Science Syllabus
Science Syllabus
Science Syllabus
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Published by
NSW Education Standards Authority
GPO Box 5300
Sydney NSW 2001
Australia
www.educationstandards.nsw.edu.au
PAF17/499
D2017/33966
Contents
Introduction.............................................................................................................................................. 4
Science and Technology Key.................................................................................................................. 7
Rationale ............................................................................................................................................... 12
The Place of the Science and Technology K–6 Syllabus in the K–12 Curriculum ............................... 13
Aim ........................................................................................................................................................ 14
Objectives.............................................................................................................................................. 15
Outcomes .............................................................................................................................................. 16
Stage Statements .................................................................................................................................. 19
Content .................................................................................................................................................. 23
Content for Early Stage 1 ...................................................................................................................... 42
Content for Stage 1 ............................................................................................................................... 53
Content for Stage 2 ............................................................................................................................... 65
Content for Stage 3 ............................................................................................................................... 79
Assessment ........................................................................................................................................... 94
Glossary ................................................................................................................................................ 97
Introduction
K–10 Curriculum
The NSW Education Standards Authority (NESA) syllabuses are developed with respect to some
overarching views about education. These include the NESA K–10 Curriculum Framework and
Statement of Equity Principles, and the Melbourne Declaration on Educational Goals for Young
Australians (December 2008).
NESA syllabuses include agreed Australian Curriculum content and content that clarifies the scope,
breadth and depth of learning. The Australian Curriculum achievement standards underpin the
syllabus outcomes and the Stage statements for Early Stage 1 to Stage 5.
In accordance with the K–10 Curriculum Framework and the Statement of Equity Principles, the
syllabus takes into account the diverse needs of all students. It identifies essential knowledge,
understanding, skills, values and attitudes. It outlines clear standards of what students are expected
to know and be able to do in K–10. It provides structures and processes by which teachers can
provide continuity of study for all students.
The framework also provides a set of broad learning outcomes that summarise the knowledge,
understanding, skills, values and attitudes essential for all students in all learning areas to succeed in
and beyond their schooling.
The continued relevance of the K–10 Curriculum Framework is consistent with the intent of the
Melbourne Declaration on Educational Goals for Young Australians (December 2008), which sets the
direction for Australian schooling for the next ten years. There are two broad goals:
Goal 1: Australian schooling promotes equity and excellence
Goal 2: All young Australians become successful learners, confident and creative individuals,
and active and informed citizens.
The way in which learning in the Science and Technology K–6 Syllabus contributes to the curriculum,
and to students’ achievement of the broad learning outcomes, is outlined in the syllabus rationale.
Students with special education needs can access outcomes and content from K–6 syllabuses in a
range of ways. Students may engage with:
syllabus outcomes and content from their age-appropriate stage with adjustments to teaching,
learning and/or assessment activities; or
selected syllabus outcomes and content from their age-appropriate stage relevant to their learning
needs; or
syllabus outcomes from an earlier Stage, using age-appropriate content.
Decisions regarding curriculum options, including adjustments, should be made in the context of
collaborative curriculum planning with the student, parent/carer and other significant individuals to
ensure that syllabus outcomes and content reflect the learning needs and priorities of individual
students.
There are different kinds and levels of giftedness and talent. Gifted and talented students may also
have learning disabilities and/or English as an additional language or dialect. These needs should be
addressed when planning appropriate teaching, learning and assessment activities.
School decisions about appropriate strategies are generally collaborative and involve teachers,
parents/carers and students, with reference to documents and advice available from NESA and the
education sectors.
Gifted and talented students may also benefit from individual planning to determine the curriculum
options, as well as teaching, learning and assessment strategies, most suited to their needs and
abilities.
EAL/D students enter Australian schools at different ages and stages of schooling and at different
stages of English language learning. They have diverse talents and capabilities and a range of prior
learning experiences and levels of literacy in their first language and in Standard Australian English.
EAL/D students represent a significant and growing percentage of learners in NSW schools. For
some, school is the only place they use Standard Australian English.
EAL/D students are simultaneously learning a new language and the knowledge, understanding and
skills of a syllabus through that new language. They require additional time and support, along with
informed teaching that explicitly addresses their language needs, and assessments that take into
account their developing language proficiency.
The ESL Scales and the English as an Additional Language or Dialect: Teacher Resource provide
information about the English language development phases of EAL/D students. These materials and
other resources can be used to support the specific needs of EAL/D students and to assist students to
access syllabus outcomes and content.
Outcome Coding
Syllabus outcomes are coded in a consistent way. The code identifies the subject, Stage, outcome
number and the way the content is organised.
Early Stage 1 to Stage 3 outcomes are represented by the following codes:
Stage Code
Early Stage 1 e
Stage 1 1
Stage 2 2
Stage 3 3
Subject Code
Science S
Technology T
Skill Code
Working Scientifically WS
Strand Code
Digital Technologies DI
Living World LW
Material World MW
Physical World PW
ST2-3DP-T Science and Technology, Stage 2 – Outcome number 3, Design and Production –
Technology
Where a number of content descriptions are jointly represented, all description codes are included, eg
(ACTDEK001, ACTDIP022).
For example:
explore ways that heat can be transferred due to conduction (ACSSU049) SciT
identify and describe how the properties of different materials suit their design purpose
(ACTDEK004) DesT
Cross-curriculum priorities
Sustainability
General capabilities
Ethical understanding
Intercultural understanding
Literacy
Numeracy
The study of science and technology develops the building blocks of inquiry and students’ abilities to
solve problems. Students are provided with opportunities to develop understanding based on
evidence and reason. These skills enable students to participate responsibly in developing innovative
ideas and solutions in response to questions and situations relevant to personal, social and
environmental issues. The learning students experience enables them to contribute to the world as
active global citizens both now and in the future.
Science and technology are pedagogically linked and through their practical application promote
genuine learning opportunities for students. The application of Working Scientifically, and Design and
Production skills enables students to develop a sense of accomplishment and enhance their skills in
inquiry and manipulating tools and materials to produce solutions. These skills are important in
preparing students to succeed in a rapidly developing technological world.
Students studying science and technology are encouraged to question and seek solutions to
problems through collaboration, investigation, critical thinking and creative problem-solving. Students
are provided with opportunities to apply thinking skills and develop an appreciation of the processes
they can apply as they encounter problems, unfamiliar information and new ideas. These attributes
are fundamental to the development of students who use evidence to make decisions and solve
problems.
Science and Technology K–6 provides students with the opportunity to make meaningful connections
with the broader learning outcomes of the K–6 curriculum in English, Mathematics, History,
Geography, Creative Arts, Languages and PDHPE through authentic application of relevant
knowledge and acquired skills.
Science and Technology K–6 develops students’ curiosity about natural phenomena and the built
environment. It provides students with the opportunity to develop a sense of achievement by using the
practical application of knowledge in the development of solutions. The skills and capabilities
developed through the study of science and technology provide students with opportunities for skill
development and a strong foundation for learning across the K–10 curriculum.
Skills
Students develop and apply skills in:
scientific inquiry through the process of working scientifically
design and production processes in the development of solutions
design and production of digital solutions.
Skills
Objectives
Students develop and apply skills in:
scientific inquiry through the process of working scientifically
design and production processes in the development of solutions
design and production of digital solutions
Prior-to-school Learning
Students bring to school a range of knowledge, understanding and skills developed in home and
prior-to-school settings. The movement into Early Stage 1 should be seen as a continuum of learning
and planned for appropriately.
The Early Years Learning Framework for Australia describes a range of opportunities for students to
learn and develop a foundation for future success in learning.
The Early Years Learning Framework for Australia has five learning outcomes that reflect
contemporary theories and research evidence about children’s learning. The outcomes are used to
guide planning and to assist all children to make progress.
In addition, teachers need to acknowledge the learning that children bring to school, and plan
appropriate learning experiences that make connections with existing language and literacy
development, including language used at home.
