0% found this document useful (0 votes)
51 views

Arduino Basics

Arduino programs can be divided into three main parts - structure, values (variables and constants), and functions. The document then lists and describes the various components that make up each of these parts, including common functions for digital and analog I/O, data types, operators, and more.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
51 views

Arduino Basics

Arduino programs can be divided into three main parts - structure, values (variables and constants), and functions. The document then lists and describes the various components that make up each of these parts, including common functions for digital and analog I/O, data types, operators, and more.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 2

Arduino programs can be divided in three main parts: structure, values (variables and constants), and functions.

Structure Variables Functions

 setup() Constants Digital I/O


 loop()
 HIGH | LOW  pinMode()
Control Structures  INPUT | OUTPUT| INPUT_PULLUP  digitalWrite()
 true | false  digitalRead()
 if  integer constants
 if...else  floating point constants Analog I/O
 for
 switch case Data Types  analogReference()
 while  analogRead()
 do... while  void  analogWrite() - PWM
 break  boolean
 continue  char Due only
 return  unsigned char
 goto  byte  analogReadResolution()
 int  analogWriteResolution()
Further Syntax  unsigned int
 word Advanced I/O
 ; (semicolon)  long
 {} (curly braces)  unsigned long  tone()
 // (single line comment)  short  noTone()
 /* */ (multi-line comment)  float  shiftOut()
 #define  double  shiftIn()
 #include  string - char array  pulseIn()
 String - object
Arithmetic Operators  array Time

 = (assignment operator) Conversion  millis()


 + (addition)  micros()
 - (subtraction)  char()  delay()
 * (multiplication)  byte()  delayMicroseconds()
 / (division)  int()
 % (modulo)  word() Math
 long()
Comparison Operators  float()  min()
 max()
 == (equal to) Variable Scope & Qualifiers  abs()
 != (not equal to)  constrain()
 < (less than)  variable scope  map()
 > (greater than)  static  pow()
 <= (less than or equal to)  volatile  sqrt()
 >= (greater than or equal to)  const
Trigonometry
Boolean Operators Utilities
 sin()
 && (and)  sizeof()  cos()
 || (or)  tan()
 ! (not)
Random Numbers
Pointer Access Operators
 randomSeed()
 * dereference operator  random()
 & reference operator
Bits and Bytes
Bitwise Operators
 lowByte()
 & (bitwise and)  highByte()
 | (bitwise or)  bitRead()
 ^ (bitwise xor)  bitWrite()
 ~ (bitwise not)  bitSet()
 << (bitshift left)  bitClear()
 >> (bitshift right)  bit()

Compound Operators External Interrupts

 ++ (increment)  attachInterrupt()
 -- (decrement)  detachInterrupt()
 += (compound addition)
 -= (compound subtraction) Interrupts
 *= (compound multiplication)
 /= (compound division)  interrupts()
 &= (compound bitwise and)  noInterrupts()
 |= (compound bitwise or)
Communication

 Serial
 Stream

USB (Leonardo and Due only)

 Keyboard
 Mouse

You might also like