D&D 5E - Milos (ENG)

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Warlock 4 Far Traveler: Feywild MarkhusD20

CLASS & LEVEL BACKGROUND PLAYER NAME


Milosandorel "Milos"
Moon Half-Elf Neutral Good 2700 / 6500
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
17 +2 30"
I have a strong code of honor or sense of propriety that
others don’t comprehend.
I have different assumptions from those around me
-1 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
concerning personal space, blithely invading others’
space in innocence, or reacting to ignorant invasion of
my own.

8 PERSONALITY TRAITS

Hit Point Maximum 31


-1
Strength
DEXTERITY
+2
Dexterity
Inquisitive. Everything is new,
but I have a thirst to learn.
+2 +2
Constitution
CURRENT HIT POINTS IDEALS
+0
Intelligence
14 ● +3
Wisdom
Though I had no choice, I lament having to
● +5
Charisma leave my loved one behind. I hope to see
CONSTITUTION them again one day.
SAVING THROWS
TEMPORARY HIT POINTS BONDS
+2 4

+4
Acrobatics (Dex) Total SUCCESSES I pretend not to understand the local
15 language in order to avoid interactions I
+1
Animal Handling (Wis) d8 FAILURES
would rather not have.

+4
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)

+0 +3
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+0
History (Int)
Longsword* +6 1d8+4 Slashing Darkvision (can see normally
10 ●
+3
Insight (Wis)
in darkness, both magical and
+3
Intimidation (Cha) Dagger** +4 1d4+2 Piercing
nonmagical, to a distance of
WISDOM ●
+2
Investigation (Int)
120")
+1
Medicine (Wis)
+1 +0
Nature (Int)
* Versatile (1d10) Fey Ancestry (advantage on
12

+3
Perception (Wis)
saving throws against being
+3
Performance (Cha)
** Finesse, light, thrown charmed, and magic can’t put

+5
Persuasion (Cha)
CHARISMA (range 20"/60") you to sleep)
+0
Religion (Int)
+3 +2
Sleight of Hand (Dex)
+2
Stealth (Dex)
Feat: War Caster
17
+1
Survival (Wis)
- Advantage on Con saves
to maintain concentration
SKILLS ATTACKS & SPELLCASTING
- Can perform the somatic
components of spells even
13 PASSIVE WISDOM (PERCEPTION)
CP - Longsword when you have weapons or a
- 2x Daggers shield in one or both hands
- Shield
- Armor: Light, Medium and Shield
SP - Can use your reaction to
- Chain Shirt
- Weapons: Simple and Martial - Arcane Focus: Crystal* cast a spell as an attack of
- Tools: Ocarina EP
opportunity (Casting Time = 1
Action; Target = 1 Creature)
- Languages: Common, Elvish GP 14
Primordial and Sylvan.
*a small piece of jewelry
PP
worth 10 gp in the style
of your homeland’s
craftsmanship
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
25 years 5'8" 166 lbs.
AGE HEIGHT WEIGHT
Milosandoral "Milos"
Blue White Black
CHARACTER NAME EYES SKIN HAIR

Background Feature: All Eyes on You


NAME
Your accent, mannerisms, figures of
speech, and perhaps even your
appearance all mark you as foreign.
Curious glances are directed your way
wherever you go, which can be a
nuisance, but you also gain the friendly
interest of scholars and others intrigued
by far-off lands, to say nothing of
everyday folk who are eager to hear
stories of your homeland.

You can parley this attention into access


to people and places you might not
otherwise have, for you and your
SYMBOL
traveling companions. Noble lords,
scholars, and merchant princes, to name
a few, might be interested in hearing
about your distant homeland and people.

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Spells Know: 5
- Dungeoneer’s pack*
Otherworldly Patron: "Ithilethiel, the Moon Maiden" (Moonblade)
- Case map or scroll** - Extra Possible Spells: Shield, Wrathful Smite, Blur, Branding Smite
- Set of Traveler’s Clothes - Moonblade's Judgment (bonus action to curse a creature within 30 of you for one
minute; gain +2 do damage rells, crit on 19, regain 7HP if target dies; once per short or
- Ocarina long rest)
- Trinket: A book that tells the - Moon Warrior (after long rest, can touch one-handed weapon you are proficient in to
story of a legendary hero's channel your will into it, can then use Cha instead of Str or Dex for attack and damage
rolls)
rise and fall, with the last - Pact of the Blade (use action to create a pact weapon in your hand, you are proficient
chapter missing. with it and it does magical damage)

Eldritch Invocations
* Includes a backpack, a - Owl's Sight (can see normally in darkness, both magical and nonmagical, to a distance
crowbar, a hammer, 10 of 120")
pitons, 10 torches, a - Improved Pact Weapon (+1 bonus to its attack and damage rolls; can use any weapon
you summon feature as a spellcasting focus for your warlock spells)
tinderbox, 10 days of rations,
and a waterskin. The pack
ADDITIONAL FEATURES & TRAITS
also has 50 feet of hempen
rope strapped to the side of it.

** Poorly wrought maps from


your homeland that depict
where you are in Faerûn.

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Warlock CHA 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Booming Blade - V, M (1d8 thunder damage; 1 Action) Counterspell - S (CD 10 + spell's level; 1 Reaction)

Eldritch Blast - V, S (1d8 force damage; 1 Action) Dispel Magic - V, S (CD 10 + spell's level; 1 Action)

Minor Illusion - S, M (Range 30"/ Area 5"; 1 Action)

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

● Shield - V, S (AC +5; no damage from Magic Missile; Reaction)

● Hex* - V, S, M (+1d6 necrotic damage; 8 hours; Bonus Action)


4
● Hellish Rebuke - V, S (Dex Save; 3d10 fire damage; Reaction)
SPELLS KNOWN

8
*Concentration (DC 10 or half damage, choose the higher)

2 2
● Mirror Image - V, S (3 duplicates; 6/8/11; AC 12; 1 Action)

● Misty Step - V (teleport 30"; Bonus Action)

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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