Early Stage 1
By the end of Early Stage 1, students engage in the processes of Working Scientifically, and Design
and Production to make sense of the world around them. They explore their immediate surroundings
and ask questions about their observations and experiences. They collect data and communicate
their ideas and observations in a variety of ways. Students investigate possibilities and solutions,
individually and in collaboration with others, and use the design process to develop solutions. They
effectively use a range of classroom equipment and learn to work safely when using resources and
materials.
Students recognise that living things have different features and basic needs which can be met. They
recognise that plants and animals can be used for food, clothing and shelter. Students identify that
objects are made from materials that have observable properties, and that these properties influence
their design and use. They describe how objects move and observe the effects of push and pull
forces. Students identify daily and seasonal changes in the environment. Students also identify
familiar digital systems and follow a simple set of instructions.
Students describe the external features, changes and growth of living things and how their
environments provide for their needs. They identify how plants and animals are produced for food and
fibre. Students investigate the characteristics and properties of materials, how they can be changed
and combined for a purpose. Students identify heat, light and sound energy and explore how forces
and energy can be used. They are able to identify observable changes that occur on the Earth and in
the sky and how humans care for the environment and Earth’s resources. Students identify the
components of digital systems and explore how data is represented through pictures, symbols and
diagrams. They describe, follow and represent algorithms that are needed to solve problems.
Stage 2
By the end of Stage 2, students engage in the processes of Working Scientifically, and Design and
Production by asking questions, predicting outcomes and undertaking guided investigations with
increasing independence. Students make and record observations, using formal units where
appropriate, and compare results with predictions. They reflect on whether methods undertaken are
fair and identify ways to improve subsequent investigations. Students organise and identify patterns in
data and create tables to organise and represent information.
Students develop solutions that address specific criteria. They generate and develop ideas, using
research to inform their design ideas, which are represented using sketches, brainstorms and where
appropriate, digital technologies. Students select materials appropriate for their purposes, with
consideration of sustainability and constraints to produce designed solutions. They are guided to
develop specific criteria to critically evaluate designed solutions.
Students compare living things and identify the life cycles which support the survival of plant and
animal species. They describe how agricultural processes are used to grow plants and raise animals
for food, clothing and shelter. Students identify the physical properties of materials and how heat can
alter their state. They investigate the suitability of natural and manufactured materials for specific
purposes. They explain how energy is transferred from one place to another, and how forces affect
objects and the behaviour of a product or system. Students describe the regular changes caused by
interactions between the Earth and the Sun, and the changes to the Earth’s surface that are caused
over time by natural processes and human activity. They describe how digital systems transmit data,
explore different types of data and how data patterns can be represented and interpreted.
Students examine how environmental conditions affect the growth, adaptations, structural features
and survival of living things. They explain how food and fibre are produced sustainably in managed
environments for health and nutrition. Students examine the properties of materials and observe how
changes of state occur and new substances are formed. Students explain how energy is transformed,
describe the difference between contact and non-contact forces, and investigate how electrical energy
can control movement. They compare the regular events in the solar system with the irregular events
that cause rapid changes to the Earth’s surface. Students collect, store and interpret different types of
data and explain how digital systems connect to form networks that transmit data. They define
problems, and design, modify and follow simple algorithms that involve branching, iteration and user
input.
Students process and analyse data and information from first-hand investigations and secondary
sources to identify trends, patterns and relationships, drawing relevant, evidence-based conclusions.
They reflect on how the methods, strategies used and the quality of data obtained could be improved.
Their ideas, methods and findings are communicated to a given audience using appropriate scientific
language, representations and text types, with information sources acknowledged using a recognised
method.
By engaging in scientific inquiry, students develop their knowledge of and about scientific ideas and
concepts, as well as the nature, development and importance of scientific evidence. They explain how
scientific knowledge changes as new discoveries and technological developments are made
available, appreciating that new evidence leads to an improved understanding of the world.
Students relate the structure and function of living things to their classification, survival and
reproduction. They predict the effects of environmental changes on ecosystems and how scientific
understanding influences the development of some management practices. They explain the
contribution and influence of scientific knowledge and technological advances in finding solutions to
contemporary issues and that these solutions may involve ethical considerations.
Students describe the dynamic nature of models, theories and laws in developing scientific
understanding of the Earth, solar system and observed properties and behaviour of matter. They
describe processes occurring in and on the Earth and the time scales involved, as well as situations
where understanding and skills from across the disciplines of Science are used in exploration for
resources and obtaining and processing of materials. They explain how advances in scientific
understanding influence the choices people make about resource use and management practices in
shaping sustainable futures.
Students relate the physical and chemical properties of matter to how materials are processed and
used by society in everyday life. They describe situations where scientific knowledge and
collaboration between scientists generates solutions to obtaining and making new substances from
the Earth's spheres.
Students investigate how managed systems are used to sustainably produce food and fibre. They
explain food selection and preparation, food safety, and make informed and healthy food choices.
Students collect and interpret data from a range of sources to assist in making informed judgements.
They explain how data is represented in digital systems, and transmitted and secured in networks.
Students explain how force, motion and energy can be used in systems, machines and structures.
They investigate characteristics and properties of a range of materials, develop skills and techniques
in the use of a broad range of tools and safely apply them in the production of projects.
Students are responsible users of technology, capable of designing and producing solutions to
identified needs or opportunities. They develop an appreciation of the contribution of technologies on
their lives now and the impact of innovations for creating preferred futures. They develop an
appreciation of the dynamic nature of design and production processes and how thinking skills are
used to develop solutions to personal, social and global issues.
The knowledge, understanding and skills described in the outcomes and content provide a sound
basis for students to successfully move to the next stage of learning.
Organisation of Content
The following diagram provides an illustrative representation of elements of the course and their
relationship.
The knowledge and understanding in Science and Technology K–6 are developed through the skills
of Working Scientifically, and Design and Production. By the end of each Stage, students will have
had opportunities to investigate scientifically and apply their knowledge and understanding in the
creation of designed solutions.
The five content strands in Science and Technology K–6 are the basis for the continuum of learning
for both Science Years 7–10 and Technology Mandatory Years 7–8. All five content strands are to be
delivered by the end of each Stage. Content strands may be taught individually or integrated. The five
content strands are:
Living World
Material World
Physical World
Earth and Space
Digital Technologies.
Living World
Living World
Agriculture and Food Technologies
Chemical World
Material World
Material Technologies
Physical World
Physical World
Engineered Systems
Practical Experiences
Students must undertake a range of practical experiences to develop knowledge, understanding and
skills in Science and Technology. Student capability, confidence and expertise at their current stage
of development are important considerations in determining the teaching and learning experiences.
Students with special education needs may require adjustments and/or additional support in order to
engage in practical experiences.
Safety
Schools have a legal obligation in relation to safety. Teachers need to ensure they comply with
relevant legislation as well as system and school requirements in relation to safety when
implementing their programs. This includes legislation and guidelines relating to Work Health and
Safety, and the handling and storage of chemicals and dangerous goods. Teachers need to be aware
of activities that may require notification, certification, permission, permits and licences.
Schools need to be aware of legal, ethical and cyber security considerations of digital solutions,
including copyright and intellectual property, cultural considerations, accessibility, privacy issues and
digital footprints.
Teachers should be aware that students may have food allergies that can result in anaphylaxis, a
severe and sometimes sudden allergic reaction which is potentially life-threatening and always
requires an emergency response. This is an important consideration in selecting foods to be handled
and consumed.
Animal Welfare
Schools have a legal responsibility in relation to the welfare of animals. The keeping of animals and
all practical activities involving animals must comply with relevant guidelines and legislation that are
interpreted for schools on the Animals in Schools website.
These two processes are dynamic and nonlinear, and various aspects of both processes are used
according to the demands of the task. Elements of Working Scientifically, and Design and Production
may be repeated to generate results, conclusions, solutions or products. Unexpected results are to be
welcomed and used to initiate further scientific investigation and design.
