FPV Freerider Manual
FPV Freerider Manual
FPV Freerider Manual
Features/Keyboard shortcuts..............2
Controller setup...................................3
Settings........................................ ........4
Freerider Classic features...................5
Freerider Recharged features.............6
Freerider Recharged level editor.........7
FAQ/Troubleshooting tips..................10
1
Features:
FPV/LOS view
Self-Leveling/Acro mode
Also features 3D (negative thrust/inverted flight mode)
Touch screen/Keyboard/USB Controller input
USB Controllers can be configured for mode 1 – 4
Ability to adjust settings for rates, camera and physics
Keyboard shortcuts:
(If selecting Keyboard as input you can fly with arrow keys plus WASD. Keyboard control is absolutely not recommended, it is really just
for testing only).
* Controllers that have been succesfully used include FrSKY Taranis, Spektrum, Devo, Turnigy, Flysky, Eachine, Graupner and Futaba
RC radios, Realflight and Esky USB Controllers, Xbox, Playstation and Logitech gamepads.
The HobbyKing 6ch flight simulator USB dummy transmitter controller is known to not be compatible with the sim.
See the FAQ/Trouble shooting tips for more info on how to set up your radio.
2
Controller Setup
After you have made sure that your controller is recognized in your operation system, select “Calibrate
Controller” on the main menu screen of FPV Freerider.
Follow the on-screen instructions.
All other sticks other than the one currently being calibrated should be centered. That includes the throttle
stick! It should be centered, not at the bottom.
To make sure everything is working as it should you can keep an eye on the circles just above the OK button.
Ideally, all the circles will be in a straight line when no input is given. You should be able to move some of the
circles smoothly up and down using your controller sticks.
Make sure you hold the stick that is currently to be calibrated all the way in the direction shown while clicking
OK. The circle corresponding to the stick that is detected will change to display an abbreviation of the stick
name (yaw,throttle,roll,pitch).
(Note: Default is Mode 2. In the controller setup you have the opportunity to configure for different modes by using an alternative stick
than the one shown in the picture. Use the stick corresponding to the one shown on the top of the screen, for example “Yaw Left”).
If you have several input devices (such as other joysticks, pedals or steering wheels) connected, that may cause a conflict with the input
manager. If you're having trouble calibrating your controller, make sure all other input devices other than the one you intend to use are
disconnected.
If needed, it is possible to manually override the automatic stick detection. Instead of clicking OK you can click on the circle that you
wish to assign the stick to. You will still need to keep the stick all the way in the direction shown while clicking in order for the calibration
to work correctly).
(The movement of the little circles on the calibration screen shows exactly what can be read through the input manager. If all the circles
are not lined up straight, or you are not able to move some of them smoothly both up and down you need to calibrate your controller in
your operating system or alter some settings on the controller itself (such as trim, midpoint or range settings). Most controllers will work
fine with a bit of setting up, but there is no guarantee that your particular controller will work with your particular system. Try the free
version first to see).
After calibration, you will be taken to a test screen where you can try the stick input. When sticks are
centered, the circles should be in the middle. When stick input is given, ideally you will be able to move the
circles smoothly all the way out to the corners of the grid. Here you have the opportunity to manually add
digital trim.
If you are using a RC controller you will probably want to select “Throttle zero at bottom” and “Dead zone off”
on the main menu.
3
Graphics Settings
Use the selector on the left of the main menu to set graphics quality. The recommended setting is “Highest”.
If you are getting low framerate you might want to select one of the lower quality settings. Running the
simulator at lower resolution also helps the framerate a lot.
If you wish to run the game at a different resolution in Windows you can add command line parameters to the
.EXE file. (Command line paramenters will work on MacOS and Linux too).
For example:
This will run the game in a 1280x720 pixels window with no borders.
On Android you have the option to select between high and low resolution via the button on the main menu.
-window-mode=exclusive
...in order to override the default fullscreen setting and achieve adaptive sync. On some hardware that might give smoother screen
update and better performance.
