Turing Tumble Practice Guide 1 - 0
Turing Tumble Practice Guide 1 - 0
Turing Tumble Practice Guide 1 - 0
Challenge 1: Gravity
Objective: Make all of the blue balls (and only the blue balls) reach
the end.
Required output:
x4
x8 x8
PRESS
TO
START
1
Turing Tumble Practice Guide 1.0
Challenge 1 Solution
Explanation: The four ramps complete the path from the top of the
board to the bottom of the board.
Remember that it’s against the rules to allow balls to fall freely for
any distance! When a ball rolls off a part, it must immediately land on
the next part.
x8 x8
PRESS
TO
START
2
Turing Tumble Practice Guide 1.0
Objective: Make all of the blue balls (and only the blue balls) reach
the end.
Required output:
x3
x8 x8
PRESS
TO
START
3
Turing Tumble Practice Guide 1.0
Explanation: The ramps fill the gaps in the path from the top of the
board to the bottom of the board.
x8 x8
PRESS
TO
START
4
Turing Tumble Practice Guide 1.0
Challenge 2: Re-entry
Objective: Make all of the blue balls (and only the blue balls) reach
the end.
Required output:
x5
x8 x8
PRESS
TO
START
5
Turing Tumble Practice Guide 1.0
Challenge 2 Solution
Explanation: The starting setup leads the balls over onto the right
side. That’s a problem! If the balls hit the right lever, they’d release
red balls, but you’re only supposed to let the blue balls get to the
bottom.
To solve this puzzle, you have to use the 5 ramps to lead balls back
over to the left lever.
x8 x8
PRESS
TO
START
6
Turing Tumble Practice Guide 1.0
Objective: Start the machine by releasing the blue ball. The blue ball
should then release the red ball.
Required output:
x8
x1 x1
PRESS
TO
START
7
Turing Tumble Practice Guide 1.0
Explanation: The 8 ramps make a path down to the right lever. When
the blue ball is released, it lands on the right lever, releasing the red
ball.
x1 x1
PRESS
TO
START
8
Turing Tumble Practice Guide 1.0
Challenge 3: Ignition
Objective: Release one blue ball and then all of the red balls.
Required output:
x6
x8 x8
PRESS
TO
START
9
Turing Tumble Practice Guide 1.0
Challenge 3 Solution
Explanation: Like the last puzzle, the ramps bring the paths of the
red and blue balls into one path that leads to the right lever. After the
first blue ball, all the rest are red.
x8 x8
PRESS
TO
START
10
Turing Tumble Practice Guide 1.0
Objective: Release one blue ball and then all of the red balls.
Required output:
x6
x8 x8
PRESS
TO
START
11
Turing Tumble Practice Guide 1.0
Explanation: The paths of the blue and red balls come together near
the bottom of the board and then lead to the red side. Since all paths
lead to the red side, only red balls are released after the first blue
ball.
x8 x8
PRESS
TO
START
12
Turing Tumble Practice Guide 1.0
Objective: Release one red ball and then all of the blue balls.
Required output:
x6
x8 x8
PRESS
TO
START
13
Turing Tumble Practice Guide 1.0
Notice that the “Presser” is on the right side, not the left, so you start
the machine by pressing down the right lever. That makes the first
ball red.
x8 x8
PRESS
TO
START
14
Turing Tumble Practice Guide 1.0
Challenge 4: Fusion
Objective: Release one red ball and then all of the blue balls.
Required output:
x 13
x8 x8
PRESS
TO
START
15
Turing Tumble Practice Guide 1.0
Challenge 4 Solution
Explanation: The paths need to come together, but they start far
apart! Use the ramps to bring the paths together and lead all of the
balls to the left side.
x8 x8
PRESS
TO
START
16
Turing Tumble Practice Guide 1.0
Objective: Make the pattern blue, red, blue, red, blue, red...
Required output:
x8 x8
x1
PRESS
TO
START
17
Turing Tumble Practice Guide 1.0
x8 x8
PRESS
TO
START
18
Turing Tumble Practice Guide 1.0
Challenge 5: Entropy
Objective: Make the pattern blue, red, blue, red, blue, red...