As students develop skills and gain experience with Working Scientifically, and Design and
Production, they are encouraged to progress from guided to independent learning.
Working Scientifically
The skills of Working Scientifically are at the core of inquiry and are developed by conducting practical
investigations and research in Science and Technology. When investigating, opportunities are to be
provided for students to engage with all of the Working Scientifically skills.
Students develop an understanding that the Working Scientifically processes are applied in every
scientific investigation in a way that is determined by the task. Through regular involvement in
applying these skills in a variety of situations, students develop an understanding that the Working
Scientifically processes are more than a series of predictable steps that confirm what we know.
Working Scientifically challenges students to imagine and pose questions, develop processes that
can be used to solve problems and, explain observations and phenomena. These scientific processes
are informed by the unexpected. An unexpected result, or no observable change, does not
necessarily indicate that an investigation was unsuccessful, but rather can be used to direct further
questioning and scientific investigation.
Communicating
Students communicate by using and constructing a range of representations, including tables and
graphs, to represent and describe observations and identify relationships in data, using appropriate
technologies. They share and communicate their observations and ideas in a variety of ways to
explain processes and their understanding of concepts.
Students develop skills to plan, organise and monitor activities and processes as they manage
projects to completion. Students are taught to plan for the sustainable use of resources and identify
the benefits and potential risks of solutions. Design and Production provides students with
opportunities to consider how solutions will be used to create preferred futures.
pose questions about pose questions about identify and pose pose testable
familiar objects and familiar objects and questions in familiar questions
events events contexts that can be make and justify
respond to questions respond to posed investigated predictions about
about familiar objects questions scientifically scientific
and events make predictions make predictions investigations
(ACSIS014) about possible based on prior (ACSIS231,
findings (ACSIS024, knowledge ACSIS232)
ACSIS037) (ACSIS053,
ACSIS064)
Communicating
Early Stage 1 Stage 1 Stage 2 Stage 3
generate and generate ideas for identify and define a research, identify and
express ideas for design solutions for a design problem with define design ideas
design possibilities defined purpose consideration of and processes for an
consider available consider sustainable practical and audience
resources when use of resources in aesthetic needs consider functional
planning design planning design consider sustainable and aesthetic needs
solutions solutions use of resources and in planning a design
record and express develop design ideas time constraints in solution
design ideas through in response to planning design develop, record and
drawings and play- defined brief solutions communicate design
based models, record design ideas develop, record and ideas, decisions and
supported with using labelled and communicate design processes using
explanations and annotated drawings ideas and decisions appropriate technical
descriptions, including simple using appropriate terms
including digital digital graphic technical terms produce labelled and
recordings representations produce labelled and annotated drawings
(ACTDEP006) (ACTDEP006) annotated drawings including digital
including digital graphic
graphic representations for
representations an audience
(ACTDEP015) (ACTDEP025)
plan a sequence of consider
production steps sustainability of
when producing resources when
designed solutions researching and
individually and planning design
collaboratively solutions
(ACTDEP018) manage projects
within time
constraints
design, modify and
follow simple
algorithms
extend sequences of
steps to provide a
series of possibilities
through branching
develop solutions
through trialling and
refining using
iterations
(ACTDIP019)
develop skills to safely effectively manage a select appropriate select and use tools
manage tools variety of tools tools for a specific competently for
explore and manipulate a range of purpose specific purposes
manipulate materials materials for a select and accurately cut, join,
to discover purpose effectively bend and measure a
possibilities of their consider safety, manipulate range of selected
uses sustainability and time appropriate materials to construct
produce designed constraints when materials for a the designed solution
solutions through producing solutions specific purpose demonstrate safety
iteration (ACTDEP007) use safe work and sustainability
(ACTDEP007) segment and practices when choosing
sequence steps to sequence steps for consider resources to produce
solve a problem with making designed sustainability and designed solutions,
guidance solutions constraints when managing constraints
collaborate to improve collaborate to develop choosing resources and maximising
ideas and solve a designed solutions and managing time opportunities
problem perform strategic in the production of (ACTDEP026)
(ACTDEP009) roles within a group to designed solutions develop project plans
solve a problem (ACTDEP016) that consider
(ACTDEP009) generate visual resources when
collect, sort, organise programs using producing designed
and present data to algorithms to create solutions individually
communicate simple digital and collaboratively
information solutions (ACTDEP028)
(ACTDIP003) organise and implement digital
perform strategic solutions as visual
roles within a group programs involving
to solve a problem branching, iteration
collect, access and and user input
present data, using (ACTDIP020)
software to present work collaboratively
and communicate to share, appraise
information and and improve ideas to
solve problems achieve design
(ACTDIP009) purposes
identify, organise
and perform strategic
roles within a group
to solve a problem
acquire, store,
access and validate
different types of
data, and use a
range of software to
present, interpret
and visualise data
(ACTDIP016)
evaluate success of evaluate the success develop a set of negotiate criteria for
design ideas, of design ideas, criteria for success success, based on
processes or processes and with guidance, based defined needs,
solutions according solutions according on defined needs and sustainability and
to personal to a scale of opportunities aesthetics
preferences and/or personal preference develop criteria to develop appropriate
predetermined identify the positive evaluate the and fair processes to
criteria and negative impact environmental impact test a designed
consider and discuss of a design solution of a design with solution according to
the impact of a within an guidance criteria
design solution within environment devise a fair process evaluate design
an environment (ACTDEP008) to test a designed ideas, processes and
(ACTDEP008) explore how people solution with solutions according to
explore how people safely use guidance criteria for success
safely use information systems evaluate design (ACTDEP027)
information systems to meet information, ideas, processes and explain how students’
to meet information, communication and solutions, based on solutions and existing
communication and recreation needs criteria for success information systems
recreation needs (ACTDIP005) (ACTDEP017) meet current and
(ACTDIP005) explain how existing future local
information systems community needs
meet personal, (ACTDIP021)
school or community
needs (ACTDIP012)
Thinking skills are coded throughout the syllabus content. Where appropriate, teachers are
encouraged to identify further opportunities to develop these skills in their students.
Living World
The Living World strand explores living things and their needs. The key concepts developed within
this strand are: living things have similar characteristics; are interdependent and interact with each
other and their environment; living things and their features are related to the environments in which
they live. Through this strand, students explore life cycles, structural adaptations and behaviours of
living things. These developmental features and characteristics aid survival in particular
environments.
Food and fibre are the human-produced or harvested resources used to directly sustain human life
and are produced in managed environments, such as farms and plantations. Students develop
knowledge and understanding about the managed systems that produce food and fibre through
creating designed solutions. Students also develop knowledge, understanding and an appreciation for
a variety of foods, sound nutrition principles and food preparation skills when making food decisions.
Material World
The Material World strand explores the characteristics and observable properties of substances and
materials. Students explore how materials can be changed and combined. They explore change of
state and investigate how chemicals can be combined and separated.
Students develop knowledge and understanding of the characteristics and properties of a range of
materials in the development of projects. They build an awareness of the strengths and limitations of
materials and integrate this knowledge into design decisions. Students develop an appreciation that
the selection of materials and processes should be guided by informed consideration of ethical issues
and the sustainability of resources.
Physical World
The Physical World strand explores the physical characteristics of objects and how this affects their
movement. Light, sound and heat are identified as forms of energy that may be transferred and
transformed, and explore the difference between contact and non-contact forces.
Students develop knowledge and understanding of forces, energy and the properties of materials and
their behaviour on the performance of designed engineering solutions. They investigate how electrical
energy can control movement in products and systems and learn how engineered products, services
and environments can be designed and produced sustainably.
Students investigate the processes that result in changes to the Earth’s surface. They explore the
ways in which we use Earth’s resources and consider the influence of human activity on the Earth’s
surface and its atmosphere.
Digital Technologies explores key concepts from computer science, information systems, software
engineering and project management. These key concepts form the intellectual underpinning of
Digital Technologies that take it beyond the current technologies and skills students learn in the ICT
capability.
