Spread and Shread Bundle
Spread and Shread Bundle
Spread and Shread Bundle
FS
C SS W M S C
E T T E
L LT LG RG RT R
3 4
1 2
1 2
Original content and plays by Youth Football Online
Edited by Vinnie Sehal
All contents copyright C 2017 by Youth Football Online (Sprung Media Makers, LLC) All rights
reserved. No part of this document or the related files may be reproduced or transmitted in any
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1 3
Spread Offense Philosophy
•Spread the defense out horizontally which will create natural running lanes inside.
•Controls the line of scrimmage. If we control the line of scrimmage we will control the game.
•Utilize jet motion to attack the edge of the defense very quickly.
• Control the pace and be efficient at play calling with the no-huddle.
•Series based scheme! Every play will set another play up.
•Be fast! Do not give the defense time to adjust to the formation.
•We will not turn the football over. Ball security is priority # 1.
4
Numbering System
This offense uses a traditional numbering system. Each running back and each gap
between the offensive lineman has a number. For example: “Split Right- Rip 38 Jet”.
“Split Right-Rip” indicates the formation. The first number (38) is the running back that
will carry the ball. The second number (38) is the point of attack. Jet indicates that this
will be a sweep.
7 5 3 1 2 4 6 8
L LT LG RG RT R
3 4
1 2
On the Line 2’ 2’ 2’ 2’
On the Line
L LT LG RG RT R
3 4
4 yards 4 yards
Off the Line Off the Line
1 2
Coaching Point:
The line splits always begin from the inside- out. The center will get his splits first, then the guards, and then
the tackles. This will allow for consistent line splits across the line. The front toes of the guards and tackles
are even with the back heel of the center. The receivers (L), (R), (3), & (4) line splits are determined by you.
6
The players can cheat their splits in or out depending on the play.
Formations
•Doubles: Spreads the defense out horizontally which creates running lanes inside. (R) and (L)
are lined up really wide (on the line of scrimmage).
•Pro: Compressed formation with two wing backs (3 & 4). Generates excellent blocking angles
and sucks the defense in. If you are having issues blocking defenders coming off of the edge
you can go Pro.
•Split: Features only one split out receiver. This offers more of a power formation that
features a compressed slot and a powerful tight-end & wing-back flank.
Using multiple formations will force the defense to adjust on the fly. Having multiple formations
will allow you to generate flanking and blocking angles on the defense. The same plays will be
executed out of all three formations.
Coaching Points:
The first word is the formation and the second word is which side the (2) lines up. “Rip” means
right, “Leo” means left. You can adjust the split distances to any distance you want. I
recommend having the QB four yards deep from the center. You do not want the QB too far
back. 7
“Doubles-Rip”
L LT LG RG RT R
3 4
1 2
“Doubles Rip” implies that the formation features twin receivers to both sides. “Rip” implies
that the (2) is off-set to the right.
“Doubles-Leo”
L LT LG RG RT R
3 4
2 1
“Doubles Leo” implies that the formation features twin receivers to both sides. “Leo” implies
that the (2) is off-set to the left.
8
“Pro-Rip”
L LT LG RG RT R
3 4
1 2
“Pro Rip” implies that the formation features compressed receivers to both sides. “Rip” implies
that the (2) is off-set to the right.
“Pro-Leo”
L LT LG RG RT R
3 4
2 1
“Pro Leo” implies that the formation features compressed receivers to both sides. “Leo”
implies that the (2) is off-set to the left.
9
“Split Right-Rip”
L LT LG RG RT R
4
3
1 2
“Split Right” means the (R) is split out to the right. “Rip” means the (2) is off-set to the right.
L LT LG RG RT R
3 4
2 1
“Split Left” means the (L) is split out to the left. “Leo” means the (2) is off-set to the left.
10
Snap Count
Mix up your snap counts! Make the defense watch the ball. This will slow their rush down
because they will not know when the offense is going to snap the ball. There are two
advantages for the offense: One: the offense knows the snap count. Two: the offense knows
where the play is going.
•Play Call On “Set”: The quarterback yells “RED!”-“SET!”.“Set” indicates that the ball needs to be
snapped. Verbal Command: jet motion starts on “RED”. Visual Command: QB looks at the wing
back just as he says “RED” (adjustments have to be made based on team speed).
•Play Call On “One”: Quarterback yells RED!-SET!-GO!. On the first “GO” the ball is snapped.
Verbal Command: jet motion starts on “RED”. Visual Command: QB looks at the wing back just
after he says “RED”.
•Play Call On “Two”: Quarterback yells RED-SET!-GO!-GO!. On the second “GO” the ball is
snapped. When you go on “TWO” the jet motion player should be past the QB.
•Visual command (recommended) the quarterback foot stomps, which the motion player sees
in his peripheral vision. If the play calls for 3 back to go in motion, the quarterback foot stomps
with his left foot. If the plays calls for the 4 back to go in motion, the quarterback foot stomps
with his right foot. Or you can even have the QB just look at the player that he wants to go in
motion. You can pick any of these ways to initiate the motion.
Tip: The motion player cannot go forward (towards the line of scrimmage) when going in jet
motion. The motion player can go backwards but cannot gain ground going forward until the
ball is snapped. Also, motion timing has to be adjusted to the extra second it takes the ball to be
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snapped to the QB in the shotgun formation.
Jet Motion
L LT LG RG RT R
3 4
1 2
L LT LG RG RT R
3 4
2 1
The motion player cannot go or lean forward until the ball is snapped. Jet motion is at full speed. Coaches
have to adjust the timing to their athlete’s speed and the formation. Usually the motion back will be
between the tackle and guard for perfect timing. Motion timing is based on player speed, but a good starting
point is to snap the ball when the motion player is between the tackle and the guard. This is a starting point,
motion timing will need to be adjusted to player speed & age. This is something you have to figure out13
during install week.
Blocking Scheme
The blocking scheme is “Inside-Over-Free”. These rules apply for both backside and play-side
linemen.
“Inside” means the first responsibility of any non-pulling linemen is to block any defender
playing in his inside gap. Inside-shoulder to outside shoulder of the offensive linemen inside of
them. Always secure inside gap first.
“Over” means if there are no defenders playing the lineman’s inside gap, the offensive lineman
is to take any defender lined up over him.
“Free” means if there are no defenders playing in the inside gap and there are no defenders
lining up over, linemen must get onto a linebacker.
When using this blocking scheme it is imperative that all linemen stay within the progression of
the blocking scheme. The linemen might get a pre-snap read of the defensive alignment, but
that doesn’t mean the defense will not do something different when the ball is snapped (blitz
and stunts).
This scheme is for the center, guards, tackles, and when the (R) and/or (L) become the tight-end.
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Blocking Scheme
L LT LG RG RT R
“Inside” ( ) is considered the gap between your inside shoulder to the outside shoulder of
the offensive lineman inside of you.
“Over” ( ) means offensive linemen are responsible for any defender head up on them.
“Free” ( ) If there is no defender inside or over, he then gets onto a linebacker.
W M
T N T T W N M T
LT LG RG RT LT LG RG RT
15
Blocking Scheme (vs. Double A Gaps)
C SS W M S C
E T T E
L LT LG RG RT R
3 4
1 2
C SS W M S C
E T T E
L LT LG RG RT R
3 4
2 1
Play-side When faced with double A-gap defenders the center must always block the
Back-side backside A-gap defender. The back-side A-gap defender is the defender opposite of
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play-side.
Shotgun Snap
The Quarterback
•The QB should not be any more than 4 yards back.
•Make sure before each snap the center looks between his legs to get a visual distance of
the QB.
•Make sure your QB is at the same distance every snap, make him count his steps. This
will allow the center to get comfortable with the snap distance.
•The quarterback needs to have his hands out in a ready position. His hands should be
out in front of his body and prepared to catch a low or high snap.
•The QB must look the football into his hands. Concentrate on catching the snap!
The Center
The center is simply throwing the ball to the QB through his legs. Don’t make it anymore than it
is.
•Keep feet shoulder width or so apart. Whatever is the most conformable for the center.
•Center should look back to get a look at the distance.
•You do not want the center snapping too hard or too soft. The QB is only 4 yards away.
•Practice having the center snap with a defender in front of him. Have the center snap, then
step and block after every practiced snap.
Tip: Reps! Reps! And more Reps! Have multiple centers snapping every single practice. Have
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them do snaps before, during, and even after practice! Get snaps in whenever you can.
Player Placement
Center: Smart kid, must be able to handle pressure. Odds are he will have a zero technique
(defensive lineman over him) defender to block all game. Find out if any players have experience
at center or if any kids would like to try the position. The first day of practice you will need to
find 3 centers.
Guards: Has to be good athletes. Guards must be able to pull for kick-out, lead, and trap blocks.
Tackles: Good size, strong kids. Aggressive blockers as there will be a lot of down blocks.
Split-ends (R & L): Great blockers in space. They must be aggressive kids as there are numerous
crack blocks (“Charley” calls) that will be crucial to the play’s success. These players need to be
able to catch the football as well.
1-back (Quarterback): Dominant personality! This kid must be able to handle adversity and be a
leader on your team. When the quarterback talks the team needs to listen. He must be a smart
kid. He has to be able to remember play calls and hand signals. The player must be able to throw
the ball.
2-back: Fullback type player. This player must be gritty and a great blocker. This player will do a
lot of blocking and some inside running.
3-back (left slot): Best athlete. He must be able to run in space as well as between the tackles.
Will need to be able to block and sell fakes.
4-back (right slot): Also one of your best athletes. He must be able to run in space as well as
between the tackles. Will need to be able to block and sell fakes.
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Stalk Blocking
Receiver Stalk Blocking Techniques
•Come off the ball hard. We want to make the cornerback backpedal and think it is a pass (vs. a
soft aligned DB playing with cushion, also known as “playing off coverage”).
•As the receivers close the distance to the defensive back , the receivers then gets under control
(do not over run, break down in front of the defender) and focuses on their aiming point. The
receiver’s aiming point is the midsection of the DB.
•Working into the defender-we tell our WRs to play basketball with them, which means stay in
front and mirror the defender.
•We want to deliver a jolting blow to the DB’s breast plate. Thumbs must be up and hands must
be inside.
•Stay engaged with the defender by keeping feet moving. If we stop moving our feet the DB will
defeat the block or the WR will get a holding penalty.
•Once the defender starts to evade the block, engage the defender and just take him anyway he
wants to go.
•Block with attitude! Successful stalk blocking takes good athleticism and attitude. Remember,
these cornerbacks/defensive backs will be good athletes so stalk blocking with proper technique
is vital.
•(WRs are our (R) & (L) players.
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Huddle
The play is called twice in the huddle. After the quarterback calls the play the first time, the
split-ends ( R & L) and center go out and line up. When the quarterback calls the play the second
time, the rest of the team runs to the line of scrimmage, gets their proper splits and gets right
into their stances. The idea of this offense is speed. We want the play called and the linemen set
as soon as possible. Do not wait for the defense to get ready. Center lines up 5 yards from the
football. The center must find the ball and yell huddle so the rest of the can line up.
LT LG RG RT
L 3 2 4 R
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The No-Huddle “Tempo”
•Run a lot of plays while controlling the game clock.
