The Most Dangerous Game Analysis
The Most Dangerous Game Analysis
by Hailey Lotz
1. "His eyes made out the shadowy outlines of a palatial chateau" (Connell 39). In The Most
Dangerous Game, the castle is described as a "palatial chateau". The word "palatial" means befitting
or suitable for a palace, or resembling a palace in being spacious and luxurious. The word "chateau"
is french for a castle or a fortress. The story also mentions pointed towers, a tall spiked gate and a
gargoyle for a knocker. A "palatial chateau" produces an image of elegance and a mixture or
medieval and victorian looking features. The mentioned features lead me to believe that the castle
has dark and gothic styled features and additions. Both are two very different styles and two styles I
can see General Zaroff being intrigued and attracted to. General Zaroff has a thirst for power, which
I can definitely see being expressed through his castle.
2. "I hunt the scum of the earth. A horse or a hound is worth more than a score of them"
I hunt people who don't matter, lower class people. Any animal is worth more than the people I hunt.
One animal is worth more than twenty of them.
3. The main and most obvious conflict is Person vs. Person. The protagonist, Rainsford, and the
antagonist, General Zaroff, have very different opinions and are fighting for different goals. Zaroff
seeks entertainement, Rainsford seeks decampment from the island and the General's control. It end's
with a fight to the death, with Rainsford. Rainsford and General Zaroff and very different views on
hunting. While Rainsford doesn't care about how the animals feel, Zaroff feels the same about
people. Another conflict I saw within the story was Person vs. Self. Rainsford has to countlessly
motivate himself to continue the game in order to survive and leave the island. "'I will not lose my
nerve. I will not'" (Connell 51).
General Zaroff:
P: white hair, dark eyes, pointed mustache, dark face
I: intellegent, powerful, over-confident
E: perceivably emotionless, doesn't care about people "'That is why I use them. It gives me pleasure'"
(Connell 45)
S: no fear, will take on any challenge, no friends, passionate about hunting
5. Plot line:
Introduction: The story takes place somewhere on the Caribbean sea, on an island referred to as
"Ship Trap Island". Our protagonist is in search of an island with hunting potential in South
America, when he falls off the side of the yaght and gets trapped on the island. We're introduced
to our protagonist and main character, Rainsford, our antagonist, General Zaroff and two minor
characters, Whitney and Ivan.
Initiating event: Rainsford, while at sea with Whitney, falls off his yaght in attempt to make out
what sounded like gun shots and and an animal, which he did not recognize.
Rising Action/Obstacles: Rainsford makes his way to the nearest island for safety and is
introduced to General Zaroff, who explains his intention with Rainsford, to hunt him.
Climax: While being hunted by the General, Rainsford manages to elude Zaroff, killing Ivan and
a dog before injuring Zaroff and jumping off a cliff into the ocean. Rainsford swims and makes
his way to the General's castle.
Ending/Conclusion: Rainsford hides in the General's room, and waits for his return. Rainsford
reveals himself and General Zaroff congratulates Rainsford for winning the game. Rainsford
declares his victory by sending the General out to the killer hounds and sleeps peacefully in
Zaroff's bed.