Cross-curriculum priorities enable students to develop understanding about and address the
contemporary issues they face.
General capabilities encompass the knowledge, skills, attitudes and behaviours to assist students to
live and work successfully in the 21st century.
NESA syllabuses include other areas identified as important learning for all students:
Civics and citizenship
Difference and diversity
Work and enterprise
Learning across the curriculum content is incorporated, and identified by icons, in the content of the
Science and Technology K–6 Syllabus in the following ways.
When planning and programming content relating to Aboriginal and Torres Strait Islander histories
and cultures, teachers are encouraged to:
involve local Aboriginal communities and/or appropriate knowledge holders in determining
suitable resources, or to use Aboriginal or Torres Strait Islander authored or endorsed
publications
read the Principles and Protocols relating to teaching and learning about Aboriginal and Torres
Strait Islander histories and cultures and the involvement of local Aboriginal communities.
Sustainability
Science and Technology provides students with opportunities to develop an awareness of sustainable
practices, careful and responsible management of natural resources to ensure that they are available
for future generations. Sustainability content is focused on renewable resources, the protection of
environments and requires consideration of environmental, social, cultural and economic systems and
their interdependence. Students are encouraged to consider sustainability and develop an
appreciation of the impact that design solutions can have on the Earth’s resources. Sustainability
education is futures-oriented, creating a more ecologically and socially just world through informed
choices. Actions that support more sustainable patterns of living require students to participate
critically and act creatively in determining more sustainable ways of living.
The ICT capability enables students to become effective users of information and communication
technologies. The Digital Technologies strand is distinguished by providing students with the skills to
become confident developers of digital solutions.
Intercultural Understanding
Students develop intercultural understanding and value their own culture and those of others as they
engage with people of diverse cultures in ways that recognise similarities and differences, create
connections and cultivate respect. The syllabus provides opportunities for students to appreciate the
contribution that diverse cultural perspectives have made to the development, breadth and diversity of
scientific and technological knowledge and applications. Students learn about and engage with issues
requiring cultural sensitivity and recognise that people in science and technology professions work in
culturally diverse teams. They learn about the interactions between technologies and society, and
take responsibility for securing positive outcomes for members of all cultural groups.
Literacy
Literacy is the ability to use a repertoire of knowledge and skills to effectively communicate and
comprehend using a variety of modes and media. Being 'literate' is more than the acquisition of
technical skills – it includes the ability to identify, understand, interpret, create and communicate
effectively, using written, visual and/or digital forms of expression. The syllabus provides students with
opportunities to understand that language varies according to the context. The language of science
and technology is often technical and includes specific terms for concepts, processes and features of
the world. Students discuss, question and evaluate ideas, provide explanations, formulate predictions,
draw conclusions, and construct evidence-based arguments as they communicate ideas and findings.
They learn that scientific and technological information can be presented in the form of diagrams,
infographics, flowcharts, models, tables and graphs.
Living World
Outcomes
A student:
› observes, questions and collects data to communicate ideas STe-1WS-S
› develops solutions to an identified need STe-2DP-T
› explores the characteristics, needs and uses of living things STe-3LW-ST
Content Focus
Early Stage 1 of the Living World strand focuses on living things, their characteristics, needs,
behaviours, and the environment in which they live. Students explore how plants and animals satisfy
our needs by providing us with the resources for the production of food and fibre. Early Stage 1 of this
strand introduces students to the biological sciences and how food and fibre are used and are
essential to society and its needs.
Skills Focus
Working Scientifically
Planning and conducting investigations
make observations using senses through participation in guided scientific investigations
record observations using drawings, simple digital recording methods, oral descriptions and/or
simple visual representations (ACSIS011)
work cooperatively with others to investigate ideas
develop safe skills when using materials and equipment
Communicating
share observations and ideas based on guided investigations (ACSIS012)
Content
Characteristics and basic needs of living things
Inquiry question: What do we notice about living things?
Students:
recognise that living things have basic needs including air, food and water (ACSSU002)
compare the basic needs of some plants and animals
participate in guided investigations to identify living things and the external features of plants and
animals in the local environment SciT
communicate findings of observations of living things in their environment SciT
Material World
Outcomes
A student:
› observes, questions and collects data to communicate ideas STe-1WS-S
› develops solutions to an identified need STe-2DP-T
› identifies that objects are made of materials that have observable properties STe-4MW-ST
Content Focus
Early Stage 1 of the Material World strand focuses on the observable properties of materials and how
they can be used for making useful products. Students investigate how the properties of materials
determine their use in design solutions. Early Stage 1 of this strand introduces students to the
materials sciences and design thinking.
Skills Focus
Working Scientifically
Planning and conducting investigations
make observations using senses through participation in guided scientific investigations
record observations using drawings, simple digital recording methods, oral descriptions and/or
simple visual representations (ACSIS011)
work cooperatively with others to investigate ideas
develop safe skills when using materials and equipment (ACSIS011)
Content
Properties of materials can be observed
Inquiry question: What are some of the observable properties of materials?
Students:
observe and describe some properties of a range of materials (ACSSU003) SciT
explore the use of materials in the built environment based on their properties DesT
Physical World
Outcomes
A student:
› observes, questions and collects data to communicate ideas STe-1WS-S
› develops solutions to an identified need STe-2DP-T
› observes the way objects move and relates changes in motion to push and pull forces
STe-5PW-ST
Content Focus
Early Stage 1 of the Physical World strand focuses on the physical characteristics of objects and the
effects of these on how they move. This Early Stage 1 strand allows students to investigate how push
and pull forces create movement and introduces the fundamental concepts of force and motion.
Skills Focus
Working Scientifically
Questioning and predicting
pose questions about familiar objects and events
respond to questions about familiar objects and events (ACSIS014)
Content
Movement of objects
Inquiry question: What causes objects to move in different ways?
Students:
observe the way a variety of familiar objects move, for example: (ACSSU005)
− sliding
− rolling
− spinning
− bouncing
observe the effects of push and pull forces on familiar objects, for example: (ACSSU033) SciT
Outcomes
A student:
› observes, questions and collects data to communicate ideas STe-1WS-S
› identifies how daily and seasonal changes in the environment affect humans and other living
things STe-6ES-S
Content Focus
Early Stage 1 of the Earth and Space strand focuses on daily and seasonal changes in the
environment. Students investigate how living things respond to these changes in the environment.
Early Stage 1 of this strand introduces students to the foundational understanding of the Earth as a
dynamic interrelated part of physical and biological systems.
Skills Focus
Working Scientifically
Questioning and predicting
pose questions about familiar objects and events
respond to questions about familiar objects and events (ACSIS014)
Content
Changes in the environment
Inquiry question: How do daily and seasonal changes affect the environment?
Students:
identify daily and seasonal changes that occur in our environment, such as day and night, and
changes in the weather, for example: (ACSSU004) ComT, SysT
− daily temperature variation
− monthly rain, snow or frost
explore how living things respond to regular changes in their environment, for example:
Digital Technologies
Outcomes
A student:
› develops solutions to an identified need STe-2DP-T
› identifies digital systems and explores how instructions are used to control digital devices
STe-7DI-T
Content Focus
Early Stage 1 of the Digital Technologies strand focuses on digital systems and how they are used to
communicate. Students explore how algorithms can be used to solve problems. Early Stage 1 of this
strand introduces students to computational thinking.
Skills Focus
Working Scientifically
Communicating
share observations and ideas based on guided investigations (ACSIS012)
Content
Digital systems
Focus question: How are digital technologies used in everyday life?
Students:
explore familiar digital devices, for example: (ACTDIK001) ComT SysT
− a computer
− a device to take a digital image
explore how people use digital systems to communicate
explore the uses of digital devices in developing and sustaining Aboriginal and Torres Strait
Islander histories, cultures and languages, for example:
− a language app
− an online video for storytelling
Sequencing instructions
Focus question: How does following steps help to achieve a goal?