Required output:
x9
x8 x8
PRESS
TO
START
19
Turing Tumble Practice Guide 1.0
Challenge 5 Solution
Explanation: This time, you have to create your own path for the red
balls to get over to the left lever! You must use the crossover where
your path crosses the path of the blue balls.
x8 x8
PRESS
TO
START
20
Turing Tumble Practice Guide 1.0
Objective: Make the pattern blue, red, blue, red, blue, red...
Required output:
x8 x8
x3
PRESS
TO
START
21
Turing Tumble Practice Guide 1.0
Explanation: In this puzzle, the red and blue paths cross each other
three times! At each point where they cross, you must place a cross-
over.
x8 x8
PRESS
TO
START
22
Turing Tumble Practice Guide 1.0
Objective: Make the pattern blue, red, blue, red, blue, red...
Required output:
x2
x8 x8
x5
PRESS
TO
START
23
Turing Tumble Practice Guide 1.0
Challenge 6 Solution
Explanation: The paths for the red and blue balls cross over each
other five times. Crossovers must be placed at each point where they
cross.
In the last two puzzles, the paths crossed each other one and three
times. One, three, and five are all odd numbers. What would happen
if the paths crossed over each other an even number of times?
x8 x8
PRESS
TO
START
24
Turing Tumble Practice Guide 1.0
Objective: Create a path for the blue balls to reach the output with
only 6 ramps.
Required output:
x6
x8 x8
PRESS
TO
START
25
Turing Tumble Practice Guide 1.0
x8 x8
PRESS
TO
START
26
Turing Tumble Practice Guide 1.0
Objective: Create a path for the blue balls to reach the output with
only 6 ramps.
Required output:
x6
x8 x8
PRESS
TO
START
27
Turing Tumble Practice Guide 1.0
Challenge 7 Solution
Explanation: This one is a little tricker than the last challenge. At the
top, you must make a choice on whether to go to the left or to the
right. You must go to the left this time.
x8 x8
PRESS
TO
START
28
Turing Tumble Practice Guide 1.0
Objective: Make all of the blue balls (and only the blue balls) reach
the end.
Required output:
x2
x8 x8
PRESS
TO
START
29
Turing Tumble Practice Guide 1.0
x8 x8
PRESS
TO
START
30
Turing Tumble Practice Guide 1.0
Challenge 8: Depolarization
Objective: Make the pattern blue, red, blue, red, blue, red...
Required output:
x 14
x8 x8
PRESS
TO
START
31
Turing Tumble Practice Guide 1.0
Challenge 8 Solution
x8 x8
PRESS
TO
START
32
Turing Tumble Practice Guide 1.0
Objective: Make the pattern blue, blue, red, blue, blue, red...
Required output:
x 13
x 10 x 10
PRESS
TO
START
33
Turing Tumble Practice Guide 1.0
Explanation: The bit only lets every other blue ball reach the right
lever, but every red ball ends at the left lever.
x 10 x 10
PRESS
TO
START
34
Turing Tumble Practice Guide 1.0
Challenge 9: Dimers
Objective: Make the pattern blue, blue, red, blue, blue, red...
Required output:
x 18
x 10 x 10
PRESS
TO
START
35
Turing Tumble Practice Guide 1.0
Challenge 9 Solution
Explanation: Just like the last puzzle, the bit makes every other blue
ball release a red ball, but every red ball releases a blue ball.
Do you see how the bit splits the path of the blue balls to go in two
directions? This is very important in the coming puzzles!
x 10 x 10
PRESS
TO
START
36
Turing Tumble Practice Guide 1.0
Objective: Make the pattern blue, blue, red, red, blue, blue, red, red…
Required output:
x 22
x8 x8
PRESS
TO
START
37
Turing Tumble Practice Guide 1.0
Challenge 10 Solution
Explanation: This time, there are bits in the path of both the red and
blue balls. The bits cause only every other ball to cross to the other
side of the board.
x8 x8
PRESS
TO
START
38
Turing Tumble Practice Guide 1.0
x 15
x2 x0
A B
PRESS
TO
START
39
Turing Tumble Practice Guide 1.0
Explanation: The top bit is used to distribute the blue balls between
two paths - one leads to the left bit and the other leads to the right
bit.