•Dictate the defense, make them adjust to the pace of our offense.
•Gives you the option to change the play if the defense is in a position to stop the called play.
•Allows the offense to call the right play based on the defense’s alignment.
•Every player has a wrist coach and reads the play off the wrist coach.
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No Huddle Play Calling-Wrist Coach
When you go into the no huddle, your players must line up quickly. The best way to do this is to
have your offensive linemen line right up on the ball as soon as it is spotted by the referee. The
center, guards, and tackles need to get their splits and get right down. All plays will be on the
wrist coach. Each play is labeled with a color and a number.
For the offensive linemen the wrist coach must go on the forearm of the arm that is not planted
in the ground. The offensive coordinator will yell the color and a number. You can have them
just get their splits and get down once they receive the play call. If you don’t want your kids to
get into a three point stance, just execute the offense out of the two-point stance.
“Tempo” will indicate no huddle. Anytime the coordinator wants to go no huddle he will yell
“tempo” and the kids will line right back on the line of scrimmage. Then once the kids are set,
the coaches give the play code with a color and three numbers.
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No Huddle Play Calling-Wrist Coach
1.DLS Rip 38 Jet Sweep 1.SR Rip 38 Jet Sweep 1.Pro Rip 38 Jet Sweep
2.DLS Leo 47 Jet Sweep 2.SL Leo 47 Jet Sweep 2. Pro Leo 47 Jet Sweep
3.DLS Rip 36 Jet Power 3.SR Rip 36 Jet Power 3.Pro Rip 36 Jet Power
4.DLS Leo 45 Jet Power 4.SL Leo 45 Jet Power 4.Pro Leo 45 Jet Power
9.DLS Rip 8 Sprint Out 9.SR Rip 8 Post-Wheel 9.Pro Rip 8 Post-Corner
0.DLS Leo 7 Sprint Out 0.SL Leo 7 Post-Wheel 0.Pro Leo 7 Post-Corner
Our wrist coach has three columns of plays. We have a green column (Split-right/Left), a blue
column (Pro formation), and a red column (Doubles formation). To throw teams off we will give
a color and then three numbers. The third number is the live play call. The first two numbers are
dummy numbers (you can use any random numbers). For example: Green 151. “Green 151” is
SR Rip 38 Jet. For example: “Red 664”, is DLS Leo 45 Jet Power. You can make the live play
23
number any of the three, it’s what works for you.
Where the motion player is when the ball snapped
Ball carrier
Pulling Linemen
Motion Path
Player Path/Direction
24
Doubles Formation Jet Series
(Twins)
Doubles-Rip 38 Jet Sweep
Double-Leo 47 Jet Sweep
“Charley” Block
Adjustment: “Charley” Crack Block There are some leagues that have outlawed the use
of crack blocks. Be sure that your league allows crack
Doubles-Rip 36 Jet Power blocking before installing.
Doubles-Leo 45 Jet Power
You can still execute the Charley block . However,
Doubles- Rip 21 Trap your player cannot hit a defenseless defender. You
Doubles- Leo 22 Trap can have your crack block player come down and
wait for the defender to turn and then just block
him. Think of it like a pick in basketball.
Doubles- Rip 18 QB Cross
Doubles- Leo 17 QB Cross
FS
C SS W M S C
E T T E
L LT LG RG RT R
4
3
1 2
1: Take snap, hand to (3) coming in jet motion, fake inside. RG: Inside-over free.
2: Hook defensive end. RT: Inside-over free.
3: Full speed jet motion, take hand-off get outside. C: Block back-side A gap defender.
4: Stalk block defender. LG: Step inside and cut-off.
R: Stalk block defender, or run off (vs. press man). LT: Step inside and cut-off.
L: Run off cornerback.
26
Doubles-Leo 47 Jet Sweep
FS
C SS W M S C
E T T E
L LT LG RG RT R
3 4
2 1
1: Take snap, hand to (4) coming in jet motion, fake inside. RG: Step inside and cut-off.
2: Hook defensive end. RT: Step inside and cut-off.
3: Stalk block defender. C: Block back-side A gap defender.
4: Full speed jet motion, take hand-off get outside. LG: Inside-over-free.
R: Run off cornerback. LT: Inside-over-free.
L: Stalk block defender, or run off (vs. press man).
27
Doubles-Rip 38 Jet Sweep “Charley”
FS
C SS W M S C
E T T E
L LT LG RG RT R
4
3
1 2
1: Take snap, hand to (3) coming in jet motion, fake inside. RG: Pull, block defender covering the (4).
2: Hook defensive end. RT: Secure pulling guard gap.
3: Full speed jet motion, take hand-off get outside. C: Block back-side A gap defender.
4: Crack block linebacker. LG: Step inside and cut-off.
R: Stalk block defender, or run off (vs. press man). LT: Step inside and cut-off.
L: Run off cornerback.
When linebackers fly out of there crack them with the slot receivers! 28
Doubles-Leo 47 Jet Sweep “Charley”
FS
C M W C
B
S T N T B
L LT LG RG RT R
3 4
2 1
1: Take snap, hand to (4) coming in jet motion, fake inside. RG: Step inside and cut-off.
2: Hook defensive end. RT: Step inside and cut-off.
3: Crack linebacker. C: Block head up defender.
4: Full speed jet motion, take hand-off get outside. LG: Inside-over-free.
R: Run off cornerback. LT: Inside-over-free.
L: Stalk block defender, or run off (vs. press man).
When linebackers fly out of there crack them with the slot receivers! 29
Doubles-Rip 36 Jet Power
FS
C SS W M S C
E T T E
L LT LG RG RT R
4
3
1 2
1: Take snap, hand to (3) coming in jet motion, fake left. RG: Inside-over free.
2: Kick-out defensive end. RT: Inside-over free.
3: Full speed jet motion take hand-off cut inside of (2) kick- C: Block back-side A gap defender.
out. LG: Step inside and cut-off.
4: Stalk block defender. LT: Step inside and cut-off.
R: Stalk block defender, or run off (vs. press man).
L: Run off cornerback.
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Once defenses wide or slant to defend Jet Sweep, hit them with Jet Power
Doubles-Leo 45 Jet Power
FS
C SS W M S C
E T T E
L LT LG RG RT R
3 4
2 1
1: Take snap, hand to (4) coming in jet motion, fake right. RG: Step inside and cut-off.
2: Kick-out defensive end. RT: Step inside and cut-off.
3: Stalk block defender. C: Block back-side A gap defender.
4: Full speed jet motion take hand-off cut inside of (2)’s LG: Inside-over-free.
kick-out. LT: Inside-over-free.
R: Run off cornerback.
L: Stalk block defender, or run off (vs. press man).
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Once defenses wide or slant to defend Jet Sweep, hit them with Jet Power
Doubles-Rip 21 Trap
FS
C SS W M S C
E T T E
L LT LG RG RT R
4
3
1 2
1: Take snap, hand to (2), carry fake to the right. RG: Pull, kick-out first defensive linemen
2: Take hand-off, cut-off (RG)’s kick-out block. past the (LG).
3: Full speed jet motion, fake sweep. RT: Inside-over-free, replace guard.
4: Stalk block defender. C: Block back-side A gap defender.
R: Stalk block defender, or run off (vs. press man). LG: Step inside and cut-off.
L: Run off cornerback. LT: Work onto linebacker.
Aiming point for the (RG) is the inside hip of the DE. You want to gut him outside. 32
Doubles-Leo 22 Trap
FS
C SS W M S C
E T T E
L LT LG RG RT R
4
3
2 1
1: Take snap, hand to (2), carry fake to the left. RG: Inside-over-free.
2: Take hand-off, cut-off (LG)’s kick-out block. RT: Work onto linebacker.
3: Stalk block defender. C: Block back-side A gap defender.
4: Full speed jet motion, fake sweep. LG: Pull, kick-out first defensive linemen
R: Stalk block defender, or run off (vs. press man). past the (RG).
L: Run off cornerback. LT: Work onto linebacker, replace guard.
Aiming point for the (LG) is the inside hip of the DE. You want to gut him outside. 33
Doubles-Rip 18 QB Cross
FS
C SS W M S C
E T T E
L LT LG RG RT R
4
3
1 2
1: Take snap, short ride fake to the (2) then get outside RG: Inside-over-free.
behind the pulling (LG). RT: Inside-over-free.
2: Fake handoff, fill pulling guard gap. (3) passes first. C: Block back-side A gap defender.
3: Jet motion, seal defensive end. LG: Pull, lead block for QB, look to block
4: Stalk block defender. inside to out.
R: Stalk block defender, or run off (vs. press man). LT: Inside-over-free.
L: Run off cornerback.
34
Motion Player cannot go or lean forward until the ball is snapped.
Doubles-Leo 17 QB Cross
FS
C C
S M W
R T N T L
L LT LG RG RT R
4
3
2 1
1: Take snap, short ride fake to the (2) then get outside RG: Pull, lead block for QB, look to block
behind the pulling (RG). inside to out.
2: Fake handoff, fill pulling guard gap. (4) passes first. RT: Inside-over-free.
3: Stalk block defender. C: Block head up defender.
4: Jet motion, seal defensive end or OLB. LG: Inside-over-free.
R: Run off cornerback. LT: Inside-over-free.
L: Stalk block defender, or run off (vs. press man).
35
This play can be executed on 2 . This will have the (4) past the QB.
Doubles- Rip 8 Sprint Out Pass (on 2)
FS
S M W
C C
R T N T L
L LT LG RG RT R
4
3
1 2
1: Take snap, sprint out to the right, first option is the (3). If the L: Go route, run off Cornerback.
(3) isn’t open look to the (4), if no one is open the QB can run the RG: Inside-over.
ball or throw it away. RT: Inside-over.
2: Lead block for the QB, block contain player (DE or OLB). (3) C: Block head up defender.
passes first. LG: Inside-over.
3: Jet motion, continue into the flat. Run away from the defense. LT: Inside-over.
4: 10-12 yard out route (cheat split in to allow for more space).
R: Go route, run-off the cornerback.
If you notice that the defense isn’t running with the motion player call this play
Doubles- Leo 7 Sprint Out Pass
FS
C SS W M S C
E T T E
L LT LG RG RT R
3
4
2 1
1: Take snap, sprint out to the right, first option is the (4). If the L: Go route, run off Cornerback.
(4) isn’t open look to the (3), if no one is open the QB can run the RG: Inside-over.
ball or throw it away. RT: Inside-over.
2: Lead block for the QB, block contain player (DE or OLB). C: Block backside A gap defender..
3: 10-12 yard out route (cheat split in to allow for more space). LG: Inside-over.
4:. Jet motion, continue into the flat. Run away from the defense LT: Inside-over.
R: Go route, run-off the cornerback.
The motion player should be begin his motion earlier. You want the motion player past the QB before the ball
37
is snapped. This is an excellent play to go on “2”.
Split Right and Split Left
Formation
Split Right-Rip 38 Jet Sweep
Split-Right-Leo 47 Jet Sweep
Split Left-Leo 47 Jet Sweep “Charley” Block
Split-Left- Rip 38 Jet Sweep There are some leagues that have outlawed the use
Adjustment: “Charley” Crack Block of crack blocks. Be sure that your league allows crack
blocking before installing.
