Stop Using EQ Wrong V4
Stop Using EQ Wrong V4
CONTENTS
How to Use an EQ
How to Use an Equalizer by Learning the Frequency Spectrum
Sub-Bass (20-60Hz)
Low Mids (200-600Hz)
Mids (600Hz-3kHz)
Upper Mids (3-8kHz)
Highs (8kHz+)
Frequency Range
Description
How to Use an EQ Chart
Description
Frequency Range
Make EQ Simple by Using These Four Key Approaches
Approach 1 – Remove Nasty Elements
Approach 2 – Enhance the Pleasing Elements
Approach 3 – Make Things Sound Different
Approach 4 – Create Space in the Mix
10 Essential EQ Tips To Try Today
Tip 1 – Have an intention
Tip 2 – Don’t rely on EQ alone, especially to shape the tone
Tip 4 – Avoid applying EQ in solo
Tip 5 – Small changes soon add up
Tip 6 – Be more subtle with stock parametric EQs
Tip 7 – Don’t obsess over plugin order
Tip 8 – You can’t polish a turd (but you can roll it in glitter)
Tip 9 – Create instant clarity by removing muddiness
Tip 10 – Mix in mono
Range Allocation
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Stop Using EQ Wrong by Rob Mayzes
Backwards Mixing
Step 1 - Balancing
Step 2 - Compare to Your Reference Track
Step 3 - Mix Buss EQ
Step 4 - Group Buss EQ
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Rather than a volume fader, which would allow us to adjust the overall volume, an
equalizer allows us to just turn up or turn down individual frequencies and individual
elements of that sound.
Every instrument has a fundamental note. As well as that fundamental note, it has
overtones.
That’s what gives an instrument its tone or its character, its timbre, and that’s why a
bass guitar, for example, sounds different to an organ.
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Now, it’s important to bear in mind that you can’t completely change the sound of
an instrument with EQ alone. All you can do is work with what’s already there.
In the recording phase, you decide what tone you want, and then you use EQ to
scope that and make small changes to take it further towards your end goal.
Now, none of us will actually be able to hear 20 kilohertz. When you’re first born you
can, but as you get older, your hearing lowly degrades.
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But you will still hear the i mpact of 20 kilohertz – so don’t ignore it.
Bass is on the low end (left). You can feel 20 hertz if you’re on a really large sound
system – but not necessarily hear it.
In between these two extremes, we’ve got the human range of hearing.
For me, this breaks down into five very distinct sections.
Sub-Bass (20-60Hz)
Everything below 60Hz is sub-bass, so generally you need a subwoofer or a good pair
of headphones (open-back headphones, for example) to hear that.
You should be able to hear it a little bit if you’re on monitors or headphones. But if
you’re listening on a laptop or a phone, there’s no way you will hear that.
Bass (60-200Hz)
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After that, we get into what I would call bass. For me, this is everything between 60
and 200 hertz.
In this area, we’ve got lots of bass guitar. Lots of the low-end vocals as well, because
male vocals are going to have the fundamental below 200Hz in most cases.
Next up, if you go from 200 up to 600 hertz, this is what I would call low mids, and
this is a really important area for mixing.
Now, this area is crucial for home recording, because this is where you get a lot of
buildup with guitars, vocals, even the top end of the bass guitar especially.
Mids (600Hz-3kHz)
So it’s crucial to get this range right. You want the main focus of the track (e.g.
vocals) to have lots of room in this range.
Be aware that this is also where you can start to get into harshness and aggressive
tones.
Then we’ve got upper mids between 3 and 8 kilohertz, and this is where things really
start to get harsh. This is where we have brittleness a lot of the time.
It’s also an important range for clarity and aggression, especially in vocals.
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Highs (8kHz+)
After that we get to treble, or the highs. This is everything above 8 kilohertz. This is
where we have air.
You could split this even further into 8-12kHz, and that’s what I would call treble, and
then 12kHz+ is what I would call air.
But for now, we’re just going to leave this as the highs, and this is everything above
8kHz.
20Hz-60Hz Sub-bass
60Hz-200Hz Bass
600Hz-3kHz Mids
8kHz-20kHz Highs
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It’s included in the free cheat sheet, which you can download and print:
FREE BONUS: Mixes sounding messy? Improve your music FAST with this free EQ
cheat sheet.
Now, you can listen to these frequency ranges on a track using an filter on a
parametric equalizer.
A fully parametric equalizer looks like this, and it’s the type of EQ you will use the
most when starting out.
This type of audio EQ allows you to cut or boost any frequency, by any amount or
width (Q) you desire.
On the other hand, you could use analogue modelling equalizers like this…
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But when you start learning how to use an equalizer, stick to parametric EQ.
Set a high-pass filter at 8kHz to listen to everything above that frequency. This type
of filter lets the highs pass through – it’s cutting out the lows.
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Then we also have a low-pass filter, which you can set at 60Hz to hear the sub-bass.
This is doing the same thing; it’s cutting out everything above the frequency that we
set, so it’s letting the lows pass.
In addition to filters like that, we also have band, or bell boosts, some people call
them.
You choose a frequency, like 450Hz, and then you’re boosting that frequency and
everything around it.
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You can also control how narrow boost/cut this is. When you make it really wide,
you’re still boosting 450Hz, but you’re also boosting loads of other stuff.
Generally you want to use narrow for cuts and wide for boosts – but that’s a big
generalization.
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When you’re starting off, that’s a good thing to remember. As you get more
confident, you’ll start to use smaller boosts sometimes, and wide cuts too. But
generally, narrow for cuts, wide for boosts.
And then we have shelves as well. This is where you boost/cut everything above or
below a certain frequency.
For example, you could boost all the highs above 12kHz – or cut them – and this
works in a different way to the filter.
With the shelf, you’re just cutting everything by the amount, so 6dB. Whereas with
the filter, you’re just removing it completely.