Students:
follow and describe a sequence of steps (algorithms), for example: ComT DesT SysT
− following a procedure, eg getting dressed for school in the morning
− following a recipe, eg baking a cake
design a process to solve an identified problem, for example: ComT SysT
− set of instructions to get from one point to another
− set of instructions to log on to a computer
Living World
Outcomes
A student:
› observes, questions and collects data to communicate and compare ideas ST1-1WS-S
› uses materials, tools and equipment to develop solutions for a need or opportunity ST1-2DP-T
› describes observable features of living things and their environments ST1-4LW-S
› identifies how plants and animals are used for food and fibre products ST1-5LW-T
Content Focus
Stage 1 of the Living World strand focuses on the features of living things, their environment and how
they change and reproduce. Students investigate how plants and animals are used to satisfy our
needs for food and fibre. Stage 1 of this strand develops students’ understanding of how living things
and their environment play a central role in the support for and survival of humans.
Skills Focus
Working Scientifically
Planning and conducting investigations
explore and answer questions through participation in guided scientific investigations (ACSIS025,
ACSIS038)
collect data from observations
record observations accurately and honestly using observational drawings, labelling, informal
measurements and digital technologies (ACSIS026, ACSIS039)
compare observations with those of others (ACSIS041, ACSIS213)
develop collaboration skills to effectively conduct investigations
make safe choices when using materials and equipment
Content
External features of living things
Inquiry question: What are the external features of living things?
Students:
describe the external features of a variety of living things (ACSSU017)
identify and group plants and animals using their external features, for example: SciT SysT
− native and introduced plants and animals
− worms, insects, fish, reptiles, birds and mammals
Material World
Outcomes
A student:
› observes, questions and collects data to communicate and compare ideas ST1-1WS-S
› uses materials, tools and equipment to develop solutions for a need or opportunity ST1-2DP-T
› identifies that materials can be changed or combined ST1-6MW-S
› describes how the properties of materials determine their use ST1-7MW-T
Content Focus
Stage 1 of the Material World strand focuses on how materials can be changed, manipulated and
combined. Students have the opportunity to develop a design solution demonstrating the suitability of
materials for a purpose. Stage 1 of this strand develops students’ understanding of the properties of
materials and their uses.
Skills Focus
Working Scientifically
Questioning and predicting
pose questions about familiar objects and events
respond to questions and make predictions about familiar objects and events (ACSIS024,
ACSIS037)
Content
Materials can be combined and changed
Inquiry question: What changes occur when materials are combined?
Students:
investigate how materials can be changed by bending, twisting and stretching (ACSSU018) DesT
SysT
investigate how different materials can be combined (ACSSU031) SciT
Physical World
Outcomes
A student:
› observes, questions and collects data to communicate and compare ideas ST1-1WS-S
› uses materials, tools and equipment to develop solutions for a need or opportunity ST1-2DP-T
› describes common forms of energy and explores some characteristics of sound energy
ST1-8PW-S
› investigates how forces and energy are used in products ST1-9PW-ST
Content Focus
Stage 1 of the Physical World strand focuses on the identification of light, sound and heat energy, and
how they are sensed and produced. Stage 1 of this strand allows students to further develop their
understanding of forces and energy and how these can be used for specific purposes in products.
Skills Focus
Working Scientifically
Processing and analysing data
use a range of methods to sort and collate information
represent information using drawings and simple tables, including digital representation methods
(ACSIS027, ACSIS040)
Communicating
represent and communicate observations and ideas in a variety of ways (ACSIS029, ACSIS042)
Content
Energy comes in different forms that can be detected
Inquiry question: What are the different forms of energy around us and how can we detect them?
Students:
produce and describe different sounds, for example:
− by blowing, scraping, striking, shaking
− by observing musical instruments from different cultures
explore how the volume and pitch of a sound can be changed SciT
identify sound, light, heat, electricity and movement as forms of energy (ACSSU020)
explore sound, light and heat from various sources, using the senses (ACSSU020) SciT
Outcomes
A student:
› observes, questions and collects data to communicate and compare ideas ST1-1WS-S
› recognises observable changes occurring in the sky and on the land and identifies Earth’s
resources ST1-10ES-S
Content Focus
Stage 1 of the Earth and Space strand focuses on the observable changes that occur in the sky and
landscape. Students explore how the Earth’s resources are used and investigate their conservation.
Stage 1 of this strand introduces students to regular atmospheric and astronomical events and their
effect on the Earth and develops students’ understanding of sustainability.
Skills Focus
Working Scientifically
Planning and conducting investigations
explore and answer questions through participation in guided scientific investigations (ACSIS025,
ACSIS038)
collect data from observations
record observations accurately and honestly using observational drawings, labelling, informal
measurements and digital technologies (ACSIS026, ACSIS039)
compare observations with those of others (ACSIS041, ACSIS213)
develop collaboration skills to effectively conduct investigations
make safe choices when using materials and equipment
Content
Changes in the sky and on the land
Inquiry question: How can we investigate the observable changes that occur in the sky and on the
land?
Students:
record the observable changes that occur in the sky and on the land, for example: (ACSSU019)
SysT
− patterns in the position of the Sun across a day
− the appearance of the Moon and stars at night
− changes in the shape of the Moon
identify how seasonal changes in our daily lives affect living things SciT
collect data related to short-term weather events and long-term seasonal patterns, to inform
others using appropriate communication techniques SciT
observe, ask questions about and describe changes in objects and events (ACSHE021,
ACSHE034) SciT
Earth’s resources
Inquiry question: What are Earth’s resources and how do we use and care for them?
Students:
identify and explore the use of a variety of Earth’s resources including water and soil (ACSSU032)
identify how Aboriginal Peoples care for Earth’s resources on-Country, for example:
− ochre
− fish
− seeds
plan and implement strategies considering conservation of resources to address sustainability
and to meet personal and/or community needs, for example: (ACTDEK001) DesT SysT
Digital Technologies
Outcomes
A student:
› uses materials, tools and equipment to develop solutions for a need or opportunity ST1-2DP-T
› describes, follows and represents algorithms to solve problems ST1-3DP-T
› identifies the components of digital systems and explores how data is represented ST1-11DI-T
Content Focus
Stage 1 of the Digital Technologies strand focuses on digital systems and their components. Students
investigate how digital systems display data and use a sequence of steps and decisions (algorithms)
to solve problems. Stage 1 of this strand develops students’ understanding of how digital systems use
algorithms to communicate.
Skills Focus
Working Scientifically
Processing and analysing data
use a range of methods to sort and collate information
represent information using drawings and simple tables, including digital representation methods
(ACSIS027, ACSIS040)
Communicating
represent and communicate observations and ideas in a variety of ways (ACSIS029, ACSIS042)
Content
Digital systems and their components
Focus question: What components might make up a digital system?
Students:
identify hardware and software components of digital systems (ACTDIK001) ComT SysT
identify a variety of uses for digital systems, for example: ComT SysT
− recording information, eg a digital photograph
− storing information, eg saving a digital file
communicate, collaborate and share information safely, using digital systems, for example:
(ACTDIP006)
− email
− online collaboration tools
Living World
Outcomes
A student:
› questions, plans and conducts scientific investigations, collects and summarises data and
communicates using scientific representations ST2-1WS-S
› selects and uses materials, tools and equipment to develop solutions for a need or opportunity
ST2-2DP-T
› compares features and characteristics of living and non-living things ST2-4LW-S
› describes how agricultural processes are used to grow plants and raise animals for food, clothing
and shelter ST2-5LW-T
Content Focus
Stage 2 of the Living World strand focuses on the classification, life cycles and survival of living
things. Students consider the agricultural processes used to grow plants and raise animals. Students
design and produce a product or system to support the growth of a plant and/or animal.