x2 x0
A B
PRESS
TO
START
40
Turing Tumble Practice Guide 1.0
x 15
x2 x0
1 2 3 4 5
PRESS
TO
START
41
Turing Tumble Practice Guide 1.0
Challenge 11 Solution
Explanation: The top bit splits the path of the blue balls. One path
leads to bit 2 and the other path leads to bit 5.
x2 x0
1 2 3 4 5
PRESS
TO
START
42
Turing Tumble Practice Guide 1.0
x3
x8 x8
PRESS
TO
START
43
Turing Tumble Practice Guide 1.0
Challenge 12 Solution
x8 x8
PRESS
TO
START
44
Turing Tumble Practice Guide 1.0
x 12
x8 x8
PRESS
TO
START
45
Turing Tumble Practice Guide 1.0
Challenge 13 Solution
Here’s how: Lead the first blue ball to the right lever, releasing a red
ball. Then lead the red ball to the interceptor with ramps.
x8 x8
PRESS
TO
START
46
Turing Tumble Practice Guide 1.0
Objective: If the machine starts with bit A pointing to the left, inter-
cept a blue ball. Otherwise, intercept a red ball.
Examples:
If then If then
A A
x 20
x8 x8
PRESS
TO
START
47
Turing Tumble Practice Guide 1.0
Challenge 14 Solution
x8 x8
PRESS
TO
START
48
Turing Tumble Practice Guide 1.0
Objective: Let only one blue ball reach the end. Intercept the 2nd ball.
Required output:
x 12
x8 x8
x1
PRESS
TO
START
49
Turing Tumble Practice Guide 1.0
Explanation: Use the bit to make the first ball take a path that leads
to the bottom and the second ball take a path to the interceptor.
x8 x8
PRESS
TO
START
50
Turing Tumble Practice Guide 1.0
Objective: If bit A starts to the left, intercept a red ball. If bit A starts
to the right, intercept a blue ball.
Examples:
If then If then
A A
x 11
x8 x8
A
PRESS
TO
START
51
Turing Tumble Practice Guide 1.0
Explanation: This one is tricky! Bit A is all the way at the bottom of
the board. How can you set the color of the ball that goes in an
interceptor based on a bit that is below the interceptor?
You need to send information up the board! There are two ways to do
that. The first way (the way we do it here) is to use the right and left
levers. The color of the second ball released from the top will tell you
the direction the bit at the bottom was pointing.
The second way to send information up the board is with gears and
gear bits. We’ll get to that later. :)
x8 x8
A
PRESS
TO
START
52
Turing Tumble Practice Guide 1.0
Objective: If bit A starts to the left, intercept a blue ball. If bit A starts
to the right, intercept a red ball.
Examples:
=> =>
A A
x 11
x8 x8
x2
PRESS
TO
START
53
Turing Tumble Practice Guide 1.0
Challenge 15 Solution
Explanation: Like the previous puzzle, the bit at the bottom of the
board decides the color of the ball that must go in the interceptor. But
for this puzzle, the colors are reversed! Here we do that with a
carefully placed crossover.
x8 x8
PRESS
TO
START
54
Turing Tumble Practice Guide 1.0
x1
x8 x8
PRESS
TO
START
55
Turing Tumble Practice Guide 1.0
Explanation: Since both bits start pointed to the right, you only need
to add a single ramp to finish the path to the interceptor.
x8 x8
PRESS
TO
START
56
Turing Tumble Practice Guide 1.0
Objective: Let only 1 blue ball reach the bottom and catch the 2nd ball
in the interceptor.
Required output:
x3
x8 x8
PRESS
TO
START
57
Turing Tumble Practice Guide 1.0
Explanation: The top bit sends the first ball to the right, which leads
to the left lever. Then, when the second ball is released, both bits
point right, just like in the previous challenge. The second ball travels
to the interceptor.
x8 x8
PRESS
TO
START
58
Practice Puzzle C for Challenge 16
Turing Tumble Practice Guide 1.0
Objective: Let only 2 blue balls reach the bottom and catch the 3rd
ball in the interceptor.