Generally, I use high shelves for a top end boost, especially on vocals, acoustic
guitars, and generally on the whole mix as well, maybe everything above 12 kilohertz.
We can also use them for low cuts if we just want to reduce the bass in a vocal, for
example.
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If you’re going to look at an EQ chart, there’s one below that breaks down the entire
frequency spectrum, and it uses descriptive words to explain each frequency range
and how it sounds.
If you can study a frequency chart like that and learn it, that’s great. If you know
something sounds brittle, that’s going to be the upper mids; if you know something
sounds muddy, it’s going to be the lower mids, for example.
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But don’t use these charts when you’re mixing, or try to avoid it.
Every now and then it’s okay, but don’t become reliant on them.
You want to think, “This part sounds muddy, or it doesn’t sound exciting enough, it
doesn’t sound aggressive enough.”
You can’t generalize, as no two sources are the same – so charts don’t really work.
My advice: study EQ charts if you want to get to grips with the frequency spectrum
and learn it more. But try not to rely on them. Try not to use them when you’re
mixing.
There are only four ways to approach EQ. Think of your equalizer as four completely
different tools depending on how you use it.
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Let’s go into the first approach, which is how most people start off.
Using narrow bands to remove nasty elements, what I call s urgical EQ, can really
clean up any sound source, BEFORE you’ve even done any tonal shaping.
By simply removing nasty elements, you make more room for the pleasantness and
the niceness and the good stuff to come through.
What you’re doing is surgically removing certain frequencies. It’s surgical because
you’re using a really narrow cut.
If you can remember earlier in this guide, I said about using narrow bands for cuts
and broader bands for boosts, and that’s exactly what you’re doing here.
All you do is boost a narrow band and sweep around until I found a nasty element.
What you’re listening for is a sudden increase in volume, because that suggests that
there’s lots of that frequency – which probably means it’s a room resonance, because
every room will have certain frequencies that resonate.
Once you find the frequency range, just cut it out by 2-10dB. I normally find one or
two problematic ranges on important parts like vocals, guitars, snares etc.
But when using this approach of removing nasty elements, it’s okay to solo the
channel. You can even do these surgical cuts BEFORE you start mixing, in the
preparation phase.
This first approach also includes using high-pass filters to remove low end noise
when necessary.
But don’t go crazy with this – only use high-pass filters when you notice low end
noise that needs removing, or you have another specific intention (like tightening up
the bottom on a bass guitar).
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Don’t just use high-pass filters on everything, otherwise your mix could end up
sounding thin and weak…
Once we’ve removed the nasty stuff, you can move on to approach #2, which is
enhance pleasing elements.
For this, I prefer to use an analogue modelling EQ, but it’s by no means necessary.
● Stock EQ – A lot of DAWs now have a stock EQ that models an analogue unit,
don’t upgrade for the sake of it!
● Slick EQ – A great free option.
● Slate VMR – You get two awesome equalizers with this versatile plugin.
● Waves SSL E-Channel – A classic plugin that always sounds great.
Lets use the example of applying EQ to a vocal with a 2dB boost at 6 kilohertz.
That’s probably because I thought the aggression in the vocal was nice. I sat down
and I thought, “What about this vocal do I want to enhance?” It already sounded
clear, but I wanted to enhance the upper mids and give it a bit more aggression and
treble, which is why I’ve got a boost here.
So there you go – enhance the pleasing elements that are already there.
You can’t introduce new elements. That’s not how EQ works. You can only enhance
what’s there, so that’s why you need to make sure it’s a good recording and you like
the tone in the recording phase.
This is also the phase where you are most likely to use shelves.
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If something sounds too bright, you could cut a couple of dB’s at 10kHz with a high
shelf. Or if something sounds too bassy (but you don’t want to completely remove
the frequencies with a filter) use a low shelf to reduce everything below 300Hz.
But you can certainly use a high shelf to add a bit more air to an acoustic guitar or
vocal, for example. I do this all the time.
Approach 3 – Make Things Sound Different
For example, you could filter out all of the top end and low end on a vocal to give it
that ‘telephone’ sound.
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Making things sound weird and different with EQ is a great way to add interest and
variation to your mix – especially if you only do this in specific sections or phrases.
And then finally, we’ve got approach #4, which is to create space in the mix using
range allocation.
This is a really good way to create separation and space in your mixes. Here’s how:
Essentially, this is the act of never boosting two parts at the same frequency.
Instead, once a frequency range has been ‘allocated’ to a particular part, you
probably want to cut that frequency in other instruments.
By cutting frequencies in some instruments and boosting them in others, you can
create space in the mix and give each part its own place to sit, its own pocket in the
frequency spectrum.
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You’ve got the basics down now, but if you want to use EQ like a true professional,
keep reading.
Don’t just randomly start boosting and cutting different frequencies to see what
works and what sounds good. Instead, decide what you want to achieve first, and
then figure out how you can achieve it.
Let me give you an example. I’m mixing a vocal, and it sounds a bit muddy. It’s not
cutting through the mix enough, and it’s kind of clogging up the mix.
Once I know that, I can think “Okay, the low mids are probably where the problem is;
that’s going to be making it muddy.” So I can try to cut at around 400 hertz, and
then I can move it around, try 300, try 500, decide on where the best frequency is,
where the sweet spot is, and then suddenly the vocal sounds less muddy and the
mix opens up. So decide what you want to do first.
the tone
You need to shape the tone in the recording phase, because the tone that you
capture there is going to be what you’re stuck with. You can use EQ to make it even
better, you can use EQ to shape it slightly more, but really the tone is decided in the
recording phase.
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Whenever you boost with an equalizer, it messes with the phase of your recording
and affects additional frequencies. Not just the frequencies that you are boosting.
The idea was that aggressive boosts can quickly ruin your audio, making it unnatural
and difficult to mix. Add to this the fact that boosting the volume of a track reduces
your headroom, and it’s easy to see why boosting should be avoided where possible.