Split-Right- Leo 45 Jet Power
Split-Left- Rip 36 Jet Power You can still execute the Charley block . However,
your player cannot hit a defenseless defender. You
can have your crack block player come down and
Split Right- Rip 21 Trap wait for the defender to turn and then just block
Split Left- Leo 22 Trap him. Think of it like a pick in basketball.
FS
C SS W M S C
E T T E
L LT LG RG RT R
4
3
1 2
1: Take snap, hand to (3) coming in jet motion, fake inside. RG: Inside-over free.
2: Hook defensive end. RT: Inside-over free.
3: Full speed jet motion, take hand-off get outside. C: Block back-side A gap defender.
4: Stalk block defender. LG: Step inside and cut-off.
R: Stalk block defender, or run off (vs. press man). LT: Step inside and cut-off.
L: Step inside and cut-off.
39
If you are getting DTs in the A gaps you don’t have to pull guards.
Split-Right-Leo 47 Jet Sweep
FS
C S M C
W
B T N T B
L LT LG RG RT R
3 4
2 1
1: Take snap, hand to (4) coming in jet motion, fake inside. RG: Step inside and cut-off.
2: Lead Block. RT: Step inside and cut-off.
3: Hook defensive end/OLB. C: Block head up defender.
4: Full speed jet motion, take hand-off get outside. LG: Inside-over-free.
R: Run off cornerback. LT: Inside-over-free.
L: Inside-over-free.
You do not have to pull the guards if they are blitzing inside. 40
Split-Right-Rip 38 Jet Sweep “Charley”
FS
C SS W M S C
E T T E
L LT LG RG RT R
4
3
1 2
1: Take snap, hand to (3) coming in jet motion, fake inside. RG: Pull, block defender covering the (4).
2: Hook defensive end. Guard should go first, then the (2) blocks
3: Full speed jet motion take hand-off get outside. DE.
4: Crack block linebacker. RT: Secure pulling guard gap.
R: Stalk block defender, or run off (vs. press man). C: Block back-side A gap defender.
L: Step inside and cut-off. LG: Step inside and cut-off.
LT: Step inside and cut-off.
41
Linebackers fly out of there crack them with the slot receivers!
Split-Left- Leo 47 Jet Sweep
FS
C S M C
W
B T N T B
L LT LG RG RT R
3 4
2 1
1: Take snap, hand to (4) coming in jet motion, fake inside. RG: Step inside and cut-off.
2: Seal defensive end/contain player. RT: Step inside and cut-off.
3: Stalk block. C: Block head up defender.
4: Full speed jet motion, take hand-off get outside. LG: Pull and lead Block.
R: Step inside and cut-off. LT: Inside-over-free.
L: Stalk block defender, or run off (vs. press man).
42
Pulling the guard is optional.
Split-Left- Rip 38 Jet Sweep
FS
C SS W M S C
E T T E
L LT LG RG RT R
4
3
1 2
1: Take snap, hand to (3) coming in jet motion, fake inside. RG: Inside-over free.
2: Lead block. RT: Inside-over free.
3: Full speed jet motion, take hand-off get outside. C: Block back-side A gap defender.
4: Seal edge defender (SE or OLB). LG: Step inside and cut-off.
R: Inside-over-free LT: Step inside and cut-off.
L: Run-off cornerback.
43
When running jet to the tight-end side you do not pull the guard.
Split-Left-Leo 47 Jet Sweep “Charley”
FS
C M W C
B B
S T N T
L LT LG RG RT R
3
4
2 1
1: Take snap, hand to (4) coming in jet motion, fake inside. RG: Step inside and cut-off.
2: Hook defensive end/OLB. RT: Step inside and cut-off.
3:Crack block linebacker. C: Block back-side A gap defender.
4: Full speed jet motion take hand-off get outside. LG: Pull, block defender covering the (3).
R: Step play-side, cut-off. Work to middle safety. LT: Inside-over-free.
L: Stalk block defender, or run off (vs. press man).
44
Split-Right- Leo 45 Jet Power
FS
C W M S C
SS
E T T E
L LT LG RG RT R
4
3
2 1
1: Take snap, hand to (4) coming in jet motion, fake right. RG: Step inside and cut-off.
2: Lead block. RT: Step inside and cut-off.
3:Inside leverage step, kick-out edge defender. C: Block back-side A gap defender.
4: Full speed jet motion take hand-off cut inside of (3)’s LG: Inside-over-free.
kick-out. LT: Inside-over-free.
R: Run off cornerback.
L: Inside-over-free.
45
Once defenses wide or slant to defend Jet Sweep, hit them with Jet Power.
Split-Left- Rip 36 Jet Power
FS
C W M S C
E T N T E
L LT LG RG RT R
3
4
1 2
1: Take snap, hand to (3) coming in jet motion, fake left. RG: Inside-over free.
2: Lead Block. RT: Inside-over free.
3: Full speed jet motion take hand-off cut inside of (4)’s kick- C: Block head up defender.
out. LG: Step inside and cut-off.
4:Inside leverage step, kick-out edge defender. LT: Step inside and cut-off.
R: Inside-over-free.
L: Run off cornerback.
46
Once defenses wide or slant to defend Jet Sweep, hit them with Jet Power.
Split-Right -Rip 21 Trap
FS
C W M S C
SS
E T T E
L LT LG RG RT R
4
3
1 2
1: Take snap, hand to (2), carry fake to the right. RG: Pull, kick-out first defensive linemen
2: Take hand-off, cut-off (RG)’s kick-out block. past the (LG).
3: Full speed jet motion, fake sweep. RT: Inside-over free.
4: Stalk block defender. C: Block back-side A gap defender.
R: Stalk block defender, or run off (vs. press man). LG: Step inside and cut-off.
L: Block defensive end out. LT: Work onto linebacker.
Aiming point for the (RG) is the inside hip of the DE. You want to gut him outside. 47
Split-Left-Leo 22 Trap
C FS W M S
C
E T N T E
L LT LG RG RT R
3 4
2 1
1: Take snap, hand to (2), carry fake to the left. RG: Inside-over-free.
2: Take hand-off, cut-off (LG)’s kick-out block. RT: Work onto linebacker.
3: Stalk block defender. C: Block back-side A gap defender.
4: Full speed jet motion, fake sweep. LG: Pull, kick-out first defensive linemen
R: Inside-over-free. past the (RG).
L: Stalk block defender, or run off (vs. press man). LT: Work onto linebacker.
Aiming point for the (LG) is the inside hip of the DE. You want to gut him outside. 48
Split-Right-Rip 18 QB Cross
FS
C W M S C
SS
E T T E
L LT LG RG RT R
4
3
1 2
1: Take snap, short ride fake to the (2) then get outside RG: Inside-over-free.
behind the pulling guard. RT: Inside-over-free.
2: Fake handoff, fill pulling guard gap. C: Block back-side A gap defender.
3: Jet motion, seal defensive end. LG: Pull, lead block for QB, look to block
4: Stalk block defender. inside to out. Get depth on pull.
R: Stalk block defender, or run off (vs. press man). LT: Inside-over-free.
L: Inside-over-free.
49
This play can be executed on 2, where the motion player is past the QB.
Split-Left-Leo 17 QB Cross (on 2)
FS
C
C
W M S
R T N T L
L LT LG RG RT R
4
3
2 1
1: Take snap, short ride fake to the (2) then get outside RG: Pull, lead block for QB, look to block
behind the pulling guard. inside to out. Get depth on pull.
2: Fake handoff, fill pulling guard gap. RT: Inside-over-free.
3: Stalk block defender. C: Block head up defender.
4: Jet motion, seal defensive end or OLB. LG: Inside-over-free.
R: Inside-over-free. LT: Inside-over-free.
L: Stalk block defender, or run off (vs. press man).
50
Pulling the guard is optional.
Split-Right- Rip 8 Post – Wheel
FS
S M W
C C
R T N T L
L LT LG RG RT R
4
3
1 2
1: Take snap, fake jet sweep, 3 step drop, look to hit the (4) on the R: Post pattern.
wheel route. If you see the safety flying out of there you can hit the L: Inside-over, protect QB’s backside.
(R) on the post. RG: Inside-over.
2: Lead block for the QB, block contain player (DE or OLB). Attack the RT: Inside-over.
block! C: Block head up defender.
3: Jet motion, fake jet sweep then help block. A good fake is needed. LG: Inside-over.
You can elect to have him carry the fake all the way outside. LT: Inside-over.
4: Wheel route. The (4) needs to run a wide wheel, away 1 from the 51
middle safety.
Split-Left- Leo 7 Post – Wheel
FS
C M S
W C
E T N T E
L LT LG RG RT R
3 4
2 1
1: Take snap, fake jet sweep, 3 step drop, look to hit the (3) on the R: Inside-over, protect QB’s Backside.
wheel route. If you see the safety flying out of there you can hit the (L) L: Post pattern.
on the post. RG: Inside-over.
2: Lead block for the QB, block contain player (DE or OLB). Attack the RT: Inside-over.
block! C: Block head up defender.
3: Wheel route. The (3) needs to run a wide wheel, away from the LG: Inside-over.
middle safety. LT: Inside-over.
4: Jet motion, fake jet sweep then help block. A good 1fake is needed. 52
You can elect to have him carry the fake all the way outside.
Pro Formation
Pro-Rip 38 Jet Sweep “Charley
Pro- Leo 47 Jet Sweep “Charley” “Charley” Block
There are some leagues that have outlawed the use
of crack blocks. Be sure that your league allows crack
Pro-Rip 36 Jet Power blocking before installing.
Pro-Leo 45 Jet Power
You can still execute the Charley block . However,
Pro- Rip 21 Trap your player cannot hit a defenseless defender. You
Pro- Leo 22 Trap can have your crack block player come down and
wait for the defender to turn and then just block
Pro- Rip 18 QB Cross him. Think of it like a pick in basketball.
Pro- Leo 17 QB Cross
53
Pro-Rip 38 Jet Sweep “Charley”
FS
C SS W M S C
E T T E
L LT LG RG RT R
3 4
1 2
1: Take snap, hand to (3) coming in jet motion, fake inside. RG: Inside-over free.
2: Lead block. RT: Inside-over free.
3: Full speed jet motion take hand-off get outside. C: Block back-side A gap defender.
4: Arch release, look to block cornerback, unless there is LG: Step inside and cut-off.
an inside gap defender. LT: Step inside and cut-off.
R: Crack defensive end.
L: Work to middle safety.
54
Pro-Leo 47 Jet Sweep “Charley”
FS
C SS W M S C
E T T E
L LT LG RG RT R
3 4
2 1
1: Take snap, hand to (4) coming in jet motion, fake inside. RG: Step inside and cut-off.
2: Lead block. RT: Step inside and cut-off.
3: Secure inside gap, block down on DE. If there is no inside gap C: Block back-side A gap defender.
defender then arch release. LG: Inside-over-free.
4: Full speed jet motion take hand-off get outside. LT: Inside-over-free.
R: Work to middle safety.
L: If there is no inside gap defender, he must block the defender over 55
him.
Pro-Rip 36 Jet Power
FS
C SS W M S
T T E C
E
L LT LG RG RT R
3 4
1 2
1: Take snap, hand to (3) coming in jet motion, fake inside. RG: Inside-over free.
