What Robotic Re-Embodiment Reveals About Virtual Re-Embodiment
What Robotic Re-Embodiment Reveals About Virtual Re-Embodiment
What Robotic Re-Embodiment Reveals About Virtual Re-Embodiment
Kirk M. Besmer
One sees and controls the robot’s moving arms without receiving any periph-
eral feedback from them (but having one’s own peripheral proprioceptive
feedback from one’s unseen arms). In this situation, we transferred tools from
one hand to another, picked up an egg, and tied knots. After a few minutes we
all became at ease with the feeling of being “in” the robot. Making a move-
ment and seeing it effected successfully led to a strong sense of embodiment
within the robot arms and body. This was manifest in one particular example
when one of us thought that he had better be careful for if he dropped the
wrench it would land on his leg! Only the robot arms had been seen and
moved, but the perception was that one’s body was in the robot. (Cole et al.,
2000, 167; italics added)
I will call this sense of being “in” or “inhabiting” the remote body of the
robot, “robotic re-embodiment.” It occurs to varying degrees in tele-robotic
systems, such as remotely operated vehicles and tele-surgery, for example. It
seems that the effect is achieved as soon as the operator has real-time visual
access to and feedback from the remote site and is able to affect change there,
58 Kirk M. Besmer
usually using some kind of robotic “arm” and/or grasping device. Approach-
ing robotic re-embodiment from a post-phenomenological framework, it is
tempting to see the remote robotic arms as technological extensions of the
user’s carnal embodiment, much in the same way that ordinary co-located
tools extend our sense of embodiment as well as our bodily capacities for
perception and action. While there are important differences, three similar-
ities between virtual and robotic re-embodiment are critical. Both involve
some kind of interface equipment (joystick, head-mounted display, key-
board, etc.), visual access to and feedback from the remote environment, and
the ability to be active and effective there. Since both virtual and robotic re-
embodiment involve expanded perceptual access and greater agency in the
world, there appear to be good reasons for seeing virtual and robotic re-
embodiment as technological extensions of carnal embodiment, much like
the blind man’s cane in Merleau-Ponty’s famous description.
TECHNOLOGICAL EXTENSIONS
AND INCORPORATIONS
Without proprioceptive and tactile information [IW] knows neither where his
limbs are nor controls his posture unless he looks and thinks about his body.
Maintaining posture, is for him, an activity rather than an automatic process.
What Robotic Re-embodiment Reveals about Virtual Re-embodiment 63
habitual and sufficiently sedimented in the habit body so that one is able to
execute the move almost automatically. Of course, this functional integration
of body image and body schema is operative in learning to use bodily co-
located tools. The notion of withdraw from focal awareness that occurs as
one becomes habituated to the motions and movements of a hammer, for
example, expresses the shift to a primarily pre-reflective (body schema)
mode of engagement.
The second important consideration that IW’s case highlights is that even
though inputs from both the vestibular system and visual sense contribute to
the synthesis of a body schema, proprioceptive information from kinesthetic,
muscular, and cutaneous sources is essential to form the body synthesis that
gives rise to a sense of bodily unity. In fact, insofar as proprioception is a
pre-personal bodily self-awareness, we can speak of “proprioceptive spatial-
ity of the body” (Gallagher, 2006, 351). Distinct from allocentric space—
sometimes referred to as “objective” space—in which spatial ordering is
keyed to an object outside the body, proprioceptive spatiality is an intra-
corporeal unity in which ordinary spatial relations (based on a notion of
extension between objects) do not apply. Merleau-Ponty puts it this way:
“bodily space can be distinguished from external space and it can envelop its
parts rather than laying them out side by side” (Merleau-Ponty, 2012, 103,
italics added).
I noted above that Merleau-Ponty’s analysis of body schema implies a
particular part-whole relationship that resists the inner/outer distinction; it
also resists notions of “near” and “far” understood as ways of describing
spatial distance in which discrete things are separated by extension. It makes
no sense to say that my nose is nearer to me than my right big toe. When it
comes to proprioceptive spatiality of the body, there is no center; there is no
origin. There is the body as a diversity-in-unity. Such a system of organiza-
tion is a differentiated unity of mutual self-envelopment and overlap by the
various elements or parts. Given this notion of spatiality, the diversity-in-
unity of the body schema abolishes distance not merely in the sense that my
body is always “here” in its entirety—even as it co-opts tools—but, more
importantly, proprioceptive spatiality abolishes distance also in the sense that
the very notion of distance cannot be applied to the body thusly regarded. So,
to speak of bodily co-located tools becoming an extension of embodiment
implies an absence of distance—not merely a factual absence but rather that
the very concept of distance does not apply to the resulting body-tool unity.