So in principle we should try to stick to subtractive EQ. Never boost (unless we
absolutely have to) and try to only cut.
But in practice, this isn’t so easy to stick to…
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Listen…
Any time somebody tries to give you a hard and fast rule about mixing, it’s probably
bullshit.
DO IT.
My advice is to prioritize cuts, but use boosts when you need them.
If you’re struggling to hear the changes that you’re making, if you’re only doing a 1dB
or 2dB cut or boost and you’re struggling to hear it in the context of the mix, bring
that channel up a bit so you can hear it a bit better, because then you’ll be able to
hear your EQ change, but you’re also going to still have the context of the mix.
Whereas if you apply EQ in solo, you can quickly forget about the rest of the mix and
how that instrument sits. Plus, it helps to learn how to EQ with the whole mix going.
No one’s ever going to hear your mix in solo. They’re never going to hear the guitar in
solo, so it doesn’t matter if it sounds good in solo. It needs to sound good in the mix.
A lot of the time, things sound really bad in solo, especially with electric guitars. So
try to apply EQ in the context of the mix – or you could trick yourself.
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When you’re starting out, try to stick to cutting or boosting by no more than 5dB.
Boosting by 10dB or more sounds great when you are using an old analog desk and
the EQ section is amazing. It’s adding a lovely color to the sound.
A lot of the time with your stock parametric EQ in your DAW, it’s going to be
different. It’s probably going to have some nasty side effects if you start boosting by
too much. It’s going to start messing with the phase.
So try to be more subtle with stock parametric EQs. If you’re using an analog
modelling EQ, for example, you can be more aggressive.
A lot of people ask “Where should I place EQ in my plugin chain? Before or after
compression?”
Sometimes it sounds better before, sometimes after. Just play around with it – but
only for a few seconds.
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Tip 8 – You can’t polish a turd (but you can roll it
in glitter)
Only use EQ to remove nasty frequencies (by cutting) or to change the character of a
sound and add interest (by boosting).
You can’t add stuff that isn’t there – only emphasize stuff that is.
muddiness
The most problematic frequency range in most home recordings is 250-500Hz (most
instruments are heavy in these frequencies).
Your mix will start to sound ‘muddy’ if there are too many of these frequencies
evident.
A gentle, wide cut of 3dB between 250-350Hz on the muddy tracks is a great place
to start.
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This helps with range allocation and preventing phase issues. It forces you to create
space and separation with EQ, instead of relying on panning.
Start mixing in mono, and when you do eventually start panning tracks towards the
end, the space in your mix will be immense.
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Range Allocation
This is a technique that a lot of people use. Some people know of it as frequency
slotting. It’s essentially the act of giving each instrument or vocal, or at least the most
important parts, their own space within the frequency spectrum, their own corner of
the mix, as to say. This really helps with separation, it really helps to clear up your mix,
and it helps you to think about mixing in the right way, about where your EQ cuts
and boosts are as well.
By the end of this chapter, you’re going to feel really confident with this technique,
and hopefully it’s going to improve your mixes. So let’s dive in. What is range
allocation? I call it range allocation (instead of ‘frequency slotting’) because you’re
not just ‘slotting’ frequencies. That term makes it sound like you’re aggressively
slotting instruments into a certain frequency range.
But it’s not. It’s a much subtler act. You’re allocating a range of the frequency
spectrum to an instrument or a vocal. Once you’ve allocated that range to a part, you
just want to be wary that you don’t boost anything else in that range, and also that
you cut other things in that range to give the part a bit more space.
Again, you only want to do this with the most important parts. If you went and did
this with every single element of your mix, it would take forever. You only want to do
it either on the vocals, the lead guitar, and maybe the bass and kick, the snare –
things like that, the most important parts. But also, you can do it on group buses.
Before I go into the finesse of this technique, just remember you’re not doing it with
every single individual channel. That will take you too long. You’re only doing it with
the most important parts, and maybe on the group buses as well, so all the guitars at
once or all the keys at once, for example.
First example I’m going to give is vocals. Let’s go back to an earlier example of
boosting vocals by 2dB at 6 kilohertz. In this example, the vocal had some aggression
to it, but I wanted to dial in more aggression. I wanted to help it cut through the mix
a bit more. So I already knew I was going to be boosting somewhere in the upper
mids.
First of all, to find the pleasing element and to find the range that you’re going to
allocate to this part, I just dial in a boost, maybe 3 or 4 dB – a bit more exaggerated
than you end with just so you can hear it clearer. I know I want to be in the upper
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mids, so it’s going to be somewhere between 4 and 7 kilohertz. I would head to that
frequency range and move the band around until I find an area that sounds nice.
At 7 kilohertz I feel like it’s a bit too high; we’re getting more into the top end, and
that’s not really what I want to boost. I want to boost the high mid aggression. Down
at 4 kilohertz, it sounded nice, but I didn’t feel like it cut through enough. It wasn’t
enough bite. It was a different kind of element of sound.
So 6 kilohertz was the area that I liked the most. After that, of course, you dial back
the boost probably somewhere around 2 dB or 1 dB, which is what I would set it on.
Play with the width as well. Generally with boosts you want to be a bit wider, but just
have a listen to how that affects it. It sounds a bit more musical, a bit more natural
when it’s wide. But we still want to have that bite and that aggression, so
somewhere between the two works well.
Here’s the important bit. Now I know that a 6 kilohertz boost on the vocal sounds
nice, I can write that down. Grab a pen and write it down. “Vocal, kHz.” Now when
I’m going through and processing my other channels or on the group buses, I know
not to boost 6 kilohertz on anything. If anything, I want to do the opposite: I want to
cut 6 kilohertz.
