Guide To Premiere Pro Color Correction
Guide To Premiere Pro Color Correction
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Update: this was first published in May 2018. It’s now been updated June 2019
for Adobe CC 2019.
The mark of every great editor is a full understanding of the tools at their disposal—and the
ability to use those tools to their full potential. And few tools are as important and nuanced
as those that affect color grading. If you’re a Premiere Pro editor, today I’m going to give
you a decidedly comprehensive deep dive into Premiere’s Lumetri Color Panel.
The Lumetri Color Panel is found in After Effects and Premiere Pro. To use its tools to the
max, we’ll dive into the hidden secrets and lesser-known corners of the panel. We’ll work
on a wide range of problematic footage, using advanced techniques. I’m assuming you
have at least a basic understanding of color correction concepts and terminology, and
know your way around scopes. If you don’t, you might want to read up on color
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(https://blog.frame.io/2017/09/27/introduction-to-video-scopes/)
(https://blog.frame.io/2017/09/27/introduction-to-video-scopes/). The knowledge
you get in this article will make you a color grading ninja without ever leaving Premiere/AE.
(https://www.adobeexchange.com/creativecloud.details.20175.frameio-video-
review-and-collaboration.html)
How Lumetri Works, walking through each section of the Lumetri Color Panel
Note that everything I write here applies to the Adobe CC 2019 version of
Premiere Pro (13.0). There are newer releases from late spring 2019, but there are no
new features other than some bug fixes and improved speed for certain tools. If you do
color grading in Premiere Pro, you might enjoy the improved stability and speed of version
13.1.0-13.1.2, but this guide still has everything you need.
Here we go:
for a while and know how the controls work, you might want to skip directly to some of the
other sections, linked above.
Think of the Lumetri Color panel as a remote control for the Lumetri Color effect
effect.
Whatever you adjust in the panel affects the corresponding settings in the Lumetri Color
effect. You could do the exact same adjustments in the Effect Controls panel, but the
controls in the Lumetri Color panel are much easier to adjust, and they’re always available
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The Lumetri Color panel (and the effect itself in the Effect Controls panel) is divided into
six main sections with somewhat overlapping functionality. So, whatever image processing
or video editing software you’re coming from, you should be comfortable working in at
least one of them. We’ll take a closer look at each one.
It used to be that Lumetri was a huge resource hog, and calculated all the sections even if
This has changed, so now the sections you haven’t adjusted are just bypassed
bypassed. This
is great news!
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This first section of the panel is based on the well-known (at least for still photographers)
panels in Lightroom and Adobe Camera RAW, so it’s easy to get started. This is where
Most of the sliders are pretty much self-explanatory, but a couple are worth specifically
addressing.
Input LUT
LUT: This is where you add your technical LUT to get your footage into the Rec. 709
color space (more on technical LUTs below
below). If your footage is shot in Log or with some
custom camera settings, you can add an Input LUT before you start adjusting the controls.
This will make the image look “normal”, and the sliders will work as expected.
Note that the Input LUTs that you apply here are applied before all the sliders
and other controls.
The HDR White slider is not active until you choose High Dynamic Range in the panel
menu.
The White Balance Selector (the eyedropper) can help fix the white balance in a clip.
Click it and then pick an area in the picture that’s supposed to be white. Ctrl/Cmd-click to
sample the average of 5×5 pixels, instead of just clicking, which will sample just one pixel.
This will give you a much better representation of the color, as there will always be small
variations in the pixel values due to noise and compression artifacts. The eyedropper will
get a little fatter when you press Ctrl (Cmd) to indicate that it will sample a larger area.
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I often have trouble finding a perfectly neutral area in my footage, and I find that I get
better results when I tweak the sliders manually. On some clips, mainly when you have
some obviously white areas, it will work just fine.
After clicking on
house with the W
Balance eyedrop
light house got a
white color.
Other times, the White Balance Selector will mess with the black levels, introducing a
color cast in the shadows. As you’ve probably guessed by now, I don’t use the Auto White
When manually tweaking the sliders for a white balance, adjust the Temperature
slider first until you get the red and blue levels the same
same. Then, adjust the Tint
slider until the green matches the two others. There’s a reason for the order they have in
the UI.
Under the White Balance controls, you’ll find the Tone sliders
sliders. They should be very easy
to understand. They control exactly what their names indicate. The HDR Specular slider is
grayed out until you choose High Dynamic Range in the panel menu.
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Please note that adjustments to the Whites and Blacks sliders are applied before
the other sliders
sliders, even though they’re placed at the bottom of the stack in the UI. More
The Look drop-down menu is where you can apply the LUTs that you put in your Creative
folder (see below). You can choose a LUT from the drop-down menu, or browse them
using the arrows pointing left and right, and then click the preview thumbnail to apply the
LUT. If your favorite look is not in the list, click Browse and point to the folder where you
keep it.
The preview you see in the thumbnail shows the LUT applied to the original footage,
ignoring other adjustments you’ve done to it. So, what you see in the thumbnail isn’t
necessarily what you get. This is confusing, and I don’t like the way it works.
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The Faded Film raises the blacks and lowers the whites for a duller look. The Vibrance
slider adjusts saturation, but avoiding the already saturated pixels and skin tones, to avoid
over-saturated colors. I like to use the Vibrance slider to create a desaturated look. I think it
does a better job for this than the standard Saturation slider.