The same cannot be said, however, of tele-operated robotic systems, for not
only is there an objective distance between the operator’s physical body and
the remote elements of the system, but also the conceptual dyad, near/far
(understood in terms of extension between objects) characterizes a salient
aspect of the primary mode of engagement with these technologies.
What Robotic Re-embodiment Reveals about Virtual Re-embodiment 65
The third thing that IW’s case highlights is that even though propriocep-
tive information is an essential aspect of body schema syntheses, deficiencies
in proprioceptive receptors can be compensated for, to some minimal degree,
with attentive vision and active concentration. In other words, with great
effort, one can cope with loss of normal functioning of somatic propriocep-
tion and cutaneous sensation, but doing so alters the subject’s embodied
engagement with his or her environment in a crucial way. As Gallagher and
Cole describe it:
For IW, location of the limbs in space and intentional bodily activity are no
longer elements of his pre-conscious, pre-personal body schema but become
elements of his conscious, self-referential body image. Even routine move-
ments will likely never become semi-automatic process that can recede to the
margin of conscious awareness but will always require focal concentration
and active visual attention.
The fourth thing that IW’s case highlights—and crucial to my overall
argument here—is that the state of the tele-operator is an analogous state as
IW when it comes to the remote machinery. This is so because the tele-
operator only has visual sensations—and not tactile, kinesthetic, or proprio-
ceptive awareness—of the remote machinery’s location in and movement
through space. Thus, activity in the remote environment would involve a
mode of embodiment similar to IW’s experience of his own body below his
neck. This means that in any remote activity undertaken with the tele-operat-
ed system, the operator must attentively focus on the target object of the
intended action as well as the remote machinery that serves as the means
with which the intended action is brought to fulfillment. In tele-surgery, for
example, the surgeon must focus on the “tissue” of the patient as well as on
the position and movement of the robotic arms. Like IW, activity in the
remote environment requires constant visual and mental concentration.
Even with this limit, however, visual feedback can yield what has been
called “visual proprioception” (Gallagher and Cole, 1998, 143), which is the
sense that one has of the nearness and farness of objects in one’s visual field
as one moves about the environment. One must do so with one’s object body
as the constant orienting referent. The most obvious instance of visual propri-
oception involves driving a car. For an experienced driver, successfully guid-
ing a car to the desired destination can be achieved with minimal explicit
attentive awareness of the spatial boundaries of the car as well as the precise
66 Kirk M. Besmer
VIRTUAL RE-EMBODIMENT
that there is another, deeper similarity between the two, for in both we
witness the same double technological embodiment. The tele-operator, like
the game player (or participant in an immersive virtual environment) must
become familiar enough with the bodily co-located interface equipment so
that it withdraws from focal awareness, becoming integrated into the pre-
personal body schema. Moreover, it often occurs that the tele-operator expe-
riences the sense of inhabiting the remote machinery, despite the lack of
tactile feedback from the remote environment.
As noted above, this sense comes about due to visual feedback as well as
real-time command and control of the remote robotic “arms.” Likewise, we
can conclude that in an attenuated but analogous fashion one’s avatar, which
is seen and manipulated but never tactilely sensed, gives rise to the sensation
that one inhabits the avatar “body” in the virtual environment. Furthermore,
it seems that manipulating an avatar in a virtual environment requires the
same attentive visual focus as the tele-operation of remote machinery. This
means, however, that the manner in which one embodies the co-located
interface equipment in virtual embodiment is different in kind from the expe-
rience one has of inhabiting the avatar “body,” for the interface equipment—
joystick, VR helmet, or whatever is used—can withdraw into one’s body
schema to become an almost transparent medium of one’s intentional activ-
ity, while the same cannot be said of the digital representation that is one’s
avatar. The avatar remains at the object end of the (visual) intentional rela-
tionship, even though, much like the remote machinery of a tele-robotic
system, it functions as the locus of perception and agency in the virtual
environment.
The similarity to robotic re-embodiment elucidates a crucial aspect of
virtual re-embodiment. Moreover, it also hints at the limitations of that re-
embodiment, for if the remote elements of the robotic system should not be
seen as extension of carnal embodiment—as long as this is understood in
reference to something like the blind-man’s cane—then even less so can
one’s avatar be seen as an extension of embodiment. Rather, much like
robotic re-embodiment, it is much closer to a pathological form of embodi-
ment evinced by IW. In other words, while one might identify with one’s
avatar, one does so in a self-referential manner indicative of an intentional
body image. In no sense can it be understood that one’s avatar comes to be
integrated into one’s pre-personal body schema but, then, neither do the
remote “arms” of the tele-robotic system. The similarities between these two
varieties of technological re-embodiment are quite deep.