You could even try cutting 6 kilohertz on ALL the instruments. So send all of the
instrument parts – drums, kicks, all bass, verse guitars, chorus guitars, keys – to a
stereo aux buss called ‘All Instruments’. Then apply a subtle 1dB cut around 6kHz on
this new stereo aux.
Another good example is kick and bass. If you find that the kick has got a nice
sub-bass to it and you want a track to have a bit more of a groovy, dance-y feel to it,
you could write down “Kick, 60 hertz.”
If the kick is at 60 hertz, you don’t want the bass to be prominent in that frequency
range, so maybe the bass sounds nicer, and the notes that it’s playing and the tone
of the bass sounds really nice around 120 hertz, so you write that down.
Now you’re probably going to cut 60 in the bass, because that’s where the kick is
allocated, and you’re going to cut 120 in the kick, because that’s where the bass is
allocated.
Now let’s use the guitars as an example. Let’s say I’m boosting them at 1.5 kilohertz,
so that’s their allocation. I can write that down, “Guitars, 1.5kHz.” Again, same
technique to find that frequency - I found that this frequency range was a nice,
pleasant element of the guitar that I could enhance that wasn’t already being used
up by something else. Then you might want to cut 1.5 kilohertz in any competing
instruments, like the keys or bass guitar.
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Just constantly bear this in mind. Write it down, and then when you come to EQ-ing
your individual parts or the group buses, just think about what’s already been
allocated, where there’s space in the frequency spectrum for something to sit.
Again, don’t go over the top with it; 2-3 dBs boost or cut here and there is all you
need. You don’t need to start filtering and being really aggressive. It just creates a bit
more space, it gives you some structure to work to with your EQ moves rather than
just randomly boosting.
If you start boosting the same frequencies in two different parts, you’re going to get
frequency masking. It’s going to start to interfere with each other. So writing those
allocations down really helps you to prevent that from happening.
One last tip for this technique: try to do it with your ears as well. When you are
boosting and finding frequencies to boost and to allocate, some people will use a
frequency analyzer. I don’t actually have one; I never use spectrum analyzers. But
Logic Pro, for example, the EQ there comes with one. FabFilter, their EQ has a
spectrum analyzer.
It’s tempting to have a look at that spectrum analyzer and see where the main notes
are. For example, you put it in your kick drum, you have a look and maybe the
biggest peak is at 60 hertz, so then you think “Okay, I need to cut 60 hertz on
everything else.”
But this is dangerous, because all that means is the fundamental is at 60 hertz. If you
start boosting the fundamental, first of all that’s going to sound weird. It’s probably
not going to help the tone.
Cutting the fundamental in other stuff does help, but then when you get to the
common instruments that are in the low mid range, which we spoke all about in the
video on muddy mixes, like guitars, acoustic guitars, the upper range of a bass
guitar, male vocals, even female vocals, they’re all sitting around the same space.
They’re all going to have very similar fundamentals.
You quickly run out of space in the low mids, so instead you have to look to the high
mids and the mids, around 6 to 1 kilohertz and everything around that area, for your
allocations. You can’t just allocate fundamentals because everything is going to be in
the low mids, and then all your allocations are going to be really close to each other,
in that low mid range between 100 and 300 hertz.
So try to do it with your ears. Find a boost that sounds nice in the mids and then cut
it in other things.
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Please do implement this technique in your mixes. I think it will really help you.
Especially writing them down like that is a great way to get started. After a while
you’ll just remember, and when it comes to boosting you’ll think “I’ve already
boosted that somewhere else. I’m not going to do it.” But it really does help to write
it down.
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EQ Before or After
Compression?
I’m going to finally answer the age old question of, EQ before or after compression? I
actually suggest something completely different: neither of those, I say. All will be
revealed in a second.
First of all, before I answer that question, I just want to point out that it’s really not
that important in the grand scheme of things. If you’re worrying too much about
where you place EQ in your plugin chain, then you’re getting caught up on the
wrong things because it really doesn’t matter. It makes a very, very small difference,
and you’re much better focusing your energy on other areas like the fundamentals
of EQ, those 4 key approaches that I covered in chapter 1. So don’t worry about it too
much.
Having said that, I do have my own opinion of where it works best, and this is going
to be very different to other engineers. It’s a purely subjective thing.
Generally with mixing, people agree on the outcome, but they disagree on methods.
People can agree on what a good mix sounds like and what they want to achieve in
their mix, but they go about achieving that in completely different ways.
So I’m going to give you my opinion, I’m going to give you the way that I do it; you
can decide whether you agree with my thought process or if you want to try a
different way, and that’s fine. I’m going to demonstrate the various ways at the end
of this video so that you can actually hear how small of a difference there is between
each way. There is a difference. You will be able to hear it, but it’s very small.
First of all, what’s my opinion? Well, I think that you should use EQ before and after
compression. Not before, not after – both. And there’s a reason for that.
In chapter 1, I spoke about the different approaches to EQ. Just to recap, Approach #1
was to remove unpleasant elements, remove nasty stuff. Approach #2 was to
exaggerate the good stuff. And then of course, we had Approach #3, which was
create space, and #4, which was make things sound different.
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But those first two approaches (remove the nasty elements and then enhance the
pleasing element) can be split into two different EQ plugins. What I like to do is
actually remove the nasty elements, then compress, and then enhance the pleasing
elements. And I’ll still do a bit more cutting as well. I like to call it surgical EQ and
tonal EQ: surgical EQ before compression, tonal EQ after compression.
In our first EQ, which I call surgical EQ, we’re usually removing those room
resonances. So it’s narrow cuts, surgically removing the nasty stuff. Once we’ve done
that, we’ve removed the low end noise, we’ve tightened it up a bit on the low end,
and we’ve removed those room resonances, the vocal sounds a lot cleaner. Now
we’ve got what I would call a clean vocal that we can compress.
