Meshmerize Objective:: in The Path
Meshmerize Objective:: in The Path
Objective:
Teams have to build an autonomous robot which can follow white lines and keep track of directions while
going through the maze. The bot has to analyze the path in the dry run and has to go through the maze
from the starting point to the ending point in shortest path in actual run.
Arena:
The game field consists of an arena having dimensions 225 cm X 195 cm (lxb). It consists of the following:
1. The arena is composed of random paths made up of white Vinyl stripes.
2. All the distances are shown in the figure.
3. The angle between two adjacent white lines in the path is 90°.
4. The width of all white stripes will be 3cm.
5. The figure below shows the sample arena. The actual arena at the competition will consist of alterations
in the path.
6. A white box of 27 cm x 30 cm is present at the end zone of the arena to indicate the end position.
Note: The dimensions of the arena will be accurate to within 5% or 2cm, whichever is less.
Gameplay:
The game play consists of two parts:-
1. The first part is the “Dry Run”. In this run, the bot must start from the ‘Start’ and find its way to reach the
‘End’ (White box Indicated in the figure) of the arena. The bot has to give a signal by glowing a LED as soon
as it senses the white box below it at the end. The bot has to follow an algorithm to find its path to reach
‘End’ and bot can store the turns in its memory to explore the shortest path during the second part of
journey. There are no restrictions to cover all the checkpoints.
2. The second part is the “Actual Run”. In this run, the bot has to restart from the ‘Start’ again and finds its
way to the ‘End’ through the best possible path by following the path that was stored in the first run. The
End Zone’ has a white box of 27 cm x 30 cm (lxb) that indicates the end of the path for the bot. The timer
will be set to zero as the “Actual Run” begins.
3. A total of 3 minutes will be provided to complete the dry run.
4. A total of 2 minutes and 30 seconds will be provided to complete the actual run.
5. If the bot takes more than 3 minutes for completing the dry run, then the extra time taken will be
deducted from the timing of the actual run which is 2 minutes and 30 Seconds.
Sample Arena
Structure:
● Top 5 teams of each Zonal round will qualify for Finals
● Top 3 Teams will be given Prize Money as stated
● Grand Finale will be held during Techfest 2019-20
Checkpoints:
1. The checkpoints are shown in the figure. (There would not be any blue (coloured) circle in the arena as
shown in the figure. They are used only for reference)
2. Each checkpoint carries 25 Points.
3. Number of checkpoints and their locations may vary in actual arena.
Bot Specifications:
1. The autonomous bot must fit into the box of dimension 21cm X 21cm X 22 cm (lxbxh).
2. Bot must be started individually by only one switch. However, a team may have an onboard switch for
restart. This switch has to be shown to the organizer before the run.
3. Bot must have a red LED which will glow once it reaches the end zone of the arena.
4. During the run, the autonomous bot must not damage the arena in any way. It is not allowed to leave
anything behind or make any marks while traversing the arena. Any bot found damaging the arena will be
immediately disqualified. The final decision is at the discretion of the organizers.
5. Bot must have ‘on board’ power supply.
6. When using the electric power supply, the potential difference between any two points must not exceed
24 V at any point of time during the game.
7. The autonomous bot should not separate or split into two or more units. All bots/units which are
touching each other or are in the starting point will be considered as one bot.
8. Bot cannot be constructed using readymade ‘Lego kits’ or any readymade mechanism. But they can
make use of readymade gear assemblies. Violating this clause will lead to disqualification of the team.
Game Rules:
1. Teams will be given 1 minute for calibration. If any team is found to alter its code after depositing its
bots, then it will be immediately disqualified from the competition. They are however allowed to make any
other hardware changes.
2. Only one autonomous bot per team is allowed.
3. When the autonomous bot starts, no team member is allowed to touch the bot or enter the arena.
4. At the start of the task, the bot will be placed at the starting point. Only 1 team member is allowed to be
near the game field while starting the bot.
5. Run will start only when organizers give the signal.
6. The starting procedure of the bot should be simple and should not involve giving bot, any manual force
or impulse in any direction.
7. A total of 5 minutes and 30 seconds will be given. The bot has to finish the dry run and main run in that
period only.
Restarts:
1. The participants are allowed to take a maximum of 3 restarts in the entire match.
2. If the bot takes a restart in the first part (Dry Run) of the competition, it has to start from the checkpoint.
3. Once Dry Run is completed by the bot, the team won’t be given any other chance for Dry Run.
4. If the bot takes a restart in the second part (Actual Run) of the competition, it has to start from the start
zone of the arena.
5. The timer will not be set back to zero and will not be paused in any case.
6. During a restart, a contestant must not feed information about the arena to the bot. However,
contestants are allowed to adjust sensors (gain, position etc.) and make hardware changes.
7. The contestant must not alter the bot in any manner that reduces its weight (e.g. removal of a bulky
sensor array or switching to lighter batteries to get better speed). The organizers reserve the right to
arbitrate in such circumstances.
General Rules:
1. Only 1 member of the team is allowed to handle the bot.
2. Participants are not allowed to keep anything inside the arena other than the bot.
3. Laptops/personal computers are not allowed near the arena. Other Wi-Fi, Bluetooth, etc. devices must
be switched off. The organizers hold the right to check for these devices and their usage and disqualify the
team.
4. The time measured by the organizers will be final and will be used for scoring of the teams.
5. Time measured by any contestant by any other means is not acceptable for scoring.
6. In case of any disputes/discrepancies, the organizers’ decision will be final and binding.
7. The organizers reserve the rights to change any or all of the above rules as they deem fit. Change in
rules, if any will be highlighted on the website and notified to the registered teams.
8. Only one team is allowed to be present during the run, other teams will have to stay outside
the hall. No team is allowed to take photograph or record their run.
Judging:
1. 25 points will be awarded as it crosses any of the checkpoints but it will be counted only once
for each checkpoint.
2. 30 points will be provided if the bot successfully completes the Dry Run.
3. 30 points will be awarded if bot goes through the Shortest Path in Actual Run.
4. 5 points will be awarded if the bot glows the LED after reaching the stop.
Scoring:
1. A = 25 points * (Number of checkpoints covered during the Dry Run)
2. B = 30 points if the bot successfully completes the Dry Run
3. C = 180 - Total time taken in seconds in completing the Dry Run
4. S = 30 Points if Bot successfully completes through the Shortest Path
5. T = 150 - Total time taken to complete the Actual Run (only if the bot completes in Shortest Path)
6. L = 5 points if the LED glows at the stop
7. P = Penalties
8. Total = (A + B + C + S + L + T) – P
Team Specifications:
A team may consist of a maximum of 4 participants. Students from different educational institutes can form
a team.
Eligibility:
All students with a valid Student identity card of their respective educational institutes are eligible to
participate.
Certificate Policy:
● Top 5 teams from Each Zonal Qualifiers will qualify for the Grand Finale at Techfest 2019-20 which will be
held during 3rd-5th January,2020.
● Top three teams in the grand finale will be awarded Certificate of Excellence.
● E-Certificates of participation will be given to the teams scoring more than the critical marks which will be
decided later.