Required output:
x3
x8 x8
x1
PRESS
TO
START
59
Turing Tumble Practice Guide 1.0
Explanation: Think about the direction the bits are pointing when
each ball is released:
Notice that the top bit flips with every ball, but the bottom bit only
flips when the top bit points left.
x8 x8
PRESS
TO
START
60
Challenge 16
Turing Tumble Practice Guide 1.0
Objective: Let only 3 blue balls reach the bottom and catch the 4th
ball in the interceptor.
Required output:
x 10
x8 x8
PRESS
TO
START
61
Turing Tumble Practice Guide 1.0
Challenge 16 Solution
Explanation: Like the previous puzzle, think about the direction the
bits point when each ball is released:
The way these bits count out balls is important! You’ll use it many
times in the coming puzzles.
x8 x8
PRESS
TO
START
62
Practice Puzzle A for Challenge 17
Turing Tumble Practice Guide 1.0
Objective: Let only 3 red balls reach the bottom and catch the 4th
ball in the interceptor.
Required output:
x 10
x8 x8
PRESS
TO
START
63
Turing Tumble Practice Guide 1.0
Explanation: This puzzle demonstrates how you can flip the solution
to the previous puzzle around and get the same thing.
x8 x8
PRESS
TO
START
64
Practice Puzzle B for Challenge 17
Turing Tumble Practice Guide 1.0
Required output:
x 16
x8 x8
PRESS
TO
START
65
Turing Tumble Practice Guide 1.0
Explanation: Here you can kick off the computer by releasing a blue
ball that travels to the right lever and releases a red ball. The red ball
starts the two bit counter (just like the previous puzzle) that stops
after 4 red balls are released.
x8 x8
PRESS
TO
START
66
Challenge 17
Turing Tumble Practice Guide 1.0
Objective: Make the pattern blue, blue, blue, red, red, red.
Required output:
x
x8 x8
PRESS
TO
START
67
Turing Tumble Practice Guide 1.0
Challenge 17 Solution
Explanation: Now we have two 2-bit counters - one on the left and
one on the right. Notice the starting positions of the bits! To get three
blues and three reds in the output, we have to count out 3 blue balls,
and 4 red balls (the 4th ball goes into the interceptor!).
x8 x8
PRESS
TO
START
68
Practice Puzzle A for Challenge 18
Turing Tumble Practice Guide 1.0
Objective: If both bits start pointed to the right, put a ball in intercep-
tor T. Otherwise put a ball in interceptor F.
Examples:
A A A A
=> OR OR =>
T F T F
B B B B
x3
x8 x8
T
F
PRESS
TO
START
69
Turing Tumble Practice Guide 1.0
x8 x8
T
F
PRESS
TO
START
70
Challenge 18
Turing Tumble Practice Guide 1.0
Objective: If the top bit AND the bottom bit start pointed to the right,
put a ball in interceptor T. Otherwise put a ball in interceptor F.
Examples:
A A A A
=> OR OR =>
T F T F
B B B B
x7
x8 x8
T F
PRESS
TO
START
71
Turing Tumble Practice Guide 1.0
Challenge 18 Solution
Explanation: This puzzle is the same as the last puzzle, except that
the path the ball must take in each case is a little different.
x8 x8
PRESS
TO
START
72
Challenge 19
Turing Tumble Practice Guide 1.0
Objective: If the top bit AND the bottom bit start pointed to the right,
intercept a blue ball. Otherwise, intercept a red ball.
Examples:
A A A A
=> => => =>
B B B B
x
x8 x8
x2
PRESS
TO
START
73
Turing Tumble Practice Guide 1.0
Challenge 19 Solution
x8 x8
PRESS
TO
START
74
Challenge 20
Turing Tumble Practice Guide 1.0
Objective: If the top bit OR the bottom bit start pointed to the right,
intercept a blue ball. Otherwise, intercept a red ball.
Examples:
A A A A
=> => => =>
B B B B
x
x8 x8
x2
PRESS
TO
START
75
Turing Tumble Practice Guide 1.0
Challenge 20 Solution
x8 x8
PRESS
TO
START
76
Practice Puzzle A for Challenge 21
Turing Tumble Practice Guide 1.0
Objective: Each register below shows a number. Can you figure out
what number is shown by each one?