Skills Focus
Working Scientifically
Planning and conducting investigations
plan scientific investigations with guidance
conduct scientific investigations to find answers to questions
use appropriate materials and equipment safely (ACSIS054, ACSIS065)
consider and apply the elements of fair tests
collect and record accurate, honest observations using labelled observational drawings, basic
formal measurements and digital technologies as appropriate (ACSIS055, ACSIS066)
reflect on investigations, including whether testing was fair or not (ACSIS058, ACSIS069)
participate individually and collaboratively with clear roles and goals
Communicating
represent and communicate observations, ideas and findings, using formal and informal
representations (ACSIS060, ACSIS071)
Content
Classification of living things
Inquiry question: How can we group living things?
Students:
collect data and identify patterns to group living things according to their external features, and
distinguish them from non-living things (ACSSU044) SysT
identify that science involves making predictions and describing patterns and relationships
(ACSHE050, ACSHE061) SciT
Material World
Outcomes
A student:
› questions, plans and conducts scientific investigations, collects and summarises data and
communicates using scientific representations ST2-1WS-S
› selects and uses materials, tools and equipment to develop solutions for a need or opportunity
ST2-2DP-T
› describes how adding or removing heat causes a change of state ST2-6MW-S
› investigates the suitability of natural and processed materials for a range of purposes ST2-7MW-T
Content Focus
Stage 2 of the Material World strand focuses on how solids and liquids change state and the
properties of natural and processed materials. Students investigate how different properties of
materials affect their suitability for products. They have the opportunity to develop a design solution to
an identified need or opportunity, using a variety of materials. Stage 2 of this strand develops
students’ knowledge and understanding of the properties and performance of materials and the
material sciences.
Skills Focus
Working Scientifically
Questioning and predicting
identify and pose questions in familiar contexts that can be investigated scientifically
make predictions based on prior knowledge (ACSIS053, ACSIS064)
Content
Changes of state
Inquiry question: How do materials change when heated and cooled?
Students:
identify solids, liquids and gases as states of matter SciT
recognise that a change of state can be caused by adding or removing heat (ACSSU046) ComT
SciT
describe examples of changes of state in everyday life SysT
predict and observe the effects of adding or removing heat on a variety of solids and/or liquids
SciT
Physical World
Outcomes
A student:
› questions, plans and conducts scientific investigations, collects and summarises data and
communicates using scientific representations ST2-1WS-S
› selects and uses materials, tools and equipment to develop solutions for a need or opportunity
ST2-2DP-T
› describes the characteristics and effects of common forms of energy, such as light and heat
ST2-8PW-ST
› describes how contact and non-contact forces affect an object’s motion ST2-9PW-ST
Content Focus
Stage 2 of the Physical World strand focuses on light, heat and electrical energy and how contact
forces affect the behaviour of objects. Stage 2 of this strand develops their understanding of energy
as a resource that can be generated and transferred. They investigate the interdependent relationship
between energy and forces that affects the behaviour of objects. Students observe how energy and
forces are used in the manufacture of products and in systems.
Skills Focus
Working Scientifically
Planning and conducting investigations
plan scientific investigations with guidance
conduct scientific investigations to find answers to questions
use appropriate materials and equipment safely (ACSIS054, ACSIS065)
consider and apply the elements of fair tests
collect and record accurate, honest observations using labelled observational drawings, basic
formal measurements and digital technologies as appropriate (ACSIS055, ACSIS066)
reflect on investigations, including whether testing was fair or not (ACSIS058, ACSIS069)
participate individually and collaboratively with clear roles and goals
Content
Energy makes things happen (heat, light and electricity)
Inquiry question: How do heat, light and electrical energy make things happen?
Students:
investigate the behaviour of light, for example: (ACSSU080) SciT
− light reflecting in a mirror and on a variety of different surfaces
− shadows resulting from interruption of light by an object
describe the effects of heat energy, for example:
− melting
− expanding
explore ways that heat can be transferred due to conduction (ACSSU049) SciT
explore some common sources and uses of electrical energy and describe different ways
electrical energy can be generated sustainably, for example: (ACSSU219)
− solar cells
− hydroelectric power
− wind turbines
− geothermal power generation
− wave power
Outcomes
A student:
› questions, plans and conducts scientific investigations, collects and summarises data and
communicates using scientific representations ST2-1WS-S
› investigates regular changes caused by interactions between the Earth and the Sun, and changes
to the Earth’s surface ST2-10ES-S
Content Focus
Stage 2 of the Earth and Space strand focuses on the Earth’s surface and how it changes over time.
Students investigate natural processes and human activity in order to develop a view in relation to
sustainable practices. Students explore the effect of the interactions between the Earth and the Sun.
Skills Focus
Working Scientifically
Processing and analysing data
use a range of methods to represent data, including tables and column graphs
identify patterns and trends in gathered data (ACSIS057, ACSIS068)
compare results with predictions
suggest possible reasons for findings (ACSIS215, ACSIS216)
Communicating
represent and communicate observations, ideas and findings, using formal and informal
representations (ACSIS060, ACSIS071)
Content
How the Earth’s surface changes over time
Inquiry question: How do natural processes and human actions change the Earth’s surface over
time?
Students:
investigate why the Earth’s surface changes over time as a result of natural processes and
human activity, for example: (ACSSU075) SciT
− characteristics of soils
− identify evidence of natural changes in landforms, rocks or fossils
identify that scientific knowledge helps people understand the effect of their actions, for example:
(ACSHE051, ACSHE062) SciT
− investigate how erosion is caused by human activity, eg walking on bush trails
− investigate how erosion can be minimised, eg constructing boardwalks
− construct a way of observing and recording changes in the Sun’s position in one day
− compare times for the Earth to orbit the Sun
investigate how changes in the environment are used by Aboriginal and Torres Strait Islander
Peoples to develop seasonal calendars SciT SysT
Digital Technologies
Outcomes
A student:
› selects and uses materials, tools and equipment to develop solutions for a need or opportunity
ST2-2DP-T
› defines problems, describes and follows algorithms to develop solutions ST2-3DP-T
› describes how digital systems represent and transmit data ST2-11DI-T
Content Focus
Stage 2 of the Digital Technologies strand focuses on digital systems and how they transmit data.
Students explore different types of data, have the opportunity to learn how to interpret patterns and
develop skills in visual programming. Stage 2 of this strand further develops students’ knowledge and
understanding of computational thinking and abstraction.
Skills Focus
Working Scientifically
Processing and analysing data
use a range of methods to represent data, including tables and column graphs
identify patterns and trends in gathered data (ACSIS057, ACSIS068)
compare results with predictions
suggest possible reasons for findings (ACSIS215, ACSIS216)
Content
Digital Systems and the transmission of data
Focus question: How do digital systems share information and instructions?
Students:
identify and explore a range of digital systems and peripheral devices (ACTDIK007) ComT DesT
SysT
explore how digital systems transmit different types of data ComT SysT
investigate digital and information systems, and explore how they meet personal, school or
community needs SciT
Visual Programming
Focus question: How are algorithms used to develop digital systems?
Students:
describe and follow a sequence of steps and decisions (algorithms) to solve defined problems
involving branching and user input, for example: ComT DesT SysT
− present food production instructions using a series of sequenced images, a set of written
instructions and/or a flowchart involving branching
− create and follow algorithms using branching
design and produce digital solutions using a visual programming language (ACTDIP011) ComT
DesT
Living World
Outcomes
A student:
› plans and conducts scientific investigations to answer testable questions, and collects and
summarises data to communicate conclusions ST3-1WS-S
› plans and uses materials, tools and equipment to develop solutions for a need or opportunity
ST3-2DP-T
› examines how the environment affects the growth, survival and adaptation of living things
ST3-4LW-S
› explains how food and fibre are produced sustainably in managed environments for health and
nutrition ST3-5LW-T
Content Focus
Stage 3 of the Living World strand focuses on the growth and survival of living things and how their
adaptations over time suit their environment. Students investigate how and why food and fibre are
produced in sustainable, managed environments that enable people to grow and be healthy. This
strand further develops students’ knowledge and understanding of the environmental and biological
sciences.
