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Freaky Forest Freaky Forest

livro de rules do ff

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0% found this document useful (0 votes)
92 views2 pages

Freaky Forest Freaky Forest

livro de rules do ff

Uploaded by

Andres Sharp
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Freaky Forest Freaky Forest

A spooky trip in the dark woods for 3 to 6 players A spooky trip in the dark woods for 3 to 6 players

Overview Overview
After an evening of trick-or-treating you all take a After an evening of trick-or-treating you all take a
shortcut through the scary woods by your homes. In a shortcut through the scary woods by your homes. In a
fright you lose your candy. Will you venture far back fright you lose your candy. Will you venture far back
into the forest and retrieve lots of candy or will you get into the forest and retrieve lots of candy or will you get
scared and lose it again? Each turn you’ll have to decide scared and lose it again? Each turn you’ll have to decide
how far to go. In the end the one with the most candy how far to go. In the end the one with the most candy
wins! wins!

Contents Contents
Your game box should include 11 cards numbered 2 Your game box should include 11 cards numbered 2
through 12, a set of 2 dice, 60 plastic chips and this rule through 12, a set of 2 dice, 60 plastic chips and this rule
sheet. sheet.

Setup Setup
Form a pool of chips in the middle of the table. The Form a pool of chips in the middle of the table. The
chips represent the candy you’ll find in the forest. The chips represent the candy you’ll find in the forest. The
pool should have 10 chips for each player in the game. pool should have 10 chips for each player in the game.
So, for example, four players would use a pool of 40 So, for example, four players would use a pool of 40
chips. chips.
The oldest player will take on the role of the dealer. The oldest player will take on the role of the dealer.
The bravest player will take the first turn. The bravest player will take the first turn.

When it’s your turn… When it’s your turn…


At the start of each turn the dealer will gather all At the start of each turn the dealer will gather all
cards if any are on the table and he or she will shuffle cards if any are on the table and he or she will shuffle
them thoroughly. After the deck is shuffled, the dealer them thoroughly. After the deck is shuffled, the dealer
will reveal the top card of the deck and put it face up on will reveal the top card of the deck and put it face up on
the table. This represents what you’re seeing as you the table. This represents what you’re seeing as you
walk along the path in the forest. walk along the path in the forest.
Usually each time a card is revealed like this you Usually each time a card is revealed like this you
have to roll the dice. When you roll, add the two dice have to roll the dice. When you roll, add the two dice
together. If this total equals a number printed on a together. If this total equals a number printed on a
revealed card, you “freak out” (see below). If you don’t revealed card, you “freak out” (see below). If you don’t
freak out you must decide if you want to end your turn freak out you must decide if you want to end your turn
or ask for another card. If you ask for another card it or ask for another card. If you ask for another card it
will be revealed and you must roll the dice again (unless will be revealed and you must roll the dice again (unless
there’s a “mix up” as described below). You might keep there’s a “mix up” as described below). You might keep
doing this two, three or even more times on a turn, but doing this two, three or even more times on a turn, but
remember: You’re more likely to freak out with each remember: You’re more likely to freak out with each
card that is revealed, so don’t push your luck too far! card that is revealed, so don’t push your luck too far!

This process of getting a card, then rolling continues This process of getting a card, then rolling continues
until one of these things happen: until one of these things happen:
 You may decide to end your turn right after  You may decide to end your turn right after
you roll a “safe” number. When you do this, you roll a “safe” number. When you do this,
take a number of chips from the pool equal to take a number of chips from the pool equal to
the number of candy icons the all the cards on the number of candy icons the all the cards on
the table. If there aren’t enough chips in the the table. If there aren’t enough chips in the
pool then take all of them that are there. pool then take all of them that are there.
 You might “freak out” by rolling a total that  You might “freak out” by rolling a total that
is printed on one of the cards revealed on the is printed on one of the cards revealed on the
table. If this happens, you don’t get any chips. table. If this happens, you don’t get any chips.
In fact, you’ll have to give some away! Start In fact, you’ll have to give some away! Start
passing out chips to your left from those you’ve passing out chips to your left from those you’ve
taken (if you have any), one player at a time, taken (if you have any), one player at a time,
until you’ve given away the same number of until you’ve given away the same number of
chips as you have cards on the table. So if three chips as you have cards on the table. So if three
cards were revealed on your turn and you cards were revealed on your turn and you
freaked out, you’d pass out three chips to freaked out, you’d pass out three chips to
players. Don’t ever give yourself a chip and players. Don’t ever give yourself a chip and
some players may receive more than others. If some players may receive more than others. If
you have to give out more chips than you have, you have to give out more chips than you have,
just give away all that you can. Hint: Cards just give away all that you can. Hint: Cards
with the most candy (like numbers 6, 7 and 8) with the most candy (like numbers 6, 7 and 8)
are more likely to be rolled, so don’t get too are more likely to be rolled, so don’t get too
greedy when you see lots of candy icons! greedy when you see lots of candy icons!
 It’s also possible you’ll have a “mix up” by  It’s also possible you’ll have a “mix up” by
revealing two cards that have a bag icon on revealing two cards that have a bag icon on
them. If you have a mix up, don’t roll the dice. them. If you have a mix up, don’t roll the dice.
This is the only time you don’t have to roll after This is the only time you don’t have to roll after
seeing a new card. Instead, take chips from the seeing a new card. Instead, take chips from the
pool equal to the number of candy icons on all pool equal to the number of candy icons on all
revealed cards. However, you won’t get to keep revealed cards. However, you won’t get to keep
them! Instead, every player must now pass his them! Instead, every player must now pass his
or her collection of chips to the player to the left. or her collection of chips to the player to the left.

When one player’s turn ends the next player to the When one player’s turn ends the next player to the
left takes a turn. This continues until the pool is empty. left takes a turn. This continues until the pool is empty.
At that time the game ends and the player with the most At that time the game ends and the player with the most
chips wins. If two or more players are tied they share chips wins. If two or more players are tied they share
the victory. the victory.

Other ways to play: Other ways to play:


Play with pieces of candy instead of chips! All Play with pieces of candy instead of chips! All
other players must give the winner a bonus piece of other players must give the winner a bonus piece of
candy. candy.
Use the game to give out gifts. If you have a gift Use the game to give out gifts. If you have a gift
table, let the player who wins get the first pick from the table, let the player who wins get the first pick from the
table. Each player in turn can select a gift depending on table. Each player in turn can select a gift depending on
how many chips he or she won in the game. how many chips he or she won in the game.
Have bonuses and penalties for calling “freak Have bonuses and penalties for calling “freak
out” or “mix up”. When one of these events occurs the out” or “mix up”. When one of these events occurs the
player who notices and shouts it out first gets one bonus player who notices and shouts it out first gets one bonus
chip from the pool. Players lose a chip to the pool if chip from the pool. Players lose a chip to the pool if
they make a call incorrectly. they make a call incorrectly.

All rules and artwork on the cards © 2008 Michael All rules and artwork on the cards © 2008 Michael
Petty. Thanks to Megan, Alex and Kendra for helping Petty. Thanks to Megan, Alex and Kendra for helping
with the game! with the game!

Got questions? Contact us at Got questions? Contact us at


[email protected] [email protected]

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