Community, Content and Esports
Community, Content and Esports
Community, Content and Esports
www.gamingmonk.com
www.gamingmonk.com 2
COMPANY
DESCRIPTION 13-34 yrs PC, Console,
Target Audience
Mobile
Platforms
ESPORTS
Esports i.e. competitive gaming runs at the core of our organization. From Online
multiplayer events to offline large scale events, we have hosted many esports events
catering to 1,000-10,000 users at a single event
Apr-19
ESPORTS PORTAL
Competitive Tournaments
ESPORTS
ONLINE PORTAL
500,000 Subscribers
+5000 daily
400+ Events
Every Month
5000+ players/month
Winning cash prizes
10 Lakhs in prizes
Awarded Each Month
www.gamingmonk.com 6
ESPORTS
OFFLINE EVENTS
CONTENT
Another strong pillar in our foundation in the gaming industry is content, where we believe
awareness about the gaming market plays an important role in acquisition and retention of
the audience. We host tech shows, game guides, walkthroughs, tournament live-streams...
Apr-19
CONTENT
ENGAGEMENT
COMMUNITY
There has been no portal established ever without a community. Community is essential to
our brand building, and we have initiated many projects to set up this stronghold. Look into
our academy programs as an example, where we promote careers in gaming.
Apr-19
Avg.
FB Users YT Users Engagements Sessions Impressions Streamers Video Views
Time
USER PROFILE
Typical user of GamingMonk
Hinglish language
30% Returning
BRAND PARTNERS
PUBLISHERS ADVERTISERS OR SPONSORS VENUE PARTNERS
www.gamingmonk.com 12
INDIAN GAMING
MARKET
Online gamers in India grew 52% to 278
million in 2018
● 8-12% of gamers paid to play real money games.Multi-player gaming
will continue to grow significantly
● Time spent on gaming increased to over 5 hours per month on average
● 67% of smartphone owners play games, 86% played games on their
mobile phones whereas 31% played on laptops
● Reasons for playing games : 85% Entertainment / 73% Stress Relief
● 45% of users played games post dinner, whereas 62% played games
during work breaks