Skills Focus
Working Scientifically
Questioning and predicting
pose testable questions
make and justify predictions about scientific investigations (ACSIS231, ACSIS232)
Content
Growth and survival of living things
Inquiry question: How do physical conditions affect the survival of living things?
Students:
plan and conduct a fair test to show the conditions needed for a particular plant or animal to grow
and survive in its environment (ACSSU094) SciT
describe how changing physical conditions in the environment affect the growth and survival of
living things, for example:
− Aboriginal Peoples’ use of fire-stick farming
− temperature of water in aquatic environments
test predictions by gathering data and use evidence to develop explanations of events and
phenomena (ACSHE081, ACSHE098) SciT
understand that scientific and technological knowledge is used to solve problems and inform
personal and community decisions (ACSHE083, ACSHE100) SciT
− cattle farms
− fish and oyster farms
− timber plantations
investigate how and why food and fibre are produced in managed environments (ACTDEK021)
SciT
identify and sequence the process of converting ‘on-farm’ food and fibre products into a product
suitable for retail sale SysT
explore plants and animals, tools and techniques used to prepare food to enable people to grow
and be healthy (ACTDEK021)
plan, design and produce a healthy meal, for example: DesT
− a bush tucker meal
− sushi
− salad
explain a sustainable practice used by Aboriginal and/or Torres Strait Islander communities to
manage food and fibre resources
investigate how people in design and technological occupations address considerations, including
sustainability, in the design of products, services and environments for current and future use
(ACTDEK019) SciT
Material World
Outcomes
A student:
› plans and conducts scientific investigations to answer testable questions, and collects and
summarises data to communicate conclusions ST3-1WS-S
› plans and uses materials, tools and equipment to develop solutions for a need or opportunity
ST3-2DP-T
› explains the effect of heat on the properties and behaviour of materials ST3-6MW-S
› explains how the properties of materials determine their use for a range of purposes ST3-7MW-T
Content Focus
Stage 3 of the Material World strand focuses on how the properties of a range of materials and the
way in which they are combined, determine their use and inform design solutions. Students
investigate the different properties of solids, liquids and gases, and consider combining and
separating mixtures. Stage 3 of this strand introduces students to fundamental concepts of chemistry
and is an introduction to materials technologies.
Skills Focus
Working Scientifically
Questioning and predicting
pose testable questions
make and justify predictions about scientific investigations (ACSIS231, ACSIS232)
Content
States of matter
Inquiry question: How can the state of materials be changed and manipulated?
Students:
investigate and compare the properties of solids, liquids and gases (ACSSU077) SciT
Mixtures
Inquiry question: What is the result of combining materials?
Students:
explore that when materials are combined the result is either a mixture or a new substance, for
example: (ACSSU095) SciT
− salt and water
− bicarbonate of soda and vinegar
identify that mixtures can be separated using different techniques ComT SciT
Physical World
Outcomes
A student:
› plans and conducts scientific investigations to answer testable questions, and collects and
summarises data to communicate conclusions ST3-1WS-S
› plans and uses materials, tools and equipment to develop solutions for a need or opportunity
ST3-2DP-T
› explains how energy is transformed from one form to another ST3-8PW-ST
› investigates the effects of increasing or decreasing the strength of a specific contact or non-
contact force ST3-9PW-ST
Content Focus
Stage 3 of the Physical World strand focuses on the difference between contact and non-contact
forces and how energy is transformed from one form to another. Students are provided with an
opportunity to investigate how electrical energy can control movement in products and systems.
Stage 3 of this strand develops students’ abilities to design, test and evaluate a product or system
that demonstrates energy transformation, further developing an understanding of the interrelationship
between force and energy.
Skills Focus
Working Scientifically
Questioning and predicting
pose testable questions
make and justify predictions about scientific investigations (ACSIS231, ACSIS232)
Communicating
communicate ideas, explanations and processes, using scientific representations including
multimodal forms (ACSIS093, ACSIS110)
Content
Describing and exploring specific forces
Inquiry question: How can we make a force stronger or weaker?
Students:
explore and describe some common contact or non-contact forces, for example:
− applied force (eg pushing, kicking)
− friction and air resistance
− tension and elastic force
− gravity
− magnetism
− buoyancy
perform a scientific investigation to explore the effects of changing the strength of a single contact
or non-contact force, for example: SciT
− how a stronger or weaker applied force, such as a push or kick, results in objects travelling
longer or shorter distances
− how increasing or decreasing the strength of the force of air resistance by changing the shape
of an object results in increases or decreases in speed
Outcomes
A student:
› plans and conducts scientific investigations to answer testable questions, and collects and
summarises data to communicate conclusions ST3-1WS-S
› explains regular events in the solar system and geological events on the Earth’s surface
ST3-10ES-S
Content Focus
Stage 3 of the Earth and Space strand focuses on Earth’s place in the solar system, changes on its
surface caused by natural disasters and the exploration of how these may be mitigated. Stage 3 of
this strand further develops students’ understanding of the Earth, its position in the solar system and
as a dynamic part of a complex, interrelated system.
Skills Focus
Working Scientifically
Processing and analysing data
construct and use a range of representations, including tables and graphs, to represent and
describe observations, patterns or relationships in data
employ appropriate technologies to represent data (ACSIS090, ACSIS107)
compare data with predictions
present data as evidence in developing explanations (ACSIS218, ACSIS221)
Communicating
communicate ideas, explanations and processes, using scientific representations including
multimodal forms (ACSIS093, ACSIS110)
Content
Earth’s place in our solar system
Inquiry question: How does the Earth compare to other planets in the solar system?
Students:
identify that Earth is part of a system of planets orbiting around a star (the Sun) (ACSSU078)
SysT
investigate the role of light energy in how we observe the Sun, Moon and planets SysT
compare the key features of the planets of our solar system, for example:
− time it takes for the planets to revolve around the Sun
− size of the planets
− distance of the planets from the Sun
research and communicate how Aboriginal and/or Torres Strait Islander Peoples use
observations of the night sky to inform decisions about resources and significant cultural events,
for example: SysT
− gathering food
− ceremonies
− song lines
− navigation
examine and discuss current developments in astronomy, space and planetary science,
particularly related to making observations and gathering data SciT
Digital Technologies
Outcomes
A student:
› plans and uses materials, tools and equipment to develop solutions for a need or opportunity
ST3-2DP-T
› defines problems, and designs, modifies and follows algorithms to develop solutions ST3-3DP-T
› explains how digital systems represent data, connect together to form networks and transmit data
ST3-11DI-T
Content Focus
Stage 3 of the Digital Technologies strand focuses on understanding the role individual components
of digital systems play in processing and representing data. Students design, modify and follow
algorithms involving branching and iteration. Stage 3 of this strand further develops students’
knowledge and understanding of project management, abstraction and the relationship between
models and the real-world systems they represent.
Skills Focus
Working Scientifically
Processing and analysing data
construct and use a range of representations, including tables and graphs, to represent and
describe observations, patterns or relationships in data
employ appropriate technologies to represent data (ACSIS090, ACSIS107)
compare data with predictions
present data as evidence in developing explanations (ACSIS218, ACSIS221)
Content
Using and Interpreting Data
Focus question: How do components of digital systems interact with each other to transmit data?
Students:
identify how whole numbers are used to represent all data (binary) in digital systems
(ACTDIK015) ComT SysT
collect, store and interpret different types of data, for example: ComT SysT
− using sensors to collect data
use software to interpret and visualise data
Standards
The NSW Education Standards Authority (NESA) K–10 Curriculum Framework is a standards-
referenced framework that describes, through syllabuses and other documents, the expected learning
outcomes for students.
Assessment
Assessment is an integral part of teaching and learning. Well-designed assessment is central to
engaging students and should be closely aligned to the outcomes within a Stage. Effective
assessment increases student engagement in their learning and leads to enhanced student
outcomes.