Overall, I don’t use this section much. I mostly use it when I need to adjust the Vibrance or
when I apply a look/LUT to an adjustment layer. This section is disabled when you set the
panel to HDR.
curves-techniques/)
curves-techniques/).
In addition, the Hue Saturation Curves gives you independent control over the saturation
of every color, making it very fast to adjust the greens in foliage or to add saturation to the
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As with other controls in Lumetri, just double-click to reset the individual curves.
Surprisingly you can’t reset all of them with one click since there’s no Reset button. There
are Reset Parameter buttons for RGB Curves, Hue Saturation Curves and the whole Curves
This section will probably be the most familiar one if you’ve done color grading in other
NLEs. With the three-way color correction, you can adjust the brightness, hue, and
This is also where you find the new Color Match feature and a button to toggle
Comparison View on and off. All the adjustments from the Color Match feature are done in
this section.
To adjust the shadows, drag the cross in the center towards the color tint you want—or
away from the color you want to remove. To make the shadows darker, drag the slider
down, and drag it up to make the shadows lighter. The controls for midtones and
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The color wheels give you great feedback to show you what has been adjusted (by you or
by the Color Match feature). The wheels get filled when they’ve been adjusted, and the
sliders get blue. So, in the figure here, we can see that I’ve adjusted both the slider and the
color wheel for shadows, only the color wheel for the midtones, and only the slider for
highlights.
There’s a “gear” function at work in these wheels and sliders, so you must drag the
crosshead a lot longer towards the desired color tint than the distance you want the slider
or point to move. This makes accurate adjustments a breeze, even though the wheels are
small on the screen. Press Shift while you’re dragging to make them move faster. You can
also just click where you want the crosshair to be, and then drag it to tweak it further.
If you’re using a control surface, the wheels and knobs there will adjust the wheels and
sliders in this section. A great thing about using a control surface is that you don’t need
adjusting.
EXPLORE FRAME.IO
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Like in the Basic Correction section, the HDR White slider is inactive until you choose High
Dynamic Range in the panel menu.
This section lets you create interesting looks, make your viewers focus on the right parts of
the image, and so on. You can select pixels within a selected range of hue, saturation, and
lightness and adjust only those pixels. You’re actually making a mask that is defined by a
color key, if that helps you understand what is going on—if not, don’t worry. I’ll explain
further.
This where you can fix a skin tone after adding a teal tint, make a dress or a logo stand out
from the rest of the image, and so on. You can also hit the Invert Mask button to invert the
selection and adjust all other pixels instead, preserving the selected ones as they are.
Let’s make the yellow color of the house in this shot pop a bit more.
To do the initial section you can click one of the colored buttons or use the left eye
dropper. Then you can use the plus and minus eye droppers to add and remove pixels
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Like with the White Balance eyedropper, you can press Ctrl (Cmd) to get a bigger eye
To see what pixels are selected you can choose to see white/black, color/black or
color/gray. What mask view that best shows your selected pixels will depend on the
After you’ve picked the colors you want to change with the eyedroppers, you can adjust
the sliders (Hue, Saturation and Levels) to select a wider or narrower range of pixel values.
You drag the triangle on top of each slider to adjust the range, and the bottom triangle to
make the transition between selected and non-selected pixels smoother.
HOW COLOR TIPS AND TRICKS FOR COMPARISON VIEW WORKING LUMETRI’S COLOR CONGRATULATIONS!
LUMETRI CORRECTION WORKING WITH LUMETRI AND SHOT MATCHING WITH LUTS PROCESSING PIPELINE
WORKS WORKFLOW
Use the Denoise slider to get rid of any small specks in the key mask. You can also drag
the Blur slider a tiny bit to soften the mask if the edges get a bit harsh. Watch the mask
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The settings I en
using for this sho
final result.
Instead of doing the key on the original footage, the HSL Secondaries key in Lumetri is
looking at the pixels after the sections above it. So, if you tweak the color in the sections
above the HSL Secondaries in the same Lumetri effect, or on the Master Clip, the HSL keys
are affected.
If you decide to increase the exposure or cool down the clip after you’ve adjusted the key,
all the HSL keying must be done again.
In my opinion, HSL keying should be done pre-effects—at the very latest immediately after
the Input LUT. Changing the color, sharpness, and so on should not affect the key and
should always work based on the original pixels.
In the Vignette section you’ll find sliders for the amount of darkness or lightness the
vignette should have, the midpoint, the roundness and the feathering.
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Add vignettes w
Vignette section
Although I do sometimes use vignettes, I don’t use the Vignette section in Lumetri much.
There are no choices for blending modes, and the vignette is always centered. So, I roll my
own vignettes using adjustment layers with masks and blending modes instead.
The wheels get filled when they’re adjusted, and their sliders get a blue color
color. This
Other sliders often have their default value at the center position, or at the far left. Again,
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You can reset each slider, wheel, and curve in the Lumetri Color panel by double-clicking
on them. This method doesn’t work in the Effect Controls panel, but in that panel, every
parameter has its own Reset button.
There’s no lack o
buttons in the Ef
Controls panel. T
one resets the w
Lumetri Color ef
lower one resets
parameters in th
section only. All
ones reset indivi
parameters.
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Now that we’ve gotten to know the tools a bit, let’s take look at how you should attack a
color-grading session. This common workflow makes grading faster, simply by minimizing
the number of times you need to re-adjust any parameters.