Custom Settings
In the full version there is a Custom Settings screen where you can adjust settings for rates, camera and
physics.
There are also a few presets that you can select (Sluggish, Snappy, Snappy2 and Snappy3)
If you aren't sure what the manual settings does the recommendation is to simply use the presets.
You can save your own custom presets in the slots A and B.
It is possible to select three different levels of expo added to the input. The expo will be added to yaw,pitch
and roll, not throttle. It is recommended to use Expo 1 at all time. Only use linear, or the other expo settings if
you know what you're doing, it can affect the flight characteristics a lot.
3D flight mode
3D mode is selected using the flight mode button on the top left (Self-leveling - Acro - 3D)
To arm the throttle control in 3D mode, put the throttle stick above middle. You will have positive thrust above
middle stick and negative thrust below.
4
Racetrack Generator
(FPV Freerider Classic only)
The original version of Freerider (Freerider Classic) includes a racetrack generator. It will generate an almost
infinite number of 5-gate racetracks using procedural generation.
While in the Racetrack Generator, press "Generate New Track" at the bottom of the screen - a track will be
created. You can then press "Timed Race" to fly timed races as usual.
Each track will have a unique number, displayed by the button. If you wish, you can enter any number of your
choice to generate that specific track. If you have found a track that you like and wish to be able to return to
playing later, take a note of the track number.
Tip: You can also press shortcut "G" on the keyboard to generate a new track
Side-by-Side VR View
(FPV Freerider Classic only)
In Freerider Classic you are able to select Side-by-Side VR mode in the custom settings.
It is mostly aimed at users of Google Cardboard style VR viewers on Android.
Turn "Stereoscopic SBS FPV" on if you wish the flight camera to be stereoscopic (3D) instead of flat.
If your device supports gyro headtracking, you can turn that on in order to be able to look around freely when
flying in LOS mode.
When flying using goggles you obviously need to use a physical controller (rather than touchscreen).
You can't navigate the menus while having your VR viewer strapped to your head. You either need to take it
off each time, or, use a Bluetooth mouse and/or keyboard, or a USB mouse and/or keyboard connected via a
USB OTG splitter to navigate the menus.
5
Freerider Recharged specific features
1 - LOS view
2 - FPV view
3 - Ghost quad FPV view (when available)
S - Set the LOS view position (It will be set to the quads current position)
F1 - Record
F2 - Play
Press the Record button (or F1) to record. Press again to stop recording.
Press Play (or F2) to play back the recording.
When the recorded flight is being played back you can select the ghost quad FPV view if you wish by
pressing the "camera" button or keyboard shortcut "C" as usual. You can also quick select the ghost FPV
view by pressing number 3 on the keyboard.
Any other camera view will also work. And, while the recording is being played back you can also fly as
usual. The simulator still functions exactly as usual.
You can use the recording feature for simple ghost racing.
When starting a race - if you press record before the countdown has finished, a recording of the race will be
made. (The recording will start exactly when the countdown is finished, you don't need to time it perfectly).
When starting a race the next time - press play before the countdown has finished, a ghost quad will be
replayed from the previously recorded race. (The replay will start exactly when the countdown is finished,
you don't need to time it perfectly).
Note: Flight recording is somewhat an experimental feature. It's admittedly not very intuitive and user friendly. It is mostly for fun really.
It works best when the simulator is running at a high and stable framerate.
It is limited to one single recording in memory. Whenever you make a new recording the old one will be lost. A recording or custom LOS
view position is not kept when exiting the simulator.
6
Freerider Recharged Level Editor:
Controls:
Click "Controls" in the upper right corner of the level editor to view the control layout.
Basically, you navigate using the mouse and keyboard:
Mouse:
Left mouse button - Interact
Right mouse button - Rotate camera (+Alt to rotate around focused object)
Middle mouse button - Move camera
(Hold and drag wheel to move, scroll wheel to move forward/backward)
Keyboard:
Arrow keys - Move camera
Page up/Page down - Move camera up/down
Hold down shift key to move camera faster.
