Learning Theories Related To Educational Technology: TECHNOLOGY Allows The Students and Teachers To Live Within The
Learning Theories Related To Educational Technology: TECHNOLOGY Allows The Students and Teachers To Live Within The
Learning Theories Related To Educational Technology: TECHNOLOGY Allows The Students and Teachers To Live Within The
1. Learning to be
2. Learning to do
3. Learning to learn
EDUCATIONAL TECHNOLOGY
BEHAVIORISM
a. Classical Conditioning
1. Observation of learners.
2. Selecting stimulus.
education.
Building proficiency
II. COGNITIVISM
Create test.
be designer solve a problem, clarify structure and enable to convey the ideas.
ASSURE MODEL
STATE OBJECTS- derived from the curriculum and technology standards which
SELECT METHODS AND MATERIALS- clear idea of what they should get out
5 P’S PROCESS
learning experience.
ADDIE MODEL
developed
EVALUATION
PRINT MEDIA
Chapter 7 deals with printer media. Print media is one of the oldest forms of
Printed Media are materials used to inform, instruct and motivate learners.
1. As learning aid.
2. As training materials.
3. As information materials.
4. Printed media is the most commonly used media most students are familiar with.
1. Since printed media is the most common, sometimes students fail to see the
2. Printed media can only verbal language and therefore its does not necessarily
FUNCTIONS OF BOOK
- The students gain the legacy of knowledge earned by those who came before
(Bekcert, 1992). Without books and textbooks, no education could have been
Types of books;
1. Browsing books are designed to catch the reader’s eye then allow for
random readings.
- The following principles provide the criteria for teachers in selecting quality
textbook for the students. The textbooks serves as a reference for the writers
A textbook is effective if it follows some guidelines on how it can be test used by both students
activities
The following are the suggested approaches that will help teachers meet the diverse needs of the
students and will help ensure that the books are used interestingly to be able to sustain the interest
Reading aloud
Shared reading
Guided reading
Group reading
Independent reading
PRINTED MEDIA THAT IS BEING USED:
1. NEWSPAPER- are popular form of print media. It is published daily or weekly and it
As information provider
As opinion builder
As entertainment provider
As advertising vehicle
2. NEWSLETTER- are used to provide information to selected reader’s, like the student
As information provider
As community builder
3. MAGAZINES- are oriented materials that provide information in various fields. Usually
Provides information
Provides entertainment
Facilitate advertising
A GOOD HANDOUT;
I. Ensures that the audience can get the key ideas as intended
II. Serves as an addition to what the audience has heard and seen
III. Serves as reference material when the audience needs it at a later date. It can also
includes newspapers, weeklies, magazines, monthlies, banners and graphics, posters and
LEGIBILITY
- use common, easily recognized, serif typefaces for the body of work.
READABILITY
- This is the guide to where to place the graphics and text on the page
CONTRAST
- You may change the color, tone value, size and shape to highlight the
REPETITION
patterns
- Patterns should be used consistently so that students can easily get used on it
ALIGNMENT
PROXIMITY
- Is used to group together elements that are related with each other to help
TITLE
- Title must be big and bold enough to catch the attention of the readers
GRAPHICS
- Graphics above the text as the eye is drawn to visuals first before the text
BULLETS
- For easy reading, use bullets rather than narrative sentences or paragraphs.
WHITE SPACE
- Spaces are necessary for handouts to help the eye to search for and find
information
- A page that is completely filled with text and graphics is difficult to read
- Include in the handout the author’s name and the date that the handout was
COLOR
Pre- design
- Start with and idea or a purpose to motivate , inform or instruct the students .
instructional material .
Design Stage
- Make sure that vocabulary and examples are within the levels of
- Make sure to give a balance of the information that you are going to give , not
1. Headings
o Label all text so readers can locate the information they need.
2. Writing style
3. Page layout
misconstrued or misspelling.
6. Highlighting
Concrete Learning
Abstract Learning
May lead to a more useful way of thinking about visual materials and their
As one moves up the cone there is not necessarily an increase in difficulty but
Direct purposeful experiences- direct/ first hand experiences. Have the direct
participation in the outcome. Use of all senses. Examples are working sheets
when real experience cannot be used or are too complicated. Examples are use
of a pilot simulator.
simplify an event or idea to its most important parts. Divided into two;
a. Acting
b. Observing
process. Shows how certain things are done. Examples is How to play a
piano?
b. Study trips- watch people do things in real situations. Observe an event that
is unavailable in the classroom. Examples are class trip, civil war re-
enactment
world
slow down a fast process. Viewing, seeing, and hearing experience. Can re-
create events with simplistic drama that even slower students can grasp.
who cannot read. Helpful to students who cannot deal with the motion or pace
of a real event or television. Examples are listening to old radio and time life
magazine.
- Symbolic theory- very little immediate physical action. Difficult only if
one does not have enough direct experience to support the symbol. Involves;
students see an idea, event or process. Examples are flat maps and charts.
- b. Verbal symbols- written words and spoke words. Examples are discussion,
DESIGN OF TECHNOLOGY
MEMBERS:
ABADIANO, RYAN
Correa, Lovely
JOSE, FRANCISCO
GALLERO, ARJILET