Source Settings for all RAW formats are found in the Effect Controls panel under the
Master tab. The settings available for the different formats vary a lot, from the incredibly
detailed settings for RED RAW to the very limited settings for Sony RAW.
If your footage is not RAW, you can jump straight to the next section and find your hero
shot.
Source Settings
CinemaDNG.
The idea of Source Settings is to get the levels within a workable range and somewhat
normal-looking before you start the actual grading. Adjustments you do in the Source
Settings are not adding to the CPU or GPU load, and you’re using the full bit depth of the
file.
You can also apply source settings to multiple selected clips in the Project panel. Select the
clips and right-click and choose Source Settings or click Clip > Source Settings
Settings.
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If Source Settings is grayed out, you must select Disable Masterclip Effects in the right-click
menu to make the Source Settings option available.
The hero shot is the shot that you will match the other ones to. It isn’t necessarily the best
shot. You will never be able to make a very bad shot look like the best shot, but you may
be able to match both to a shot that’s somewhere in between, so choose a hero shot that’s
similar to as many other shots in your scene as possible. Then:
1. Set the black levels while watching your RGB Parade scope. If necessary, adjust the RGB
balance to make them neutral. My favorite tool for this is the RGB Curves.
3. Set the gamma, meaning you’ll adjust shadows, highlights and midtones. This is mostly
done by eye, although you may want to get skin tones in the right range etc.
4. Tweak memory colors like skin tone, foliage and grass, sky, etc. with secondaries.
5. Use secondaries and masks to adjust important colors on logos, props, costumes etc.
3. Match Shots
When the hero shot is done, you can start matching the other shots to it in Comparison
View. You can do this manually or use the Match feature in Lumetri Color panel. Both are
explained in detail below
below.
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When the shots are all looking good, it’s time for adding that creative look. I prefer to use
an Adjustment layer for this, placing it on a track above all the clips. It may be necessary to
do individual tweaks to some clips after adding the adjustment layer.
If you’re delivering to broadcast, streaming services or cinema, you’ll have to keep your
video levels within legal range. But even if you’re outputting to YouTube or other places on
the internet, or a file to be played locally on a computer, you should keep your levels
within certain limits. Levels above 100 IRE will generally not show on a computer monitor
and will just show as white.
To make sure your levels are within range, add an adjustment layer above everything else
and apply the Video Limiter effect to it. The new Video Limiter effect we got in version 12.1
is much better than the old one and also has a gamut warning feature. It includes a small
range of meaningful presets, combined with good image processing under the hood.
By default, the Video Limiter will just clip the whites and cut the saturation at the levels
dictated by the Clip Level settings. Use this as a safety net after grading. Do not rely on this
effect to take care of your levels. You’ll get much better results if you grade your clips
properly, getting them within range, and then add the Video Limiter to take care of any
small mistakes you’ve made. Just so you don’t get the project kicked back from the
broadcaster.
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I chose the EBU preset, since I’m based in Europe. If you turn on the Gamut Warning, you
can see what pixels the Video Limiter has affected. Now that you know that the levels are
out of gamut, you can grade the clip to make it adhere to the standards.
After lowering th
with a Curves ad
very few pixels a
by the Video Lim
fine with those p
getting clipped.
If the clipping is a bit harsh, you can tell the Video Limiter effect to compress the highlights
before clipping. I generally don’t use this option, as I like to get my shots legal by manual
tweaking.
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Compression se
the Video Limite
The higher you set the compression, the more of the image will be compressed.
With compressio
more pixels are a
When you use Compression before clipping, the color overlay shows what parts of the
image has been compressed and clipped to get them into legal range. Not all of the
colored sections are too bright, but the limiter is reaching back into the almost-too-bright
range in order make the transition smooth.
I use the Video Limiter set to clip at 100 IRE and turn on the Gamut Warning when I grade
video that will be watched on a computer or on YouTube or other social media. Since
levels above 100 IRE will be clipped on most computer monitors, I like to know what pixels
they will not see and make manual adjustments, so they get within visual range.
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As you’ve seen, the Video Limiter is a great tool for colorists. Do remember to switch the
Gamut Warning off before you export, though—it will show on your exported video!
While Resolve uses the fancy term “Power Window”, in Premiere Pro it’s just a Mask—a
method for targeting your effects to an isolated part of the image. The way they’re used is
the same. There’s no Masks section inside the Lumetri panel, but that doesn’t mean we
can’t use masks. In the Effect Controls panel, you can create an ellipse, rectangle, and free-
draw Bezier masks as on any other effect.
In my shot, I didn’t want the yellow objects to the right to be affected by the adjustment I
did to change the yellow color of the house. So, I clicked the Pen icon under the name of
the effect in the Effect Controls panel and drew a mask around the house.
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Make a mask on
Lumetri Color ef
the adjustment t
areas of the imag
Now only the pixels inside the mask are affected. I could also have made a mask around
the other yellow objects and inverted the mask by checking the Inverted box.
If it’s a moving shot or a moving object, you can also use the mask tracking buttons to
Combined with the HSL Secondaries and other sections of Lumetri, the masks are very
useful for color grading. Heavily feathered masks are used a lot to lighten and darken
certain areas to focus the viewer’s attention where we want it.