2: Kick-out defensive end or OLB (Contain Player). RT: Inside-over free.
3: Full speed jet motion take hand-off cut inside of (2)’s kick- C: Block back-side A gap defender.
out. LG: Step inside and cut-off.
4: Block down on defensive end. LT: Step inside and cut-off.
R: Block down on linebacker.
L: Work to middle safety.
1 56
Once defenses widens or slant to defend Jet Sweep, hit them with Jet Power.
Pro-Leo 45 Jet Power
FS
C SS W M S C
E T T E
L LT LG RG RT R
3 4
2 1
1: Take snap, hand to (4) coming in jet motion, fake inside. RG: Step inside and cut-off.
2: Lead block. RT: Step inside and cut-off.
3: Inside leverage step, block defensive end out. C: Block back-side A gap defender.
4: Full speed jet motion take hand-off cut inside of (3)’s LG: Inside-over-free.
kick-out. LT: Inside-over-free.
R: Work to middle safety.
L: Stalk block defender.
57
Pro -Rip 21 Trap
FS
SS
W M S C
C
E T T E
L LT LG RG RT R
3 4
1 2
1: Take snap, hand to (2), carry fake to the right. RG: Pull, kick-out first defensive linemen
2: Take hand-off, cut-off (RG)’s kick-out block. past the (LG).
3: Full speed jet motion, fake sweep. RT: Inside-over free.
4: Work to middle safety. C: Block back-side A gap defender.
R: Stalk block defender, or run off (vs. press man). LG: Step inside and cut-off.
L: Block outside backer. LT: Work onto linebacker.
Aiming point for the (RG) is the inside hip of the DE. You want to gut him outside. 58
Pro-Leo 22 Trap
FS
C SS W M S C
E T T E
L LT LG RG RT R
3
4
2 1
1: Take snap, hand to (2), carry fake to the left. RG: Inside-over-free.
2: Take hand-off, cut-off (LG)’s kick-out block. RT: Work onto linebacker.
3: Block down on defensive end. C: Block back-side A gap defender.
4: Full speed jet motion, fake sweep. LG: Pull, kick-out first defensive linemen
R: Block down on OLB. past the (RG).
L: Block down on OLB. LT: Work onto linebacker.
Aiming point for the (LG) is the inside hip of the DE. You want to gut him outside. 59
Pro-Rip 18 QB Cross
FS
C W M S C
SS
E T T E
L LT LG RG RT R
4
3
1 2
1: Take snap, short ride fake to the (2) then get outside RG: Inside-over-free.
behind the pulling guard. RT: Inside-over-free.
2: Fake handoff, fill pulling guard gap. C: Block back-side A gap defender.
3: Jet motion, lead block. LG: Pull, lead block for QB, look to block
4: Look to block a linebacker. Steps behind the (R) as he inside to out.
executes his crack block. (R) goes first. LT: Inside-over-free.
R: Crack contain player (DE or OLB).
L: Work to middle safety. 60
You can execute this play on 2.
Pro- Leo 17 QB Cross
FS
S M W
C C
L
R T N T
L LT LG RG RT R
3 4
2 1
1: Take snap, short ride fake to the (2) then get outside RG: Pull, lead block for QB, look to block
behind the pulling guard. inside to out.
2: Fake handoff, fill pulling guard gap. RT: Inside-over-free.
3: Block linebacker. If there is no inside gap defender. C: Block head up defender.
4: Jet motion, lead block (look for cornerback). LG: Inside-over-free.
R: Work to middle safety. LT: Inside-over-free.
L: Block down on edge defender (OLB or DE).
61
This play can be executed on 2.
Pro- Leo 8 Post- Corner
FS
W M S C
C
E T N T E
L LT LG RG RT R
3 4
2 1
1: Take snap, short ride fake to the (3), 2-3 step drop, plant RG: Inside-over.
and throw to the (4) on the corner route. If there is no RT: Inside-over.
middle safety the post is an option. C: Block head up defender.
2: Block backside defensive end. Attack the block. LG: Inside-over.
3: Jet motion, block defensive end. LT: Inside-over.
4: 8 yard corner route. Drive pattern up field, then cut.
R: 8 yard post pattern.
L: Go route, try to draw over the middle safety.
62
The compressed formation brings the defense in.
Pro- Rip 7 Post- Corner
M FS S
C W C
E T N T E
L LT LG RG RT R
3 4
1 2
1: Take snap, 2-3 step drop, plant and throw to the (L) on RG: Inside-over.
the post route (if there is no middle safety). RT: Inside-over.
2: Block backside defensive end. Attack the block. C: Block head up defender.
3: 8 yard corner route. Drive pattern up field, then cut. LG: Inside-over.
4: Jet motion, block defensive end. LT: Inside-over.
R: Go route, try to draw over the middle safety.
L: 8 yard post pattern.
63
If you go on 2, there is no fake..
Bonus Plays
Reverse
Jet-Slant (pass)
QB Iso
QB Power Sweep
4 Verticals (pass)
Bubble Screen
Beast Right Power
64
Doubles- Rip 47 Reverse
FS
C C
S M W
R T N T L
L LT LG RG RT R
3 4
1 2
1: Take snap, hand to the (3) coming in jet motion, then look to RG: 2 second delay, then pull and lead block
seal the contain player ( DE or OLB). Must maintain outside for the (4).
leverage. RT: Inside-over-free.
2: Block back-side defensive end or outside linebacker. C: Block head up defender.
3: Come in jet motion, take hand-off, fake jet sweep, then LG: Inside-over-free.
hand-off to the (4). LT: Inside-over-free.
4: Half second delay, then run full speed and take the hand-off
for the (3). Follow the (RG)’s lead block. Get outside. 65
R: Work to get middle safety.
Doubles- Leo Jet Slant
FS
C R S M W
C
T N T L
L LT LG RG RT R
4
3
1 2
1: Take snap, quick ride fake, throw quick slant. RG: Inside-over.
2: Lead block to the right (faking jet sweep). RT: Inside-over.
3: Jet motion across, fake jet sweep. Need a good fake! C: Block head up defender.
4: Run off defender. LG: Inside-over.
R: Go route, run-off the cornerback. LT: Inside-over.
L: Quick slant, half second delay, right into slant route, no steps
up-field. Wide split, 3 yards off of sidelines.
66
When the defender does run with the motion player call this slant. The motion player will clear the defender out.
Split Right-Leo 15 ISO
FS
M C
SS W S
C
E T T E
L LT LG RG RT R
4
3
2
1
1: Take snap, ride fake the (4) coming in motion, then get RG: Inside-over-free.
behind the (2)’s lead block. RT: Inside-over-free..
2: Lead block, isolate (W). C: Block back-side A gap defender.
3: Block outside linebacker. LG: Inside-over-free.
4: Full speed jet motion, fake jet sweep. LT: Inside-over-free.
R: Stalk block defender, or run off (vs. press man).
L: Inside-over-free.
67
Doubles-Rip 14 ISO
FS
C SS W M S C
E T T E
L LT LG RG RT R
4
3
1 2
1: Take snap, quick ride fake (3), get behind (2) lead RG: Inside-over free.
blocking. RT: Inside-over free.
2: Lead block. C: Block back-side A gap defender.
3: Full speed jet motion, fake jet sweep. LG: Step inside and cut-off.
4: Stalk block defender. LT: Step inside and cut-off.
R: Stalk block defender.
L: Run off cornerback.
68
Heavy Right- Rip 18 Power Sweep
FS
W M
C SS S C
E T T E
LT LG RG RT L R
4
3
1 2
1: Take snap, get outside. Run behind the (2)’s lead block. RG: Inside-over-free.
2: Lead block. RT: Inside-over-free.
3: Jet motion, block first defender outside the (4)’s crack C: Block back-side A gap defender.
block. LG: Inside-over-free.
4: Crack block contain player (DE or LB). LT: Inside-over-free.
R: Stalk block defender, or run off (vs. press man).
L: Inside-over-free. 69
Do not give the defense time to recognize and adjust to the unbalanced formation.
Split Right-Leo 4 Verticals
FS
S M W
C R C
T N T L
L LT LG RG RT R
3 4
2 1
1: Take snap, quick fake to the (2) plant and throw to the RG: Inside-over.
(4). RT: Inside-over.
2: Fake hand-off to the right. C: Block head up defender.
3: Vertical, outside release. LG: Inside-over.
4: 1 second delay to sell run blocking, then go vertical. LT: Inside-over.
R:Vertial, outside release so the CB’s back is to the QB.
L: Vertical.
4 verticals works very well against single high coverage. 70
Split Left-Leo Bubble
FS
C SS W M S
C
E T T E
L LT LG RG RT R
3 4
2 1
1: Take snap, turn, plant and throw to the (3). Throw needs RG: Inside-over-free.
to be right to the (3). Don’t float the ball. RT: Inside-over-free.
2: Fake hand-off right. C: Block backside defender.
3: Run bubble route. LG: Inside-over-free.
4: Run off cornerback. LT: Inside-over-free.
R: Work to middle safety,
L: Stalk block cornerback or closest threat to the bubble
71
player (3).
Beast Right 16 Power (Goal line/ Short Yardage Play)
W M LB S
C C
E T N T E
L LT LG RG RT R
3 4
1 2
HB HB
SE
QB
TE T G G T TE
L T N T R
W M S
FS
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Philosophy
•We will be committed to stopping the run. We will prevent the offense from having a consistent offensive
attack. We will use our “stacked” look to confuse the offensive line.
•We will swarm to the football. All 11 players on the field will play with relentless pursuit to the ball carrier on
both run and pass plays.
•We will be a sure tackling team. We will be a team that tackles well game in and game out. We will tackle safely
and effectively.
•We will mix up our “Downtown” & “Uptown” calls to keep the offensive line guessing.
•We will contain the outside. We will force the ball carrier inside to our teammates pursuing to the ball.
•We will hold our gaps and anchor. Our interior defensive linemen will get penetration and anchor their gap, not
chasing counter action.
•We will not give up big plays. All players will hold their gaps and pursuit to the ball carrier. Hustle to the ball
carrier will prevent big plays.
•We will create at least 2 turnovers a game. We will force turnovers with our relentless gang tackling and
disciplined pass coverage.
•We will play excellent short yardage and goal line defense. We must increase our intensity & attitude when we
are in our red zone and short yardage defense.
•We will be a smart defense. We will understand game situations, player alignments, opponent tendencies/game
planning, and down and distances.
•We will not give up big passing plays. We will be disciplined in cover 3 zone defense.
•We will play defense with passion. When we play defense we fly to the football with effort and enthusiasm. We
will communicate and talk it up with each other. If we make a big play we will get pumped about it!
•We will handle sudden change situations with resilience & short memory. If something doesn’t go our way we
will get over it and get it back on the next play. “RELOAD”
5 Fundamentals of Defense
1. Alignment. It all starts with proper alignment. We cannot allow the offense to outnumber or out flank you on any
side. If a team is unbalanced, we need to shift the defense. For example, say the offense comes out in an
unbalanced formation to the right. The offense has 6 players to the right and just 3 players to the left. This is an
unbalanced formation because there are more players lined up to one side. It is imperative that you shift the
defense to account for the extra blockers/players.