Assessment for Learning, Assessment as Learning and Assessment of Learning are three
approaches to assessment that play an important role in teaching and learning. The NESA
K–10 syllabuses particularly promote Assessment for Learning as an essential component of good
teaching.
It is a requirement under the Disability Standards for Education 2005 for schools to ensure that
assessment tasks are accessible to students with disability. Schools are responsible for any decisions
made at school level to offer adjustments to coursework, assessment activities and tasks, including
in-school tests. Decisions regarding adjustments should be made in the context of collaborative
curriculum planning.
Reporting
Reporting is the process of providing feedback to students, parents/carers and other teachers about
student progress.
Teachers use assessment evidence to extend the process of Assessment for Learning into their
Assessment of Learning. In a standards-referenced framework, teachers make professional
judgements about student achievement at key points in the learning cycle. These points may be at the
end of a Year or Stage, when schools may wish to report differentially on the levels of knowledge,
understanding and skills demonstrated by students.
Descriptions of student achievement provide schools with a useful tool to report consistent information
about student achievement to students and parents/carers, and to the next teacher to help plan the
future steps in the learning process.
The A–E grade scale or equivalent provides a common language for reporting by describing
observable and measurable features of student achievement at the end of a Stage, within the
indicative hours of study. Teachers use the descriptions of the standards to make a professional, on-
balance judgement, based on available assessment information, to match each student’s
achievement to a description. Teachers use the Common Grade Scale (A–E) or equivalent to report
student levels of achievement from Stage 1 to Stage 5.
For students with special education needs, teachers may need to consider, in consultation with their
school and sector, the most appropriate method of reporting student achievement. It may be deemed
more appropriate for students with special education needs to be reported against outcomes or goals
identified through the collaborative curriculum planning process.
Aboriginal and/or Aboriginal Peoples are the first peoples of Australia and are represented by
Torres Strait over 250 language groups, each associated with a particular Country or
Islander Peoples territory. Torres Strait Islander Peoples are represented by five major island
groups, and are associated with island territories to the north of Australia’s
Cape York which were annexed by Queensland in 1879.
abstraction Abstraction is the process by which data and programs are defined with a
representation similar in form to its meaning while hiding away the
implementation details. Abstraction tries to temporarily ignore details so that
the programmer can focus on a few concepts at a time. Algorithms must
ultimately be broken down into simple instructions for a digital system to
execute.
adaptation The process of change by which a species becomes better suited to its
environment.
binary Binary digit (or bits) in digital technologies describes a numbering scheme
with either 0 or 1. Computers use binary to store data.
built environment The manufactured artefacts and surroundings that provide the setting for
human activity.
change of state A change from one state (solid, liquid or gas) to another without a change in
chemical composition.
components Parts or elements that make up a system or whole object. At the simplest
level a computer has two main components: the hardware and the software.
The components of a computer system may include a central processing
unit, memory chips and a hard drive, a screen, a keyboard and a mouse.
criteria for success A descriptive list of essential features against which success can be
measured and evaluated.
data In science data refers to information that can be used to derive patterns,
inform decisions and draw conclusions. In digital technologies data refers to
information using number codes. Data may include characters, images,
sounds and/or instructions that, when represented by number codes, can
be manipulated.
database A structured set of data held in a computer that is organised by records and
fields.
designed solution A product, service or environment that has been created for a specific
purpose or intention as a result of design thinking, and design and
production processes.
designing A process that typically involves identifying and defining, researching and
planning, producing and implementing, and testing and evaluating to create
a designed solution.
digital footprint A total set of data left behind by a person using a digital system.
digital solution The result (or output) of transforming data into a physical or virtual product,
using digital systems, skills, techniques and processes to meet a need or
opportunity.
digital system Digital hardware and software components (internal and external) used to
transform data in a digital solution. When digital systems are connected,
they form a network.
digital technologies Digital technologies are electronic tools, systems, devices and resources
that generate, store or process data. These may include games,
applications (apps), multimedia, mobile devices, networks, robotics,
microcontrollers.
diversity Differences that exist within a group, for example, age, sex, gender, gender
expression, sexuality, ethnicity, ability/disability, body shape and
composition, culture, religion, learning differences, socioeconomic
background, values and experiences.
elasticity The ability of an object or material to resume its normal shape after being
stretched or compressed; stretchiness.
energy Something that causes a change and exists in different forms, for example:
electrical, thermal, mechanical, electromagnetic, sound, and chemical.
fair test An investigation where one variable (the independent variable) is changed
and all other conditions (controlled variables) are kept the same; what is
measured or observed is referred to as the dependent variable.
food and fibre A process of producing food and/or fibre as natural materials for the design
production and development of a range of products.
formal Measurement that is based on an agreed standard unit, for example metre,
measurement second and gram.
function The natural activity of a living thing or the intended design of a product,
system or environment to ensure it is fit for purpose and meets a need or
opportunity.
health A state of complete physical, mental and social wellbeing and not merely
the absence of disease or infirmity (World Health Organization 1948).
healthy eating Dietary patterns that aim to promote health and wellbeing, including types
and amounts of foods and food groups that reduce the risk of diet-related
conditions and chronic disease (National Health and Medical Research
Council 2013).
Indigenous Internationally recognised term for the first people of a land. In NSW the
term Aboriginal person/Peoples is preferred.
input Data or information put into a digital system to activate or modify a process.
sum = 0
for number = 1 to 9
sum = sum + number
microcontroller A microcontroller is a small computer built for the purpose of dealing with
specific tasks, such as managing the engine in a car, displaying information
in a microwave control panel or receiving information from a television’s
remote control. Microcontrollers process data inputted by users (eg keypad)
or sensors (eg light).
multimodal text Text that combines two or more modes of communication, for example text,
images, animations, video, audio.
natural environment An environment in which humans do not make significant interventions, for
example ocean environments or national parks.
peripheral device A digital component that can be connected to a digital system but is not
essential to the operation of the system, for example printer, scanner, digital
camera.
preferred futures Preferences for the future identified by a student to inform the creation and
evaluation of solutions.
resources In science this refers to the resources, such as plants, animals, water and
energy, found in the natural environment. In technologies this refers to
tools, materials and components used in the development of designed
solutions. This can include technologies, energy, time, finance and human
input.
scientific Diagrams, graphs, symbols and texts used to communicate patterns, and
representations quantitative and qualitative relationships.
senses Perceptions that a living organism uses to take in information about its
surroundings. The five main senses are hearing, sight, touch, taste and
smell.
sensor A sensor is a device that detects and responds to some type of input from
the physical environment. The specific input could be light, heat, motion,
moisture or pressure. The output is generally a signal that is converted to
human-readable display at the sensor location or transmitted electronically
over a network for further processing. For example a motion sensor used
on automatic doors and light sensors to automatically control garden lights.
social protocols Generally accepted 'rules' or behaviours for when people interact in online
environments, for example using language that is not rude or offensive to
particular cultures, and not divulging personal details about people without
their permission.
strength The state, property or quality of a material or object being physically strong
and able to withstand or resist a significant amount of force or pressure
without breaking.
structure Entities in which the parts are linked together to form a whole.
sustainable Supporting the needs of the present without compromising the ability of
future generations to support their needs.
system A set of components within the natural and made environments that
interact. An understanding of natural complex systems requires the
integration and application of concepts from more than one Science
discipline (see digital system).
technologies Materials, data, systems, components, tools and equipment used to create
solutions for identified needs and opportunities, and the knowledge,
understanding and skills used by people involved in the selection and use
of these.
transformation of The change of energy from one form to another (see energy).
energy
transmit data The process of sending digital or analog data over a communication
channel to a computer or network, for example wi-fi or cable.
user interface The means by which users interact with computer software or hardware. In
software, this usually comprises fields for text and number entry, mouse
pointers, buttons and other graphical elements. In hardware, switches, dials
and light-emitting diodes (LEDs) provide information about the interactions
between a user and a machine.
wireless network Computer networks that are not connected by cables of any kind.