After applying some compression what we’ve got is a cleaner vocal, because we’ve
removed the resonances and the really ugly stuff, and we’ve got a vocal that’s a bit
more dynamically consistent. This is where I feel it’s time to start working with the
tone.
So after this I’ve got my tonal EQ, which is generally enhancing the pleasing
elements. I’m doing that by boosting the high mids and the upper treble area, and
I’m also doing that by removing some of the lows just to clear up the top end a bit.
So that’s my tonal EQ where I’m enhancing those pleasing elements.
Now, if I put this before the compressor, my reasoning is that I’m boosting this
frequency quite a lot, so the compressor is going to be enhancing that boost, really. I
am using another compressor afterwards, so I’m kind of going EQ, compressor, EQ,
compressor, and that’s just the way that I like to work. I like to use a faster
compressor, then tonal EQ, and then I use a slightly slower compressor.
But the important distinction here is that my opinion is that you remove all the nasty
stuff, then you use compression – one compressor is fine; you don’t have to use more
than one – and then you do your tonal adjustments. Because you’ve got a nice clean
vocal, you compress it, and then it’s time to start adjusting it to taste. You’re not
fixing anything at this point. You’ve already fixed the ugly stuff. At this point, you’re
just shaping it to perfection.
Having said that, changing the order of the plugins results in very, very small
difference. So there’s no right answer. In my opinion, apply EQ before and after
compression. Whether you agree with that or not, it’s up to you, but that’s how I like
to work.
Give that a try. I think it really helps you to stick to those 4 approaches, because
you’re splitting EQ into two different plugins: you’re removing the nasty stuff and
then you’re enhancing the good stuff. In terms of workflow, I think it really helps you
stick to those approaches. In terms of sound and tone, there’s not much difference.
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Backwards Mixing
In this chapter I want to talk to you all about a technique that I’ve been using for a
while now called backwards mixing.
This is a really great way to mix with more efficiency and more speed, but also to get
better mixes in less time with less plugins. Finally, it’s also a really great way to have a
system about your mixing, because it’s really important to have some kind of system.
You don’t want to just move around the mix randomly, adjusting things here and
there. You need to have a system.
This is my system. It works for me. If you’re used to this kind of standard system of
starting with the kick drum and then bringing in the bass and working from the
foundation up, I think this is going to be a really interesting new way of thinking for
you.
You might even mix like this already, so I’m going to give you some techniques for
sticking to this ideology after I explain it, and then you can try it in your mixes.
I call it backwards mixing because in your mixer, generally people have it set up in a
way that you have all your individual channels on your left, and then after that you
have your group channels, which are simply the act of sending all of the instruments
of a certain group to a group aux channel, a stereo aux.
For example, I generally send the drums going to their own stereo aux channel, all
bass parts, guitars, keys, backing vocals, lead vocals etc. So everything is going to a
stereo group channel. This is really important. We’re going to talk more about that in
a second. But an important distinction here is that you want to change the outputs
of the individual channels, not just create an effect send. So the output on the bass
guitar, for example, should be the ‘All Bass’ stereo aux channel - NOT the mix buss or
master fader.
Backwards mixing is the act of working backwards through your mixer, so from right
to left instead of left to right. Instead of starting with your kick drum or your vocal
and working slowly, bringing in instruments one by one, and then doing group
processing and then maybe some processing on your mix bus...
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I suggest doing the opposite: starting with your mix bus, then moving to your
group channels, and then adding processing to your individual channels at the
very end.
This relates to my overall philosophy of mixing, which is start with the bigger picture
and then slowly start to focus on the finer details. You start with big things like
balancing, and then backwards mixing, and you end with things like automation,
effects, and spot effects – really small details within the mix.
Because if you start with the small details, you’re going to change your mind later in
the mix. You need to make those decisions within the context of the mix, and you
need to really start to get the mix together at an early stage, with balancing and EQ
and bus compression, because that will help with your confidence, it helps you to
mix fast, it helps you to stay excited.
I call those overall process of starting with the bigger picture and then focusing on
the finer details at the end “slow focus mixing,” because you’re slowly focusing on
the details as you progress through your mix.
Now let’s actually talk about backwards mixing and how you implement that, and
the actual steps involved as it comes to EQ.
I tend to have quite a lot of processing on my mix bus. There’s a few reasons why I
think applying EQ on your mix bus first is beneficial. First of all, it helps with
confidence. You can get a good sound straightaway. After you’ve balanced the mix
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and you’ve got a good static mix, you can compare your mix to your reference, and
straightaway you’ll hear if it needs more brightness, if it needs more low end, if it’s
sounding muddy in the lower mids, if it needs more aggression. You can make those
EQ changes on the master bus, and straightaway your mix is going to sound better.
You’re taking a big step towards your end goal, and that’s going to really increase
your confidence and keep you excited.
But there’s other benefits. Benefit #2 is that by starting with EQ on your mix bus,
you’re mixing into it. You’re considering that with every move. If you dial in more top
end on the mix bus, that means you don’t need to dial in as much top end on a vocal
or an acoustic guitar, for example, or a piano. Whereas if you did it the other way
round and you mixed in individual channels first, and then at the end you added a
top end boost on your mix bus, it’s going to completely throw off your entire mix.
So it’s best to start with those moves and then mix into them, because then you’re
going to be considering that at every stage and working with that EQ.
Benefit #3 is that it helps you to mix faster and with less plugins. And time is always
of the essence when it comes to mixing. The longer you spend on the mix, the less
objective you become. Ear fatigue sets in, and you’re going to start doubting your
decision. Now let’s look at the steps to implement backwards mixing in your mixes.
Step 1 - Balancing
Before you start applying EQ on your mix buss, you need to have a good static mix
going. Spend a lot of time adjusting the volume faders until you feel like you can’t
get any further with the faders alone.
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Every time you mix, compare your work to a professionally recorded and released
track.