Of course, there is one glaring difference between virtual and robotic re-
embodiment, namely that in the latter, the remote environment is a location
in the actual, physical world, even if it happens to be on Mars. Drone pilots
drop real bombs and tele-surgeons save real lives. Contrariwise, the remote
environment in virtual embodiment is an imaginary one; perception and ac-
68 Kirk M. Besmer
tion occur in fantasy time and fantasy space. While virtual re-embodiment
entails a strong imaginary element, the reality principle remains, at least in
affective terms, for playing video games or otherwise spending one’s time in
virtual environments leads to real emotional experiences. Real people fall in
love with other real people in Second Life, for example. Making sense of
such emotional experiences, however, is a topic for another chapter.
CONCLUSION
NOTES
1. See, for example (De Preester, 2011; Dolezal, 2009; Ihde, 2011). “Re-embodiment” has
come to take on two related but distinct meanings. On the one hand, “re-embodiment” might be
applied to the altered form of embodiment emerging from the integration of bodily co-located
“tools” into the body schema, such as we witness in the example of the blind man’s cane or the
carpenter’s hammer. On the other hand, “re-embodiment” also can refer to the altered sense of
embodiment that occurs with technologies of telepresence in which technological equipment
yields a sense of perception and agency in a remote environment, whether that environment is
robotic or virtual. I will use this term in the second sense.
2. The subjects of these tests wore head-mounted displays so that they could see nothing of
the actual physical room they were in, and they were moving about a physical room that
corresponded to the virtual room in which their avatar was located. (See Bailenson et al., 2003;
Blascovich and Bailenson, 2011, 86–89.)
3. See also (Bailenson and Yee, 2009). In a series of studies, Bailenson and his colleagues
examine what they call the “Proteus Effect,” which is the thesis that an individual’s behavior in
virtual environments conforms to their digital self-representation independently of how others
see their avatar. While it seems reasonable that people will behave more aggressively in virtual
exchanges with others while controlling an aggressive-looking avatar, what is surprising is that
some of these altered behavioral traits persist, at least for a short time, into subsequent real-
world social engagements.
4. For example: “To habituate oneself to a hat, an automobile, or a cane is to take up
residence in them, or inversely, to make them participate with the volumnosity of one’s own
body. Habit expresses the power we have of dilating our being in the world, or of altering our
existence through incorporating new instruments [Fr: annexant de nouveau instruments, 168]”
(Merleau-Ponty, 2012, 145). Also, for the blind man, the cane “is an appendage of the body, or
an extension of the bodily synthesis [Fr: C’est un appendice du corps, une extension de la
synthèse corporelle, 178]” (Merleau-Ponty, 2012, 154).
5. This way of describing the physical body appears in “extended mind” approaches to
embodiment in cognitive science. See for example, Andy Clark’s 2003 book, Natural Born
Cyborgs, for examples—and it is often used in the phrase “biological skin-bag” (pp. 16, 33, and
44).
6. Other examples he uses include a ladies hat with a large external feather, a car, a
typewriter, and a musical organ.
70 Kirk M. Besmer
7. The distinction between “body schema” and “body image” and the role proprioception
plays in framing this difference are central to my argument in this paper, and I will describe this
in more detail below.
8. “The contour of my body is a border that ordinary spatial relations do not cross. This is
because the body’s parts relate to each other in a peculiar way: they are not laid out side by
side, but rather envelop each other” (Merleau-Ponty, 2012, 100).
9. For a further discussion of gestalt-like unities, see my Merleau-Ponty’s Phenomenology:
The Problem of Ideal Objects (Besmer, 2008, 21–27).
10. It so happens that the blind man’s cane also extends his physical body; however, it is the
enlargement or expansion of possibilities for intentional action and fulfillment that is central to
the notion of extension here.
11. I pursue this question by examining the concept of “cyborg” and “cyborg intentionality”
(Besmer, 2102).
12. The full quotation is: “Thus, my exact claim is that the distinction between bodily
extension and body incorporation is based on a feeling of body ownership” (De Preester, 2012,
396).
13. IW’s case is detailed in Jonathan Cole’s book, Pride and a Daily Marathon (1995). It is
also documented in Shaun Gallagher’s 2005 book, How the Body Shapes the Mind. IW’s case is
also described in an essay co-authored by Cole and Gallagher (Gallagher and Cole, 1995). This
article is reprinted in (Gallagher and Cole, 1998). My references will be to the reprinted edition.
For a discussion of a similar case (GL) see also (Cole and Paillard, 1998). Oliver Sacks
describes a similar instance in (1985, 42–52).
14. Hospitalized immediately after the onset of the neural damage, IW’s first sense was one
of utter disembodiment. Cole describes his condition: “[IW] seemed to be “floating” on the
mattress. Without sense of position or touch from his body and limbs, he appeared not to be
resting on the bed. But it wasn’t the relaxed floating one associates with swimming… but an
almost unimaginable total absence of feeling” (Cole, 1995, 14).
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