2. Pursuit. Getting every defender to the ball carrier is an aspect of defense that you should pride your team on.
Taking the right angle to the football is critical. Defenses that get to the football rarely give up the “big play”.
Swarm to the ball!
3. Block Destruction. The rip move is the best technique for destructing blocks. Players need to rip through blocks,
not go around them. The rip move has to be executed with violent hands. When practicing tackling drills always
start off with each player having to destruct a block (losing a block) and then make the tackle. Take pride in being
physical with block destruction. When blitzing the defenders must rip through blocks, not go around them.
4. Tackling. The trademark of any dominating defense is tackling. Tackling must be practiced every single practice.
Conduct form tackling drills (non-contact drills) that practice proper technique . Proper technique not only makes
a player an effective tackler, most importantly it will deter injury. You will also want to implement live tackling
drills. Work form tackling, then get into live tackling (mix of both).
5. Creating Turnovers. Teams that create turnovers win games. It’s that simple. Practice stripping the football every
practice. Teams that pursuit and gang tackle are the teams that generate the most turnovers. You always want to
secure the tackle first, but have the players cleaning up hack at the football.
Positions & Alignment
3- Defensive Linemen, 5 Linebackers, 3 Secondary
HB HB
SE
QB
TE T G G T TE
L T N T R
W M S
FS
T: Defensive Tackle – Lines up over offensive tackle (you can assign right and left defensive tackles).
T: Defensive Tackle – Lines up over offensive tackle.
N: Nose Guard- Lines up over center. Lines up on the center linemen vs. unbalanced formations.
R: RIP – Outside Linebacker/Defensive End. Outside shoulder of the tight-end. 2 yards off the line of scrimmage.
L: LEO- Outside Linebacker/ Defensive End. Outside shoulder of the tight-end. 2 yards off the line of scrimmage.
S: SAM- Inside Linebacker. Lines up stacked over the defensive tackle. 3-4 yards off of the line of scrimmage.
M: Middle Linebacker aka “MIKE”. Lines up stacked over the nose guard. 3-4 yards off of the line of scrimmage.
W: WILL- Inside Linebacker. Lines up stacked over the defensive tackle. 3-4 yards off of the line of scrimmage.
CB: Cornerback- 6 yards deep turned in, facing the formation, deep 3rd responsibility. You can put your best
cornerback to the wide side of the field.
CB: Cornerback. 6 yards deep turned in, facing the formation, deep 3rd responsibility (no receiver). Aligned 6 yards
deep on the inside shoulder of the receiver, deep 3rd responsibility.
FS: Free Safety- 12 yards deep, middle of the field. The safety does not line up over the football. The safety is in the
middle of the field so that he can take good angles to both sides.
Base Gap Assignments
This defense has two base gap assignment calls.-“Downtown” & “Uptown”.
“Downtown”
The defensive linemen slant /rip down and the stacked linebackers slant out (LBS have C-gap).
“Uptown”
The defensive linemen slant/rip out and the stacked linebackers slant in (linebackers have B-
gap).
Logic
Having these two base calls will keep the offensive line guessing. Defenders will be consistently
changing up which gap they are attacking. The stacked linebacker look really keeps the offensive
line on their heels.
HB HB
Anchor Anchor
SE
QB
CONTAIN CONTAIN
TE C T B G A A G B T C TE
L T N T R
W M S
FS
HB HB
Anchor Anchor
SE
QB CONTAIN
CONTAIN
TE C T B G A A G B T C TE
L T N T R
W M S
FS
N: Strong side A-gap W: B-gap
T: C-gap M: Weak A-gap
T: C-gap S: B-gap
R:Contain CB: Deep 3rd/contain support
L: Contain CB: Deep 3rd/ contain support
These are not blitzes, just gaps assignments FS: Middle deep 3rd
Pursuit Angles
“Downtown” Pursuit example
Ball Carrier
Backside Contain HB HB
Anchor
SE
QB
TE T G G T TE
L T N T R
W M S
FS
•(R) is the contain player. He is responsible for turning the ball carrier inside. The backside (T)
must anchor and the backside (L) must chase from behind in case of reverse and/or cut back by
the running back.
•Safety Rolls over the top to defend against possible half back pass.
These pursuit angles apply to both “Downtown” and “Uptown” calls
Pursuit Angles
“Uptown” Pursuit example
Ball Carrier
HB
HB Backside Contain
Anchor Anchor
SE
QB
TE C T B G A A G B T C TE
L T N T R
W M S
FS
•(L) is the contain player. He is responsible for turning the ball carrier inside. The backside (T) must anchor
and the backside (R) must chase from behind in case of reverse and/or cut back by the running back.
•Safety rolls over the top to defend against possible half back pass.
These pursuit angles apply to both “Downtown” and “Uptown” calls
Anchor Gaps
Defending Counter & Reverse Plays
“Uptown”
HB HB
L T N T R
W M S
FS
HB HB
L T N T R
W M S
FS
HB HB
SE
QB
TE C T B G A A G B T C TE
L T N T R
W M S
FS
Not Anchoring will leave massive holes in your defense. You can see the large gap that is left
when the (T) chases the first counter action. See blue colored player. Your defensive tackle must
get penetration & anchor their gap incase the offense runs a counter play.
Player Placement
Nose (N): A big, strong, quick, and aggressive kid is ideal. But remember, the offense can go on any snap count, so he
needs to fire out on ball movement. Having a good nose guard can be a nightmare for the center. If he can play both A
gaps, then you’re in really good shape. You can also work in your minimum play players at nose guard.
Defensive Tackles (T): Players should be big, strong, but also disciplined. These kids will need to be able to penetrate
into the backfield. They should be your best interior defensive linemen. You can have your better defensive tackle play the
wide side of the field. You can even swap your best (T) to play the strong side of the formation.
RIP ( R) & LEO (L): These players need to be overall solid defensive players. These players should be disciplined and
need to understand that they are primarily edge defenders. They must turn the play inside to the teeth of the defense.
They are essentially defensive ends.
MIKE (M): Above all this kid needs to be a hitter. The middle linebacker needs to be an aggressive kid that can run, get off
blocks and tackle well. This kid needs to have a great understanding of the defense and has to be able to call out the
strong side of a formation. This kid is the QB of defense and needs to make sure his team is ready and aligned properly.
Sam (S): Decent quickness, aggressive on blitz and stunts. Also needs to be able to get off blocks and tackle well in
space. Can key linemen to determine if it is pass or run. SAM can play the WILL and vice versa, they are interchangeable.
He has flat responsibility on pass plays. The SAM linebacker can align on the TE side (strong side).
WILL (W): Decent quickness, aggressive on blitz and stunts. Also needs to be able to get off blocks and tackle well in
space. Can key linemen to determine if it is pass or run. WILL can play the SAM and vice versa, they are interchangeable.
He has flat responsibility on pass plays.
Cornerbacks (CB): Players needs to be fast with good range. These players needs to be able to tackle well in space.
Also, they must be able determine if it is pass or run by reading the formation & players that are eligible.
Safety (S): Player needs to be an overall good athlete. Smart and disciplined player-nothing should get behind them.
Position Overview
Defensive Line
•Hold assigned gaps . If getting double teamed and the defensive linemen can’t split the
double team drop outside hip and crawl. Cut double teams down.
•Launch into blocker-rip through blockers- do not go around blocks.
•Penetrate into the backfield.
•Explode on ball movement.
•Tackle well.
•Pass rush.
Linebackers
•Get off blocks- rip through blockers-go through not around blocks .
•Play downhill.
•Secure assigned gap- get into pursuit lane.
•Read keys.
•Tackle well.
•Flats and hook zone coverage.
Secondary
•Get off blocks-rip through blockers-go through not around blocks .
•Tackle well in open field.
•Give up no big plays-no one gets behind our secondary.
•Read keys to determine if pass or run.
•Deep third coverage.
•Inside leverage on all receivers.
•Safety plays deep middle of the field- not over the ball on hashes.
Alignments
Vs. Balanced Formation
HB HB
FB
QB
TE T G G T TE
L T N T R
W M S
FS
Balanced formations are formations with an equal amount of players and gaps to both sides.
Alignments
Shift Right Vs. Unbalanced
HB
WB
S
QB
TE T G G T TE
L T N T R
W M S
FS
HB HB
QB
TE T T G G T TE
L T N T R
W M S
FS
QB HB
L T N T R
W M S
HALF
FS
HALF
Press Right Call
The (N) always lines up in the center of the offensive line formation. That doesn’t always mean lining up over the
center. THE NOSE (N) ALWAYS LINES UP OVER THE CENTERLINEMEN IN THE FORMATION. You can see that the
purple player has 3 linemen to the right and 3 linemen to the left of him. This makes him the center linemen. The
safety (FS) and backside corner (CB opposite of press) roll into a cover 2. The (FS) takes the press side half and
back side (CB ) takes the backside half. The (R) shifts one gap inside, no longer on the outside shoulder of the TE.
The press side (CB) has contain and can play the run aggressively.
Alignments
Vs. Unbalanced (Wingback) “Uptown”
FB
CONTAIN Anchor Anchor
WB
CONTAIN
QB
TE T G G T TE
L T N T R
W M S
HALF
HALF
FS
S
FL QB
T G G T WR
WR
Flat
L T N T R
W
M S
Hook Curl FS
Hook Deep 3rd
Deep 3rd
Deep Middle3rd
The (L) splits the difference between the three receivers. The (L) is on the line of scrimmage
turned towards the formation. The (L) is looking to jump any quick screen pass to any of the
receivers. The (W) has to help on any quick screens. (L) also has contain support on run.
“Downtown” vs. TRIPS
Zone Coverage
Run Gap
HB
Boundary Wide Side
FL
S
QB
TE T G G T WR
L T N T R Flat
S
W M
Hook
Hook FS Curl
Deep 3rd
Deep 3rd
Deep 3rd
The (R) splits the difference between the three receivers. The (R) is on the line of scrimmage
turned towards the formation. The (R) is looking to jump any quick screen pass to any of the
receivers. The (S) has to help on any quick screens. (R) also has contain support on run.
Press vs. Jet Sweep
“Downtown” Pass Coverage
Wide Side Boundary
HB
WB
WB
QB
SE T G G T TE
Flat CB L T N T R
W M S
CB
Curl
Hook Hook
Half FS Half
Defending Jet Sweep: The Jet Sweep is becoming a common play in youth football. Pressing
to the side the motion back is jet motioning to really eats this play up. The (CB) cannot allow
the (SE) to block him. (CB) should play with inside leverage, slightly turned inside. The (L) will
slant down taking away the cut up lane and the (CB) will take away the outside, leaving
nowhere for the jet sweep player to go. This applies to “Uptown” and “Downtown” calls.
Pass Coverage
Base: Cover 3
“Press Left & Right”: Cover 2
Reading Keys: Eye Placement
Zone Coverage:
•Deters big plays by having 3 deep.
•All areas of the field are defended.
•The wide side of the field is defended.
•Easier to defend mobile QBs.
•Doesn’t allow us to get beat on play-action and combination routes.
Combination: routes like post/wheel, slant/arrow, smash concepts, &
post/corner.
•It’s simple, easy reads. When defenders read pass, they need to open up and get
to their zone.