Think of the tone you want to achieve (modern/warm/aggressive etc.) and find a
track in a similar genre that has those qualities. Now drop it into your DAW and
compare it to your mix. Where is your mix lacking? Does it sound muffled? Or does it
sound too bright? Is the low end too loud? Or too quiet? Whenever applying EQ,
referencing can help you to make the right decisions.
Consider your listening environment, use a reference – and applying EQ will become
far easier.
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Arrangement
Before I address EQ, let’s go over the other techniques for adding separation to your
mix. You see, separation starts before you even touch a microphone or DAW.
Arrangement in this context refers to two simple things:
1. The instrumentation of the piece
2. The choice of octave (or register) for the various parts
Consider a band that has 4 different guitarists (and nothing else). Separation isn’t
going to be so easy to achieve. Now consider a chorus where three different
instruments play the lead melody, but all in the same octave. They might sound
good as a whole, but there will be little separation between the parts. Think about
the instrumentation of the song and how it could help or hinder separation within
the mix.
Also make sure the most important parts are spread across multiple registers. It’s
fine for three instruments to play the same melody if they all play it in a different
octave. And bear in mind that sometimes separation ISN’T desirable. Think about an
orchestra – the entire cello section is meant to blend together to create one
coherent sound. That’s part of the music. Just don’t waste your time trying to give
those parts separation later in the mix.
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Balancing
Volume balancing is your main tool as a mixer. Did you know that mix engineers
used to be called ‘balance engineers‘? Before you even THINK about panning, EQ,
compression or anything else – remember that the majority of your mix comes from
the balance between the channels. So, how does balancing relate to separation?
Well… if everything is loud – nothing is loud.
Your mix needs to have focus. Decide which elements are the most important
(usually the lead vocal, any melodic parts, and occasionally the rhythm section). Now
make everything else quieter. It might seem simple, but spending longer on
balancing is the first step towards separation.
This is also where automation comes into it. Generally, a static mix isn’t enough. At
different points in the song, you will want different parts to have the focus. Use
volume automation to counteract this problem. For example, the guitar part might
provide a supportive role in the chorus, but a more prominent role in the verse.
Automate the volume accordingly.
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Panning
Another easy way to get separation in your mix is by making use of the entire stereo
field. But, at the same time, don’t rely on panning too heavily – a lot of people will
hear your mix in mono. Start by panning only hard left, dead center or hard right.
Keep most your pan pots at one of these positions. Now fill the gaps between with
one or two parts on each side (but no more).
Range Allocation
There’s a simple way to create separation between the most important parts in the
mix. I like to call this Range Allocation.
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NOTE: You only want to create separation between the most important parts, not
everything. Parts that play a supportive role don’t need separation (remember the
example of an orchestra).
Range Allocation is the act of giving each part it’s own range within the frequency
spectrum. Some people call this frequency slotting. The best way to describe this
technique is through the use of an example…
In a typical rock track, you will want separation between the kick and the bass.
Allocate one of the parts to the sub bass range (let’s say 30-80Hz) and the other part
to the bass range (let’s say 80-200Hz). Which way round you chose to do it depends
on the vibe of the track…
For a groovy, more rhythmic track – allocate the kick to the sub bass range. For a
heavy, constant low end – allocate the bass guitar to the sub bass range. Now that
you have an idea in your head of where each part is sitting in the frequency
spectrum, EQ accordingly. If you boost 30-80Hz on the kick, cut it on the bass. If you
boost 80-150Hz on the bass, cut it in the kick. And by cut, I don’t mean remove
completely (for example, with a filter). I mean a subtle 1-5dB wide cut.
Mix in Mono
I advise mixing in mono until the end of the mix. This forces you to create separation
with arrangement, balancing and EQ rather than relying on panning. Once you have
finished applying EQ and compression, and are nearing the end of the mix, start
panning. The mix will open up and you won’t believe the amount of space and
separation.
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High-Pass Filtering
There’s an easy way to get separation between the low end parts (kick and bass) and
the rest of the mix…
Use high-pass filters on any parts that have low end BUT don’t need it.
That’s an important distinction – don’t start using a high-pass filter on everything,
otherwise your mix could start to sound thin and weak. Only use a high-pass filter on
parts that don’t NEED any low end. For example, use a high-pass filter on electric
guitars, acoustic guitars (if they play a supportive roll), vocals, keys (if they aren’t
providing the bass) and toms.
Start at 50Hz and bring the filter up until you notice a loss of bass or warmth – then
back it off a touch.
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Sometimes though, that loss of low end can make the part sound clearer and help it
to stand out in the mix (with vocals for example). Use your judgement. Oh, and make
sure you do this in the context of the mix, not in solo.
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Most people never consider using a low-pass filter when mixing. But by removing
the top end from the parts that are more supportive – OR the parts that don’t
need/have any top end – you can add depth and clarity to the mix.
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If you want to make a part sit further back in the mix, cut the highs. Whether you use
a high shelf or a low-pass filter will depend on how far back you want the part to sit.
But you still want the part to be audible. Try not to cut the high mids or anything
else below 6kHz. In this process, you are also making more room in the top end for
the stuff that matters (like the vocals).
The next step is to boost the top end of the parts that matter. I boost the top end of
the vocals in pretty much every mix. A high shelf boost as low as 6kHz can work, but
more often it’s around 10kHz+. Now the vocals sound super-clear in the context of
the mix.
Try to use an analogue-modelling EQ for this rather than your stock parametric EQ.
Free plugins like S
lick EQ still work well for this. You can also try adding a top end
boost to the entire mix, on your stereo fader. Do this at the beginning of your mix,
though, not at the end.
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If you think about a string quartet, it’s a cello to provide the low end, viola to provide
the middle, and two violins to provide the top end, but generally they’ll be doing
different things. So you’ve got a really nice spread across the whole frequency
spectrum with four different instruments.
