


Strength
DEXTERITY
Dexterity

+2 Constitution
CURRENT HIT POINTS IDEALS
● +5
Intelligence
14 ● +3
Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+3 2/2
Acrobatics (Dex) Total SUCCESSES
2+14
Animal Handling (Wis) d6+3 FAILURES

+5
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
Athletics (Str)

+3 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE

+5
History (Int) Darkvision: 60ft
Quarterstaff +1 1d6/8-1 B
1+15 Insight (Wis) Fire Resistance:
Intimidation (Cha) Dagger +4 1d4+2 S Reach of the Blaze: Produce
WISDOM ●
+5
Investigation (Int) Flame cantrip
Medicine (Wis)
+1 Nature (Int)
Feature: Inheritance; tattoos

12 Perception (Wis)
Arcane Recovery: Once per day
Performance (Cha)
when you finish a short rest, you
CHARISMA Persuasion (Cha) can choose expended spell slots

+5
Religion (Int) to recover. The spell slots can
-1 Sleight of Hand (Dex) have a combined level that is
Stealth (Dex) equal to or less than half your
8 wizard level.
Survival (Wis)

SKILLS ATTACKS & SPELLCASTING


Arcane Tradition: War Magic;

11 PASSIVE WISDOM (PERCEPTION)


Arcane Deflection; When you're hit
CP quarterstaff (arcane
by an attack or you fail a saving
focus), dagger, throw, you can use your reaction
Common, Primordial, Giant
SP spellbook, traveler's to gain a +2 bonus to your AC
clothes, pouch, against that attack or a +4 bonus
Armour: None
EP
Poisoner's Kit, to that saving throw. When you
backpack, book of use this feature, you can't cast
GP 15 lore, bottle of ink, ink spells other than cantrips until the
Weapons: Daggers, Darts, end of your next turn.
Slings, Quarterstaffs, Light pen, 10 sheets of
PP
Crossbows parchment, little bag Tactical Wit: You can give yourself
of sand, small knife a bonus to your initiative rolls
Tools: Poisoner's Kit equal to your Int modifier.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

Cloack of Billowing: Bonus action; while wearing the cape you


can make it billow dramatically

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wiz Int 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

Toll the Dead


Prestidigitation
Dancing Lights

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 7
EPAR
SPELL NAME
ED
PR

4
(Earth Tremor)

Witch Bolt
SPELLS KNOWN

Find Familiar (R)

Unseen Servant (R)

Identify (R)

Comprehend Languages (R)

Color Spray

Grease
8

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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