•Allows secondary players (CBs & FS) to read keys -TEs and Receivers (eligible
receivers) and not bite on play-action.
Pass Coverage
Coaching Points
When playing zone coverage, the defenders must play with depth. Depth, meaning
defenders must always take the deepest receiver in their zone. Example, say a receiver
runs a 10 yard out route, and the other receiver runs a 15 yard out route to the same
side, the defender must get deep enough to cover the 15 yard out route and be able to
break downhill on the 10 yard out route.
•Again, always play with depth. When a play floods a zone, the defender always takes
deepest route in their zone. Getting depth applies to all the linebackers and secondary
players (CB)s and (FS).
•Key eligible receivers on your side to determine if it is a pass or run play.
•Defenders must understand any eligible receiver is a threat to their zone.
•The defenders must open up their hips and run into their zone once they read pass.
Base Cover 3
CONTAIN CONTAIN
HB HB
Anchor FB
Anchor
Boundary Wide Side
QB
TE T G G T TE
L T N T R
CB W M S CB
Flat
FS Hook
Curl Deep 3rd
Deep 3rd
Base Cover 3: The 2 (CB)s play deep 3rd and the (FS) plays the deep middle 3rd. (FS) is at 12 yards
deep in the middle of the field. The (FS) does not line up 12 yards deep over the ball. The (FS)
should always be the deepest defender. (CB)s are 6 yard deep turned in towards the formation.
This is zone coverage, any eligible receiver is a threat to a defender’s zone. (FS) & (CB)s must
open up and get back into their deep 3rds. You can have the (L) and (R) responsible for the flats.
Base Cover 3
CONTAIN HB HB CONTAIN
FB
Anchor Anchor
Wide Side Boundary
QB
TE T G G T TE
L T N T R
CB W M S CB
Flat
FS
Hook
Curl
Deep 3rd Deep 3rd
Base Cover 3: The 2 (CB)s play deep 3rd and the (FS) plays the deep middle 3rd. (FS) is at 12 yards
deep in the middle of the field. The (FS) does not line up 12 yards deep over the ball. The (FS)
should always be the deepest defender. (CB)s are 6 yards deep turned towards the formation.
This is zone coverage, any eligible receiver is a threat to a defender’s zone. (FS) & (CB)s must
open up and get back into their deep 3rds.
Base Cover 3
Wide Side Contain Anchor Anchor Contain Boundary
QB HB
S FL
WR WR
T G G T
Flat Flat
L T N T R
CB
W M S CB
Base Cover 3 vs. Twins/Spread: When teams go spread, the (R) & (L) will have the flats. The (S)
& (W) will have hook/curl zones or they will blitz. (R ) & (L) need to hold contain incase the QB
tries to run. We have them play the flat first, then contain. The (R) & (L) need to be physical with
the slot receivers. Jam them, then get into the flat and contain. This applies for “Uptown” and
“Downtown” calls.
Cover 2 Press
Press Right & Press Left
T G G T T TE
Flat
T N T R CB
L
W M S
CB
Hook
Hook Curl
FS
Half Half
Press Right Call Pass Coverage: The (FS) and backside (CB) play half coverage. The (FS)
will have the press side half and the back side (CB) will have the opposite of “press” side
half. The (R) on the press right side will move one gap inside, no longer on the outside
shoulder of the (TE). The press side (CB) has contain vs. run and the flat vs. pass.
Press Cover 2
“Downtown” Pass Coverage
Wide Side Boundary
HB
CONTAIN CONTAIN
Anchor Anchor WB
FL WB
QB
T G G T TE
Flat CB L T N T R
W M S
CB
Hook
Curl Hook
Half FS
Half
Press Left Call Pass Coverage: The (FS) and backside (CB) play half coverage. The (FS) will
have the press side half and the back side (CB) will have the opposite of “press” side half.
The (L) on press left side will move one gap inside, no longer on the outside shoulder of the
(TE). The press side (CB) has contain vs. run and the flat vs. pass.
Zone Coverage
Reading Keys (CB)s & (FS)
HB HB
FB
QB
TE T G G T TE
L T N T R
CB CB
W M S
FS
Reading Keys: It is important that your secondary players know who is eligible and understand
that any eligible receiver is a threat to their zone. The (CB)s are turned in watching the TE (if
they have no receiver to their side). If the (CB)s gets caught looking into the backfield on play-
action the TE could sneak out behind the cornerback. When the CB does not have a receiver on
their side, they need to key the TE because he will either run block on a running play or release
on a pass. Remember, any eligible player is a threat to run in your zone so don’t base the read
solely on what the TE does. This is just a helping tell.
Cover 3 Zone
Reading Keys (CB)s & (FS)
HB HB
FB
QB
TE T G G T TE
L T N T R
CB
CB
W M S
FS
Reading Keys: Here is an example of how important it is for the players to understand that
every eligible receiver is a threat to their zone. Deep crossing route are routes that can beat
undisciplined cornerbacks. You can see the right (CB) keying the TE and the (CB) runs with the
(TE), then the back-side (TE) sneaks behind the (CB) on a deep crossing route.
Cover 3 Zone
Staying in Zone Drops
FB
WB
WB QB
SE T G G T TE
L T N T R
CB
CB
W M S
FS
Post
Wheel
The Post/Wheel passing play is a tricky play to defend. Many times the (CB) will run with the
post, leaving the wheel wide open. In this case the (FS) has to take the post because the post is
in his deep middle 3rd. The (CB) needs to take the wheel because the wheel is in his deep 3rd.
Make sure your defensive backs communicate.
Cover 3 Zone
Staying in Zone Drops
FB
WB
QB
WR
TE T G G T TE
L T N T R
Smash W M S
FS
Corner
The “Smash” concept is another tricky play to defend. Many times the (CB) will sit on the smash
route, allowing the TE to get behind him on a corner route. (CB)s should be turned towards the
formation so they can see everything. The (CB) needs to take the corner route because that is the
deepest route in his zone. The (W) who is responsible for the flat needs to take and get under the
smash route. (CB)s should be turned towards the formation so they can see everything.
Press Cover 2 (Press Right)
Staying in Zone Drops
HB HB
Keep in mind this (T) is
eligible because he is not
WB
covered QB
T G G T T WR
L T N T R
W M S Out
FS
Go
The Go/Out route is a common youth football pass pattern. In the cover 2 “press” call the (CB)
will take the out route and the (FS) will take the go route. The (FS) and backside (CB) have to
split the field, which means they both have a lot more ground they have to defend. It is vital that
they get deep on their backpedal.
Blitzing & Scouting
There is an old saying “you live by the blitz, you die by the blitz”, that couldn’t be more true.
Do not blitz just to blitz. Blitz strategically; attack the offense where the ball is going. I notice
a lot of coaches blitz their players right out of the play. If you are selling out on a blitz to the
right and the offense runs the other way, you’re in trouble. You will blitz your players right
out of the play and out of position to pursue to the ball carrier. When you call a blitz you can
have your players show it, hide the blitz, or creep up as the Quarterback starts the cadence.
Scouting: You are absolutely crazy if you do not scout your opponents. Scouting alone has
won me countless games throughout my years of coaching. My staff and I get film on every
team, if we cannot make it we get someone else to the game to film our opponent . Knowing
what you are going to see every week is half the battle. You can practice your defense against
a scout offense in practice.
Scouting will also allow you to practice your alignments and shift adjustments against the
offense you are facing. Film study will expose your opponents tendencies. Meaning, they will
call certain plays at certain times, or they will move a player to the side they are running to.
Get out there and film your opponents, prepare your team and yourself for the offense you
will face each week. Scouting is even more essential if you do not have a large number of
good players.
Blitzing & Scouting
When and Where to Blitz
Do not blitz crazy when the offense is in a long down and distance situation. Do not waste
players blitzing inside when it is 3rd and 20. On long down and distances do not bite on play
action and take away the wide side of the field.
Play Calling:
“Downtown” or “Uptown” is called pre-snap. The defense does not get into a huddle. You can
make the call to the middle linebacker and have him coordinate it to the rest of the defense or
you can just yell it to the entire defense. You can also change the call. Say you call “downtown”,
but want to call “uptown”, you will just yell “Check” “Check” “Uptown”. The blitz call/check is
called after the “Downtown” or “Uptown” call is made.
The first word is the gap assignments, the second word is the blitz call. For example,
“Downtown” “Aces”. “Downtown” tells the defenders which gap they are responsible for.
“Aces” tells the (M) backer he is blitzing the A-gap. Example, “Uptown” “Leo Loop”,
“Uptown” tells the defenders which gap they are responsible for. “Leo Loop”, tells the (L)
backer he is loop blitzing.
Remember, don’t go blitz crazy if you don’t have to. You can be very effective just playing
straight up defense with the “Uptown” and “Downtown” base gap assignments.
Gap the defender is responsible for. This is not a blitzing line/arrow.
This is the gap the defender must secure, then once it is secure,
they pursuit to the ball carrier.
Blitz Calls:
HB
FB
WR
QB
TE T G G T TE
L T N T R
W M S
FS
(T)s anchor, the (L) & (R) contain. The (M) full-effort blitz on ball movement. Blitz attacks A-gap.
Which gaps you want the (M) & (N) to attack is your preference. We have the (N) slant towards
the TE side. You can also have the (N) change up gaps every play. This keeps the offensive line
guessing.
“Downtown” “ACES”
HB HB
FB
QB
TE T G G T TE
L T N T R
W M S
FS
(T)s anchor, the (L) & (R) contain. The (M) full-effort blitz on ball movement. Blitz attacks A-gap.
Which gaps you want the (M) & (N) to attack is your preference. We have the (N) slant towards
the TE side. You can also have the (N) change up gaps every play. This keeps the offensive line
guessing.
“Uptown” “SAM”
HB HB
FB
QB
TE T G G T TE
L T N T R
W M S
FS
(T)s anchor, the (L) & (R) contain. The (S) full-effort blitz on ball movement. Blitz attacks B-gap.
Which gaps you want the (M) & (N) to attack is your preference. We have the (N) slant towards
the TE side.
“Downtown” “SAM”
HB HB
FB
QB
TE T G G T TE
L T N T R
W M S
FS
(T)s anchor, the (L) & (R) contain. The (S) full-effort blitz on ball movement. Blitz attacks C-gap.
Which gaps you want the (M) & (N) to attack is your preference. You can have the (N) slant
towards the TE side.
“Uptown” “WILL”
HB HB
FB
QB
TE T G G T TE
L T N T R
W M S
FS
(T)s anchor, the (L) & (R) contain. The (W) full-effort blitz on ball movement. Blitz attacks B-gap.
Which gaps you want the (M) & (N) to attack is your preference. You can have the (N) slant
towards the TE side.
“Downtown” “WILL”
HB
FB QB
WR
TE T G G T TE
L T N T R
W M S
FS
(T)s anchor, the (L) & (R) contain. The (W) full-effort blitz on ball movement. Blitz attacks C-gap.
Which gaps you want the (M) & (N) to attack is your preference. You can have the (N) slant
towards the TE side.
“Uptown” “SAM LOOP”
HB
FB
WR
QB
TE T G G T TE
L T N T R
W M S
FS
The (S) full-effort blitz on ball movement, looping around the (R) that is slanting down. The (S)
becomes the contain player. This blitz is designed to defend the sweep play. You can have the
(S) cheat over so he can get to his loop faster.