Keyboard shortcuts:
F - Focus on selected object.
Ctrl+D - Duplicate selected object
Ctrl+Z - Undo
Ctrl+Y - Redo
<del> - Delete selected object
Tip: Hold shift when scaling a non-uniform scale object to perform a uniform scale.
Tools:
There are three main tool menus on the top right of the screen:
Terrain:
Use the Terrain tools to paint terrain height and texture.
The Terrain tool menu is also where you choose the sky.
Note: Since all textures are saved on a separate layer, using many textures will significantly increase file
size. It is recommended to use as few textures as possible.
Objects:
Open up the different categories of objects in the list.
Drag the desired object to the scene to place the object.
Depending on the type of object it is possible to rotate, move and scale it using the transform tools in the
Objects menu.
(Drag the colored arrows (or the center part of the arrows) to rotate, move and scale in different directions. It
is not possible to select multiple objects at the same time).
Some objects have a color property - an RGB selector will automatically appear. The Basic Shapes also
have a material property.
Level:
Used to Load, Save and Play a level.
(Note: It is not possible to load or edit FPV Freerider's built-in levels, that is, the ones selectable on the main menu of Freerider)
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How to create a level from scratch:
1. Create Terrain
You need to create a terrain first. The default size is 1000, that's a pretty decent sized level. Be aware that
large terrains increase file size. Please note that it is not possible to change the terrain size once it is set.
Choose a base texture and click "Create Terrain"
4. Play
Creating a racetrack:
In order to create a racetrack that can be used with the "Timed Race" function, it is necessary to place gate
triggers. You can move, scale and rotate the gate triggers just like ordinary objects. The gate triggers are
directional, meaning the player need to pass them in the right direction to clear the gate. There is a light on
the triggers that is only visible from one side, place them in the correct orientation for your track.
Tip: Freerider will automatically detect the gates in the correct order, even if there are "gaps" between the
gate numbers. Therefore it is possible to start off by placing "Gate 1", "Gate 5", "Gate 10" for example, to be
able to place other gates in-between later, if necessary, without having to rearrange the actual gate
placement.
Tip 2: If you need to create a track with precise dimensions you can use the built-in objects to measure
distance:
The Basic Shape Box is 0.5 meters.
The Basic Shape Cylinder is 1 yard long (3 feet).
The Concrete Pillar, Wooden Stick and Iron Rod is 2 meters long.
(Laying these objects next to each other it is quite easy to create a custom measuring object that is 5 meters
for example)
8
Sharing levels online:
At the time of this writing, there is no centralized sharing hub for levels, so you will need some DIY skills to
share and find levels.
A good starting point to share and find levels is the official FPV Freerider forum.
In order to load a level that someone else has made available, download it, unzip it (if it comes in ZIP format)
and place the unzipped level folder in your Freerider Data folder. This is the same folder as mentioned in
Save the level above. It needs to be in the correct folder in order for Freerider to find it. If you are uncertain of
this folder location, save any level and take a note of the full folder path that is displayed after saving is
complete.
The folders are as follows:
Windows:
FPVFreerider_Recharged_Data
MacOS:
FPVFreerider_Recharged.app/Contents
Linux:
FPVFreerider_Recharged_Data
Note: The name of the custom level .txt file needs to be the same as it's folder name for it to be recognized.
Create a zip file of your level folder that you wish to share.
(On windows - right click the folder of your specific level and create a zip)
Upload the zip file to an appropriate place, for example your Google Drive account, or a filesharing site.
Post the link to that file, preferably along with a short description and screenshot of your level.
The official FPV Freerider forum is a good place to post.
Tip: There is a small .PNG image in the level folder that you can use as screenshot when posting.
Note: The name of the custom level .txt file needs to be the same as it's folder name for it to be recognized.
9
FAQ/Troubleshooting tips
Q: How do I connect my transmitter?