In the Adobe CC 2019 update of Premiere Pro, the Lumetri Color panel got a very
welcome new feature: We can now work with multiple instances of the Lumetri Color
directly from the panel. In older versions, Lumetri Color panel was always working on the
last instance of Lumetri Color on a clip.
At the top of the panel, where we have the fx button that turns the effect on and off, we
now have a drop-down menu. By default, it just says Lumetri Color, but when you click it,
you can add more instances, and rename or delete existing ones.
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Each new instance you add will be named just Lumetri Color. Make sure you rename them.
Multiple instances identically named Lumetri Color is a recipe for disaster, as you will lose
track of what instance you’re working on.
Having multiple
with the same na
bad idea.
The names will be reflected in the Effect Controls panel, and the order in the Lumetri Color
panel is the same as the order in the Effect Controls panel. The upper one is the first
instance, so make sure you avoid clipping here—you will not be able to recover the clipped
levels with adjustments on further instances.
To operate two instances of Lumetri in a smoother way, you can use the Effects Controls
panel and operate the controls for one instance there. I like to keep my Effect Controls
panel docked with the Lumetri Color panel to make it tall. This docking also makes
switching between the panels really quick and easy.
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For faster switching, use keyboard shortcuts to switch between the panels. The default
keyboard shortcut is Shift+5 for the Effect Controls panel, but the Lumetri Color panel
doesn’t have a keyboard shortcut in the standard keyboard layout. I’ve set mine to F5 for
the Effect Controls panel and F6 for the Lumetri Color panel. Typically, these are set
to Capture and Batch Capture, but when was the last time you captured from tape? I’ve
also set the keyboard shortcut for the Lumetri Scopes panel to F7
F7.
I use my F5-F7 k
switch between
Controls, Lumetr
and Lumetri Sco
You can also dock the panels side by side, which gives you even quicker access to all the
adjustments, but this is only practical if you have a big monitor—or multiple screens.
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I highly recommend that you assign a one-button shortcut to Bypass Lumetri Color Effects,
for easy toggling between your grade and the original footage. I’ve assigned
the Asterisk (*) button on my Numeric keyboard for this, so I can quickly compare the
look before and after the tweaks.
Pressing the key will switch off all instances of Lumetri Color on the selected clip for as
long as you keep the key pressed. When you release the key, all the Lumetri Color effects
on the clip are switched on again. Nice!
Note that this keyboard shortcut only works when the Lumetri Color panel is active.
There is an fx button at the very top of the Lumetri Color panel, to the left of the Reset
button. This button toggles the selected Lumetri Color effect on and off.
The keyboard shortcut for Bypass Lumetri Color Effects, will turn off all instances
of the Lumetri Color effect. It’s nice to have both options.
The fx button in
Lumetri Color pa
turns on or off th
instance of the e
Use the fx buttons in the Effect Controls panel to toggle the Lumetri Color effect on/off if
you work with the Lumetri Color panel closed.
Global FX Mute
You can also assign a keyboard shortcut to the Global FX Mute feature. This disables all the
effects on all clips (excluding fixed effects like Motion, Opacity, etc.) Toggling the effects
off does not affect the export, just your previews.
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This is nice when you want to see the clip before and after all effects and color grading. It’s
also great when your system struggles to play back the timeline. Just hit the
shortcut, do your edit changes with no effects, and hit the shortcut again to see the final
piece. It only works when the program monitor is active, which can cause some confusion.
You can also add the fx button to the Transport Controls area under the monitor. I always
hide the Transport Controls to get more space on my screen, so I use the keyboard
shortcut. You can turn the Transport Controls on and off in the Program Monitor’s Settings
menu – the wrench icon.
Sliders may not show the full range of values available. Some sliders stop at 100, but you
can manually enter numbers, or drag the blue digits, to a higher number. So if the sliders
won’t let you go far enough, start dragging the blue numbers.
Sometimes, drag
numbers will let
values higher tha
sliders will go. Th
slider goes to 10
can manually set
way up to 300.
Be aware that showing the Lumetri Scopes panel will cause Premiere to use more
computer resources (GPU and CPU) since the signal needs to be processed twice—once
for the Program Monitor and once for the Lumetri Scopes panel.
I did a test where I added Lumetri Color to an adjustment layer and played the timeline for
one minute. During the first half, I only had the Program Monitor open, and kept the
Lumetri Scopes panel hidden. For the second half, I brought the Lumetri Scopes panel to
the front to activate it. Throughout, I measured the GPU Load and the CPU Usage. The
results can be seen in the figures below.
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So to keep your system running smoothly, close or hide the Lumetri Scopes panel
when you don’t need it
it.
As I mentioned earlier, you can save presets in Lumetri Color. I love Lumetri Color presets!
Unfortunately, the Lumetri Color panel is hugely mouse-driven. There are very few
keyboard shortcuts available, and they mostly reflect the panel menu settings.
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If you use a control surface to drive Lumetri, it will of course be much less mouse-driven. I
highly recommend that you buy a control surface if you do a lot of grading in Premiere.
Tangent Ripple C
Surface.
The Lumetri Color panel doesn’t even have to be open or active to use the control panel,
which is fantastic! The clip you want to adjust to has to be selected, of course. It can’t read
your mind (yet).
This feature enables a great workflow. During editing, when you want to tweak a clip, you
simply start rolling the wheels and turning the knobs. Then you go back to editing. Pretty
neat!