“Downtown” “SAM LOOP”
FB
HB HB
QB
TE T G G T TE
L T N T R
W M S
FS
The (S) full-effort blitz on ball movement, looping around the (R) that is slanting down. The (S)
becomes the contain player. This blitz is designed to defend the sweep play. You can have the
(S) cheat so he can get to his loop faster.
“Uptown” “WILL LOOP”
HB
HB FB
QB
TE T G G T TE
L T N T R
W M S
FS
The (W) full-effort blitz on ball movement, looping around the (L) that is slanting down. The
(W) becomes the contain player. This blitz is designed to defend the sweep play. You can have
the (W) cheat over so he can get to his loop faster.
“Downtown” “WILL LOOP”
FB
HB HB
QB
TE T G G T TE
L T N T R
W M S
FS
The (W) full-effort blitz on ball movement, looping around the (L) that is slanting down. The
(W) becomes the contain player. This blitz is designed to defend the sweep play. You can have
the (W) cheat over so he can get to his loop faster.
“Uptown” “STORM”
HB
FB
WR
QB
TE T G G T TE
L T N T R
W M S
FS
The (S) & (M) full-effort blitz on ball movement. This blitz attacks the A-gap and B-gap.
STORM implies that the blitz is to the (S) backer side. This is an overload blitz. (L) & (R)
contain. (T)s anchor.
“Downtown” “STORM”
FB
WB
WB
QB
WR T G G T TE
L T N T R
W M S
FS
The (S) & (M) full-effort blitz on ball movement. This blitz attacks the A-gap and C-gap. STORM
implies that the blitz is to the (S) backer side. This is an overload blitz. (L) & (R) contain. (T)s
anchor.
“Uptown” “WIND”
HB
FB
WR
QB
TE T G G T TE
L T N T R
W M S
FS
The (W) & (M) full-effort blitz on ball movement. This blitz attacks the A-gap and B-gap. WIND
implies that the blitz is to the (W) backer side. This is an overload blitz. (L) & (R) contain. (T)s
anchor.
“Downtown” “WIND”
HB
S
FL
QB
T G G T WR
WR
L T N T R
W M S
FS
The (W) & (M) full-effort blitz on ball movement. This blitz attacks the A-gap and C-gap. WIND
implies that the blitz is to the (W) backer side. This is an overload blitz. (L) & (R) contain. (T)s
anchor.
“Uptown” “Deuces”
HB
FB QB
WR
TE T G G T TE
L T N T R
W M S
FS
(T)s anchor, the (L) & (R) contain. The (W) & (S) full-effort blitz on ball movement. Blitz attacks B-
gap. Which gaps you want the (M) & (N) to attack is your preference. You can have the (N) slant
towards the TE side.
“Downtown” “Deuces”
HB
FB QB
WR
TE T G G T TE
L T N T R
W M S
FS
(T)s anchor, the (L) & (R) contain. The (W) & (S) full-effort blitz on ball movement. Blitz attacks C-
gap. Which gaps you want the (M) & (N) to attack is your preference. You can have the (N) slant
towards the TE side.
“Uptown” “ALABAMA”
HB
FB
WR
QB
TE T G G T TE
L T N T R
W M S
FS
The (L) & (R) must contain. (T)s must anchor gaps. ALABAMA implies that all linebackers are
blitzing. The (W), (M), (S) full-effort blitz on ball movement. All gaps are being attacked with this
blitz.
“Downtown” “ALABAMA”
FB
WB
WB
QB
WR
T G G T TE
L T N T R
W M S
FS
The (L) & (R) must contain. (T)s must anchor gaps. ALABAMA implies that all linebackers are
blitzing. The (W), (M), (S) full-effort blitz on ball movement. All gaps are being attacked with
this blitz.
Slide 1 of 2
“SWAP” Call
Where defenders are shifting on first sound
HB HB
FB
QB
TE T G G T TE
L T N T R
W M S
FS
This swap call will have our defense line up in the “Uptown” gap assignment/alignment, with the
linebackers on the line of scrimmage showing blitz. On the first sound of the QB (after the
offensive linemen get set) the defense will shift into a downtown look. This will confuse the
offense and sometimes it will make them even jump off-sides. First word of the (QB)’s cadence
the defense must shift quickly. If the defense gets caught shifting too late the defense will lose
gap integrity .
Slide 2 of 2
“SWAP” Call
HB HB
FB
QB
TE T G G T TE
L T N T R
W M S
FS
Once the defense shifts the defense will execute the “Alabama” blitz when the ball is snapped.
The linebackers will not be stacked behind defensive linemen like in the normal base calls. The
linebackers will be right up on the line ready to blitz once the ball is snapped. When shifting on
the first sound of the QB’s cadence the linebackers will adjust/shift behind the defensive line.-
No defender can go into the neutral zone when shifting.
Goal Line Defense
•Low pad level. It’s all about penetration.
•Every defender must anchor gaps.
•No “Downtown” or “Uptown” call. Every defender must anchor their gap.
•“ALABAMA”, “ACES”, “SAM”, and “WILL” are the best blitzes for goal line.
•Play a shallow zone coverage.
•(CB)s are contain players. If the (CB)s have receivers on their side the (L) and/or (R)
become contain players and the (CB)s will cover the receivers. Press coverage with inside
leverage. You can elect to play man to man when going into goal line.
•If the offense spreads the field on the goal line, get back into the base “Downtown” or
“Uptown” defense. Just bring the safety up like a linebacker (no need for a safety 8 yards
deep in the end-zone).
•Do not go around blocks, penetrate and rips through blocks. Goal line is all about holding
your ground.
“Goal Line”
Zone Drop
65
WB WB
FB
QB
TE T G G T TE
L T N N T R
W M S
Flat Flat
•Defenders must maintain low pad level and get penetration. It comes down to EFFORT &
ATTITUDE! (L) & (R) come down and line up on the outside shoulder of the (TE)s. (L) & (R)
need to squeeze down on the (TE)s.
•(T)s are on the inside shoulder of offensive tackles.
•The (N) & (N) line up and collapse the A-gaps- defending against QB sneaks and dives.
•(M) Reads and react. We want the (M) to get to the football. If you are concerned about a
sneak or an inside running play, line the (M) right over the center and Blitz him.
•Taking out the (FS) and put in another defensive linemen.
Extra Point Block
In most youth football leagues if you are able to kick the point after attempt you will
receive two points. With that said, it is absolutely critical that you are able to block the field
goal extra point attempts. Practice this extra point block every single practice. Put your best
athletes inside and have them execute the blitz and twist stunt. There is a twist stunt
executed on the right and an overload blitz executed on the left.
Extra Point Block
K
HB
HB
TE T G G T TE
W T N T S R
L FS M
On the right side the (T) and (M) run a twist stunt. On the left side, it is an overload blitz. The (N)
drives back the guard, the (T) drives back the (OT), the (W) drives back the (TE). The (L) then
shots the gap between the (OT) & (TE). The (FS) shots the gap between the (N) and (T). EVERY
defender is on the line of scrimmage. This diagram is drawn up with the (L), (FS), and (M) a little
bit off of the ball so you can see their blitzing lanes clearer. In live practice or game situations
they would be on the line of scrimmage.
Prevent Defense
•Get into a prevent when there isn’t a lot of time left in the game or half.
•The objective of the prevent is to deter big plays and to protect the wide side of the field.
•Absolutely nothing gets behind our 3 deep defenders.
•Put your best athletes back and on the wide side of the field so they can make plays in
space.
•Prevent defense doesn’t lose you games when it is done properly.
•Take out the (N) and put in another defensive back.
•You also have the option to put 2 safeties back and have 2 corners deep, playing a cover 4
shell.
Prevent
Boundary Wide Side
QB Looking/Rolling out to Defense’s Right
CONTAIN CONTAIN
HB QB
S Anchor Anchor
FL
T G G T WR
WR
L T T R S
SS Flat
W M
Flat/Curl
FS
Deep Hook Deep Hook
Deep 3rd
Deep 3rd
S
QB
FL
SE T G G T TE
CB T N T CB
W L R
M S
Flat
Hook Curl
Deep 3rd
FS Deep 3rd
Middle 3rd
We are going to show that we are in press man to man coverage across the board. Then once
the ball is snapped we will open up, and bail back into our deep 3rds/zone coverage
assignments. This will confuse the offense and give them a different look.
Bonus Blitzes
RIP THROUGH BLOCKERS, DO NOT GO AROUND THEM
Slants
FB
WB
WB
QB
WR
T G G T TE
L T N T R
W M S
FS
FB
WB
WB
QB
WR
T G G T TE
L T N T R
W M S
FS
(S) Blitzes A-gap and then (M) blitzes B-gap after the (S). On this blitz the (M) and (S) will
start to creep up. The (M)fakes blitzing A-gap, then blitzes B-gap. The (S) fakes blitzing B-
gap, then blitzes A-gap. The (S) crosses first. This is more of a belayed blitz for the (M). You
can have either the (S) or (M) cross first. It’s your preference.
Overload
(PRESS)
HB
FB
WB
QB
WR
T G G T TE
L T N T R
W M S
FS
This overload blitz is out of the press left call. This blitz can be executed out of either press
right and/or press left. This is a very good play to attack sweep heavy offenses. If you want you
can have the (W) take the flat away or look to jump a quick slant.
Pinch
FB
WB
WB
QB
WR
T G G T TE
L T N T R
W M S
FS
The defensive line slants down and the (W) & (S) blitz outside. You can also elect to send
the (CB) without a receiver on his side on the blitz.
Shift-Overload
HB
WB
SE
QB
TE T G G T TE
L T N T R
W M S
FS
This overload blitz is out of the “Shift Right” call. This blitz sends more defenders than the
offense can block. It will overwhelm the offense. Be careful, you can live by this blitz, but you
can also die by this blitz.
CB Blitz
FB
WB
WB
QB
WR
T G G T TE
L T N T R
W M S
FS
The defensive linemen slant down and the backside (CB) & (S) blitz. This is pretty much
another overload blitz.
Fire Blitz
Man to Man Assignment
HB
QB
S
S
WR T G G T WR
T N T R
L
W S
CB M CB
FS
This is a blitz with man to man coverage behind it. The (R) blitzes off of the edge. The (S)
blitzes outside of the offensive tackle. The (M) has the (HB). The (W) and (R) will contain QB.
This is an excellent blitz vs. spread teams. This also works very well against mobile QBs.
Execute this blitz to the wide-side of the field.
All-Out
Man to Man Assignment
HB
QB
S
S
WR T G G T WR
T N T
L R
W S
CB M CB
FS
This is a blitz with man to man coverage. The (W) blitzes off of the edge (contains). The (S)
blitzes off the edge (contains).The (M) blitzes A-gap. The (FS) will eye the (HB). If the (HB) goes
out for a pass the (FS) must cover him.
Outside-Cross
FB
WB
WB
QB
WR
T G G T TE
T N T R
L
W M S
FS
The (L) slants inside, the (T) Slants out (goes first), the (W) slants outside and becomes the
contain player. The (L) crosses in front of the (W).