But now think about a typical rock band setup. You’ve got a drum kit, with the main
parts being the kick and the snare; then you’ve got a bass guitar, a rhythm guitar,
sometimes a lead guitar as well, an acoustic guitar, a piano maybe, male vocals or
female vocals. You could even have keyboard parts. It quickly builds up, and a lot of
those instruments are focused around that low mid area. The fundamentals of those
instruments are around that area.
You can think about this when you’re composing. You can think, rather than getting
three guitars to play chords and a melody in the same octave, put them an octave
apart.
But there’s an inherent problem with that rock band setup that is hard to avoid, and
generally it does cause muddy mixes – especially when you’re recording at home as
well, the kind of microphones you’re going to be using, the microphone techniques
you’re using might add to that muddiness. So it’s a common problem.
You can fix it, first of all, by addressing the arrangement if you have that ability. But a
lot of the time we also need to use EQ to further remove that mud and treat that
problem.
Now let’s go over the 3 ways that you can fix and remove or at least reduce
muddiness in your mix.
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So first of all, if you are going to boost low mids or lows, make sure it’s wide so you’re
not boosting particular notes. But generally I recommend to avoid boosting
between 200 and 400. Again, that seems obvious, but that’s going to go a long way
to preventing mud in your mix.
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Even the lower mids are really important because that’s what areas are most
susceptible to it and that’s where most of the detail is. So if you remove them too
much, it’s going to sound scooped and weird, and you’re going to lose a lot of that
detail.
So you want to keep it subtle, I reckon 2 dBs is probably about the most you’re going
to want to cut by, unless you really know what you’re doing. Generally on your mix
bus, you do want to be more subtle.
So that’s approach #3. Just to summarize those 3 key approaches: first of all, try not
to boost in that problematic frequency range of 200 to 400 hertz; secondly, treat that
frequency range on individual channels; and then #3, treat that frequency range on
the mix bus as well.
Once you’ve done all of those things, it’s going to at least get rid of some of that
mud. You can fix it with arrangement. Think about that first. But if it’s the typical rock
band setup, you’re probably not going to be able to completely remove that
problem without EQ as well.
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going to lose all the warmth, and the low end of the mix is going to start to sound
thin.
So just be careful with high pass filters. Remove the low end if you don’t need it. On a
vocal, again, I’ll remove everything below 60 hertz – usually higher, because it
tightness up the bottom end. But then on an acoustic guitar, if it’s playing a lead
part, then you probably want the low end. If it’s supportive, get rid of the low end.
Just think about it. Don’t use a high pass filter on everything; only use it if you
actually want to get rid of the low end or it’s causing a problem. So that’s one way
you can prevent it.
The second way is through arrangement. If you’re writing a piece, think about how
the low end is going to sound. Think about the relationship between bass parts to
melodic parts and rhythmic parts within the piece. Because if there’s no bass part,
it’s probably going to sound thin again.
Even the White Stripes, Jack White, a lot of the time of course it is just guitar and
drums, but a lot of the time he does use a pitch shifter to add in a bass part. Because
otherwise, a lot of the mixes sound thin. I’m not a huge fan, because I think most of
their songs sound thin. I’m a bassist as well, so that’s probably why. But just to give
you an example there. Think about the low end.
If it’s a more electronic piece, you actually need to think about what’s providing the
sub-bass, what’s going to provide the bass, whether that’s going to be the kick or a
sine wave synth just really low.
And if you’re producing rock music, of course, just put a bass guitar in there, but
make sure they’re playing lower on the guitar. If they’re playing on the high octaves,
it’s probably going to sound thin. Of course, it all depends, but think about the
arrangement.
Now, how do you fix a thin mix? If you’ve composed the piece, you’ve recorded a
piece, and it comes out thin, how do you fix that?
Well, again, you just need to address the arrangement. The way you go about that is
going to depend mostly on the genre.
If you’re working with rock music and you’ve got a bass guitar in there, but the tone
isn’t right – maybe you cut the bass too much on the amp, or the bass just doesn’t
sound good, maybe the tone of the bass itself you’re not happy with – so the mix
comes out sounding a bit thin.
With rock, you’ve got two options. If it’s modern, more alternative rock, you could use
a sample that provides more low end to the kick bass, or you could just use a sine
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wave and gate it to the kick bass so that every time the kick hits, the sine wave
comes on at like 50 hertz. That’s a good trick just to add some low end.
If you’ve got RBass or a plugin like that, RBass is a plugin from Waves that just
creates new frequencies. Because it’s important to note that you can’t fix this by
boosting the low end. Generally that’s not going to sound great. It depends how you
go about it. If you use multiband compression or parallel compression, it can be a bit
more convincing. But something like RBass, what it actually does, it creates new
frequencies. You’re not just boosting what’s not there; you’re actually creating new
frequencies, and this adds in more low end. So something like RBass works well for
that.
If you’re working with older styles of rock where maybe samples wouldn’t work – kick
samples, that is – and you don’t want too much sub-bass, then you’re going to have
to rely on a plugin like RBass and just tune it a bit so it’s a bit higher.
Or with multiband compression, you can just really heavily compress the low end,
maybe between 50 and 150 hertz, and leave everything else uncompressed. That
should give you more of a constant, solid base to the track.
Now, for electronic music, you need to think about just adding in parts. Add in, again,
a sine on a kick or a good sub-kick sample, or you could add in a constant sine wave
synth just as a sub, like a tune synth with just a sine wave, and that’s going to
provide a really nice low end.
This track I’ve got here is kind of electronic. It uses electronic drums. It has got
guitars, but it’s mostly bass guitar and electronic piano, so it’s kind of an electronic
track. Let’s have a listen with everything in first.
Now let’s listen to that kick. You’ll see I’ve got two here. I’ve got kick and sub-kick.
