Learning Curve Notes
Learning Curve Notes
Learning Curve
- If you practice something you will get better at it
and it will take less time to do.
Learning Curve
Hours per unit decrease by a constant percentage every time cumulative output is doubled
Y = aXb
For example, if the learning rate was 80% then b = Log (0.8) / Log 2 = -0.322
Assume that the first unit takes 2 hours and an 80% learning rate applies:
32 Y = 2 x 32-0.322 0.66
Learning Curve effect ceases when
- Machine efficiency restricts further improvements
- Physical limits reached
- Workforce ‘go - slow’
It then goes to its steady state where the learning rate ceases to effect the speed of production.
Learning curve theory depends on a high content of labour in the production process, otherwise
learning’s cannot be achieved.
High staff turnover will also reduce the learning effect as new staff have to begin at the bottom
of the learning curve.
Modern technology has replaced people with machines so there is reduced opportunities for
learning.
Staff need to be happy with good morale as learning curve will not work on a go slow.
There needs to be constant production as the learning effect is lost if there is a break in
production.
Discretionary costs
An optional cost that a decision maker must periodically review to determine whether it continues to
be in accord with ongoing policies.
It is unaffected by level of production; amount within a time period is determined by the budget
holder. There is no direct link between spend (inputs) and income (output).
Examples of these costs include:
- Admin costs.
- Research and Development costs.
- Marketing costs.