Overload
FB
WB
WB
QB
WR
T G G T TE
T N T
L W M S R
FS
The (M) blitzes A-gap, (R) blitzes C-gap and the (S) slants outside and becomes contain player.
The (R) goes first, then the (S) slants outside. This is one side pressure. This blitz can be
executed to both sides.
Cross Overload
FB
WB
QB
WR
TE T G G T TE
L T N T
R
W M S
FS
This is an excellent overload blitz vs. an offense that is unbalanced. The defense is shifted to the
left. This blitz secures the off-tackle gap with the (W) becoming contain player ( (L) slants down
firsts). The only thing that can kill is this blitz is if the (WR) cheats his split in and crack blocks the
(W).
YouthFootballOnline.com
Presents:
Special Teams Playbook
By Coach Jeff Hemhauser
Table of Contents
COPYRIGHT DISCLAIMER 62
KICKOFF TEAM 63
KICKOFF DIRECTION 65
ONSIDE KICK 66
PUNT 70
PUNT RETURN 72
EXTRA POINT (FIELD GOAL) 74
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information provided herein is provided "as is."
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of Youth Football Online possible.
Special Teams Philosophy
Many teams will overlook special teams, but not us. We will win the special team battle game in and
game out. We will have field position in our favor. The importance of field position cannot be
overlooked. We will play in positive territory (opposing team side of the field) throughout the game. We
will also pride ourselves on not giving up the big play. We will not allow the opposing team to have big
plays via their special teams. We will gain large amount of yardage and big plays with our return teams.
Kickoff Team
Our kickoff team will get into a huddle 15 yards from the ball. The kicker will get the call from the Special
Teams Coordinator. “RIP” Call- kicker is kicking the ball to the middle row to the right. “LEO” Call- kicker
is kicking the ball to the middle row to the left. “Jet”- onside kick. All calls will be made in the huddle.
Keep in mind- the ball must be kicked at least 10 yards down the field. No kickoff team players can cross
the ball until the ball is kicked. If they do it is a penalty.
Huddle
The team lines up in a huddle. The kicker will come to the sidelines and the special teams coordinator
will give the kicker the call. The left side of the kickoff team lines up in the front row and the right side of
the kickoff team lines up in the back row. (See below)
After the call is made they “BREAK” the huddle and split out.
Kickoff Team Alignment
It’s a good idea to put your starting defense on the kickoff team. This is because you want your best
players covering the kickoffs. We want the players to line up 10 yards from the ball-so when the kicker
runs up to kick it they can gain momentum and get down the field quickly. Plus, leagues that have
minimum play requirements usually do not count special teams as plays played. Also, having all your
starters on the field already will cause less confusion and require less players switching in and out. The
ball is spotted in the middle of the field. You have the option to spot the ball on one of the hashes. See
below.
Lane Responsibilities
We want our players covering the entire field. Many youth football return players try and take the ball
outside. With that said we must have our contain players out wide. We must make sure our players
are ten yards behind ball. It is important that they get a running start down the field. The team must
stay onside (do not cross before the ball is kicked). Every player covering the kick needs to stay in his
lane. Practice kicking the ball off during practice time.
It is absolutely vital that all players stay in their lanes, get off blocks, find the ball, and swarm to the ball
carrier. Use speed to go around and through blocks.
“RIP”
“RIP”- ball is kicked to the right side, middle row. You do not want to kick it to their best athlete. Work
on it in practice.
“LEO”
“LEO”- ball is kicked to the left side, middle row. You do not want to kick it to their best athlete. Work on
it in practice.
“JET” Onside Kick
Jet is an onside kick. Jet starts out with the players in the huddle. The kicker will say Jet left or right. If
you kicker is right footed, then you will do jet to the left, vice versa. After the call is made in the huddle
the team lines up in normal positions, this will mask which side we are onside kicking.
After the “JET” call is made in the huddle players split out.
Once the players are split out the kicker will yell “Jet”- “Jet” and the players on the right
come over to the left.
Kicker yells “JET” “JET”. Once the players hear “JET” they go in motion across to the other side. Once the
motion players are on the left side they will get down hill and run to recover the kick. The kicker must
keep his head up to time the kick. We do not want players to go offsides. We also want our motion
players to come down the field running full speed. Remember, kicker must kick the ball at least 10
yards. We want a good bounce on the ball to make it difficult for the opposing players to catch. Kicker
should attempt to kick the top of the ball really hard.
Kick Return Team
Our kick return team will line right up in their positions, no huddle. The first row lines up 10 yards from
the ball in a ready position. They cannot go back and block until the ball is kicked over their head. Keep
the starting offense on the field as this makes it easier. Since the starting offense is already on the field
you do not have sub players in. You can also put some skilled position players in the first row if you are
concerned about linemen having to catch an onside kick. Second row is skilled positions, split-end,
tight-ends and running backs. Third row consist of your best athletes, players you want to touch the ball.
You can also move you best players to the side the opposing team kicks off to consistently.
Kick Return Middle
Many teams put their best kickoff coverage players on the outside. That is why we are going to attack
the middle.
Front row cannot block until the ball is over their head. Also, we do not want to block too early because
the kickoff players will run right around the blockers. Front line & Second line have to run back until the
return player fields the ball. We have to bring the blockers to the wall. The return player needs to cut off
the blockers block. The blockers need to run back to the football-when the kick returner yells go the
linemen turn around and block up field. Again, do not want to block too early because the kickoff
coverage is running down at full speed, they will go right around the blockers.
Front row walls need to be players that have good hands. When the onside kick is kicked at least 10
yards the receiving players must swarm to the ball. You cannot assume that the ball is going to be
fielded by a receiving player. The receiving player might drop it or it might bounce off of him, every
player must run to the ball.
If their kickoff team lines up in the huddle the wall must be moved to the middle of the field and be
ready for a surprise onside kick. If they do not do a surprise onside kick from the huddle and they break
the huddle and fan out, then the return team goes back to the base formation.
When the kickoff team is lined up to attempt an onside kick to either the right or left side it is vital that
the kickoff return team is lined up properly (see below diagram). Front row wall (G, C, G, RB, T) can run
and take out the return players so the back row players (R,TE,R) can field or fall on the ball. You can also
put your best hands players in the front row wall and let them field the ball. Again, once the ball is
kicked off all the players should get to the ball and support the person that is catching or falling on the
ball.
Punt
Many youth football teams aren’t able to put the ball consistently. Not us, we will have a solid punt
team. We will be flawless with our snap exchange (long snapper to the punter). We will punt the ball
with great distance and accuracy. We will punt the ball to the weak sidelines. For example, if the ball is
on the right hash we will punt it to the right sideline. If the ball is on the left hash we will punt the ball to
the left sideline. Directional punting to the weak side of the field will cut the options for the punt
returner. “RIP” is a punt to the right sidelines; “LEO” is a punt to the left sidelines. Punting must be
practiced every day. If your punters and long snappers are there early have them do some extra punting
and snapping. Also, have multiple players that are able to punt and long snap.
It will be the same as the offenses snap count. “Red-Set-Go- Go”! We will go on a quick count (Red-Set!)
to try and catch the defense sleeping, or to catch them when they aren’t ready to rush the punter. We
will also go on a hard count (on 2 Red-Set-Go-Go!).
Punting Splits
Splits are 1’ because we do not want linemen right on top of each other-each lineman needs some room
to get into their stance. All linemen are in a low 2 point stance. The line splits should be no more than 1’.
We want our linemen and blocking backs (OLBs) to be in wide two point stances, “get big”. Having a
wide stance will make the edge rushers belly more outside which will not give them a straight run at the
punter. The blocking back that is 5 yards (M) always lines up on the punters foot side. If the punter is
lefty, the blocking back will line up to the left. If the punter is righty, the blocking back will line up to the
right.
Blocking Assignments
Each lineman is responsible for his inside gap. Each lineman will step down putting his inside shoulder to
the near hip of the lineman inside of him. Step down into the punt rusher.
Punt Coverage
Players must not stop blocking until the ball is punted. The punter will yell “go!” when the ball is
punted away. Once the linemen hear GO! GO! GO! they will stop blocking get into their lanes
and get down field.
All linemen must step into their blocks. They are responsible for their inside gap.
Players must fan out once the ball is punted, because the returner is going to go outside with it.
We must fan out, cover the whole. It should look like kickoff coverage.
The punter will scream GO! GO! GO! and then he will yell what direction he kicked it. If he
kicked the ball to the right he needs to yell Right! Right! Right! If he kicked it to the left he
needs to yell Left! Left! Left! If he kicked it to the middle he needs to yell Middle! Middle!
Middle!
Punt Return Alignment
The punt return team cannot line up or hit the center. If ball cannot be fielded the KR and coaches will
yell “RADAR”, which will mean get away from the ball. Because if the football touches a punt return
player it is a live ball and they can recover it and gain another offensive possession. Also, we cannot run
into or hit the punter. IF THE PLAYERS HEAR RADAR THEY NEED TO STOP BLOCKING AND RUN TOWARDS
THE SIDELINE, GET AWAY FROM THE BALL.
Punt Return
If the punt team has gunners (outside defenders) we will line the cornerbacks (CB) over them. If for
some reason they have two gunners to one side we will shift our middle linebackers over. After the ball
is kicked all players must run back to the ball and look for someone to block. It should look like our kick
return middle. All blockers should run back to the ball; turn around and block someone. Remember, if
the players hear “RADAR” they need to stop blocking and run out of the play-we do not want to turn the
ball over.
Extra Point
Splits
In many youth football leagues kicking the field goal is worth two points. We will execute our extra point
with great success because we know the importance of being successful on all extra points.
Splits are 1’ because we do not want linemen right on top of each other-each lineman needs some room
to get into their stance. All linemen are in a low 2-point stances. The line splits should be no more than
1’, it can be as close as about 6 inches. We want our linemen and blocking backs (RBs) to be in wide two
point stances, “get big”. Having a wide stance will make the edge rushers belly more outside which will
not give them a straight run at the kicker. The holder is 8-9 yards back (H). If the kicker is lefty, holder
will line up to the left. If the kicker is righty, the holder will line up to the right.
Blocking Assignment
Each lineman is responsible for his inside gap. Each lineman will step down putting his inside shoulder
to the near hip of the linemen inside of them. Step down into the punt rusher. The defense cannot line
up over or hit our long snapper. It is imperative that the long snapper’s only priority is getting off a good
snap to the holder-nothing else matters. The kicker needs to take 3 steps and kick the ball-the kick
cannot take long because the defense will be coming hard.
In most youth football leagues kicking the extra point is worth two points. It is vital that we do not let a
team convert any extra point attempts. We must block the kick!
The two DTs take out the offensive tackle. The two Ns take out offensive guard. The two DEs take out
the offensive tight-ends. The two OLB and the M backer blitz the gap between and try to block the kick.
This philosophy is overload! We are sending 3 defenders at 2 offensive linemen. The key to this is that
the Ns, DTs, and DEs stay low and get a push. The best athletes will play the two OLB, and M positions.
Have one of your tallest players as the M, hopefully he can use his height/reach and block the kick.
Thanks for reading the Special Teams Playbook from Youth Football Online! Ask Coach Jeff questions at
[email protected] and visit the website www.youthfootballonline.com for free
coaching tips, drills, and more!
End.