Examples:
1 1 1
2 =
0 2 =
1 2 =
5
4 4 4
A A A
1 1 1
2 = 2 = 2 =
4 4 4
A A A
1 1 1
2 2 2
= = =
4 4 4
8 8 8
A A A
77
Turing Tumble Practice Guide 1.0
1 1 1
2 =
2 2 =
6 2 =
7
4 4 4
A A A
1 1 1
2 2 2
=
9 =
12 =
15
4 4 4
8 8 8
A A A
78
Challenge 21
Turing Tumble Practice Guide 1.0
Examples:
x5 => A =5 x 14 => A = 14
x7 => A =7 x 11 => A = 11
x5
x* x0
1
PRESS
TO
START
79
Turing Tumble Practice Guide 1.0
Challenge 21 Solution
That’s it! Remember how this works - it’ll be in a lot of the puzzles to
come.
x* x0
1
PRESS
TO
START
80
Practice Puzzle A for Challenge 22
Turing Tumble Practice Guide 1.0
Examples:
1 1
7-4= 2
6-2= 2
4 4
A A
1 1 1
2 2 2
10 - 5 = 4
12 - 4
= 4
8 8 8
A A A
1 1 1
2 2 2
4
- 4
= 4
8 8 8
A A A
81
Turing Tumble Practice Guide 1.0
Now see if you can answer the question: Why do computers use
binary numbers instead of regular, base 10 numbers?
1 1 1
2 2 2
10 - 5 = 4
12 - 4
= 4
8 8 8
A A A
1 1 1
2 2 2
4
- 4
= 4
8 8 8
A A A
82
Challenge 22
Turing Tumble Practice Guide 1.0
Examples:
x1 => A = 14 x4 => A = 11
x 10 => A =5 x 15 => A =0
x4
x* x0
1
PRESS
TO
START
83
Turing Tumble Practice Guide 1.0
Challenge 22 Solution
x* x0
1
PRESS
TO
START
84
Practice Puzzle A for Challenge 23
Turing Tumble Practice Guide 1.0
Objective: Let no blue balls reach the end. (Intercept the 1st ball.)
x8 x8
PRESS
TO
START
85
Turing Tumble Practice Guide 1.0
x8 x8
PRESS
TO
START
86
Practice Puzzle B for Challenge 23
Turing Tumble Practice Guide 1.0
Objective: Let exactly one blue ball reach the end. (Intercept the 2nd
ball.)
Required output:
x8 x8
PRESS
TO
START
87
Turing Tumble Practice Guide 1.0
x8 x8
PRESS
TO
START
88
Practice Puzzle C for Challenge 23
Turing Tumble Practice Guide 1.0
Objective: Let exactly two blue balls reach the end. (Intercept the 3rd
ball.)
Required output:
x8 x8
PRESS
TO
START
89
Turing Tumble Practice Guide 1.0
x8 x8
PRESS
TO
START
90
Challenge 23
Turing Tumble Practice Guide 1.0
Objective: Let exactly 4 blue balls reach the end. (Intercept the 5th.)
Required output:
x8 x8
PRESS
TO
START
91
Turing Tumble Practice Guide 1.0
Challenge 23 Solution
x8 x8
PRESS
TO
START
92
Challenge 24
Turing Tumble Practice Guide 1.0
Objective: Let exactly 9 blue balls reach the end. (Intercept the 10th.)
Required output:
x 14
x 12 x 12
x1
PRESS
TO
START
93
Turing Tumble Practice Guide 1.0
Challenge 24 Solution
Explanation: Think of the four bits as a register. The ramps are set up
to make it count down. Set the starting value of the register to 9.
When you start the computer, it will allow 9 balls to pass through and
intercept the 10th.
x 12 x 12
PRESS
TO
START
94
Challenge 25
Turing Tumble Practice Guide 1.0
Required output:
x
x8 x8
x5
x1
PRESS
TO
START
95
Turing Tumble Practice Guide 1.0
Challenge 25 Solution
To let out 6 blue balls, start the left register with a value of 5 (the 6th
ball will be used to trigger the right lever).