The kick on its own is just a sample, but it’s more of an acoustic kick sound. Just to
bring it a bit more low end and give it a bit more thickness, I’ve also got a sub-kick,
which is very electronic-sounding. Depending on what you listen on, you might not
be able to hear it that well, if you’re listening on a phone or a laptop. Together, it
sounds like this. That just provides more of the sub-bass, a bit more low end to the
track.
Equally, in the chorus, I’ve got a bass guitar. But then I’ve got a sub-bass part as well
that’s on a synth. And together. That only comes in on the chorus; it gives the chorus
some nice thickness, if you have a listen to that.
So just think about arrangement. Think about new parts you could add in in that
sub-bass or bass area that could make your mix sound less thin.
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Two more genres worth mentioning. If it’s hip-hop, focus more on the kick and
providing a really good kick sample with lots of sub-bass. If it’s pop, then it purely
depends on the kind of pop it is. If it leans more toward the electronic side, think
more about sub-kicks, sine synths, and really low constant synths or other ways you
could provide bass. Or if it’s a rockier pop track, then think more about multiband
compression, RBass, and maybe kick samples as well.
If it’s a sparse mix, which is the other problem that sometimes people are referring to
when they say their mix is thin, then you’ve got a different problem. You could have a
sub-bass part, you could have a bass part, it could be a really thick, full mix – yet if it’s
only two instruments or two parts, it’s going to sound quite thin.
That’s where effects and automation really come into it. Because you’ve got so much
space in the mix, you can afford to be more liberal with your use of reverb, your use
of delays, your use of creative automation, and various other effects.
Just to summarize now, thinness comes from normally an arrangement problem, as
with most things regarding EQ. Try and fix it by introducing new parts, but also try to
avoid using high pass filters, because that’s a big cause of thin mixes, when you start
really high pass filtering everything too much or cutting too much low end out of
absolutely everything. Your mix is going to start to sound thin.
You can introduce new parts depending on the genre. For rock, try samples as well
as multiband compression, plugins like RBass. Electronic, think about samples and
low sine synths. For hip-hop, samples. Pop, it depends what kind of pop it is. And if
it’s a sparse mix, try to use effects to fill it out a bit.
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I can remember when the frequency spectrum seemed very daunting. I had no idea
what 10kHz sounded like compared to 500Hz. I knew one was higher than the other
– but that was about it. To be honest, it took me years to really grasp the entire
frequency spectrum. Your goal is to be able to hear a frequency and identify it by ear
(within a reasonable margin).
Before we go over the important frequency ranges within the range of human
hearing (and how they sound), we need to briefly cover some sciency stuff. Don’t
worry. It won’t take long…
You might already know that the frequency spectrum is logarithmic, not linear.
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This means as the frequency increase, the gap between octaves grows. We don’t
measure the range of human hearing in a linear way (more info here). Instead of
counting up in a normal fashion (10Hz, 20Hz, 30Hz, 40Hz, 50Hz etc.), we count in a
ratio of 1:2 (10Hz, 20Hz, 40Hz, 80Hz, 160Hz etc.).
An octave above 100Hz is 200Hz. But an octave above 1kHz is 2kHz.
In the first case one octave is 100Hz, but in the second case one octave is 1,000Hz.
That’s ten times larger! A 100Hz difference in the low end is HUGE. But 100Hz in the
top end is nothing. 100Hz and 200Hz sound very different. But 1kHz (1,000Hz) and
1.1kHz (1,100Hz) sound very similar.
Every frequency range can be described as having a certain tonal quality. Having the
ability to pinpoint certain frequencies is great, but if you don’t know how that relates
to tone, it isn’t much help. We covered this in the first chapter with frequency charts,
so head back there if you need to recap.
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Over time, you will learn how to identify different frequencies by ear through mixing.
But you can significantly speed up that process through focused practice. It’s worth
the small amount of time it takes. It’s a great skill to have, as it can significantly
improve the quality and speed of your mixes.
For example, if I notice a ringing on a drum, I can hear that it’s around 800Hz. It
might not be exactly 800Hz, but that gives me an area to start in. If I couldn’t identify
the frequency of the ringing, it would take me much longer to find it.
Another example – on a vocal, I might hear that the aggression of a voice is pleasing,
and I want to enhance it. Rather than using the ‘boost-and-sweep’ technique to find
that element, I can instantly identify it (around 6kHz).
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The quickest way to train your ears is with dedicated software. There are many
options. Some free, some paid. Compared to the cost of a new piece of gear or a new
plugin, it’s worth investing in some ear training software. It will get you MUCH
further than a new plugin ever could.
Here are some suggestions. I am not affiliated with any of these companies. These
are just the best options I have found.
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Step 3 – Pay Attention to Frequencies When
Mixing
It’s easy to mix without paying real attention to the frequencies that you are
boosting or cutting. This is one major downside of the ‘boost-and-sweep’ technique.
It’s a great technique for beginners, but try to avoid it where possible. But, if you do
use this technique, at least make a mental note of the frequency that you decide to
cut/boost.
Instead of just finding an ugly frequency range and instantly cutting it out, take a
second to observe the frequency. Think about how it sounds when you boost or cut
this range. How would you describe the tone? Here’s my preferred technique…
When I notice a resonance or frequency range that needs addressing, I hum the
frequency. Then I think about what frequency that might be. You don’t need to be
exact – you just want to be in the rough area. With some practice, this is easier to do
than it might seem. This is a much better way to work. It fits with the rule of having
an intention before you reach for an EQ, rather than loading up a plugin and just
playing around. Plus, you are training your ears at the same time. Even if you like to
mix with templates and don’t like my approach, that’s fine!
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Just take note of the frequencies that you are adjusting when you load a template.
Listen to how those different frequencies ranges sound.
Spending time on your listening skills is an important step in becoming a better
mixer. Even if you only set aside an hour a week, it shouldn’t take too long to really
develop your abilities.
You will see a significant improvement in both your mixes and your enjoyment in
mixing.
Happy mixing!
Rob Mayzes
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