So what control panels will work? Any Tangent panel supported by the Tangent Hub
software (http://www.tangentwave.co.uk/) will work, including Tangent Elements,
Wave, and Ripple. Besides Tangent hardware, you can also use the Palette controller for
Lumetri (https://palettegear.com/)
(https://palettegear.com/).
In the spring 2018 version of Premiere, Adobe introduced Comparison View in the
Program Monitor, featuring both shot and frame comparison. This is a nice addition, so we
don’t have to load the sequence into the Reference Monitor and the Source Monitor to
compare shots. Even though After Effects has both Lumetri Scopes and the Lumetri Color
effect, this feature is available only in Premiere Pro.
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The Comparison
offers three diffe
to compare shot
frames. Vertical,
side and horizon
You can get into and out of Comparison View in a few different ways. The most obvious
one is to click the new Comparison View button in the Transport controls, located in the
lower right-hand portion of the Program Monitor. If it’s not there, click the big + sign to
add it.
The Comparison
button in the Pro
Monitor.
You’ll also find a Comparison View button in the Color Wheels & Match section of the
Lumetri Color panel.
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The Comparison
button in the Lum
panel.
If, like me, you’re hiding the Transport Controls in the Program Monitor because you use
keyboard shortcuts for all its features, you can assign a keyboard shortcut for toggling
Comparison View, although only to activate it, not to change between the view options.
I’ve assigned Co
View to my F8 ke
I’ve used F8 for toggling Comparison View on and off. Unfortunately, this keyboard
shortcut only works when the Program Monitor is the active panel, which seems like an
oversight, since you’ll probably be working in the timeline, the Effect Controls panel or the
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Lumetri Color panel when you want to compare shots. Let’s hope this changes in future
versions.
Finally, you can enter Comparison View from the wrench menu in the Program Monitor, but
I can’t see why anyone would want that.
Shot Comparison
The most common use of the Comparison View is to match different shots, and it’s also the
most intuitive way to use it.
Shot Compariso
before any adjus
Figure 36. Shot Comparison View made the manual shot matching easy.
I use the side-by-side comparison a lot, and only switch to vertical and horizontal split view
when I’m in doubt. But especially for matching skin tones, the two split views are very
handy.
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The horizontal sp
may work best o
images.
The Lumetri Scopes reflects the view in comparison mode, so you can see the two shots
side by side. This is especially useful with waveform scopes in vertical split view.
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The slider on the reference side is of course a playhead, so you can use any reference
frame you want. You can also click the forward or backward arrows to go through your
clips and find the perfect reference frame.
This is quite intuitive and works fine for short timelines. In longer timelines with lots of cuts,
it’s not accurate enough for my taste. Oh, well—it’s version 1.0 of the Comparison View, so
it may improve in later versions. A different colored playhead in the main timeline would
be great.
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There are two buttons in the Comparison View that are easy to miss—the Shot or Frame
Comparison button on the left, and the Swap Sides button on the right.
The Swap Sides button does exactly what you’d expect: It swaps sides, so you can have the
reference frame on the right, and the current frame on the left.
My brain is wired so that the result should be on the right, so I tend to keep it at the default
setting. But swapping sides can be useful in split view, so you can see the opposite side of
the two frames.
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Frame Comparison
When you switch to Frame Comparison mode by clicking the Shot or Frame Comparison
button, you get the same image on both sides.
In Frame Compa
mode, you see th
before and after
adjustments.
This way, you can see what changes you’re making to color before you commit to the
changes. So, in most cases, working in this mode is pretty straight forward. But there’s one
thing you need to understand:
The “before” shot will stay in the buffer until you click out of Frame Comparison
mode. When you enter this mode again, Premiere loads a new “before” image
into the buffer.
So, if you click in the timeline, or switch to Shot Comparison mode, and then go back to
Frame Comparison, you will see the same image on both sides.
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The tweaks we d
are now shown a
“before” image.
So any changes you do now will be compared to how the image looked immediately
before you entered the Frame Comparison mode the last time—not to the original image.
The Current state in Comparison view is not the original state.
Any adjustments
compared to the
adjustments we’
To trick Premiere into showing you the original image, toggle the Lumetri effect off by
clicking the fx button in the upper left corner of the Lumetri Color panel and then exit
Frame Comparison mode. Then enable Frame Comparison mode again to load the
untouched image into the “before” buffer. Now you can re-enable the Lumetri Color effect
and compare your adjustments to the original, untouched image.
By temporarily d
the Lumetri Colo
before entering
Comparison mo
compare our col
to the original im
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Comparison View is great when you’re matching shots manually, but the spring 2018
version of Premiere also introduced Color Match, which can give you a head start. Color
Machine learning can easily read black and white levels, but the midtones are a challenge.
So, often you’ll only need to adjust the midtones after matching. Saturation is not adjusted
by Color Match, so it will not work well with oversaturated images. Make sure you get the
saturation of oversaturated images into legal levels before you do the match.
These three shots, shot on an iPhone, need some serious shot matching. The colors vary all
over the place. Let’s see what Adobe Sensei can do with them.
In Comparison View, park the playhead over the hero shot, and move the playhead in the
timeline to show the shot you want to match to the hero shot.
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That helped a lot. What’s great is that even though the process is done by Adobe Sensei
magic in the background, it’s still transparent. You can see what changes the machine
learning did in the Color Wheels & Match section of the Lumetri Color panel, where all its
adjustments are done. In this case the match is not bad, but it’s not perfect either. But we
can tweak it further manually.
