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Meshmixer Log

The document summarizes the log of an application starting up. It shows the application initializing its resource manager, main window, menu, actions, 3D view with graphics components, printer configurations, library and connection managers. It also initializes shader programs and OpenGL state. Background loading threads are started for libraries. The application checks analytics preferences before entering its main event loop.

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0% found this document useful (0 votes)
93 views2 pages

Meshmixer Log

The document summarizes the log of an application starting up. It shows the application initializing its resource manager, main window, menu, actions, 3D view with graphics components, printer configurations, library and connection managers. It also initializes shader programs and OpenGL state. Background loading threads are started for libraries. The application checks analytics preferences before entering its main event loop.

Uploaded by

chaiane
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[Begin Log]

[Is Devel is 0 ]
[calling ResourceManager::InitializeInMainThread]
[OK]
[Creating Main Window]
[MainWindow] [Creating Menu]
[MainWindow] setting thread count to 7
[MainWindow] [Initializing Actions]
[MainWindow] [Updating Action Bar]
[MainWindow] [Initializing 3D View]
[MainWindow::Initialize3DView] [Creating 3D View]
[MainWindow::Initialize3DView] [Creating GraphicsView]
[LMMBackgroundReadThread] Thread Starting...
[LMMBackgroundReadThread] Thread Starting...
[MainWindow::Initialize3DView] [Creating ToolHelpWidget]
[AppendPrintersFromXML] reading printers from
C:/Users/Windows/Documents/meshmixer/printers\printers.xml
[QPrinterSelectionWidget::MatchPrintersToSoftware] Getting print software
[MainWindow::Initialize3DView] Got print software, now assigning printers to
software
[MainWindow::Initialize3DView] Saved printer configs to disk
[MainWindow] [Initializing Connections]
[MainWindow] [Restoring Application State]
[Initializing]
[MainWindow] [Initializing the UI]
[LibraryManager::InitializeFromPath] path
C:/Users/Windows/Documents/meshmixer/libraries\
[RemoteStoredCommandServer::Initialize] initializing Server
[RemoteStoredCommandServer] TCP Server: listening
[RemoteStoredCommandServer] UDP Server: listening
[Initializing spacemouse]
[Showing]
[Setting up global event filter]
[Importing file for cmd line]
[GraphicsViewScene3D::Initialize] drawFboId: 1
[System Information] Machine OS:Windows; Platform: x64; Graphics Card Vendor :
NVIDIA Corporation; GLVersion : 4.6.0 NVIDIA 388.43; Graphics Renderer : GeForce
GTX 1050 Ti/PCIe/SSE2;
[GraphicsViewScene3D::initializeGL] Creating Camera
[GraphicsViewScene3D::initializeGL] Creating Renderer
[GraphicsViewScene3D] [HaveGLBlit 1 HaveGLFBO 1]
[Renderer::InitializeShaders] Has Shader Support: 1
[Shader::ValidateShade] Trying to compile shader //PHONG
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Shader::ValidateShade] Trying to compile shader //TEXTURED
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Shader::ValidateShade] Trying to compile shader //TEXTURED_UNLIT
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Shader::ValidateShade] Trying to compile shader //TEXTURED_TILED
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Shader::ValidateShade] Trying to compile shader //OVERHANG
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Shader::ValidateShade] Trying to compile shader //XRAY
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Shader::ValidateShade] Trying to compile shader //UVCHECKER
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Shader::ValidateShade] Trying to compile shader //IMAGELIGHT
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Renderer::InitializeShaders] All shaders compiled!
[Renderer::InitializeShaders] completed
[GraphicsViewScene3D::initializeGL] Initializing OpenGL State
[GraphicsViewScene3D::initializeGL] done SetupState()
[GraphicsViewScene3D::initializeGL] done configuring Advanced OpenGL
[GraphicsViewScene3D::initializeFrameCache] Trying to create FBO with type
CombinedDepthStencil...
[GraphicsViewScene3D::initializeFrameCache] framebuffer created.
[PartLibraryLoader] Thread Starting...
[PartLibraryLoader] Thread Starting...
[ShaderLibraryLoader] Thread Starting...
[BrushTextureLibraryLoader] Thread Starting...
[PolygonLibraryLoader] Thread Starting...
[Checking if user has set analytics preferences]
[Calling Application.exec()]
[Deleting Main Window]
[Result is 0]

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