The Devo 7E/Devo 10 seems to most often work fine with the stock ini file on MacOS and Android.
For Windows - here is a custom model ini file:
https://drive.google.com/file/d/0BwSDHIR7yDwSM0ZPam9LY3N4ZXc/view?usp=sharing
2. USB Dongle
You can try to connect your transmitter using a universal USB flight simulator dongle. Some of them have
switches on the side. In that case, find the position that works with your transmitter.
Note: The Phoenix proprietary dongle does not work with FPV Freerider, it is deliberately made to work only with the Phoenix simulator.
(That one will work with most PWM,PPM, S.BUS, DSM2 receivers. At least on Windows, I'm not sure if it will
work on other operating systems).
https://drive.google.com/file/d/0BwSDHIR7yDwSaHNwcmZuQm1NeG8/view?usp=sharing
Note: With smartpropoplus, you need to turn off mic filtering in the advanced tab. Otherwise it perceives some of the PPM as noise.
Also, make sure any external mic is disabled while you're using the trainer port and smartproplus, otherwise there might be interference.
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5. Dedicated USB Controller
This is similar to using a gamepad. Generally you have a lot better control with a dedicated USB RC
controller that with a standard gamepad.
Here is an example of such a USB RC controller:
6CH RC Flight Simulator Controller
- Make sure you don't have any other joysticks/controllers connected, that might cause a conflict.
- If you're having trouble with calibration using a USB connection, make sure you uninstall vJoy and
Smartpropoplus if you have that software installed on your computer.
- Make sure you have "Heli" selected as model type on your radio. ("Plane" generally doesn't work so well).
- If you're using a USB dongle - check if there's a switch on the dongle where you can select different modes.
- Perhaps you can remap the output channels (in the menu of the transmitter) so that it sends to another
channel.
- If you have tried connecting your transmitter using a USB dongle with no luck, you might want to try the
3.5mm audio cable method which is described earlier in this document.
Yes, you can use a separate piece of software to do that. Here are some examples of such applications:
Windows: http://joytokey.net/en/
Mac: http://joystickmapper.com/
Linux: http://www.lgdb.org/tool/antimicro
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Mac installation troubleshooting, four possible solutions:
“Running OSX 10.10.4 (Yosemite) on MacBook Pro from 2010, when I try to open the app, it says: 'The
application “FPVFreerider” can’t be opened”
1. If you unzip the file on a Windows machine and transfer the file to your mac with a USB stick it should
work.
2. Better solution for anybody else who has this problem. OS X is picky about which programs can be run
(the first time) by double-clicking. To run a program that says "this can't be opened", right-click the icon and
choose "Open". You'll be given an option to open the program, and from then on it won't bug you.
3. For Mac's having trouble installing FPV Freerider try going to the Mac's System Preferences>Security and
Privacy> General Tab and check the box "Anywhere" to see if this allows your Mac to install FPV Freerider.
4. For anybody who is still having the issue of the simulator not opening on OSX 10 - you need to open up
terminal and type sudo chmode +x (fpvfreerider.app) and that should do it. For FPV Freerider Recharged
that should be sudo chmod +x ~/Applications/FPVFreerider_Recharged.app
Update July 2018: As recent versions of MacOS doesn't have run everywhere option in GUI, you either have
to disable Gatekeeper compeletely (sudo spctl --master-disable) or selectively enable given application: sudo
spctl --add /Path/To/Application.app
Sometimes, buttons must be emulated otherwise the controller is not recognised by FPVfreerider.
To do that, use Wejoy https://github.com/Vantskruv/wejoy and calibrate the original joystick with jscal to
get rid of deadzone.
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Freerider on Itch:
https://fpv-freerider.itch.io/fpv-freerider
https://fpv-freerider.itch.io/fpv-freerider-recharged
Freerider on Steam:
https://store.steampowered.com/app/854250/FPV_Freerider/
https://store.steampowered.com/app/813530/FPV_Freerider_Recharged/
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