Some additional
the Curves sectio
the match perfec
Now let’s see what Color Match can do with the other shot.
That’s not good at all! So, what’s going on here? The highlights areas in the hero image are
the clouds and the sky. The highlights in the other shot are some sticks and stones on the
ground. Let’s try to help the Color Match by temporarily taking away the sky in the hero
shot. I do this by adjusting Scale and Position for that clip it in the Effect Controls panel.
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Yes, I swapped the shots in the image above. It eases the manual comparison when the
levels on the left and right of the frame are different. If you want to see shots both before
and after the hero shot, you can open the Reference Monitor (Window
Window > Reference
Monitor
Monitor) and scrub its timeline until you see the desired shot.
You could also load the sequence into the Source Monitor to get four monitors, all with
different shots.
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Looking at these shots, I found that there was a bit too much saturation, and the scopes
confirmed that. Rather than adjusting each clip again, I used an Adjustment Layer on top
of all the clips, with just two small tweaks: I lowered the whites and reduced saturation.
As you can see, the Color Match feature isn’t perfect, but it gets you very close to a
finished result. And sometimes it’s spot-on. If you get the exposure into the ballpark before
matching, this can increase accuracy.
Be aware that Color Match may reset your settings in the HSL Secondary section.
The scopes behave as you’d expect in Comparison mode. In essence, they reflect what
you see in the Program Monitor.
In Side by side v
scopes show the
of both images,
side.
In Vertical Split v
scopes show the
exactly the same
see in the viewer
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In Horizontal Split mode, the scopes show the full image, but there’s no visual split in the
scopes. But when you start adjusting sliders and color wheels, you will see if the before
Comparison view is also very useful for other things than color grading. If you’re adjusting
things in the Effect Controls panel or editing Motion Graphics Templates in the Essential
Graphics panel, you can load the frame, including the state of all applied effects, into
Comparison View before you start tweaking.
Figure 64. Comparison View lets you see changes to other things than color correction.
Before I explain how Premiere uses LUTs, here’s a quick primer on what they do.
You can think of a LUT (look-up table) as a locked color grading preset. The
difference between using a LUT and using a Lumetri Color effect preset is that the LUT
can’t be adjusted apart from the intensity, and you can’t see what parameters it has
changed.
There are two main types of LUTs: technical LUTs and creative LUTs.
A technical LUT is often used to bring Log footage from a certain camera into a proper
video color space (Rec. 709) with correct levels and contrast. In Premiere Pro, these are
called Input LUTs, and you add them to your footage using the Input LUT drop-down menu
in the Basic Section of the Lumetri Color panel.
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Figure 65. Log footage from an Arri Alexa camera before adding a technical LUT. Footage
courtesy of Arri.
Figure 66. After adding the Arri LogC to Rec. 709 LUT, the image looks normal.
Note that I added the Input LUT to the Master clip. This means it will already have the LUT
applied when I put it in the timeline.
You can download technical LUTs from the web sites of the camera makers, like Sony, Arri,
While a technical LUT is designed to make the image look “normal,” a creative LUT can do
all sorts of things to achieve a desired look. Lots of secondary color correction is the norm
in such creative LUTs. In Premiere, these are called Looks, and you add them in the Look
drop-down menu in the Creative section of the Lumetri Color panel.
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Figure 67. Here I’ve added the look named SL Blue Ice. It has added contrast and made
neutral shadows, midtones and highlights bluer while keeping the whites neutral and at
the same time.
You can find creative LUTs all over the internet. Websites that deal with color grading are
full of them, both free and paid ones.
Some colorists recommend that you apply the input LUT on an adjustment layer and do
your other adjustments on the clips below. I do not recommend this. The controls in
Lumetri are expecting standard gamma, not Log, and adjustments will be very difficult
because the controls will not work in the range they’re made for.
And remember that creative LUTs will not magically make your footage look
good. LUTs are calibrated for correctly white balanced images
images. They expect an
image with standard levels, contrast and saturation. Throwing a LUT on a badly exposed
shot or a shot with a color cast will not give you a good result. You must balance your shots
before you apply creative LUTs.
In older versions, some clever editors found a way to make their custom LUTs appear in
the drop-down menus for convenience. This involved tampering with the LUTs within the
application package, and it resulted in all kinds of problems when editors worked on
several systems, when several editors collaborated, and when they exported via Adobe
Media Encoder.
This is why we got the Lumetri Color custom LUT directory in the spring 2018 version. You
can now install custom LUT files which will appear in the Basic Correction > Input LUT and
Creative > Look drop-down menus.
To install a custom LUT file, first create one or more of the directories listed below as
follows: Create a folder named LUTs, then create two more folders inside the LUTs folder:
Technical and Creative.
Now copy your custom technical LUTs into the Technical folder, and your creative LUTs into
the Creative folder. After Effects, Premiere Pro and Adobe Media Encoder will scan these
folders at launch and load LUT files from these directories. So, to see the changes, you’ll
need to restart Premiere Pro.
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Your LUTs now show up in the drop-down menus. This will persist through updates unless
you delete or change these directories.
If you want the LUTs to be available only to the local user, use the following folders instead.
On a shared storage facility, you may want to talk to the IT people and make them auto-
sync the folders between edit bays regularly.