To let out 3 red balls, start the right register with a value of 3. It will
allow three red balls to reach the bottom and intercept the 4th ball.
x8 x8
PRESS
TO
START
96
Challenge 26
Turing Tumble Practice Guide 1.0
Required output:
x
x 10 x 10
x2
x2
PRESS
TO
START
97
Turing Tumble Practice Guide 1.0
Challenge 26 Solution
x 10 x 10
PRESS
TO
START
98
Practice Puzzle A for Challenge 27
Turing Tumble Practice Guide 1.0
x 16
x2 x0
x1
PRESS
TO
START
99
Turing Tumble Practice Guide 1.0
Explanation: The key is to split the path of the blue balls so that one
flips the left bit and the next flips the right bit.
x2 x0
PRESS
TO
START
100
Practice Puzzle B for Challenge 27
Turing Tumble Practice Guide 1.0
x
x2 x1
x1
PRESS
TO
START
101
Turing Tumble Practice Guide 1.0
Explanation: We have one bit to split the path of the blue balls. That
allows us to flip two of the bits, but how can we flip the third bit?
Use the second blue ball to trigger the release of a red ball that flips
that third bit.
x2 x1
PRESS
TO
START
102
Challenge 27
Turing Tumble Practice Guide 1.0
x
x8 x8
x1
x1
PRESS
TO
START
x1
103
Turing Tumble Practice Guide 1.0
Challenge 27 Solution
Explanation: Like the last puzzle, use one bit to split the path of the
blue balls. That takes care of the first two columns of bits. The final
bit on the right can then be flipped with a red ball, triggered by the
second blue ball.
x8 x8
PRESS
TO
START
104
Practice Puzzle A for Challenge 28
Turing Tumble Practice Guide 1.0
Objective: Release two blue balls and then all of the red balls.
Required output:
x 13
x8 x8
x1
PRESS
TO
START
105
Turing Tumble Practice Guide 1.0
The first blue ball flips the latch. The second blue ball and all the rest
of the red balls are sent to the red lever by the flipped latch.
Ball 1: Ball 2: Ball 3: Ball 4: Ball 5:
Actually, there is a way to flip the latch back to the original position.
Can you figure out how? Send a ball onto the lower bit only.
x8 x8
PRESS
TO
START
106
Challenge 28
Turing Tumble Practice Guide 1.0
Required output:
x1
x8 x8
x1
x1
PRESS
TO
START
107
Turing Tumble Practice Guide 1.0
Challenge 28 Solution
Explanation: Use a latch to send all balls to the ramps on the left
side.
x8 x8
PRESS
TO
START
108
Challenge 29
Turing Tumble Practice Guide 1.0
Objective: Release a blue ball, a red ball, and then the rest of the blue
balls.
Required output:
x
x8 x8
x1
x1
x1
PRESS
TO
START
109
Turing Tumble Practice Guide 1.0
Challenge 29 Solution
Explanation: Use the first blue ball to flip the latch and trigger a red
ball. The red ball triggers another blue ball that, from then on, is
forced to trigger more blue balls by the (now flipped) latch.
x8 x8
PRESS
TO
START
110
Bonus Puzzle A for Challenge 29
Turing Tumble Practice Guide 1.0
Objective: Release three blue balls and then the rest of the red balls.
Required output:
x
x8 x8
x2
x2
x1
PRESS
TO
START
111
Turing Tumble Practice Guide 1.0
Explanation: This one’s tricky! The first blue ball triggers the first
latch and releases another blue ball. The second blue ball triggers the
second latch and releases another blue ball. The third ball, and all
balls from then on, trigger red balls to be released.
x8 x8
PRESS
TO
START
112
Challenge 30
Turing Tumble Practice Guide 1.0
Objective: Count the blue balls in register A. If there are more than 7,
gear bit OV must flip right (and stay right) to indicate the overflow.
Examples:
x 14
x* x0
1
A
OV
x1
x1
PRESS
TO
START
113
Turing Tumble Practice Guide 1.0
Challenge 30 Solution
x* x0
1
A
OV
PRESS
TO
START
114