When you need to add a technical LUT (Input LUT) to a lot of clips, you don’t want to use
the Input LUT drop-down menu, because the Lumetri Color panel only works on one clip
at the time. Instead, add make a Lumetri Color preset, where you’ve only applied the LUT.
Figure 68. Add the LUT and export a Lumetri Color preset via the panel menu.
Then select all the clips in your bin and drag the preset to one of them. Now all your clips
have the Input LUT applied as a Master Clip Effect.
Figure 69. Select all the clips in the bin and drag your LUT preset to them.
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Figure 70. The red lines under the fx badges on the clips in the timeline show that a Master
clip effect has been added.
If you want to temporarily disable the Master Clip effects, select the clips in a bin, right-
click, and choose Disable Masterclip Effects. Be warned, though—you will have to re-
enable them manually on each clip one by one; there is no way to re-enable
them all in one go.
There’s also no indication in the timeline that the Master Clip effects have been disabled—
the red lines are still there. You’ll have to re-enable them by checking the little fx icon in the
Master tab in the Effect Controls panel or at the top of Master tab in the Lumetri Color
panel.
Arri Amira cameras can be set to add LUTs to the source footage, and these are
automatically applied as a Master Clip effect in Premiere. These Amira LUTs are huge, and
are known to cause project bloat, which can slow down the project and even cause
instability and crashes.
To fix this, you can remove the automatically added Lumetri effect, or you can replace it
with one that has your own preset. Paul Murphy has a good video tutorial on this:
(https://vimeo.com/137902501)
https://vimeo.com/137902501 (https://vimeo.com/137902501)
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Since a LUT is just a preset, you can create your own LUT by making adjustments to your
footage in the Lumetri Color panel and then exporting them as a .cube or .look file from
the panel menu. The LUTs will contain all the adjustments from all the sections in the
Lumetri Color effect and can be used in any color-grading software. (It should be noted
that settings in the Vignette section are not supported by the .cube LUT format, though,
only by the .look format.)
The .cube format seems to be the most widely supported one, so I recommend that you
export all your LUTs in that format.
Figure 72. Export LUTs for use in any NLE or color grading software.
If you want to see the settings used in your looks, save your adjustments as Lumetri presets
instead, using the Save Preset choice in the panel menu. The sliders and wheels will then
reflect how the Look was achieved, but the preset will only work in Premiere, unlike a LUT
which can work in most software.
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Auto-Refresh LUTs
The Auto-Refresh LUT/Look feature in the Lumetri Color panel menu will force the looks
and LUTs to be updated every time you open a project. This means you (or your colorist)
can modify the LUT on your disk, and the changes will automatically apply the next time
you open the project.
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In our last section, I will cover some technical details you need to know about the panel in
order to avoid some common mistakes. This knowledge enables you to take full
advantage of the panel and be sure that you understand exactly how your images will be
processed by Lumetri.
Adobe says something like this about what color space the Lumetri effect works in:
Premiere Pro uses gamma-encoded 709 throughout, which Lumetri converts to linear for
internal processing, without touching the primaries, and then back to 709 Gamma before
spitting it back out.
It’s OK if you don’t understand what this means, since you can’t change it anyway. I just
This means that your monitoring will always be in Rec. 709—the standard color space for
HD TV. You can’t monitor true HDR out of Premiere. It also means that the Composite in
Even though they’re placed at the bottom of the UI in the Basic Correction section of the
Lumetri Panel, the Whites and Blacks sliders are applied before the other sliders
sliders!
Why is this important? Because it affects how the image is processed and, consequently,
how it will look. Since the Lumetri Color effect works in 32-bit floating point linear color,
you may think you can adjust Exposure first, and then raise the Whites, and it will all look
good. It won’t, because Lumetri handles overbrights (levels above 100 on the scope) in
strange ways internally. Let me illustrate this with a linear gradient.
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Figure 06. Final result, after lowering the whites in the RGB Curves section
As you can see from this image sequence, this creates a very strange curve, and introduces
artifacts in the highlights of the image. I don’t know any other Color Grading effect that
works this way, so be aware!
Note that this is only a problem when you don’t get your levels right with the
So, the render order is almost like the order you see in the Lumetri Color panel, except
that the Whites and Blacks sliders in the Basic Correction section work before the other
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1. Input LUT
3. Creative LUT
4. Creative Adjustments
5. Curves
7. HSL Secondary
8. Vignette
Figure 07. Whites and Blacks sliders work before the other sliders
Adjust the Whites and Blacks sliders to get the signal in the 0-100 range before
The Lumetri effect is designed to help you avoid clipping in Luma and Chroma signals by
introducing compression
compression, which results in soft “knees” at the extreme highs and lows.
See the figures below.
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Figure 08. Soft compression introduced by the Exposure slider. Signal does not go above
100.
Figure 09. Soft compression introduced by the Contrast slider. Signal stays within the 0-
100 range.
Most of the time, this is a good thing! No matter how much you increase Exposure or
Contrast, you will never create illegal levels
levels, plus your images will look good.
But it’s not the standard behavior for exposure controls in color tools from other software,
Note that this soft compression also means that if you push Saturation too far, it will skew
the color a bit away from the original. This may sound like a big problem, but in real life,
you very seldom increase Saturation that aggressively. Your show would be rejected by
As we saw in the linear gradient above, dragging the Whites above 100 and increasing the
Exposure before dragging the top of the RGB Curves down, results in a distorted version
of your pixel values. This is because sliders like Exposure and Contrast only work on pixel
values between 0 and 100 and compress the levels when you bring them close to 0 and
100.
Your overbrights are not affected by these two sliders! But since RGB Curves can
handle overbrights, and comes after the Basic Correction section, you can still get those
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As long as you know about this, it’s not a problem, but people new to Lumetri and
Premiere Pro will inevitably destroy their images. Sometimes without even knowing they
did.
The Basic Correction section has two sliders that will affect levels above 100 and below 0—
the Whites and Blacks sliders. As we’ve seen, these will let you introduce, and bring back,
overbrights and super-blacks.
Before version 2017.1, even these did not affect out-of-range levels, but
(https://premierepro.net/limitations-in-the-lumetri-color-panel/)
(https://premierepro.net/limitations-in-the-lumetri-color-panel/)after
after my
complaints (https://premierepro.net/limitations-in-the-lumetri-color-panel/) we
can adjust overbrights from YUV formats correctly, and bring them down to 100. Just
remember to do this before any other adjustments to avoid trouble.
Now that you know this, you can easily avoid problems. Just start by adjusting
the Whites and Blacks sliders until the signal in the Waveform scope lies safely
between 0 and 100.
By default, the Lumetri Color effect will cap any Exposure and Contrast adjustments at 100
percent. So, when you stack Lumetri Color effects, you will not be able to keep
A partial solution is to set the Lumetri Color effect to High Dynamic Range, HDR.
Some of the challenges that people have when using Lumetri is that they don’t expect the
effect to use compression. There is a way to avoid some of the compression, and that’s to
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Figure 13. Set the Lumetri Color effect to HDR to keep overbrights and avoid some
compression.
It’s a hassle to do this on every clip, so I recommend that you save an effect preset with this
already in place. To do this, add the Lumetri Color effect to a clip and change the setting to
HDR. Then, without making any other changes, go to the panel menu and click Save
Preset. Throw this preset on all your clips in one go before you start grading, and your
overbrights will be preserved.
Figure 15. After setting the Lumetri Color effect to HDR, the same Exposure adjustment no
longer introduces compression. Instead, the levels go above 100.
It’s a good idea to always set Lumetri to HDR mode because you may be stacking Lumetri
Effects without knowing it. Say you have added an Input LUT to all your clips, and then you
add an Adjustment Layer above them where you control the overall look. Now every clip is
OK, enough of this testing with boring grayscale gradients. How does this work when we
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Many cameras record in a format that has some overbrights. You may wonder why you’d
ever want your camera to shoot illegal levels? But this is a good thing, since you can get
back some detail in slightly overexposed footage. Many formats, especially those
used in Broadcast, record overbrights
overbrights.
Figure 16. This clip has overbrights coming straight from the camera.
Let’s stack two instances of Lumetri Color with an Exposure adjustment to illustrate the
Figure 17. Two instances of Lumetri Color. Exposure set to 1.2 on the first, and -0.4 on the
second, to get the levels below 100.
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Figure 18. The result of the adjustments I made in the previous imager. Note the
compressed highlights in the scopes, resulting in very flat highlights, and very little detail
in the white walls of the lighthouse.
Now let’s set the Lumetri Color effect to HDR and try the same approach.
Figure 19. Again, two instances of Lumetri Color. Exposure set to 1.2 on the first, but since I
turned HDR on this time, I had to drag the Exposure down to -1.5 on the second, to get the
levels below 100.
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Figure 20. Turning on the HDR setting in the Lumetri Color effect made a huge difference!
No compression in the highlights, and we also have lots of midtones and a lot more detail
in the white walls.
Figure 21. With all our highlights preserved, we can tweak the image further, brightening
the highlights and going for deeper shadows, without losing too much detail.
If you want to keep levels far beyond 100, set the HDR White level to 1000. Beware
though, that you are creating levels that are far from Broadcast Safe, so make sure you
have a strategy for getting them back to legal range. Normally, you’d only use this setting
when you’re stacking Lumetri Color effects, to avoid compression in the intermediate
image.
Also, when you change the White point to 1000, of course the Shadows slider will work on
HDR shadows, which is just about the whole visible range in Standard Dynamic Range
(SDR). So with this setting, your sliders will not always do what you’d expect.
A more normal approach would be to set only the first instance of the Lumetri Color effect
to HDR, to preserve the highlights. Then set the second instance to operate in SDR (HDR
Congratulations!
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The Complete Guide to Premiere Pro Color Correction 11/08/19 16(19
If you’ve made it this far, thanks, and I commend you. As you can see, there’s a lot to the
Lumetri Color Panel. Adobe has done a great job adding some much-needed features and
changes. There are still a few things here and there I’d like to see adjusted, but overall, this
suite of color grading tools makes Premiere a powerful all-in-one tool. Share in the
comments how you use it. What are your favorite features? What would you like to see
added or changed?
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The Complete Guide to Premiere Pro Color Correction 11/08/19 16(19
12 Comments Frame.io !
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The Complete Guide to Premiere Pro Color Correction 11/08/19 16(19
I work in an environment where we always send our shows out to Resolve for color grading. I would love to skip this step; Resolve is
fabulous, but exporting footage out and back in does add time to the delivery.
I would love to hear feedback / comments from other editors. Is it possible to stay entirely in PP and get a near-Resolve quality result? Has
anybody else been down this road?
Thanks.
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